Character
Player
Class
Level
Race
Alignment
Patron Deity/Religion Origin
CHARACTER RECORD SHEET Residence
Nationality
Ability Scores
Score
Temp Score
Modifier
Hit Points
Temp Modifier
Skills
STRENGTH DEXTERITY CONSTITUTION
Die Type
INTELLIGENCE
Damage Reduction
WISDOM
AC when Flat-footed AC versus Touch Attacks
CHARISMA
Armor
Combat Bonuses
Saving Throws
CLASS
= 10 +
Armor Shield
Miss Chance
Natural Misc
Max Dex Bonus Armor Check Penalty Arcane Spell Failure
Armor Worn
ARMOR
Modifiers Dex Size Wis
Spell Resistance Total
Base
Modifiers Ability Magic Misc
Temp
Modifiers
Fortitude (Con) Reflex (Dex) Will (Wis) Total
Base
Ability
Modifiers Misc Size
Temp
Initiative (Dex) Melee (Str) Ranged (Dex) Additional Combat Modifiers
Proficiencies
Weapons Weapon
Att Bonus
Damage
Critical
Range Type Size
Weapon
Att Bonus
Damage
Critical
Range Type Size
Weapon
Att Bonus
Damage
Critical
Range Type Size
Weapon
Att Bonus
Damage
Critical
Range Type Size
Weapon
Att Bonus
Damage
Critical
Range Type Size
Notes
Notes
Notes
max ranks = lvl+3(/2) Alchemy Animal Empathy Appraise r Balance r Bluff r Climb r Concentration r Craft r ( Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Innuendo Intimidate r Intuit Direction Jump r Knowledge ( Knowledge ( Knowledge ( Knowledge ( Listen r Move Silently r Open Lock Perform r ( ( ( Pick Pocket Profession ( Read Lips Ride r Scry r Search r Sense Motive r Spellcraft Spot r Swim r Tumble Use Magic Device Use Rope r Wilderness Lore r
Cross Key Class Ability
)
) ) ) )
) ) ) )
Total
Modifiers Ability Ranks Misc
Int Cha Int Dex* Cha Str* Con Int Int Cha Int Cha Dex* Int Cha Cha Wis Dex* Wis Cha Wis Str* Int Int Int Int Wis Dex* Dex Cha
Dex* Wis Int Dex Int Int Wis Int Wis Str† Dex* Cha Dex Wis
Notes
Notes
r Can be used with 0 ranks — * Armor Check Penalty applies — † -1 per 5 lbs. of gear
Equipment Item
Location
Wt
Item
Location
Wt
Current Load
Rate
Experience
Movement
Walk (= Base)
Hour Walk
Hustle
Hour Hustle
Run (x3)
Day Walk
Run (x4)
Special
Load
Location
Total Weight Carried
Movement/Lifting Movement
Item
Rate
Total Experience
Money & Gems cp — sp —
XPs Needed for Next Level
Weight Carried Max Dex Chk Pen
Run
Light
normal
normal
normal
Medium
+3
-3
x4
Heavy
+1
-6
x3
gp — pp —
Lift Over Head = Max Load
Lift Off Ground = 2 x Max Load
gems —
Push or Drag = 5 x Max Load
Class & Racial Abilities
Feats
Languages
Wt
spell save dc level
0
spells per day
bonus spells
0
# spells known
Spells
1st 2nd 3rd 4th 5th 6th 7th 8th 9th Spell Save DC Mod
Magic Items
Henchmen/Animal Companions Name
Race/Class
HD/Lvl
hp
Init
Spd
AC
Atk
Str Dex Con Int
Wis Cha
Name
Race/Class
HD/Lvl
hp
Init
Spd
AC
Atk
Str Dex Con Int
Wis Cha
Name
Race/Class
HD/Lvl
hp
Init
Spd
AC
Atk
Str Dex Con Int
Wis Cha
Name
Race/Class
HD/Lvl
hp
Init
Spd
AC
Atk
Str Dex Con Int
Wis Cha
Notes
Notes
Notes
Notes
Character Description Character Name
Age
Sex
Description
Birth Date
Size
Height
Weight
Hair
Eyes
Skin
Handedness
Personality
Character Sketch
Quote(s) Contacts/Friends
Enemies
Background & Notes
Date Created
DM/Campaign
D&D 3e Character Sheet V1.0 8/00 by Patrick M. Murphy • A Mad Irishman Production DUNGEONS & DRAGONS is a registered trademark of Wizards of the Coast, Inc. ©2000 Wizards of the Coast, Inc.