CHAPTER 6 : SPELLS
CHAPTER 6: 5PELLS
Music is so much a part of a bard's life that he weaves it through everything he does . Thus, it should come as no surprise that many of the new bard spells presented in this chapter are musical in both name and nature . Members of the assassin prestige class, on the other hand, tend to see spellcasting in a more utilitarian way. Their spells are tools, just like their garrotes, poisons, and blowguns . The new assassin spells in this chapter make excellent additions to the assassin's toolkit.
NEW ASSASSIN SPELLS 1st-Level Assassin Spells
Spring Sheath . Automatically draws a weapon .
2nd-Level Assassin Spells
Getaway. Causes pursuers to go astray 50% of the time .
3rd-Level Assassin Spells
Absorb Weapon. Hides a weapon inside your arm .
4th-Level Assassin Spells
Sniper's Eye . Grants darhvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +15 bonus on Spot checks .
NEW_ BARD SPELLS 0-Level Bard Spells (Cantrips)
Easy Math . Allows instant counting and distance calculation . Fine-Tuning. Makes an instrument masterwork ; +2 on Perform checks. Percussion. Creates illusory drum accompaniment .
Ist-Level Bard Spells
Ambient Song . Masks bardic music effects as other sounds . Focusing Chant . Improves concentration; +1 on attack rolls or selected checks . Joyful Noise . Negates magical silence . Lullaby. Makes subject drowsy ; -2 on Spot checks, Listen checks, and Will saves against sleep .
2nd-Level Bard Spells
Crescendo . Grants increasing bonus on attack rolls . Fortissimo . Doubles volume of sound ; +2 on save DCs and +1d6 damage for sonic attacks . Harmonize . Pools talents of multiple bards to grant one of them extra temporary ranks in Perform . Summon Instrument . Conjures one instrument of the type the caster favors .
3rd-Level Bard Spells
Blunt Weapon . Halves base damage of slashing or piercing weapons . Healthful Slumber. Doubles natural healing rate . Hymn of Praise. Grants +1 caster level to good-aligned divine spellcasters. Infernal Threnody. Grants +1 caster level to evil-aligned divine spellcasters .
4th-Level Bard Spells
Allegro . Doubles speed and maximum jumping distance . Choir. Creates illusory accompanists ; +2 on Perform checks . Follow the Leader. Causes 1 HD/level of creatures to follow. Harmonic Chorus . Increases save DCs of target's spells by 1d4+1 and damage dealt by such spells by +1/die. Listening Coin . Allows remote eavesdropping . Spectral Weapon . Creates a quasi-real weapon . Zone of Silence . Keeps eavesdroppers from overhearing conversations .
6th-Level Bard Spells
Improvisation. Applies +2 points/level of luck bonuses to selected checks or attacks. Otto's Resistible Dance . Makes listeners dance, -2 penalty to AC, Will saves, Concentration checks, and Spellcraft checks . Song of Discord. Forces targets to attack each other. Wail of Doom . Forces target to flee ; 1d4 damage per caster level, -2 penalty on saving throws .
6th-Level Bard Spells
Fanfare . Stuns and deafens targets ; deals 4d6 damage to creatures and 2d6 damage to objects . Insidious Rhythm . Implants melody in subject's mind; -4 penalty on Intelligence-based skill checks, requires Concentration check for spellcasting . Protege . Grants another creature bardic abilities . Sympathetic Vibration . Inflicts 1d10 damage/round on a freestanding structure .