2 minute read

Incarnum Golem

Advertisement

Essentia Pool: A totem giant has an essentia pool of 6 (including +2 for the Bonus Essentia feat and +1 for the Cobalt Rage feat) and an essentia capacity of 3 (or 4 for any soulmeld bound to his totem chakra). He typically invests 2 points in his Cobalt Rage feat, 2 points in his frost helm, and 2 points in his great raptor mask.

Rock Catching (Ex): A totem giant gains a +4 racial bonus on his Reflex save when attempting to catch a thrown rock.

Totem Chakra Bind (Su): A totem giant can bind one of his soulmelds to his totem chakra, gaining the benefi ts thereof. The sample totem giant has bound his frost helm to his totem chakra.

TOTEM GIANT SOCIETY

Totem giant tribes settle in the regions preferred by their magical beast patrons, fi nding nearby caves or building crude huts in which to live. Their reverence toward magical beasts does not preclude hunting them, however, and the greatest totem giant warriors wear the skins of their totem creatures as symbols of their prowess and honor.

TOTEM GIANTS WITH CLASS LEVELS

A totem giant’s favored class is barbarian. Totem giant totemists are also common, since the abilities of that class can build on their natural meldshaping abilities. Chieftains and other great warriors of the tribe might also have levels in the totem rager prestige class (see page 153).

INCARNUM GOLEM

Large Construct (Incarnum) Hit Dice: 11d10+30 (90 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 18 (–1 size, +1 Dex, +8 natural), touch 10, fl at-footed 17 Base Attack/Grapple: +8/+16 Attack: Slam +11 melee (2d8+4) Full Attack: 2 slams +11 melee (2d8+4) Space/Reach: 10 ft./10 ft. Special Attacks: Adaptive attack Special Qualities: Damage reduction 5/adamantine, darkvision 60 ft., fast healing 5, immunity to magic, low-light vision Saves: Fort +3, Ref +4, Will +3 Abilities: Str 19, Dex 13, Con —, Int —, Wis 11, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary, pair, or gang (3–4) Challenge Rating: 10 Treasure: None Alignment: Always neutral Advancement: 12–18 HD (Large); 19–33 HD (Huge) Level Adjustment: —

This towering humanoid form appears to be made of smoky glass plates reinforced with shimmering metal bands. Shapes seem to writhe within the glass, shifting beneath the surface.

This article is from: