Conan - Shem - Gateway to the South - D20

Page 87

Foes and Fiends

Foes & Fiends Shem is home to many fearsome things – some natural, others not so natural, such as demons.

Bestial Things of Yb

claws, darkvision, fangs, gills, scent, tails and/or webbed digits. Some have many mutations, some have few. Some have mutations that give them extra skills, such as jumper mutations which give the bestial man of Yb a +20 bonus to Jump or a climbing mutation that does the same for Climb.

Medium Monstrous Humanoid Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 30 ft. Dodge Defence: 11 (+1 natural) Damage Reduction: 1 Base Attack/Grapple: +1/+7 Attack: Primitive club or ax +7 melee (1d8+6) or rock +1 ranged (1d4+6) Full Attack: Primitive club or ax +7 melee (1d8+6) or rock +1 ranged (1d4+6) Special Qualities: Mutated Space/Reach: 5 ft. by 5 ft. (1)/5 ft. (1) Saves: Fort +4, Ref +0, Will +0 Abilities: Str 22, Dex 10, Con 13, Int 9, Wis 10, Cha 8 Skills: Listen +3, Spot +5, Survival +2 Feats: Alertness Climate/Terrain: Yb and the surrounding desert in Shem Organisation: Solitary, team (2-4), or horde (5-20). Advancement: By character class (favoured class: barbarian) Yb was an ancient city destroyed by a manifestation of Votantha. Their cannibal descendents still lurk in the mountainous crags around the ruin. They come down to find food but avoid the open desert. They wear filthy hides and have a musty odour. Ape-like in appearance, they suffer from hideous mutations.

Combat The bestial things of Yb fight with tooth, nail and claw, as well as with primitive weapons. They are unnaturally strong. They cooperate to a degree when fighting. Mutated (Ex): Struck with sorcery (actually radiation), the people of Yb became mutated and gave birth to even worse mutations. Some common mutations found among the remnants of Yb include extra digits, fins, forked tongues, horns, scaly skin, thin fur coats, unnatural eyes, unnatural skin colouration, unnatural hair,

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Gorgon (The Thing From Beyond) Medium Outsider (demon) Hit Dice: 6d8+12 (39 hp) Initiative: +11 (+2 Dex, +5 Reflex, +4 Improved Initiative) Speed: 40 ft. Dodge Defence: 17 (+2 Dex, +1 Dodge, +4 natural) Damage Reduction: – Base Attack/Grapple: +6/+7 Attack: Unarmed strike +7 melee (1d4+1) or alchemical weapon +8 ranged Full Attack: Unarmed strike +7 melee (1d4+1) or alchemical weapon +8 ranged Space/Reach: 5 ft. (1)/5 ft. (1) Special Attacks: Paralysis, petrify Special Qualities: Immunities, manifest, weakness Power Points: 13 (base 10, +3 Wis) Magic Attack Bonus: +12 (+3 natural, +9 Charisma)


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