3.3.8. Remote Team Working APPs Type Objectives Duration Group size Materials Description
Group discussion, team building, reflection Experiencing team working apps. 30-40min 15-20 participants Phones with Internet access, flip chart paper & markers. The facilitators ask the participants what are the challenges that may occur in a team and synthesize them on the flipchart. The next question is which one of those challenges they think is fading, improving, or what happens extra when we talk about a remote team? Given these challenges there are many online applications to answer them. Have the participants heard of such applications? If so, what teamwork, collaboration, or communication applications have they heard of? The participants are split in groups of 5-6, each team having assigned an application - Trello, Slack, Zoom, etc. Each team has to document the application, install it and test it, identify the needs that its application responds to, its advantages and disadvantages, whether it can be used on the phone or laptop, and finally, they have to design a 15 minute presentation of the application for the rest of the participants. Debriefing & How did you experience these apps? Reflection Were they useful? Learning Communication in a mother tongue: Learning public speaking & body language outcomes Digital competence: Get familiarised with digital tools and applications; Collaborating through digital tools.
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Social and civic competences: Learning public speaking & body language; Learning to use different digital tools and apps to communicate your thoughts and ideas. Collaborating through digital tools. Familiarising with obstacles to effective collaboration. The presentation should be dynamic and interactive, explaining to colleagues where to download it from and how to install it, how to make an account on it and how it can be used. During each presentation, the participants speak and offer feedback on various aspects of public speaking, body language and feedback. Mobile apps - Trello, Slack, Zoom, etc.