Architecture Portfolio | Le Lyu | AADRL 2023

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Architecture Portfolio Selected Works From 2018--2023 Le Lyu

CONTENT

Sentient Rock Elemental Reorganization Boids Algorithm Oyster World Cybernetic System Meditation Bath Hyperbolic Surface City Safari Double Negative Uncanny Circle Hidden Space 04 - 11 12 - 15 16 - 19 20 - 23 24 - 25 26 - 27

Sentient Rock

MArch AADRL THESIS PROJECT Architectural Association, London

STUDIO MASTER

STUDIO ASSISTANTS

The objective of this project is to propose strategies for creating inhabitable spaces using inflatables in extreme desert environments, while leveraging the desert's onsite materials and exploring their material properties.

By harnessing natural phenomena and adopting agency as a construction strategy for extreme environments, we have developed a method that combines the self-organized accumulation of sand particles and salt crystallization to solidify substances in a flowing environment.

Given the dynamic and challenging environment, a large number of robotic agents will be employed to create the inflatable formwork . These agents will have the autonomy to decide the condition of the formwork and the area of solidification. The resulting space will provide opportunities for desert explorers and researchers. This strategy not only creates desert shelters but also serves as a prototypical system.

TEAM WORK

MATERIAL RESEARCH

Sand Techtonics

The proposal has five stages. First, the system locates a suitable site for the aggregation of agents based on user needs, wind, and sand moving direction. Then, each agent is inflated accordingly, and the result that fits the available space is chosen. Next , the agent sprays sand and salt water to construct the residence. Once the sand solidifies, it forms a nomadic desert dwelling that incorporates the void space left by agency.

To solidify loose sand and maintain surface geometry, we found that spraying with sodium thiosulphate salt is the best technique. This combines the natural process of soil crystallization and creates a strong adhesive for sand particles.

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Collective Behavior --Circulation

The aggregation strategy is the main part of the system to make judgments based on site feedback. The system takes wind direction and slope as the main considerations based on the use of materials and the desert environment, and selects relatively gentle areas with low wind speeds as suitable sites. At the same time, the agent The energy of is used as the limit of the scope of the site exploration. According to different natural conditions and needs, the system can iteratively develop adaptive solutions, and as the long-term terrain changes, the system will read information changes and make adaptive changes.

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AGGREGATION
Cybernetic Aggregation Catalogue
Cybernetic System

Prototypical System --Inflation

Inflation behavior is an important part of the system to create space. It is essentially a Prototypical System. The mold is composed of agents in different expansion states. The expansion behavior is performed by each agent. Each agent uses the state and terrain of adjacent agents as constraints. Based on the constraints and iterations based on the user's needs, a series of results are obtained to select a solution that meets the needs.

07 Cybernetic Aggregation Catalogue Total Area: 37 Public space: 20% Privacy space: 80% Total Area: 37 Public space: 30% Privacy space: 70% Total Area: 37 Public space: 40% Privacy space: 60% Total Area: 37 Public space: 70% Privacy space: 30% Total Area: 37 Public space: 80% Privacy space: 20% Total Area: 37 Public space: 10% Privacy space: 90%
Inflation | Formwork
AGENT BEHAVIOR

AGGREGATION

Circulation & Density Control

Circulation & Density Control

In order to control circulation and density, starting from the grid system, each agent must first ensure that at least one face is in a connectable state, and then in order to consider the possibility of expansion, the interval and diagonal relationship of a grid is also a possible state of connection. Density is determined by the number of neighbors in range, thereby controlling the density and diversity of the space.

08 Density Control of Aggregation System

Agent Exploded Axon

The agent is the main body of the system to execute formwork and construction. Therefore, the agent mainly includes two functions. The first is inflation. The agent is a hexahedron that can be inflated and independently controlled on each side. The realization of different inflation states of the agent through the control of the motor and air pump provides richness to the mold system. The second is spraying, which takes water through the pressure and condensation device and sprays the water to achieve the spray curing strategy. By integrating these two functions, each agent has the ability to construct and create space.

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AGENT
Inflation State Typology

AGENT BEHAVIOR

Entrance Control: 3

Cluster Area: 1

Entrance Control: 4

Cluster Area: 1

Exploed Axon

Entrance Control: 6

Cluster Area: 1

Entrance Control: 3

Cluster Area: 2

Entrance Control: 3

Cluster Area: 1.5

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Solidification
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Meditation Bath

Sol Lewitt's Wall Drawing #260 consists of a set of squares that hold all two-part combinations of white arcs from corners and sides, and white straight, non-straight, and broken lines.

Lewitt’s guidelines are disciplined, but not strict regarding the final product, allowing the installer to make choices within the rules that vary the end result. Thus, wall drawings are defined by a system and process of creation.

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Prototype Unit Research
SolLewitt,WallDrawing#260,1975
Aggregation of Parts
TYPE A TYPE B TYPE C TYPE D System Development Analog Model of System

Concept Drawing

The image record spatial design logic in 2D format. The black areas are baselines for generating hyperbolic surface, while they are either solid or dashed indicating front and back relation. The red dashed lines imply direction of lofting process. The size of grids varied show how different sized modules aggregate and form larger space for different needs

13 Sectional Perspective
14 1F Plan 3F Plan
15 Unfold Elevation

City Safari

City people's thirst of furry companions are meet by new types of business like animal cafe and indoor zoos. Soon people are not satisfied by small pets so we see large animal like alpacas taking elevators and live in small cubicles like modern human. This inspired a new building type , incorporating animal research facilities, and allow animals to live a natural lifestyle in city. Meanwhile bring natural habitat to city residents as a public space.

Typology of "Double Negative"

The project begins with applying a concept of “double negative” to spatial construction by solid and void subtraction.Negative spaces are the actual habitable place where people can use and interact with outside where positive space is merely for people, but the concept of double negative is to create a special condition where a form or space does not exist physically but conceptually.

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View from Restaurant & Observation Space Ground Void Space Perspective Void Area Perspective
Sectional Vignettes
2F Plan (Animal Research Center) 5F Plan (restaurant & Observation area)

“We are in our private traps, clamped in them, and none of us can ever get over. We scratch and claw, but only at the air, on the each other. And for all of it, we never budge an inch .”——Psycho1960

Déjà-vu Circle

”PSYCHO(1960)“——AlfredHitchcock

A man who dresses in women's clothing in order to achieve a sexual change or satisfaction is a transvestite. But in Norman's case, he was simply doing everything possible to keep alive the illusion of his mother being alive.

Sequential Perspective--Gradual scale change of architectural elements results in different roofed and outdoor conditions.

21 Ground Plan
Floating Sections Creat Inbetween space Change Element Scale Add Supporting Structure Inbetween Sequences Perspective (Hidden)
Sequences Perspective
Sectional Physical Model

Sequential Perspective--Gradual scale change of architectural elements results in completely different spatial conditions.

External Perspective

Sectional Physical Model

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Transitional Space Section Hidden Space Section
23 Sectional Perspective & Sectional Sequence Sequential Perspective--Gradual
of
results in completely different
scale change
architectural elements
spatial feelings.

Reorganization

BOIDS Algorithms Research

Tutors:

Hanjun Kim

Mustafa El Sayed

Software: Unity 3D, C#

PARAMETER CATALOGUE

BOIDS Algorithms Research

Cohesion: Steer to move toward the average position of local flockmates

Separation: Steer to avoid crowding local flockmates

Alignment: Steer to move toward the average heading of local flockmates

Cohesion Catalogue

Separation Catalogue

Alignment Catalogue

Attractor& Repellor Catalogue

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Neighbour Radius: 5

Separation Distance: 2

Cohesion Strength: 1

Separation Strength: 1

Alignment Strength: 3

Attractor Strength: 3

Repeller Strength:10

3D Pattern Research

BOIDS Algorithms Research

Neighbour Radius: 5

Separation Distance: 2

Cohesion Strength: 1

Separation Strength: 1

Alignment Strength: 1

Attractor Strength: 3

Repeller Strength: 2

Neighbour Radius: 5

Separation Distance: 2

Cohesion Strength: 1

Separation Strength: 1

Alignment Strength: 2

Attractor Strength: 3

Repeller Strength: 2

Neighbour Radius: 5

Separation Distance: 2

Cohesion Strength: 1

Separation Strength: 1

Alignment Strength: 3

Attractor Strength: 2

Repeller Strength: 10

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Oyster World

BOIDS Algorithms Research

Software: Unity 3D, C#, Blender, Houdini

Inital Radius: 15

Number of Voids: 10

Maximum Force: 0.1

Maximum Speed:0.4

Separation Distance: 5

Alignment Distance: 3

Cohesion Distance: 5

Separation Strength: 5

Alignment Strength: 1

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Frame 0 Frame 10 Frame 20 Frame 30 Frame 40 Frame 50
Frame Sequences of Dynamic Gallery
Wander Bifurcate Connect

INTERFACE DESIGN

Interactive Gallery (Oyster World) is a project discuss the relationship between solid and void as method to create space, linear barriers define the general architectural space, spherical volume create connections between different space. Then endows the Void space with dynamic capabilities through the swarm algorithm to create a dynamically changing architectural space. In order to establish a real-time dialogue between the virtual space and the players. The player, as an influencing factor, affects the movement state of the Void.

Interface and UI design of "Oyster World"
LE LYU | ARCHITECTURE PORTFOLIO | AA | 2023

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