Library User Experience Toolkit Overview

Page 1

This toolkit contains four guidebooks that lead you through detailed processes used in the design industry today. From understanding your vision to creating goals and identifying problems, the toolkit will help you generate a new library user experience. Guide books 2, 3 and 4 offer methods and activities that will deliver specific insights from your specific library, as well as to-do posters that will help plan your user experience journey

Version 2.0

OVERVIEW Double Diamond

Guide 1 10% Suggested Project Time

Time and Tools

How to think

Posters

What you will need

Activitity

Charts to guide

Identify your users

SEARCH

1–13 Group

Guide 2 30%

1-6 People

Post-it Notes

Excel®

Markers

Timer

Poster

7

Min

3 hour

Suggested Project Time

Max

Flash Drive

5 hours

Project Framing

2 Group

Overview

Search

Connect

Advance

Min

Max

3 Hour

Post-it Notes

1 Week

Markers

Chart your course

Poster

Deliver Min

Group

Organizational Tools Keep it together

Max

1 Hour

3 Hours

Gantt Chart

3 Group

Max

Min

On going

5 Hour

Markers

Plan it out

Poster

DIVERGENT THINKING User Observation Database

Group

Max

Min

Excel®

On going

2 Hour

Keep track of it

Expert Interviews Ask people who know

Fly-on-the-wall Observe it

Raise 1-2

Min

People

Max

30 Min

Min

Group

Which factors could you improve on to create more value for your users?

1 Hour

Max

3 Hour

5 Hours

Post-it Notes

Markers

Flash Drive

New Information:

Eliminate

Shadowing

Follow them around

Cultural Probes Let them come to you

Contextual Interviews

Which factors could be completely removed from your service offering?

Ask a lof of them

Where do you see opportunties to create more value for your users?

New viewpoint:

Min

Group

Group

Max

3 Hour

5 Hours

Min

Max

3 Hour

Group

Min

Group

Post-it Notes

Poster

2 Weeks

Max

3 Hour

Ask them one on one

Surveys

Create

Old Information:

6 Hours

Min

Max

6 Hour

2 Week

Markers

Markers

Flash Drive

Old viewpoint:

Reduce

Post-it Notes

Which factors create unwanted experiences for your users?

Flash Drive

Flash Drive

Markers

Post-it Notes

CONVERGENT THINKING

CONNECT

Assessment

Guide 3 30%

Think about it

Suggested Project Time

Barriers & Bridges

8 Min

1 -3

Max

1 Hour

people

Post-it Notes

2 Hours

Markers

Poster

Co-create with them

Service Package

5 1 -3

people

Min

1 Hour

Max

Post-it Notes

5 Hours

Markers

What are your services

Poster

Stakeholder Map

5 Group

Min

1 Hour

Max

Poster

Markers

2 Hours

Post-it Notes

How do they relate

Service Blueprint

5 1 -3

people

Min

1 Hour

Max

5 Hours

Post-it Notes

Markers

Poster

Map your services

CONCEPT DEVELOPMENT AND EVALUATION Affinity Mapping

9 1 -3

Throw it on the wall

people

Personas

Min

3 Hour

Max

4 Hours

Post-it Notes

Markers

Poster

10 1 -3

Who to design for

people

Min

3 Hour

Max

Markers

Poster

4 Hours

Assessment Think about it

Guide 4

15%

ADVANCE AND DELIVER

Suggested Project Time

2 -8

People

Min

30 mins

Max

1.5 hours

Flash Drive

Markers

Timer

Crazy Eights

2 -6

People

Min

30 mins

Max

1.5 hours

Post-it Notes

2 -6

Markers

People

Max

30 mins

Post-it Notes

Markers

Feasibility Matrix

Six Thinking Hats

Come up with ideas

Min

15 Mins

Think about every part

Can they work

12

2 -6

People

WHAT IS USER EXPERIENCE?

WHAT IS SERVICE DESIGN?

User Experience (UX) is a feeling generated within a human while interfacing with a system. The UX design creates interactions that are approachable, meaningful, and memorable. Employing design research methods, UX design harnesses the power of technology combined with user-friendly touch points.

Service design is an interdisciplinary approach (bringing all types of people from different educational backgrounds together) that creates value for both the user and the service provider. At the intersection of marketing, user experience, advertising, design management, design for sustainability, and industrial design lies service design.

Findability: clear organization for wayfinding. Usefulness: fulfills user needs. Desirability: use of image, identity and brand that evokes an emotional response. Usability: ease of use. Accessibility: ease of access to resources. Credibility: amount of trustworthiness.

User-centered: a focus throughout development on who will be using the service. Co-creative: a process that involves all stakeholders in the development of services. Sequencing: understanding how a service is made up of a series of interactions. Evidencing: making service interactions tangible. Holistic: considering the entire environment of a service; before, during and after user interactions.

Useful

Usable

Desirable

Sequencing

User-centered

Holistic

Value Co-creative

Findable

Accessible

Credible

Evidencing

Min

15 Mins

Max

30 mins

Posters

Markers

Markers

Post-it Notes

13

1 -2

People

Min

30 Mins

Max

1.5 hours

Poster

Morphologicial Synthesis Put ideas together

The Pitch Tell them

Assessment Think about it


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