Song and Silence - 3.5e

Page 15

TABLE 1-5 : THE ROYAL EXPLORER Class Base Fort Level Attack Bonus Save 1 st +0 +2 2nd +1 +3

3rd 4th 5th 6th 7th 8th 9th 10th

+2

+3 +3 +4

+5 +6 +6 +7

+3 +4 +4 +5 +5 +6 +6 +7

Ref Save +2 +3

+3 +4 +4 +5 +5 +6 +6 +7

royal explorer level + his intelligence modifier. Bard levels stack with royal explorer levels for the purpose of determining this modifier. Explorer Check : The royal explorer makes a Knowledge (geography) check (DC 15) once per month or whenever he travels to a new culture. Success means he can use his knowledge ofthe culture he is visiting to his advantage, gaining a +4 circumstance bonus on certain skill checks . At 2nd level, this bonus applies only to Diplomacy checks . For every two royal explorer levels thereafter, the bonus also applies to one additional skill, as shown on Table 1-5 . He retains these circumstance bonuses until his next Knowledge (geography) check. For particularly isolated or far-off cultures, the DM can raise the DC ofthe Knowledge (geography) check to 20 or higher. Track: At 2nd level, the royal explorer gains Track as a bonus feat. Brave : A royal explorer of3rd level or higher gains a +4 morale bonus on Will saves against fear effects. Search Bonus: At 5th level, a royal explorer gains a +2 competence bonus on Search and Wilderness Lore checks made to find a path, including checks for secret doors and for following tracks . Never Lost: A royal explorer of 6th level or higher automatically succeeds at Wilderness Lore and Intuit Direction checks made to avoid being lost, and maze spells don't affect him . Skill Mastery: At 7th level and higher, a royal explorer can use his skills reliably even under adverse conditions. When he first qualifies for this ability, select a number of skills equal to 3 + his Intelligence modifier for mastery. When making a check with one of these skills, the character may take 10 even if stress and distractions would normally prevent him from doing so. Fearless (Ex): A royal explorer of9th level or higher is immune to fear effects.

S PYMASTE R

Some adventurers glory in their reputations-the wider their exploits are known, the happier they are . By contrast, the spymaster prefers to avoid attention. She does her work quietly and in private, keeping well away from

Will Save +0 +0 +1 +1 +1

+2 +2 +2 +3 +3

Special

Bonus language, explorer lore Explorer check (Diplomacy), Track Bonus language, brave Explorer check (Sense Motive) Bonus language, Search bonus Explorer check (Gather Information), never lost Bonus language, skill mastery Explorer check (Disable Device) Bonus language, fearless Explorer check (Use Magic Device)

public scrutiny. To allay suspicions, she often maintains a cover identity by pretending to be a member of some other character class-typically the one in which she began her career. Spymasters are rarely popular, but as long as nation distrusts nation, there will be work for those who can gather information that others wish to keep hidden. Many a ruler who publicly claims to abhor spymasters secretly employs a stable of them, if only to protect his own secrets from the spymasters of other nations. The secrecy inherent in the profession and its high fatality rate make it impossible to determine how many spymasters are active in a setting at any given time. Rogues make excellent spymasters because of their generous skill allotments and their propensity for stealth . Likewise, rangers have an edge when operating as spymasters in outdoor surroundings . In truth, however, characters of any class may become spymasters-the more unlikely the combination may seem, the better the cover it provides . Some wizards and sorcerers use their spellcraft as a cover for subterfuge, and some barbarians are far more subtle than they may seem. Spymasters may also be of any alignment . They range from self-serving information brokers who sell their services to the highest bidder to high-minded moles who penetrate and destroy corrupt organizations . It's important for spymasters to keep personal emotions distinct from professional attachments . They must be ready to liquidate even someone close to them without a moment's thought ifso ordered . Betrayal is their business, and their loyalty is always to their mission, not to the people encountered while carrying that mission out. Occasionally, spymasters find it expedient to infiltrate adventuring parties heading for the area where the real mission lies. Hit Die : d8.

Requirements

become a spymaster, a character must fulfill all the following criteria. Base Attack Bonus : +5. Skills: Bluff 5 ranks, Gather Information 5 ranks, innuendo 5 ranks . To


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.