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3.1.9. Pass the Message
3.1.9. Type Pass the Message!
Game, energiser, bonding activity
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Objectives
Experience how easily bits of information can get lost from the original source until it reaches them; Reflect on the importance of communicating the news exactly as they are without simplifying or generalising; Deal with difficulties in passing the information intact.
Duration
10min
Group size Materials
Description
Debriefing & Reflection
Learning outcomes
15-20 participants The only material (optional) that you need for this game is speakers for music. The participants have to form a line watching each other's back. Then one of the facilitators should show to the first one a ‘message’ made of a series of movements. The participant has to show the exact same movements to the next and so on until the ‘message’ reaches the last participant. The last person performs the message in front of everyone. The facilitator that created the ‘message performs it in order to highlight the disparity between the first and last messages. Are the news that we read spoiled? Is it possible to deliver the news without changing them? Do simplified news equals fake news? How can we make sure that the news that we read is accurate enough? Digital competence: Understand how easy a piece of information can change or be distorted when reproduced by many users.
Learning to learn: The debriefing supports individual and collective learning processes.
Social and civic competences: Non-verbal communication; understanding how easy information can change and how difficult and important it is to pass on a piece of information accurately.
Additional comments
Resources
Pay attention to the movements
and try to recreate same way so as not to something. Participants will have attention to each movements and
during the whole game in order to succeed. them in the forget
to pay other's collaborate