Lester Lim | Architecture Portfolio II

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PORTFOLIO LESTER LIM 2018-2021 SELECTED WORKS


LESTER LIM AR CHITECTURE SINGAPORE

UNDER GR A D U A TE

UNIVERSITY

OF

TE C H N OL OGY

A N D

D E SI GN

BIOGRAPHY I ’ m a 24 y e a r-o ld Ar ch itectur e un der gr aduate f r o m Sin gapo r e. My int erest in a rc hit ec t u re wa s s p a rk e d fro m my lo ve f or sketch in g an d cr eatin g spaces th at w ill help im p rov e t he liv es of o the rs o r e v oke emotio n s. M y studies an d wor k ex per ien ce h as sha p ed m y int erest in huma ni s t i c an d social ar ch itectur e. I also believe th at mo der n d ev elop m ent s shou ld st ill re t a i n c ha ra cter , wh ilst dr iven by eco-sustain ability, eth ical val u es a nd im p lem ent ing new ma t e ri a l s a nd tech n o logies to pr ovide a better quality o f lif e f or p eop le. My int erest in m u sic a nd fi l ms d rive my appr eciation f o r dif f er en t cultur es an d alter na t iv e a p p roa c hes t o d esig n, i nfl ue nc i ng t h e way I th in k about ar ch itectur e.


CV

C U RRIC U L U M

A p t b lk 43 8 A S e n g k a n g W e s t A v e #0 4- 3 3 9 S in g a p o r e 7 9 1 43 8

VI TAE

+65 81825754

LESTER LIM EXPERIENCE

le s t e r _ lim @ m y m a il. s u t d . e d u . s g

LEADERSHIP AND ACTIVITIES

JUNIOR ARCHITECTURAL DESIGNER

Designer & Graduate Helper

WY-TO Architects | May 2019 - Aug 2019

Asst Prof. Jackson Tan, MCCY | Youth-Topia March 2021 - April 2021

Proj e ct L is t:

D e s i g n e d a n d C o - c o o rd i n a t e d t h e f a b ri c a t i o n o f t h e “ S t o m p i n g G r o u n d ” i n s t a l l a t i o n h e l d a t t h e S c a p e Y o u t h P a rk . L i a i s e d w i t h g r a f fi t i a r t i s t s t o c o l l a b o ra t e w i t h u s o n t h e i n s t a l l a t i o n , a s p a rt o f t h e p r o je c t ’ s vi s i o n .

L e Faub ou r g C i toy en (Mi x ed- u s e Re s i d e n t i a l ) N Parks S e e dba n k (g a l l er y i n ter i or s / e x h i b t i o n ) ilig h t 2 019 pr opos a l (In s ta l l a ti on ) R e sp on sib i l i ti es : Worke d clo s el y wi th th e m a n a g i n g d i r e c t o r t o p r o d u c e d e s i g n p rop osals a n d dev el opmen t, on top o f p r o d u c i n g c o n s t r u c t i o n d rawin g s a n d g r a ph i c s . Ga i n ed v a l u a b l e m a n a g i n g e x p e r i e n c e th roug h meeti n g s w i th clients, contractors and man ufactu r er s both i n Fr a n c e a nd S i n g a p o r e , a s w e l l a s ov e rse e in g th e fa br i c a ti on a n d i n s ta l l a t i o n o f g a l l e r y f e a t u r e s .

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Graduate Helper Asst Prof. Peter Ortner | HDB ‘future of living’ virtual exhibit | Sep 2021 C o o r d i n a t i n g 3 D m o d e l s a c ro s s s t u d i o s a n d c re a t i n g m a s t e r p l a n r e n d e ri n gs f o r t h e vi ru t a l e x h i b i t

Teaching Assistant ARCHITECTURAL INTERN

Core Studio III | Jan 2021 - April 2021

Spark Architects | Sep 2020 - April 2021

P r e p a r a t i o n o f t e a c h i n g m a t e ri a l s , c o n d u c t i n g l e c t u re s a n d g i v i n g d e s i gn c o n s u l t a t i o n f o r s t u d e n t s t u d i o

Proj e ct Ty p ol og i es : Comme rcia l / Mi x ed- U s e, H os pi ta l i ty , R e t a i l , A d a p t i v e R e u s e ,

Teaching Assistant Digital Design and Fabrication | Jan 2020 - April 2020

Maste rp lan n i n g R e sp on sib i l i ti es : Worke d wi th a n i n ter n a ti on a l tea m , c o v e r i n g r e s e a r c h , con ce p tual a n d s c h ema ti c des i g n s a s w e l l a s m o d e l - m a k i n g for p roj e cts of m u l ti pl e ty pol og i es . T h i s i n c l u d e d m i x e d - u s e , h osp itality, c om mer c i a l , a da pti v e r e - u s e a n d s p o r t s c o m p l e x p roj e cts ac r os s As i a .

EDUCATION AND AWARDS

P r o v i d i n g d e s i gn f e e d b a c k a n d a d vi c e f o r t h e ju n i o r p ro je c t s , a s w e l l a s h e l p w i t h s u p e rvi s i o n o f w o rk s h o p e q u i p ment

Design Team Prof. Michael Buidig | MapleTree February 2020 - May 2020

D e s i g n i n g a b e n c h w i t h re c yc l e d w o o d a n d c a rb o n fib re f o r M a p l e T r e e H o l d i n gs

BACHELOR OF SCIENCE

Design Committee

Architecture and Sustainable Design

2018 Chinatown Chinese New Year Street Light-Up | Jan 2020

Singapore University of Technology and Design | May 2017 - Aug 2020

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I n v o l v e d i n t h e c re a t i o n a n d d e ve l o p m e n t o f d e c o ra t i o n s f o r t h e e n t i r e S o u t h B ri d ge R o a d i n C h i n a t o w n

S ch olarsh ips a n d Awa r ds : S UTD H on ou r s Li s t 20 1 9/ 20 20 AS D Core D es i g n Cer ti fi c a te of Mer i t 2 0 2 0 Kwan I m Th on g H ood Ch o Templ e S c h o l a r s h i p 2 0 2 0 BCA I n te rna ti on a l B u i l di g n D es i g n C o m p e t i t i o n 2 0 2 0 ( m e r i t ) TAK S tud y Awa r d 20 1 9 H istory Th e or y a n d C u l tu r e Stu dy Tr i p A w a r d 2 0 1 9

PRESIDENT SUTD Climbers | Nov 2017 - Nov 2018 • S c h e d u l i n g T ra i n i n g a n d M a n a gi n g T e a m M o ra l e • O r g a n i s e d i n t e r- u n i ve rs i t y c o m p e t i t i o n s a n d C o m m u n i t y I n v o l v e m e n t P ro gra m m e s • C o a c h C o n t ra c t s + re l a t i o n s • C l i m b i n g W a l l M a i n t e n a n c e a n d w o rk i n g w i t h m a n a ge -

Volunteer Refugee Rescue | Jun 2018 - Jul 2018

GRADUATE Serangoon Junior College | Feb 2013 - Dec 2014 ‘A’ L e v e ls

SOFTWARE SKILLS

P r o v i d e d h u m a n i t a ri a n a i d f o r re f u ge e s e n t e ri n g G re e c e f r o m T u r k e y. D u t i e s i n c l u d e d l o gi s t i c s , d i n gh y- s p o t t i n g, d i s t ri b u t i o n o f s u p p l i e s , e c o - p ro je c t s ( c l e a n i n g u p a n d u p c yc l i n g u s e d

INTERESTS

Rhino

Autodesk Flow

Architecture

Graphic Design

Grasshopper

OpenFOAM

Automobile Design

Music

Sketchup

Illustrator

Rock Climbing

Films

Autocad

Photoshop

Film Photography

Sketching

Archicad

Indesign

Unreal Engine

Enscape

LANGUAGE SKILLS

Vray

Twinmotion

ENGLISH

MANDARIN


CONTENTS


ACADEMIC

THE VESSEL STOMPING GROUND COMMUNE-NICATE CENTRE OF MEMORIES

PROFESSIONAL

LE FAUBOURG CITOYEN iLIGHT 2019: PLASTIC BEACH

DESIGN PROJECTS

UNDULATE AAI PUBLICATION

HOBBIES AND INTERESTS

SKETCHING AND PHOTOGRAPHY


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THE VESSEL LEISURE | DRONES | NATURE Location: St s John’ Island Instruco: Peter Ortner Partne: Lucas Ngiam Fal 2019 Option Stioud 1 14 weks

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The vessel was primarily designed to explore how drones, leisure activities by the beach and nature could co-exist and 3 C connect with each other, without ill-effects. It does so by enabling users to come as close as they can to all three via a D bringing users 4 1:250 as the point of leisure, with circulation café-bar closer to see and experience both nature and drones. E

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The motivation behind this was due to the fact that as we were F walking around saint john island, we noticed that there have been efforts in letting visitors learn more about the ecology 1:500 of the island – with boards and maps with information on the flora and fauna of the island. However, we find that the common visitor to the island would more than likely be bored on the island due to the lack of activities on the island – especially if they are not prepared to barbeque or swim on the beach. 1:50000

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aid for pilots in the scen drones. Graphics also e users take, subtly creat move from the entrance gallery. Hence, circulati with these graphics to a users to experience, im process and system of

Furthermore, as we were doing our research during the earlier stages of our studio, we found the activities and mechanics of autonomous drones to be potentially engaging for people to observe in person, especially those who are unexposed to such technologies.

We started with the aim to create something that has a lower footprint on the beach itself, considering the limited land area. This is why our model sits out into the water, with a boardwalk connecting the beach and the port. The landing areas were then brought out into the waters as well so that the flight of volocopters and drones in the beach area will be less intrusive.


FORM FINDING The Vessel is designed to faciliate the activation of the beach of Saint John Island through the connection between nature, humans and drones. The form was developed primarily through a combination of two typologies: firstly, was the use of a “periscope” opening typology to allow the ease of navigation of the delivery drones to their destination. Secondly, a bowl form was developed to shield beach users from any draft produced by the landing of the Volocopter. A beach bar and a circulation that directs users to the gallery spaces helps bring users closer to both nature and drones through visual and spatial connection. Studies were done on how delivery drones’ flight vectors are influenced by the periscopic entry. The geometric form was modified based on the ease of approach of the delivery drones onto the determined landing platform. With each iteration, the changes were primarily focused on the angle and dimensions of the opening; initially starting out as a narrow and steep approach with little room to maneuver - to accomodating a large array of flight vectors and allowing a gentler approach.

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Drones + Humans + Nature LEGEND: AUTOMATED 1 - PARCEL STATION 2 - DELIVERY DRONE LANDING PAD 3 - VOLOCOPTER LANDING PAD

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POPULATED A - BOARDWALK B - BAR C - VIEWING GALLERY D - WAITING AREA E - PARCEL STATION VIEWING GALLERY F - VIEWING PLATFORM

HUMAN MOVEMENT VECTOR

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FLIGHT PATH SYSTEMS

MAPPING FLIGHTS With the emphasis on bringing visitors into Saint John Island, calculation of the flight paths taken by both delivery drones and Volocopter is required. These paths represents the most direct route to Saint John Island that the drones and the Volocopter could take within the free flight zone; an area that allows deviation or alternate flight plans for both drones and Volocopter. Designed to be the primary space for users to gather and interact, the beach bar is placed as the first program that users will enter in. The parcel station is strategically placed at the bar, allowing users to conveniently retrieve their package, and with openings to allow users to view the technology within that goes behind the delivery system. The circulation is meant to be intuitive, circling from the bar up into the various spaces above, such as the waiting area and viewing gallery. Thoughout the circulation, users have visual connections to both the natural ecology and landscape of Saint John Island and the approaching drones.

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Designed to be the primary space for users to gather and interact, the beach bar is placed as the first program that users will enter in. The parcel station is strategically placed at the bar, allowing users to conveniently retrieve their package, and with openings to allow users to view the technology within that goes behind the delivery system. The circulation is meant to be intuitive, circling from the bar up into the various spaces above, such as the waiting area and viewing gallery. Thoughout the circulation, users have visual connections to both the natural ecology and landscape of Saint John Island and the approaching drones.

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FORM ITERATIONS AND ERGONOMICS

1. Initial ‘bowl’ helped channel wind generated by the volocopter away from the beach, but restrcited flight paths

2. Pulled lip of Upper Shell to increase the range of possible flight paths for drones

3. Widen the gap between lips of shells to increase amount of space for drones to enter

4. Sliced the sides of both shells for easier entry into spaces within, for both Volocopter and users

5. Stretched the shells to provide better fight range for drones and more space for users

6. Blended bowls together into a singular, continuous form


SUPER GRAPHICS The graphics designed in this project, inspired by ‘Super Graphics’, are essential in establishing connection between the drones, users and the building itself. Markers depict zones where the drones will approach to warn users of their flight and also to entice them to view the process. It is also a form of aid for pilots in the scenario of manual control of the drones. Graphics also extends along the path that users take, subtly creating a guide for the users to move from the entrance, to the top of the viewing gallery. Hence, circulation spaces are supplemented with these graphics to allow visual connections for users to experience, immersing users to the natural process and system of the site and drones.


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FABRICATION METHOD AND MATERIALS Model: Sanded down 3D Print (PLA) Wood Filler to blend the gaps and joints Paint + Primer finish Site: Bristol Board MDF base Plexiglass


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STOMPING GROUND REDEFINING PUBLIC SPACE Location: SCAPE Youth Park Instruco: Jackson Tan and Alex Sun Organisto: NYC, MCCY Partne: Grace Sim Sumer 2020 Arechitur Option Stioud II 14 weks


The project’s vision is to create the “streets” for the youths, instead of keeping them off. Through discovering and understanding the site’s character and culture in the past, Stomping Ground seeks to revive the cultural essence of Singapore’s urban art scene and the other subcultures that revolve around it. The term “stomping ground” refers to a place that is a favourite/habitual haunt for a group of people, which is what we envision for our project for the creatives who are involved in the urban scene. This will in turn create a thriving creative environment that will naturally attract the public to come and discover this space, learning and understanding about these alternative art forms that are often misunderstood as taboo culture. Coincidentally, Stompin’ Ground is the name of a pioneer hardcore band in Singapore from the 90s, who are also closely tied to the underground scene in Singapore.

“Stomping Ground” was done as part of Studio Youth-Topia, one of the Sustainable Design Option Studio 2 from SUTD/ ASD Pillar, done in collaboration with the National youth Council (NYC) and Ministry of Culture , Community and Youth (MCCY) as part of the extension scheme to revitalise Singapore’s Orchard Road, called the Somerset Belt It seeks to explore multi-dimensional issues of sustainable design through a variety of lenses and at diverse temporal and spatial scales. Issues of resource efficiency, resilience, material and typological innovation, micro-climatic and site affordances, life-cycles and metabolism, and many other critical issues will serve as the projective context in which students will develop critical design solutions for small, medium and large scale architectures and urban interventions. In Youth-Topia, students were tasked to speculate the possibilities of placemaking at Somerset Youth Park; with the


EXPERIENCING THE SITE Sensory The sensorial experience – sights and sounds which accompany the site, are varied; from brightly lit malls and live music, to the humble streetlamps and buzz of traffic, each contributing to the textures that give the Somerset area its character. Gathering of Millenials The SCAPE is the centre heart of the millennials’ gathering space which youth activities conducted throughout the years. The events include dance performances, music events, e-sports activities/training camp, which are popular among the millennials. Beside it, Cineleisure cater activities mostly for youth as well. Attractors 313@somerset, 111@somerset act as the various crowd attractor with commercial and retails. Majority of the crowd includes adults (21 and above), both Singaporeans and tourists, while a handful of them are youth( 21 and above). The design intention is to divert the secured crowd at those malls to the Youth-park. Potential The site can be the gateway between commercial district and Youth-oriented district. With surrounding Youth oriented programmes and crowd attracting nodes, it is vital to introduce unique system that embodied youth culture and divert crowd to the site to rejuvenate the neglected area

2020 SUTD ASD Option Studio 2/3: Youth-Topia_Stage 02 Site Analysis

2020 SUTD ASD Option Studio 2/3: Youth-Topia_Stage 02 Site Analysis

SCAPE LEVEL 4 +9.8m SCAPE LEVEL 3 +5.8m SCAPE LEVEL 4 +9.8m SCAPE LEVEL 3 +5.8m DATUM +0m

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2020 SUTD ASD Option Studio 2/3: Youth-Topia_Stage 02 Site Analysis

GENIUS LOCI

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This is a mapping of the features that stand out in the site, thereby forming the character of the place. They also appeal to certain senses more than the other, creating a multi-sensorial experience around the site.

GENIUS LOCI

GENIUS LOCI

This is a mapping of the experiential journey from common circulations routes to the site. It is by no means an absolute representation of what ABOVE LEFT one might see through the journey. The path was referenced from the Sound Mapping andmain Streetaccess Vitalityand linkages of the site. study on ABOVE RIGHT Sensorial mapping of the Somerset Belt 25M

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LEFT Activity and Visual permeability studies

This is a mapping of the experiential journey from common circulations routes to the site. It is by no means an absolute representation of what one might see through the journey. The path was referenced from the RIGHT study on main access and linkages of the site. Collage of visual journeys to the site


THE GRAFFITI STORY Dissolving Culture The origins of graffiti started in the 1990s and quickly gained popularity and attention among many youths in the past. Graffiti was amongst other popular youth gathering activities like dancing, skateboarding, eating, jamming, and painting. Sometimes, weekly gigs and events are initiated by the youths themselves. The Youth Park was a popular spot for holding these activities throughout the years, including a significant milestone when youths were allowed to paint on the Red Box building. It was unfortunate that there were several graffiti-related incidents which sparked political tensions around the topic of vandalism. The dissolving graffiti culture is evident in recent years as more youths today had turned to digital cultures and social media for expression. There are potential benefits in reviving this art culture, even integrated with augmented reality, to allow youths to come together.

MASTERPLAN Graffiti Belt Within the site, there is a graffiti trail guiding them to a wide range of graffiti types. This trail has a strong potential to be further extended and developed to cultivate a strong youth scene in the Somerset region as it is strategically located between Scape and Somerset Skate Park which are popular spots for youth events, gatherings, and activities. The project hopes to adopt a bottom-up approach culture with the youths as the starting point, providing them with a space to boldly be creative, and meet like-minded people. Complementing subcultures such as food, music, and sports would be integrated seamlessly to create a more diverse experience. The combination of profitgenerating and free public programs creates a self-sustaining system, complementing one another, economically and socially.

Layered History Layers of graffiti on the walls of the Scape Youth Park


SITE RESPONSE + GRAFFITI TRIAL a graffiti hub, and offers different ways for people to express creativity and share their stories. It breaks down graffiti art into various types such as stencils, blockbusters, stickers, and murals. Each of these graffiti types could interest people differently. Interesting riffs off traditonal graffiti include Up-cycling Paint Art, which involves painting over old unwanted material, and the Augmented Reality graffti experience, where the public Stomping Ground aims to bring out a holistic and all- can view their graffiti projected onto the surface of the rounded experience of the graffiti culture, similar to Red Bus via an AR application on their phones These programs come together, strategically allocated at different regions mirroring and responding to its immediate surrounding contexts. The site thus absorbs programmatic energies externally and extends them towards itself, offering itself as a centralization space bridging multiple themes and forming interactions within and beyond the site.


ARCHITECTURAL SPLINES ENERGY WAVES A series of splines arrayed across the site with varying heights and spatial qualities was designed architecturally which visually portray a hint of changes in energy and intensities at the site. Each of these splines was uniquely designed to cater to specific programs and then placed adjacent to one another, spanning across the site displaying a landscape of overlapping layers similar to the imagery of waves in an energy field.

GNETTES


M6 Nut and Bolt with rubber gasket 3mm thk Perspex Water-Proofing Layer sealed with sillicone Lock-in Joint with spring-loaded pins

5mm thk Perforated Aluminium Panels with shift-lock tabs LED Strips with Diffuser Case

50mm Hollow Square ALuminium frame with 60mm x 8 mm openings Modular Shelving Unit

18mm thk perforated Marine-Grade Plywood

Artificial Turf Square Long Neck Floor Flange for 50mm Square Tubing 18mm thk Marine-Grade Plywood

CONSTRUCTION Standard, modular structural modular elements were used in the module construction for easy procurement. The ergonomically sized components feature lock-in joints, making it convenient to assemble the modules by hand, without the need for high manpower and machinery.

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Writer’s Alley Bar where many youths, be it skaters, dancers or graffiti artists would hang out weekly and find out about local gigs/events.

Jamming Studio & Stage jamming studio by day, stage by night, the flexible space is fronted by a ‘flooding ground’ of landscaped steps, where crowds can sit and watch the show.

Mural Alley an homage to the OG graffiti wall where many local artists honed their craft, ground planes fold up like waves, forming new, taller surfaces for the artists to paint on.


Graffiti Ledges and AR Canvas graffiti ledges double up as standing tables for visitors to the Redbus café, which also serves as a surface for visitors to project graffiti into it via AR.

Open Lawn & Bouldering Zone a public garden next to open workshop modules which give the public a peek into the graffiti process, with bouldering walls on its outer surface.

Sustainable Art Display a space for community powered activations like “trash to art” programs, where discarded waste can be reused as a canvas for graffiti works, and displayed.


PHYSICAL PROTOTYPE

After the term, the project was chosen to have a physical prototype of it built for the public to test it out at the Scape Youth Park. We collaborated with local graffiti artist SlacSatu, founder of Blackbook studio and ZNC crew to paint the installations, as part of the proposal’s concept.



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COMMUNE-NICATE HOUSING AS A REHABILITATIVE MACHINE Location: Polder Island of Sis e’ngapor East Coast Instruco: Christne Yogiarmn Cos:atorlb Beictned Tan (Planig and Concept phase) 4 weks on Masterplan, 8 weks on Housing Propsal

Spring 2020 Coer Stioud III


In coordination with HDB’s 60th anniversary SUTD’s Core III Architecture studio is exploring the future of housing, asking how we will live in the next hundred years. The studio builds a vision of the future of housing based on an understanding of the past, with one key historical fact driving our investigation: Singapore has been and will be a highdensity nation. The vision we create will be a next step in a bigger history of over-coming the difficulties of high-density urbanism to create thriving, vibrant, livable homes. This studio also recognises the importance of urban context and neighborhood to the success of housing. A master-planning exercise has allowed us to imagine the neighborhood of the future, in the East of Singapore. Our site is on a proposed artificial polder island to the south of East Coast Park, within a larger masterplan developed by the ONG&ONG Architect in Residence Team led by Andrew Lee. Each studio is allocated a sub-precinct, with its own masterplan and studio projects.

Our studio’s masterplan is set on largely unfettered land with nature trails, allowing natural habitats to thrive. Main circulation would be on an elevated pedestrian network. Housing Narrative: By 2070, the continuation of meritocracy continues to be the fuel for a intensively competitve society. Coupled with the conformist nature of asian society, there are expectations that society places on every individual. Overwhelmed by these social expectations, they might reclude back to their homes as a protective mechanism against society. This project aims to be a rehabilitative tool that passively assimilates the individual back into society through food production. Food is a basic neccessity that one needs to survive and is also a common social acitivty. It is in a way something that brings people together. The architecture hopes that through these activities, confidence towards social activity is formed by becoming a valued member of society through interdependence of resources.


VARYING DEGREES OF SOCIAL INTERACTION The rehabilitative process is incremental, and it is understood that this occurs at different paces for different indivduals. Thus, different scales of urban farming- from individual to estate-level collective will require varying levels of social interaction, directly corresponding to the stages of rehabilitation. These urban farming areas would go from private-unit garden yards to shared public spaces, according to the scale of farming and interaction. STAGE I: Gardening alone. STAGE II: Shared garden with next-door neighbour and progresses to opening adjoining kitchens to have enhanced connections. STAGE III: Connecting across cluster of 4-6 units for a larger community. STAGE IV: Moving out into the 3D Public space, joining the productive urban agricultural process as a block STAGE V: Distribution and sharing of these produce with the wider sub-precinct + giving back even further by facilitating the rehabilitation process for others.


Private Gardening

Paired Gardens and Kitchens within unit

Shared garden cluster


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Flood Tank empties nutrient rich water into growing beds

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Irrigation pipes snakes across units to maximise water usage

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Soil filters the impurities and the clean water is channeled into the aquaculture farm

5 Nutrient-rich water is pumped back into flood tank

4 Fish produces waste that are full of nutrients for crops


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LOWER LEVEL

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LIVING UNITS The floorplan shown above is a typical cluster of 4 units, with a mix of 3 different apartment typologies for greater integration amongst neighbours of different socio-economic background. The loft units feature bedrooms on the upper levels for privacy since the yard on the lower level would be shared between the 4 units in the event that they are rehabilitated. PLAY ON PROPORTIONS

ABOVE Unit Cluster Plans TOP LEFT Unit section perspective BOTTOM LEFT Unit Section Perspective

The balcony planting area is relatively large as compared to the interior area, because we want to encourage residents to spend more time outside to facilitate in the rehabilitation process. The kitchens were designed to smaller so as to encourage the residents to open their kitchens up to one another and share their resources, thereby increasing social interaction and possibly fostering greater bond between neighbours.


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STAGE IV to V - COMMUNE: The space primarily involves double level green bridge that connects the shared garden yards to form a larger community garden that serves both productive and leisure purposes on each level. It will puncture the blocks, creating a vertical relationship between share spaces. These bridges connect with the split space in the blocks to create loops, which will drive the productive cycle of rehabilitative farming within the community. This production line will ultimately exit at the ground level, to the pavillion where the produce will be shared with the community via farmer’s markets and farm-to-table eateries. The end result represents the end of the rehabilitation process of the residents, where they finally touch-base with the widerprecinct.

Harvesting

Harvesting

Sorting + Packaging/ Cooking + Eating

Sorting + Packaging/ Cooking + Eating

Trading/ bartering of produce

Trading/ bartering of produce

Composting: Mealworm sorting + Chitin Processing

Composting: Mealworm sorting + Chitin Processing

Recreational spaces

Recreational spaces Farmer’s market @ Multi-Purpose Pavillion

PRODUCTION LOOP EXAMPLE


SECTION PERSPECTIVE Number of Units: 240 Levels: 11-12



4

CENTRE OF MEMORIES REDEFINING THE CEMETERY AND ACT OF REMEMBRANCE Virtual Reality Project Location: Fictional world Instruco: Jane Chua Spring 2019 Coer Stioud II 14 weks


In this digital age, more and more content are being stored and archived in digital formats, or the ‘cloud’. Things that used to come in physical forms, like photographs and music (to name a few) can now all be easily accessed digitally with the click of a button. Furthermore, the internet of things allows people to connect virtually and share or view files online. However, even with the large volume of archived information (or lack thereof), our memories, and the people who might have been in them tend to depreciate over time. If it is happening to us when we are alive, what happens when we pass on? The Centre is designed with the current advancement of technology and its projection into the future in mind, digitally bridging the chasm between the living and the dead. It does so by providing an experiential act of remembrance through different layers and intensities, giving visitors different perspectives on how memories persist through people and the city.

On the human level, The Centre aims to redefine the act of visiting a cemetery; people usually do this only a few times a year during anniversaries or on occasions, usually having to travel out of town to a remote place. Now, the act of remembrance is fused with an experiential visit to an arts and cultural centre in the city. Films, video montages and music were the key influences that inspired the architecture and experience of this protocemetery. In short, the main concept was to incorporate the act of remembrance into daily lives/ leisure, and to bridge the gap between the living and the dead. The proposal would be an arts and cultural centre for the city, which through the use of documenting memories of its past dwellers will help the people remember the city’s past. Through this, the dead can still live on in the form of memories they have formed throughout their life. Exhibitions and performances held there will be a form of celebration of life and death.


WORLD-BUILDING In Remembrance of Us Located in the middle of the deepest of oceans, far from any land lies the Concrete Beach, cities formed from evolved offshore oil rigs. Natural resources on land has been completely depleted and destroyed by the previous civilization, forcing humankind to move out to the deep seas, where they continue drilling the ocean bed for fossil fuels for energy. Activities like hiking and skiing are out of question. These cities, which look like a cross between the streets of Hongkong and New York, have been formed from the invasion of the Chinese into Western cities. The concrete city-platform is almost void of landscaping or nature. These high-tech hyperurban cities are the result of development that went up way faster than environmental considerations. With technology making up a major part of lifestyle there, people are able to upload thoughts and memories into the cloud, to prevent data loss. This fairly new concept has been used mainly by the medical industry, to send patients with amnesia/ Alzheimer’s on the fast track to recovery. The dense urban fabric of the city has put a high premium on landspace, and one of the places that are most heavily affected by this are cemeteries. The dead are now all cremated and their ashes tossed into the sea/sky, as a symbol of freedom. A new idea of a cemetery is needed. Some ask if we even need a physical cemetery. Are there other ways to memorialise the dead? In a time and place where humans are the most precious resource, is there a way for death to contribute to the society as well?

NARRATIVES Story 1

Story 2

A 52-year old man sits by the window up on the 11th floor of an apartment on the intersection between Bedford-Stuyvesant and Kowloon lane, smoking his cigarette made from artificially harvested tobacco. A notification pops up on his computer screen..”Your memories haven’t been backed up for 43 weeks. Do so now to avoid data loss” followed by “your Drive is full. Upgrade to the premium now to be reincarnated as a hologram for only $39.99/month”. Right by his windowsill is an Aglaonema, a sad reminder of the greenery that used to flood the streets back in Strawberry Fields, where mum was buried. As “World of Pain by Cream” plays in the background of the apartment, He wonders about the fate of his remains as he takes his last drag of Winston lights, before heading out to the oil rigs. “I wanna be home with mum, but I’ll probably be part of the next Ikea kitchen catalogue. ”

I picked up my keys and drove down to Chinatown. I remember the time when she brought me down to a dessert place where I tasted milk pudding for the very first time. Mother was the type person you would associate with bright colours. It wasn’t just the clothes, but her personality as well. She enjoyed new experiences. I only knew her from the way she treated me, and our interactions were based on our relationship as mother and son. But I knew she was more than that. Her life didn’t just revolve around taking care of her son. She was an active church member. The “9am exercisecorner” Aunties in the neighbourhood always welcomed her presence. I only got glimpses these other parts of her life through photos she would send us, or stories her friends told us at her funeral. And what about her personal life? When she would go for long walks in town alone, to clear her mind. What would she see? or hangout at? There was a need to make sense of her life and find a meaning out of it, as well as to see the impact she left on the people and places she has been to.

ABOVE Generative collages RIGHT Main collage LEFT Storyboarding



the auditorium

patial Layout FIRST LEVEL

Private Immersive pods

Third Storey First Storey

FOURTH LEVEL

Roof Deck Fourth Storey

Toilets

Lift Core and WC

Roof Garden

Elevator

Video Collage Area Flat open entrance Possible venue for public exhibitions, events and performances, Main Entrance/ with the main stairs doubling up as Event stage Archival grandstand-style theatreLab seating, which is also a gathering space.

Music Library cafe Music Library Cafe Outdoor Theatre

FIfth Storey

SECOND LEVEL

Second Storey

FIFTH LEVEL

Main Auditorium Main Auditorium

StoryBoarding Discrete access

Private immersive pods

Private Immersive pods

Walkway through the auditorium

THIRD LEVEL patial Layout

Fourth Storey Third Storey First Storey

ROOF DECK

Roof Deck

Toilets Elevator

Roof Garden Roof Garden

Video Collage AreaCollage zone Video Flat open entrance Possible venue for public exhibitions, events and performances, with the main stairs doubling up as Archival Lab grandstand-style theatre seating,Lab Archival which is also a gathering space.

Music Library Cafe

Outdoor Outdoor TheatreTheatre

StoryBoarding FIfth Storey Second Storey

Main Auditorium

Private Immersive pods

Walkway through the auditorium

Fourth Storey First Storey Toilets Elevator

Flat open entrance Possible venue for public exhibitions, events and performances, with the main stairs doubling up as grandstand-style theatre seating,

Music Library Cafe


Private

Zoning Diagram Public Semi-Public Private

ABOVE Spatial Layout and Progammatic Zoning RIGHT Storyboarding Sketches


STAGE I PUBLIC COLLAGE + IMMERSIVE

STAGE MUSIC LIBRARY + CAF

VR Model The entire project was built using Unreal Engine, thus it can be experienced as a VR model with live interactions.

1 | MAIN ENTRANCE Visitors enter from the boardwalk

6 | STAGE I: PERSISTENCE OF MEMORY A representation of how the identity of a place can be represented by a collage of memories from different people. HOW IT WORKS A series of walls would be displaying a collage of different people’s memories (regardless of era) of the same place from the city, forming a larger perspective of a location. These walls would come up and down from the ground, according to where the video belongs(front, back, left or right). Smart sensors in the arena will ensure no walls will be popping up at any place where the visitor is standing or walking. When one person is in the space, 2- 3 walls will be rise up, displaying a simple collage of memories of a particular place. As another person comes in, an additional wall will rise up, surrounding the two people in that realm. More walls will appear when more people enter the area, forming a larger collage of the realm. This also fosters interaction through gathering of strangers.

2 | RECEPTION & EVENT ATRIUM Large open atrium allows for activites and public performances to be held

3 | GALLERY STEPS Circulation that doubles as a public ga

7 | PROJECTION WALL Films and creative works pertinent to the subject matter can be projected onto the curved wall, creating a dynamic atmosphere

8 | STAGE II: MUSIC LIBRARY + CA This is where visitors can tune into a pla deceased person by choice or random listen to an audio description of what th for whichever stage in life they were in

access to the auditorum


II FE

athering space and

AFE aylist curated by a mity. They can also hose music meant

STAGE III PRIVATE IMMERSIVE

4 | GENTLE BUILD-UP

5 | TUNNEL VISION The circulation narrows into a tunnel-like ascend to amplify

Bringing visitors to the main entrance of the auditorium

anticipation of arrival at ‘Stage I’

Collage + Immersive Public Memories

9 | STAGE III: PRIVATE IMMERSIVE Experience Booth AnPrivate escalator controls the rateConfiguration of which the visitors are Partition wall can be brought down to accomadate largerswhere groups screen brought up into the private immersive zone, booths provide the privacy for an intimate experience

Original State

Original State (section cut)

10 | ROOF GARDEN After a heavy experience, visitors will then ascend to the rooftop garden to meditate and reflect, or just ease up. Gallery steps are designed so that it can facilitate films screenings and performances in the evenings

Partition wall brought down

HOW IT WORKS Adjacent booths can be combined via the removal of a partition wall, to accomodate larger groups of family members/friends visiting the memory of someone.




PROFESSIONAL


WY-TO

LE FAUBOURG CITOYEN iLIGHT 2019: PLASTIC BEACH


5

LE FAUBORG CITOYEN REVITALISING SAINT-SAUVEUR Location: Saint-Sa,uver Tos,ur France Diector: Yan Folain, WY-TO Sumer Internship 2019 Internaiol Competion “Devnir Tos”ur – Finalist 7 weks


Revitalising Saint-Sauveur to enable it to lead Tours to become a symbol of social engagement, resilience and collaboration. ‘Faubourg Citoyens’ is a project about creating a new centrality to rejuvenate Saint Sauveur, a special place in Tours, where it has a rich industrial history. However, it has become neglected for many years. Nonetheless, Saint Sauveur has many assets which we want to support by bringing out the district’s rich identity. We attempt to incorporate themes of creativity, innovation, inclusivity, community and learning for everyone here at ‘Faubourg Citoyens’, through amenities like participatory housing, retailing by locals, workshops and Fablab to encourage innovation and tourism.

The project has 3 key innovations. Firstly, the three towers will be the beacon of this city, bringing this anonymous city to the attention of the world, bringing in tourists. Secondly, we take a participatory approach by involving the citizens in the design process from start to finish. Thirdly, to inspire the passion for keeping the Faubourg running, it will be led and funded locals reasonably, through social policies that has been set in place. My role in this project was to build on the conceptual proposal that got WY-TO into the finals, under the kind guidance of Yann Follain. I had to produce proposals of how residents and visitors would live/work in this development, as well as how a circular economy would function in this project. After these were approved, I was involved in designing the three towers, from floorplans and apartment layouts to facades and balustrades.


Learning Points I was extremely privileged to be given this project for my internship, as this was where I got to experience many aspects of working on an architectural project. Yann and I had to have regular meetings with the office in Paris to check in and catchup on the work progress, as well as any upcoming meetings or submissions with the client, partners or engineers. Through this project, I learnt how to work efficiently, as there were many occasions where a proposal or floorplan document has to be sent by a certain time before the Paris office opens and meets the partners. Working on an overseas project also gave me the opportunity to learn about French regulations and culture, as I had to understand the context in order to suitably design. Working with Yann on this project has taught me many valuable skills with regards to presentation, documentation, workflow and design thinking+conceptualisation for a large housing project. He has also taught me on architecture that is more sociallyaware, and of course, fun.

ABOVE Floorplans | T2-T3 mixed apartments RIGHT Perspective | low-rise units



6

iLIGHT 2019: PLASTIC BEACH SAVE THE MARINE LIFE! Location: Marina Bay, Singapore Director: aY nn Follain, WY-TO Summer Internship9 1 02 iLIGHT9 1 02competition proposal 1 week

The concept and message behind PLASTIC BEACH would be enhanced when placed near a water body. WATERFRONT PROMENADE (K5)


The aim of this project is to create public awareness, and in doing so spur community-involvement programs that will engage the public to contribute to this project as well. Context Co2 emissions are on track to take us beyond 1.5 degrees of global warming. There is no time to waste! a collective climate action is the only way to battle. Addiction to plastic threatens the global environment and puts human health at risk. Plastic waste is the most common type of waste disposed at incineration plants in Singapore. 30-40% of plastic waste disposed in Singapore are singleuse plastic disposables such as plastic takeway containers and cups, plastic utensils, plastic bags and bottles. Marine plastic litter pollution is already affecting more than 800 marines species.

Project The art installation is a walk-through dynamic artwork reflecting on sustainability and how humans have dominated the oceans. The positive takeaway message is that with collective effort, it is possible to revert towards a healthy environment for the future generations. The structure will be a double layer monocoque structure formed by upcycled cups. Plastic waste collected from beach cleaning efforts will be placed in between the two walls, to create the “wave of trash effect”. The upcycling of waste materials in this installation is in-line with the Zerowaste SG movement, and the gathering of the materials to build can be an initiative under this movement. Light and sound effects will turn this immersive experience into a deep mindfulness of endangered ocean species and marine animals.

Double layer monocoque

minimum internal height 2550 mm

gth 10800 mm

Lighting fixtures

gth 10800 mm AA

Structure Exploded isometric view


This picture is taken in Indonesia and depicts the impact of waste pollution in the sea. Most the waste washes up on the shores of beaches, with a majority of them being singleuse plastics, given their lack of decomposition. Photograph credit @Zak Noyle

TRASH COLLECTION

PART 1 / RE: LIVE

HAWKER CENTRES

100%

OF THE ART INSTALLATION IS MADE FROM RECYCLED MATERIALS, IN LINE WITH OUR STAND AGAINST POLLUTION AND OVER-CONSUMPTION.

70%

SINGLE-USE PLASTIC CUPS

15%

OTHER PLASTIC TRASH

11%

LIGHTING FIXTURES SOUND SYSTEM

Upcycle plastic your cups toss them , here!

They will a temporarbe repurpos iLight y installatioed into 2020. n for An eco-initiative

2% 2%

BEACHES

your Upcycle cups, plastic toss them here!

by

PALLETS

STEEL PROFILES, RIVETS, HARDWARE

The SPK-OCA508 is a powered two-way speaker system designed for indoor wall mounting. The system accepts a line level stereo input and amplifies it using a built-in amplifier and outputs a speaker signal to the passive speaker.

collected through volunteer initiatives

OFFICES

d into be repurpose for They will installation a temporary 2020. iLight An eco-initiative

SPK-OCA508 2x20 Watt RMS Powered On-Wall Speaker System

by

CAMPUSES

COMMUNITY INVOLVEMENT

WY-TO will lead the initiative as previously done for

COLLECTION, SORTING OUT & CLEANING will be organized on a voluntary basis, engaging with local associations.

repurposed from repair shops, scrap material companies, construction companies FEATURES

Active Loudspeaker - Stereo 2x20W amplifier and volume control. Inputs - Line level stereo audio on a 3.5mm connector, stereo audio on a terminal block connector. Outputs - Speaker output to passive speaker, sub−woofer, looping output for chaining to other speaker pairs. Magnetically Shielded. Enhanced Bass Reflex.

PART 3 / RE: LIGHT

Auto Power - Shuts off when system is not in use.

PART 2 / RE: IMAGINE Indoor Wall Mounting.

Available in Black or White.

Package - 3m power cord and a loudspeaker cable (in white or black) to link the active loudspeaker with the passive one. Weight (Single Speaker) - Active speaker 3.57kg (7.87lbs) approx., passive speaker 2.53kg (5.58lbs) approx.

PLASTIC BEACH The art installation is a walk-through dynamic artwork reflecting on sustainability and how humans have dominated the oceans. The positive takeaway message is that with collective effort, it is possible to revert towards a healthy environment for the future generations.

Lighting LED light tubes will be run through the cavity in the structure. These light tubes will be of various hues of aquamarine, to emulate the colour of the sea waves. LED lights at the end of the wave will be white, to simulate the appearance of the foam when the wave crashes down. These active lights will be programmed to flow in the direction as shown in the diagram on the right, to create a dynamic effect to the form.

Elevation

WATER AS A SOURCE OF LIFE

The structure will be a double layer monocoque structure formed by upcycled cups. Plastic waste collected from beach cleaning efforts will be placed in between the two walls, to create the “wave of trash effect”. The upcycling of waste materials in this installation is in-line with the Zerowaste SG movement, and the gathering of the materials to build can be an initiative under this movement. Light and sound effects will turn this immersive experience into a deep mindfulness of endangered ocean species and marine animals.

MOVING WATER

LIGHTING STRATEGY

Red LED strips will be placed in between the sea-coloured ones, with their lights pulsating in-sync with the whale sounds, to brig about the message of marine life devastated by excessive waste and pollution.

Sounds As users walk through the installation, they will be greeted by sounds of the “melody of whales”, which enhances the immersive effect of being in the sea, inviting the visitor to ponder about the harmful effects of pollution on existing marine life.


01

02

01

Double layer monocoque structure Intermediate tubular steel profiles for support and weatherproofing

02 Other

plastic waste

Construction The wave will be formed out of halved disposable plastic cups which are stacked like terracotta roof tiles. The funnellike shape and plastic of the cups enables flexible configuration and arrangement to attain the wave form. These cups will be attached to each other via rivets, to ensure a secure connection and a degree of flexibility too.

01 Plastic cup tiles

Lighting fixtures interlaced in between the layers

Sound system placed at the front, middle and end Pallets

overall external width 3325 mm

Section AA

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minimum internal height 2550 mm

overall length 10800 mm Front Elevation BB

overall length 10800 mm AA

overall external width 3325 mm

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DESIGN PROJECTS


UNDULATE AAI PUBLICATION


7

UNDULATE PLYWOOD CANOPY Instruco: Sam Coadnr Joyce and Stylianos Dritsa Group s:mebr Thet Naung Oo, Lucas Ngiam, Naomi Wong Aralchiteur Stesruct and Eneclosur Design + Digital Design and Fabricaton

Location: SUTD Fal 2019 4 weks


Undulate was concieved with the concept of bending wood to keep it in a tensile state. In order for us to do so, extensive research and experimentation had to be done to test the properties of bent plywood. We discovered that the tensile state contributes greatly to the structural strength of the entire form. For our concieved shape, the deeper part of the module has greater vertical resistance which makes it suitable as the cantilever support. On top of that, it was an exploration on fabrication methods that are lightweight, efficient and fairly simple to put together, given the tight timeframe for fabrication. Ultimately, we decided that the most optimal way of production involves two flat pieces of plywood with part of their edges tied together, while the rest of them are overlapping each other. The overlapped areas are then held together with cable tie to keep the wood in that tensile state. To allow the plywood to flex in such a dynamic way, it had to be soaked in hot water for 30 minutes to soften the fibres.




DETAILS Grasshopper - Dimensions

17cm

39cm 39cm

12cm

DETAILS Karamba - Utilization and Displcement Analysis Single module

Two modules with connecting piece

Entire canopy

Max utilization : 6.7% Max displacement : 0.03 cm

Max utilization : 17.2% Max displacement : 0.23 cm

Max utilization : 26.3% Max displacement : 0.47 cm

top view

front view

side view



Materials: - 5mm 3-ply plywood - 18mm Plywood - 3x150mm cable ties Steaming Process: Larger Unit: 40 min Smaller Unit: 10 min CnC wood cutting: 30 min prep time per file 30 min per plywood sheet Assembling: Large unit - 15 min Smaller unit - 10 min



8

AAI PUBLICATION A NARRATIVE FOR THE AI FUTURE OF ARCHITECTURE Instruco: Immanuel Koh Partne: Thet Naung Oo Sumer 2020 Artical Intelignc in Aralchiteur Design 4 weks

03.07.2030

SUMMER CATALOG

a+

LATEST AI INTEGRATED SUMMER COLLECTION FOR YOUR OFFICE

arch


This project was based on pre-reading on “An Evolutionary Architecure” by John Frazer, which explores on themes of Artificial intelligence for the future of Architectural Design. It talks about machine learning, datasets and automated machines/computers to perform laborious tasks for Architects and designers. Similarly, in our “publication”, we crafted a narrative where the future of AI-infused architectural design is so well-integrated in our everyday lives that it does not manifest itself as one big computer, but cleverly concealed in our everyday appliances. This makes the brings us back to a more natural process of design, where we can sketch/build models and the computer scans and churns out the relevant 3d models and drawings for us. By performing the laborious tasks for us, it clears up the designer’s mind to focus on cognitive processes, rather than laborious, repetitive ones. At the end of the publication is a satirical graphic series depicting the usage of these machines and the humourous output it can result in, where we end up in an age with computers so advanced that even a cat can become a highly lauded architect. Each scene in the graphic montage was inspired by shots from different films, like Her(2013) and In the Mood For Love(2000).

+id

hitecture + interior design publication


NARRATIVE CRAFTING In John Frazer’s Evolutionary Architecture, he theorizes an architectural machine that can help the architects to develop the concepts and ideas of architects into finished architectural products with the mundane processes such as drafting and modelling being wholly automated. In his book, he also suggest that the role of architects will be changed in the way he works with the rise of new architceture machine. However, he did not give details how it will be. We decided to take on this thought exercise while looking through the lens of design, interface and also critique. We offer glimpses into the future roles of architect by imagining the architecture offices and how they will transform with the rise in prevalent usage of AI technology in the near future. This will be presented as a series of speculated AI integrated products, imagining how they fit into the future architecture office and their implications on architecture domain.

Her (2013), by Spike Jonze

The technology of the future is one that is muted and embedded into everyday products, sophistication in design has evolved beyond sleek devices that stands out from the surrounding. Instead seemingly normal appliances will be made ‘smart’ by integrating IOT technology and cloud based AI capabilities. With the embedded technology, the products are capable of doing much more than what it seems.

In The Mood For Love (2000), by Wong Kar Wai

ABOVE Inspiration from film scenes RIGHT Storyboarding LEFT “Product Catalogue”


Before

After


AUTOSTUDIO INTEGRATED

A

2030 hƍâì Package

item_01 scanning unit item_02 computing unit

item_03 drafting unit

item_05 drafting board

item_04 modular drafting unit

individual drafting desk

group ideation board group ideation desk


a+id

architecture + interior design publication

FIN FIN Lester Lim | Thet Naung Oo


11

HOBBIES AND INTERESTS SKETCHING AND PHOTOGRAPHY

Study on Singaporean Shophouses. Ink on paper

Perspective sketch of Bronx, NYC. Ink on paper

Live sketch of a street in Lesvos, Greece. Ink on paper


Mt. Ama Dablam, en route to Everest Base camp. Captured on an analog film SLR camera

Prayer flags in Dingboche,Nepal. Captured on an SLR film Camera

Industrial building in Santorini Greece, on an Iphone camera

Subway in Athens Greece, on an Iphone camera


Thank you


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