Yung-Fu Lin Architecture portfolio
\\2006-2012
Yung-Fu Lin Architecture portfolio
\\2006-2012
Yung-Fu Lin Address
1F., No.85, Ln. 356, Longjiang Rd. Zhongshan Dist., Taipei City 104 Taiwan (R.O.C.) Phone (+886 933 023 393) E-mail
tbp6@yahoo.com.tw
CONTENT
01
02
03
2006.10-2007.02
2008.09-2009.06
2008.03-2008.06
Storyboard
Jigsaw Puzzle
Island Hopping
Multifunction building design
Building and landscape design
Architecture and landscape design
Academic, personal work
Academic, personal work
Academic, personal work
Taoyuan, Taiwan
Taipei, Taiwan
Taipei, Taiwan
04
05
2008-2012
2004.09-2012.--
Other Work
Resume
Competition, professional ork,
Taiwan
3D model, sketch Taiwan
01
Storyboard is a useful way to present the speed of the story.
02
Painters transform abstract conversion into image when drawing.
03
2006.10-2007.02
01 Story b oard Multifunction building design Academic, personal work Taoyuan, Taiwan
04
Thinking - issue development How do creator think about works ? Le Corbusier and painting Mr. Le Cborbusier always claimed himself as a painter. He once said Sculptors, painters and architects cannot be strictly distinguished He also applied the inspiration from painting to his works. By observing the plants in the natural environment, he use the composed elements to his works.
Designer and comic books As a designer, I read a lot of Japan comic books. By observing the storyboard which cartoonists drawing, I use the composed elements to my works.
05
The storyboard analysis
Storyboard
Main scene
character
Storyboard order
Reading order
Fictional world - issue development The storyboard composes a fictitional world In the comic books, each of the 2D storyboard create a 3D fictional world through proper arrangement and combination. With the perspective, characters as well as the proper reading order, the 2D pictures become a 3D fictious world.
06
Node - site analysis Path, district, edge, node and landmark On campus, students live near the school. Therefore, there are many stores providing various foods, entertainments and other services. The site is located next to the campus entry, whitch means a lot of students are familiar with this site. Therefore, the space program must meet students need!
sn bar ake 1 sna bar ke 2
C sto D re
co ren mic b o tal sto ok re
stu
dio
apa
rtm
ent
store service rental
07
space type
Organize - program analysis Range the commerical space and studio apartment In this case, the site is located next to the campus entrance, this location is a very inportant point in the traďŹƒc ow. The college students are the main users. The program provides eating, reading, music and suit apartments. In the integration of space, it must be able to meet the needs of dierent functions and arrange various functional relationship. Therefore, it must provide clear and convenient rules for the users to meet their needs.
the
sn bar ake 1
sna bar ke 2
vie
wo
C sto D re
f un
rsit
y
co ren mic b o tal sto ok re
stu
den
commercial space
ive
service store
ts o
f un
stu
ive
dio
apa
rtm
ent
rsit
y
sdutio apartment
service space
08
Vertical - program design Divide the program into 4 part This project defines the area by the progarm funciton. Every function is for commercial use, whitch can be divede into two part. One is commerical program, and the other is rental program. The most private rental program are placed in the end of traffic flow. And then are placed the comics store because they require quietness for customers. On the ground floor, snake bars not only conveniently provide people to get and eat, but also keep the noisy activities in the lower floor.
PROGRAM TYPE
SPACE RELATIONSHIP Fomic book rental store
Site store
store
Snake bar
Suit apartment
CD store
Frame
store
rental
space type
09
store
service
rental
space function
snake bar
CD store
comic book rental store
studio apartment
traffic flow
frame
Elevator
Rental space
Stair Service space
Suit apartment Courtyard
Commercial space
Comic book rental store
CD store
Courtyard Snake bar
10
The scenes in 1F - 3F
The main scenes
2F
Focus 1F
Zoom in
Hint
Storyboard
Main scene
character
Reading order
Story and space- plan Cmbination between the concept and the space
11
In the concept develop, I imagine the whole building as an adventure story. The 1F and 2F are just like the introduce chapter of a story, and also the most frequently used public area for external use. There are a lot of introductions to characters and surrounding, as these two oor strongly connect site. It is also brewing to the main body. The 3F and 4F are the turning point of the whole story, guiding the core value of entire space. Students are the most important users because the site is located next to the campus. Consequently, the 5F, 6F and 7F are the end of the story, where everyone goes back to where he or she belongs to. Every suit apartment faces the view of campus, which makes students relax, rest and prepare for tomorrow.
Rental program
4F
Comic books rental store
3F
Comic books rental store
5
Commercial program
6
2
4
2F
3
CD store 1
1F Snake bar plan 1 CD store entrance 2 Suit apartment entrance 3 Snake bar entrance 4 Cashier 5 Dining area 6 Kitchen
1F
Snake bar
12
The main scenes
The scenes in 4F - 7F
Separation
5F 7F Focus
4F
Focus
3F
Connection
Storyboard
Main scene
character
Reading order
Compression
Mix- plan Combine the concept and the the space
13
This project investigates the method of architecture design. The purpose is to make a building meet the basic need, and to provide a overall plan about the spatial experience. Like the storyboard, we ďŹ rst set the main scenes, and plce them into the programs. Then, place each scene to its proper dimension. Finally, draw a series of construction drawing.
7F
Suit apartment
6F Rental program 1
Suit apartment
2
5F
2
2
Suit apartment
5F 7F Suit apartment 1 Service room 2 Suit apartment
14
15
Just like migratory fishes, the jigsaw puzzle has the same start and end points.
16
2009.02-2009.06
02 Jigsaw Puzzle Building and Landscape design Academic, personal work Taipei, Taiwan
17
Children like to go to park in the afternoon. On the weekend, parents will take their children to join the Story Market, and the kids can read books in the tree house or in the quiet basement. On Wednesday, when children go home after school, they can run and jump in the park, smell the flower, and name everything they find. Sometimes, there are many tourists sitting in the souvenir shops where they can plan their next visit. This is a small park for people living nearby.
18
My Amusement Park - issue development In the Taipei City, the lane in front of my home is my amousement park. My childhood memory is affected by the building environment. In my memory, there were many little spaces hiding in lanes, so that children could play hide and seek in the specific open space. Now, I ve grown up. Therefore, I start to think about what is the suitable and innovation usage for the spaces in lanes?
a / leaving from home
b / child called partners
d / finding others
19
c / discussing the game
e / child hide in the lane
f / The child book store, tourist store and plaza.
a, b, c, d, e /
The scenes of「 The Lost 」 One of the impression childhood events, the designer got lost near the home.
f / The child book store, tourist store and plaza. Three different program combined in the park. g / The park. This park has a book store, main plaza, water pool, and kinds of plant.
g / The park.
20
Piece - issue development A prototype of master plan I collaged several events which happened in my childhood into a mind map. This mind map plays an important role in this project, it provides a prototype of master plan.
21
a ďź? Mind map present the relationship between events
Memory - issue development How do people create the memories ? People can understand an event by their own senses, like sight, smell, taste, hearing, and touch. Moreover, they save the feelings in specific forms. In the end, it would become a shor-term or long-term memory in your brain.
short-term
long-term
E
E
E Event dfdsaf dfert rtertwertert werterterte
events
feel
organize
Market
Park
Noodle store
Swimming pool
Arcade
Friend s home
record
Convenience store
Overpass
b / Memory processes
Arcade
Blue sign
Lane
Small temple
Old railway
Friend s home
c / Events the different events record in the mind map
22
Image- site analysis People remember a space through memorizing its characteristics. When you arrive in a new place, you will start to observe its characteristics. Gradually, these images will become a local spirit, and it will exist in your brain until you open it, use it again. Subway park
23
a ďź? Events characteristics of places in nowadays. Small temple
Lane
Arcade
Blue sign
Friend s home
Texture - site analysis Collect different space elements near the site In the city, there are many different elements existing in the surrounding buildings. Every element can provide a texture to form a specific landscape. Therefore, choosing an appropriate material is very important.
b / Places different places consists a district
24
subway station
Minzu West Rd
site
Mingquan West Rd
25
Zhongshan North Rd
Chengde Rd
subway station
Find - site analysis Search a place for this district The open space near a subway station is a suitable place because it is just like the lane in front of my home. Nobody pays any attention to this place because it is easily ignored. But, it actually exists in Taipei City.
Ground - groundlevel plan
C
B
Combination of subway gates, kids bookstores for kids, and souvenir shops. 9
The new plaza becomes a new landmark, it could have exiable function to provide people new life space.
7 8
A
11
A
12
6
5
3
2
1
01 02 03 04 05 06
Entrance plaza Pool Flowering plants Market plaza Stage Market plaza
07 08 09 10 11 12
Temple Kids book store Public toilet Bike path Courtyard Tourist store
C
B 26
The subway park- site observaiton The activities of park There are dierent people walk through the park, it means people do kinds of activities in the daily life. People are chating, buying, going home...But, is this space good enough for them? Is there any place meet people s need?
Habitant
Kids
s u b w a y g a t e Original park
27
The temple - site analysis A potential open space In the park next to the subway gate, there is a valuable open space in the city. But, there is only a local temple in the park. What is the potential of the park? Section D- D
Temple sta
l o c a l t e m p l e
28
Integrate- program analysis Combine 3 elements into a large scale platform There are three main programs in this area, but they don t have any relationship with this site. The new park can integrate the three programs to represent a new type of space relationship. The original site relationship
Tourism store
Local temple
Subway Gate
Subway Gate
29
Tourism store
Local temple
Overlap - program design Place a new plaza for the new and old program The main purpose is to build a public plaza to organize the original activities and new program. The new plaza can have exible functions to suit the new program and original activities. The new site relationship
Reconstruct the building link road, double entrance
Add the Kid book store basement, toilet, tree house
Reconstruct old park smooth path, water pool, grass, brick, wood platform
30
Touch - Detail design Hang the familiar material on the accessible place Blacktop is a common material available in our daily life. However, have you ever touched blacktop under your shoes recently? Just like a kid after playing around, you can recall the feeling when you felt tired and sat on the road. Do you remember the rough texture?
a ďź? Hang on the blacktop 31
ty fa c ili a y b w u ls a in g ri
S ta
ir
B
la
c
k
to
p
p
a n
e l
Ir
o
n
fr
a
m
e
O
b ďź? Combination
Hang on- Detail design Fix the material on the wall Firstly, set a iron frame. Second, produce the precast blacktop panel. Finally, build a stair next the wall. Do set a extravert handrail, user could easier to touch the wall. Just like the kids, touch the hot blacktop oor.
32
Wood board
33
Green wall
Wood board
Pool
Wood oor
Seat
Stair
Stair
Bloomer
Seat
Stair
Bloomer
Hear - Detail design The sound become increasingly clear Human audition will be changed in dierent environments. A 35-cm-wide, 150-cm-long plank will block the sight of pedestrians. But, pedestrians will hear clearly because they focus on the voice from the running water.
Kid book store
Main plaza
Main plaza
Lobby
Kid book store
Bike path
Lobby
34
See - detail design The change of the hight Kids could experience the variation of hight from the basement, ground oor and tree house.
Reading area
35
Night bird s eye view
Tree house
Main plaza
Lobby
Lobby
+9.0 m Tree house
-1.6 m Store lobby
-3.6 m Reading area
Kid book store plan
36
Flash - program analysis Convenient gift shopping for tourists There three main program in this area, but they don t have any relatioship in this site. However, they could present a new type of space relationship.
a ďź? The west facade
t o u r i s m s t o r e
37
Tourism- program design Provide a place for tourist for resting. Buying tourism gifts
In addition to the original tourism shops, the store provides the Internet service and food service. Tourists can drink a cup of tea and plan the next stop. 1F
Tourism store
Tourist information
2F Dining Restaurant Kitchen Searching information Internet service
3F Balcony Browsing the web
OďŹƒce
b ďź? tourism store plan
38
Transforming souvenir shops with connection to the park Space strategy Extend tourist activities into the inner area
39
original space
connect the inner area
add tourist information space
adjust the elevation
a ďź? Section A- A
Connection Tourist store and kid book store section Extend tourist activities into the inner area A connection path extended to the inner park, tourists can visit the local life. The original tourist activities didn t have any relationship with the local people. But, they can easily join the local people s life now.
b ďź? The east facade
40
41
Before migratory birds fly to their destinations, islands are the best rest stop.
42
43
2008.03-2008.06
03 Island Hopping Architecture and Landscape design Academic, personal work Taipei, Taiwan
44
river
Intersection - site analysis The edge between city and nature
45
This site is located in the intersection between urban area and natural riparian. In the future, the Taipei Central Park Plan will be executed, and then citizens in Taipei will have a large scale size green area. Therefore, in the end of the plan, Yuchan park will become a very important position.
highway
green
How - design development The fast road and huge highway surrounding the site The most important thing is to deal with the problem in this site. There are huge highway mass and super high ways surrounding the site. In order to improve space quality, creative and integrated design concept should be provided, as a reference strategy for overall city space structure and city improvement design of Yuchan Park.
Riverside Park
Site Yuchan park
Gate of Taipei Plan
Taipei Staion
Taipei Central Park
Conceptual drawing 46
The main road next to the site
Fracture - issue development A common urban phenomenon A city is a great united habitation, causing the change of physical environment and natural ecology because humans develop the mass of land exploitation. It also affects the quality of habitation and subtle climate change in urban area. Settlement area also brings the overload traffic, which may affect safety, comfort and convenience. The edge space becomes an individual condition. In the result, it influences not only the quality of urban environment, but also the possibility to develop the enduring city with natural environment.
47
Riverside park Highway
Site conceptual drawing
48
The simulation scene
Huge Island - space strategy The island belonging to the city
The main purpose is to set a huge mass, because this case is based on the urban scale. In the case 1 and 2, there are too many artiďŹ cial structures, which will result in a sense of congestion in urban areas. In the case 2 and 3, there are too many small islands. They just belong to the users in the park, but they are not big enough to aect the feeling of Taipei citizens. In the end, the huge islands provide the best solution to the site in the city. But, the dierent advantage will be combined in the next case. Master plan study Case 1
49
Case 2
Case 3
Case 4
Path and island mound study
New path connect riverside park
Case 1
artiďŹ cial bridge and road
Case 2
Pool
Case 3
Island mound
Case 4
Original swimming pool
50
3
4
4
2
1
1 2 3 4
51
Ground plan
Bicycle plaza Water image pool Original swimming pool Upper plaza
Connection - space design The pool connect the nature island and the urban hard pavement In the basement, people can walk to the top of the island along the road. Looking backward, there is a familiar and crowded man-made city. Looking forward, there is instead a vast natural riparian. In the arrangement of the basement, water is the intermediary element. The image of the pond connects the indented hard pavement as the representative of the city with the nature environment made of curves.
Space concept
The nature environment
The artiďŹ cial urban area
Model
52
Climbing - space design Providing two distinct walking experience. In the arrangement of space, there are a leading square, a subordinate one, and connecting passages. Besides passing through the small islands in the pond, the two major passages connecting from the original swimming pool and the newly-built cycling square can lead across the bank. The steepest part is the largest island as the main mass of the original swimming pool. The original roof will become the biggest activity square in crossing-bank park. The cycling square is the gentle uprising to the largest island. Those small islands in the pond provide access for pedestrians to the largest island.
t route
touris
+500
m
+ 200
m
+0m te
le rou
bicyc
Site plan 53
Crossing - modle The borderline between nature and artifacts. The largest island stretches outside the bank, oering a platform for cross. The intersectional platform overlooks the contrast between nature and artifacts. Outside the bank, islands will guide tourists to swarm to the riverside following the aux of the river. Thus, Island Jumping provides not only Taipei City with a unique space experience, but also tourists in the crowded city with a gentle uprising to the natural bank. The location of the island also oers citizens in Taipei City a site for watching nature and artifacts together, a site for thinking the balance between artifacts and nature. 54
55
2008-2012
04 Other Work Competition, professional work 3D model, sketch Taiwan
56
01 2008. summer
C a m p h o r T r e es Park Model making, intern work 57
Sheng- Yuan Huang Architects+ Field Office Yilan, Taiwan
The Camphor Trees Park was planting camphor nursery. These trees were the collective memory of old local people. This project combined different religious architecture such as notre dame, Confucian temple and Taoist temples. ‎This park not only provides new program, but also preserves history architecture.
02 2008. spring
Next Gene20 Model making, intern work Sheng- Yuan Huang Architects+ Field Office Taipei, Taiwan
To begin first international design collaboration, this international competition invite renown internation and Taiwanese architects. All housing design will explore the relationship between architecture and land. In our case, the house design corresponds to the local weather, creates the new lifestyle for the next generation.
58
Transit of Guests
Scenery Park Scenery Museum
電影公園 場景博物館
Film Studio
攝影棚 電影工業
Movie Industry
親水公園
Transit of Guests
Transit of Movie Industry
03 2009. summer
Cinema Port 59
Competition, team work Kaohsiung, Taiwan
親水公園 大型戶外攝影棚/場景公園
Love River
Port industry is an important feature in Kaohsiung. However, the industry is facing decline recently. This project is trying to insert new program into Kaohsiung to stimulate the port. Cinema industry becomes a potential opportunity that can use old facility of port to operate cinema industry. The port functions as the central of cinema industry, and cinema activity spread from port to everywhere of Kaohsiung city.
04 2009. summer
Bread Kiln Nidify workshop, team work Taipei, Taiwan
Nidify workshop provides an architecture learning camp for children. In seven days, 20 children cooperate to build a bread kiln in an elementary school. Through different simple architecture lessons, children could learn using tool and understand the materials such as brick and sand. For Taiwanese, Nidify workshop is an important learning camp in architecture education because it inspires the most imporant people, children.
60
05 2011. summer
Sunflower 61
Construction supervision, professional work ARMU Architects Taipei, Taiwan
Nowadays, the society develops quickly, education space also changes tremendously. This project is locating in an old community, it provides a new path for students to go to school. The space issue is exploring the relationship between school and community. In the future, the depopulaion trend will affect the structure of the society, the school will provide more fine teaching space. This wall construction project is first step of future alteration.
06 2012. spring
L e t ’ s g e t m e r r i e d, S i z a Travel scholarship competition, team work Xue Xue Institute Taipei, Taiwan
We suddenly thought of the childhood memory when we read the “Ocean Swimming Pool.” In my childhood, children picked up clams, played fireworks, rode terrain vehicles together… Every good environment has good stories. We plan to find the different stories in Alvaro Siza’s architecture works. In the end, these stories will show to people live in Taiwan. We believe it can inspire more people think what is the better space quality.
62
07 2011. spring
Z h o u H o u s e and W o m a n S h o e s S t o r e 3D model making, professional work 63
ARMU Architects Taipei, Taiwan
a ďź? Mother, Taipei, 2012
08 2012
Sketch 64
EDUCATION & EXPERIENCE Chung Yuan Christian University, Taiwan, R.O.C /2004~2009 Bachelor of architecture Department of architecture Workshop, Participant /2008.05 Prof. Peter Latz, Technical University of Munich 2004.09-2012.--
05 Resume Taiwan
Workshop, Participant /2007/05 Kunio Watanabe, Structure Design Group Co., Ltd.
AWARD & HONOR Finalist Award, “Alvaro Siza travel scholarship” /2012 Xue Xue Institute, Taiwan Scholarships, “Excellent Performence of Corporal” /2010 Republic of China Marine Corps, Taiwan Finalist Award, “ Idea for Action Kaohsiung ” /2009 Kaohsiung City Government, Taiwan
WORKING EXPERIENCE Project designer, ARMU Architects /2011.02~2012.09 Intern, Sheng- Yuan Huang Architects+Field Office /2008.07 Intern, Sheng-Yuan Huang Architects+ Field Office /2008.02 Intern, Chien-Hsun Lu Architecture /2007.07~08 Intern, Chien-Hsun Lu Architecture /2006.02~03 Intern, Chen-Yin Chen architecture /2005.07~08
PUBLICATION & EXHIBITION Spain Travel Experience Exhibition ” The Story of Nine Campers” /2008 CYCU Memorial Library, Taiwan CYCU, NCKU and THU Graduate Joint Exhibition “Post Babel” /2009 Huashan1914 Creative Park, Taiwan CYCU Architecture Graduate Review “Across Latitudes between 42” /2009 The Repetitious Action’s Container, P. 89- P. 96 Idea for Kaoshiung International Competition Monograph /2009 Cinema Center in Kaohsiung, P. 108-P. 111
EXTRACURRICULAR ACTIVITIES Assistant, Advanced Nidification Workshop /2009 Humanistic Education Foundation Editor, “Across Latitudes between 42” CYCU Architecture Graduate Project Review /2009 CYCU Undergraduate Student Union Chief ,“Speak your opinions loudly“ The Annually Design Week /2007 CYCU Student Association Chief, Activity group of “Orientation Camp of School of Design” /2007 CYCU Student Union Assistant, Nidification Workshop /2007 Humanistic Education Foundation Assistant, Nidification Workshop /2006 Humanistic Education Foundation
COMPUTER SKILL 2D : Auto-cad, Photoshop, Illustrator, Coreldraw 3D : 3Ds max, Sketch up, v-ray Word software : Microsoft Word, Excel, PowerPoint
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00 Thank You! Thanks to all the people that have helped me.