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The Mind Shard of Pandorym

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back, or sides, and rotates slowly on a tilted axis. It seems to drift along, even when moving at top speed. Chill breezes, strong enough to make candles fl icker but not extinguish, rise within 5 feet. When Pandorym deigns to communicate telepathically, a dim glow emanates from its center.

If released, Pandorym’s consciousness is an imposing challenge for any being—mortal or immortal. However, if the crystal is damaged but not destroyed, a tiny fragment of Pandorym’s mind might be released. Resembling a miniature galaxy of dark menace, even this shard is more than a match for the most powerful characters. A mind shard of Pandorym can exist for only 24 hours outside the prison, however. Only one mind shard can exist at a time. The PCs are unlikely to encounter a mind shard alone. Once they enter the prison complex, they must deal with Obligatum VII as it chips away at the crystal. The mind shard expends every effort to ensure that the kolyarut is successful. If Lucather Majii still lives, he also assists the mind shard.

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Mind Shard of Pandorym CR 25

hp 475 (50 HD), fast healing 30; DR 15/epic and good LE Huge outsider (evil, incorporeal, psionic) Init +2; Senses darkvision 600 ft., blindsight 600 ft., detect thoughts, low-light vision, true seeing; Listen +63, Spot +63 Aura mental subjugation (30 ft., Will DC 48), psionic draw Languages telepathy 1,000 ft., tongues AC 39, touch 25, fl at-footed 37 Miss Chance 50% (incorporeal) Immune anathematic secrecy (malefi c property), critical hits, sneak attacks, sonic; elder evil immunities (page 6) Resist cold 20, fi re 20, negative energy 10, positive energy 10; SR 35 Fort +36, Ref +33, Will +39 Speed fl y 30 ft. (perfect) (6 squares) Melee incorporeal touch +50 (1d6 plus 2 per divine caster level of target) Space 15 ft.; Reach 15 ft. Base Atk +50; Grp +58 Atk Options Chosen of Evil, Empower Power, Epic Psionic

Focus, Improved Metapsionics, Opportunity Power,

Quicken Power, Twin Power, aligned strike (evil) Special Actions Dark Speech, divine enervation (malefi c property), divinity siphon, summon undead 3/day, vampiric ego whip 1/1d4 rounds Power Points/Day 483; Telepath Powers Known (ML 20th): 9th—apopsi (DC 31), microcosm, psychic chirurgery (DC 31), reality revision (DC 31), urge exterminationCP 8th—bend reality (DC 30), matter manipulation, recall death (DC 30) 7th—crisis of life (DC 29), divert teleport (DC 29), energy clawCP , energy wave (DC 29), ultrablast (DC 29) 6th—mass cloud mind (DC 28), co-opt concentration (DC 28), psionic disintegrate (+50 ranged touch, DC 28), stygian boltCP (DC 28) 5th—catapsi (DC 27), ectoplasmic shambler, leech field, mind probe (DC 27), psychic crush (DC 27), shatter mind blank (DC 27) 4th—death urge (DC 26), psionic dominate (DC 26), thieving mindlink (DC 26), schism 3rd—crisis of breath (DC 25), dimension twisterCP (DC 26), dismiss ectoplasm (DC 25), dispel psionics, hostile empathic transfer (+50 incorporeal touch, DC 25)

2nd—brain lock (DC 24), concussion blast, read thoughts (DC 24), psionic suggestion (DC 24) 1st—deceleration (DC 23), entangling ectoplasm, force screen, sense link Psi-Like Abilities (ML 20th):

At will—aura sight, detect hostile intent, detect psionics, far hand, psionic identify, psionic knock, know direction and location, psionic lock, mindlink (DC 23), missive, touchsight 3/day—fate of one, inertial armor†, null psionics field, psionic telekinetic sphere (DC 31), reddopsi 1/day—dispelling buffer, energy ball (DC 27), energy cone (DC 26), energy current (DC 28), energy missile (DC 25), hypercognition, tornado blast (DC 32) † already manifested Abilities Str —, Dex 15, Con 20, Int 35, Wis 31, Cha 37 SQ corporealize, incorporeal traits, limited existence, nondetection, nonlinear time awareness, sign (seal of binding), swift focus, telepathic backlash Feats Ability Focus (vampiric ego whip), Chosen of EvilB ,

Dark SpeechB, Dark WhispersB, Empower PowerB EPH, Epic

FortitudeELH, Epic Refl exesELH, Epic Psionic FocusEPH, Evil

BrandB, Improved MetapsionicsB EPH (5), Iron Will, Filthy

OutburstB, Opportunity PowerB EPH, Power KnowledgeEPH (2), Psionic MeditationEPH, Psionic TalentEPH (5), Quicken

PowerB EPH, Twin PowerB EPH Skills AutohypnosisEPH +64, Bluff +66, Concentration +58,

Decipher Script +65, Diplomacy +78, Disguise +13 (+19 acting), Gather Information +66, Intimidate +72, Knowledge (arcana) +65, Knowledge (psionics)EPH +71, Knowledge (religion) +65, Knowledge (the planes) +65, Listen +63,

PsicraftEPH +71 (+77 addressing power stones) Search +65,

Sense Motive +63, Sleight of Hand +61, Spellcraft +71 (+77 deciphering scrolls), Spot +63, Survival +10 (+16 on other planes, +16 following tracks), Use Magic Device +66 (+72 scrolls), Use Psionic DeviceEPH +66 (+72 power stones) Detect Thoughts (Su) As the detect thoughts spell (PH 220); continuous. This ability provides basic information as if from concentrating for 1 round. A mind shard can focus for additional rounds to gain more information. True Seeing (Su) As the true seeing spell; continuous; caster level 20th. Mental Subjugation (Su) Creatures within 30 feet of a mind shard must succeed on a DC 48 Will save every round or be affected as if by a dominate monster spell (CL 25th). A creature that succeeds on this saving throw takes 1 point of Wisdom damage instead. This is a mind-affecting ability. Psionic Draw (Su) When a creature within 90 feet spends power points to manifest a psionic power, the creature must succeed on a Concentration check (DC 15 + power level) or spend double the normal number of power points. Even if the creature succeeds, the mind shard regains a number of power points equal to the normal cost of the power. If a creature fails the check and doesn’t have enough power points to manifest the power, the power doesn’t manifest and no power points are lost. True Seeing (Su) As the true seeing spell; continuous; caster level 20th. Divine Enervation (Su) All divine spellcasters lose the ability to regain spells so long as they remain within 1,000 miles of a mind shard of Pandorym. This interdiction does not interfere with spellcasting. Divinity Siphon (Su) As a standard action, a mind shard of

Pandorym can form a siphoning bond with a creature within 90 feet that can cast divine spells or has a divine caster level of at least 1st. The caster must make a DC 48

Will save to resist this ability. If the bond is established,

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