About me
>> Since childhood, have been a curious, questioning girl who is interested in various fields such as design, art, technology, science fiction, metaphysics, geometry, astronomy, and nature. After graduating high school with a diploma in mathematics and physics, decided to pursue architecture for my undergrad, as it was the field that would cover all my interests. Architecture is a multidisciplinary major that overlaps many disciplines, including design, art, geometry, technology, psychology, philosophy, engineering, construction, etc., allowing me to think with a different vision about everything and also express all my ideas by creating a variety of worlds, spaces, and forms with speculative perspective without any limitations. Architecture flows like a stream through the past and connects it to today’s modern world with technology and artificial intelligence. Because of this, architecture has nurtured my mind and soul, inspiring me to design with a transdisciplinary approach, considering historical context, technology, and artificial intelligence. This transdisciplinary approach has not only lead me to create architectures that are speculative and futuristic design, it has also inspired me to pursue a master’s degree in the field of computational, or technology architecture so that can gain a better skills set in designing futuristic architecture. This portfolio includes a selection of my recent works in the fields of speculative, futurism, computational, and technology, as well as an analysis of historical buildings and monuments with a different approach from drawing to making and fabricating generative designs.
NARGES EGHLIDOS
Architectural Designer
Born: March 1993 Tehran Iran
EDUCATION /
BACHELOR OF ARCHITECTURE ARCHITECTURAL ENGINEERING
Roudehen Islamic Azad University Tehran-Iran
Thesis Subject: House of Astronomy
17.55
of 20
3.67) Top 5 Among Bachelor Students
MATHEMATICS & PHYSICS DIPLOMA
Mohaddeseh Highschool Tehran-Iran
PROFFESIONAL EXPERIENCES /
CREATOR
Making Digital Artworks in NFT
Building in
I.S.O.CO. CONSTRUCTION COMPANY
Construction Manager / Preparation Asbuilt Plans Responsible For Day-to-Day Site Visiting/ Client Interviews
AX-GROUP ARCHITECTURAL COMPANY
Exterior Design of Residential & Villa Building /
to Concept Development/ Detail&Diagram Design
FOROUQ.HAKHAMANESH ARCHITECTURAL COMPANY
narges_eghlidos narges eghlidos
narges_eghlidos narges.eghlidos@gmail.com
Exterior & Interior Design [Villas, Galleries & Commercials]
Plan Design / 3D Modeling / Rendering/ Construction Drawings
PAYAZADBOOM ARCHITECTURAL COMPANY
Exterior Design of Residential & Commercial Buildings Plan Design/ 3D Modeling / Rendering
LANGUAGE
ACADEMIC & ART EXPERIENCES /
TEACHING EXPERIENCE
Modeling
ACTING & MODELING
VOLUNTEERING /
WORKSHOPS & STUDIOS /
FAZAYAND [FAB LAB STUDIO] Generative Design Process & Fabrication Laboratory
DESIGN MORPHINE Vrtual Artifacts V1.0
DESIGN MORPHINE Hybrid Conglomerates V1.0
COGNITIVE SCIENCE COOPERATIVE Explaining The Values of Communication Proxies in Urban Space With A Cognitive Science Approach
DIGITAL CRAFT HOUSE (DCH) Digitally Fabricated Freeform Spatial Structure
[CAAI] | Summer School Studio in Contemporary Architect Association of Iran SECOND GATHERING OF BUILDINGS & DESIGNER Region 1 of Tehran Focus on Safe Building
ARCHI-GRAPH Architectural Graphic Design
Revit Course in Tehran Institute of Technology
STORYWRITING For Being a Writer
Astronomy Preliminary Course
AutoCAD Course in Tehran Institute of Technology
MAY. 2022 FEB. 2022 FEB. 2022 JAN. 2022 DEC. 2021
COMPETITION & AWARDS /
[THIRTY ARTISTS
CHOICE
ART SELECTED WORK
PLASCO BUILDING COMPETITION
ART SELECTED WORK
PHOTOGRAPHY COMPETITION
PROGRAM SKILLS & ABILITIES /
3Ds Max
/ / / / / / / / / / / / / / / / / / / /
Revit & BIM Modeling
/ / / / / / / / / / / / / / / / / / / / Rhinoceros
/ / / / / / / / / / / / / / / / / / / /
Cinema 4D / / / / / / / / / / / / / / / / / / / /
ZBrush
/ / / / / / / / / / / / / / / / / / / /
AutoCAD
/ / / / / / / / / / / / / / / / / / / /
V-ray
/ / / / / / / / / / / / / / / / / / / /
KeyShot Renderer / / / / / / / / / / / / / / / / / / / / Vectorworks / / / / / / / / / / / / / / / / / / / / Reality Capture
/ / / / / / / / / / / / / / / / / / / / Grasshopper / / / / / / / / / / / / / / / / / / / / CFD AutoDesk / / / / / / / / / / / / / / / / / / / / Photoshop / / / / / / / / / / / / / / / / / / / / Indesign
Lumion
/ / / / / / / / / / / / / / / / / / / /
FEB. 2020
Summer. 2021 NOV. 2020 2017 2016 SUMMER. 2015
CoronaRenderer
/ / / / / / / / / / / / / / / / / / / /
HOBBIES & SPORT AWARDS
/ / / / / / / / / / / / / / / / / / / / Microsoft Office / / / / / / / / / / / / / / / / / / / /
Digital Fabrication: CNC Milling Machine Laser
HISTORY
FABRICATED
MODERN ARCHITECTURE DOES NOT MEAN THE USE OF IMMATURE NEW MATERIALS; THE MAIN THING IS TO REFINE MATERIALS IN A MORE HUMAN DIRECTION.” [ALVAR AALTO]
> SECTION OF NEW KHAJOO BRIDGE IN [BLURRED-HYBRIDITY RE-MATERIALIZATION
// Blurred-Hybridities aim to rethink how we materialize architecture in a creative design process identify phenomena, situations, and conditions in contemporary contexts where the boundaries between architectural elements can be purposefully blurred. Therefore, the core product of this project is to explore and create prototypical material systems that adapt and respond to today’s multi-faceted as well as mixed realities. With this goal, we target the mesoscale or chunk design in the architectural materialization process. Blurred-Hybridities begin with an analysis of a historical or contemporary building to study different models of materialization. These studies cover how different building elements and materials work on multiple scales such as: micro-, meso-, and macro-scale. [Quoted From Blurred-Hybridities Studio Context]
BLURRED-HYBRIDITIES
[KHAJOO BRIDGE INFRUSTRUCURE]
// Aside from being a means of communication between two locations, some bridges are considered unique landmarks. Zayandeh Rood [meaning fertile river] in Isfahan, the Khajoo bridge is regarded as one of the notable landmarks because of its genius in its mechanical, structural, architectural, socio-cultural, and political points of view. However, due to the factors of materials used in the bridge’s construction and lack of water due to low precipitation, cracks are beginning to form and there is concern over the eventual failure of the bridge. Therefore, Zayandeh Rood is essential to the bridge’s existence. In addition, It is considered the most crucial factor in this work.
a design requires transitioning from the real world with its current state to another world with liberated concepts and free of any coordinates and gravity in which the existence of any event and experience is possible, a world like a Metaverse With the proliferation of web3 the Metaverse has become more accessible to architects, as they are now able to design and improve their ideas without limit. For me, the Metaverse provided a great opportunity to bring Iran’s historic Khajo bridge to this platform
Because of drought, the Zayandeh rood river, over which the Khajo bridge was built, lacks water; however, we can overcome this obstacle in the Metaverse version of the Khajo bridge In this new design, we revive its original condition in the Metaverse for people to visit and enjoy.
2022
//
This work redefines the relationship between the bridge and its surroundings, the urban landscape, the water and the bridge’s reflection and introduces a new form and concept based on water In addition to creating a footpath, each arch in the bridge acts as an external vent, like a camera shutter, showing a broad view of the Zayandeh Rood and the surrounding urban spaces. However, due to famine and the absence of water in Zayandeh Rood, This was the driving force to take the concept and complexity of the arch from Khajoo’s point of view and examine it from a new perspective. In this perspective, the bridge’s objection to the lack of water will be that it will transform its arches.
Moreover, after extensive analysis of the arch and considering the concept of an arch as an opening and a pedestrian walk, a curve was found to represent the arch in the best way possible. Then, moving this curve created a new volume as the new form of the arch. Then, focused on the water flow to generate data for computational fluid dynamic [CFD] simulations to investigate the effect of water on the arch Based on these simulations, the most optimal states and the intensity of water flow were computed. Then, this analysis on a mesoscale can be extended to the façade, body, and base and finally cover the whole bridge on the macroscale.
CIRCUMSTANCES DEFY ORDER, ORDER SHOULD BEND OR BREAK:
AND UNCERTAINTIES
VALIDITY
// Over the past few years, the sea-level rise [SLR] has dramatically increased and has imposed great challenges on the design and construction of buildings. Recent research on climate change anticipates a minimum of one meter increase in SLR which will impact many inhabitants around the world. If this trend continues we would observe the submergence of large land masses in the future Although city planners have been shifting to land reclamation solutions like sand dunes or artificial barriers like seawalls or breakwaters to tackle this problem. This strategy would not be a sustainable solution in the long term. Instead, adaptation approaches like FLOATING ARCHITECTURE are promising alternative solutions The floating architecture consists of structures that permanently float on the water with no propulsion system. Here we illustrate the plausible effect of this approach in big floating structures for agricultural and industrial purposes, with water power as their renewable energy. Also, the socio-cultural aspects of this strategy will be considered.
ARCHITECTURE.”
// In 2070 with the increase in seawater level and submergence of the northern and southern parts of Iran, a new lifestyle based on the floating city is developed. These floating cities include floating agricultural sections, underwater galleries, water transports, and different types of floating structures. FLOATING ARCHITECTURE is a building system that floats on the surface of the water using a specific structural system and provides contextual space for humans. The concept of floating architecture currently appears to answer the increasing depletion of land and reduce deforestation. Floating architecture, using buoyant knowledge, ensure buildings can float safely. Archimedes’ law is used as a basic principle of floating architecture. Uniquely, the ship’s structure system can also be a design precedent in its design. Moreover, floating buildings will also provide different space experiences for their users.
// RECREATIONAL & COMMERCIAL PIER
The pier function as a wetland, and provides an ecological condition whether human settlement or biological health for aquatic animals. The primary factor that distinguishes wetlands from terrestrial landforms or water bodies is the characteristic vegetation of aquatic plants, adapted to the unique anoxic hydric soils. Wetlands are considered among the most biologically diverse of all ecosystems, serving as home to a wide range of plant and animal species.
>> PIER ANALYSIS
// Floating architecture provides certain advantages for the planning of sustainable design, such as: [A] A viable response to the problem of sea-level rise, [B] A space for agriculture, housing, and commercial growth, [C] Creation of new and innovative tourist destinations, [D] Smaller ecological footprint than land-based constructions, [E] The extension of city centers that are built near the coast, [F] the possibility of green planning at an unclaimed plot We present here a review of existing floating architecture with different functions, from housing, entertainment, and food production to industrial purposes such as wind parks and desalinization plants.
>Floating ships are new technology of ships that can be portable, either for sightseeing or for emergencies, such as the risk of sea storms. They are moved by turbo engines or placed in the central dock. Their hyperbolic shape, which is designed from the body of sea fish, is such that it can pass the wind and generate electricity using the turbines they have. Move easily in seawater and ocean. Under its dome, there is a place for recreation, and on its surface, there is a place for commuting and socializing, or you can easily sunbathe and relax on its beach
an imaginary scenario, in 2079 a small meteorite hit The Earth. It shattered the Earth’s crust and caused massive tsunamis, earthquakes, and eruptions of many volcanos that covered most of the surface with molten lava except for four habitable zones called ALPHA, BETA, GAMMA, and DELTA, far away from each other. Aside from the natural hazards on the surface, the impact also affected the gravity patterns of the planet. Every 12 hours, the gravity will become strong enough to allow humans to build cities and become zero the rest of the time. The main title of the project is Virtual World Building Studio, and it has 40 members, including myself. Each member works specifically on one of the habitable zones. For example, the zone that I worked on is
THE ALPHA SKYSCRAPERS
// ALPHA ZONE: More affluent people who have greater access to technology and facilities have created a self-sustaining, suspended city with an artificial gravity embedded in the Alpha zone. The artificial gravity is generated by rotating circular rings around the city. The generation of gravity through the circular rings also serve as a defensive shield by th emitting repulsive energy toward enemies. In addition, the city subway transportation system is built inside of the rotating circular rings. To access the city, flying machines were developed to provide access to the city. Also, a diamond-like stone was constructed and implemented at the top of the city that provides teleportation to other parts of space.
// While collaborating with a colleague [AmirHossein Gholami], developed the VR model of “the suspended city”. This VR model provides a different and exciting experience of 360degree exploration in the city. By wearin special VR Headset on one›s eyes, you can travel in an imaginary suspended Alpha city for one minute and 20 seconds. During this VR travel experience, the viewer will see the skyscraper in the center, ride the train and visit all of Alpha city. Also traveling into the diamond shape to teleport to another point in space.
// In designing the ALPHA floating city, decided to design flying cars that are inspired by Iranian legendary birds. These flying cars would have the ability to fly in the city and be able to move freely in different parts of space. The flying cars would also be able to go through the DIAMOND-LIKE teleporting device
A BLADE OF GRASS
A COMMONPLACE ON EARTH; IT WOULD BE A MIRACLE ON MARS.
DESCENDANTS ON MARS WILL KNOW THE VALUE OF A
OF GREEN AND IF A BLADE OF GRASS IS PRICELESS, WHAT IS THE
OF A
BEING?
MARTIAN HUB
The Universe is a never-ending mystery that is expanding even today. Mars is a planet that contains traces of liquid water and is thought to have supported life forms billions of years ago. It is a dynamic landscape that may be able to harbor life even today. The 2020 Perseverance mission is dedicated to astrobiology research. This includes studying the planet›s surface, topography, climate, and signs of ancient microbial life. The rover landed in Jezero Crater, which is believed to have once hosted a river delta. For any reason that the Earth becomes inhabitable, Mars could become a site for colonization. This notion has mainly gained traction in the present climate change scenario, potentially ending all life on Earth. The permanent habitat established on Mars must be able to resist the planet’s unique conditions and be self-sustainable. In other words, the designs should adapt to unexpected harsh conditions by considering the atmosphere, climate, gravity, soil, illumination, etc.
FROM NASA ARTICLE & THE CONTEXT OF THE COMPETITION]
//
This project aimed to use the existing potential of Mars’s condition instead of confronting it One of the most common situations on Mars is its high-speed wind storms, which could be a sustainable power supply. However, a higher speed is required for a more efficient power supply due to the low air pressure. Thus, using the «wind tunnel effect,” tunnels were designed to direct the wind to increase speed. The wind speed is proportional to the cross-section of a tunnel, in a way that the wind speed increases as the tunnel’s cross-section decreases. As a result, a more efficient system was designed by constructing arched structure tunnels with a small diameter and placing a turbine in its middle.
Jezero Crater | Mars 2020›s Landing Site
Scientists believe that these events likely created environments friendly to life. There is evidence of ancient river flow into Jezero, forming a delta that has long since been dry. where microbial life has been found embedded in the rock itself. This makes Jezero Crater a great place to fulfill the Mars 2020 mission›s science goal of studying a potentially habitable environment that may still preserve signs of past life.
[https://mars.nasa.gov/mars2020/]
SITE PLAN ENERGY TYPE
Since we wanted to use the severe Martian situation as a potential, we didn›t need a conditioned site to protect us from difficult Martian occurrences like storms. Therefore, the entire surface of Mars could become a potential site.
02 03 01 Wind turbin
01
KINETIC ENERGY OF ACTIVITIES
Another way of generating sustainable energy that was considered in designing these habitats was the use of the kinetic energy of the astronauts. In this approach, the kinetic energy of activities such as exercise, walking, etc., is converted into electrical energy and stored to be used as an energy source for our Martian hubs.
USING ALGAE POOL TO EXPLOIT THE ENERGY
RADIATION
04
02 USING ARCH AS A STRUCTURAL SYSTEM PROVIDE US WITH A STRUCTURE THAT BOTH SUPPORTS ITSELF AND BEARS THE LOAD ON TOP OF IT. THIS TYPE OF STRUCTURE WAS ALSO SUITABLE FOR DIRECTING WIND MOVEMENT.
03 USING PIEZOELECTRIC POLYMERS TO MAXIMIZE WIND POWER HARVESTING.
04 INSTALLATION OF WALLS AS A BASIS FOR ARCHES.
PIEZOELECTRIC STAIRS
Electrolysis of water is the decomposition of water into oxygen & hydrogon gas due to a direct electric current being passed through the water
HYDROGENATED BORON NITRIDE NANOTUBES
Tiny, nanotubes made of carbon, boron, & nitrogen, with hydrogen interspersed throughout the empty spaces left in between the tubes. Boron is also an excellent absorber secondary neutrons, making hydrogenated BNNTs an ideal shielding material.
The stairs are made of series power generating blocks as they produce small electrical current. This current will be led into nearby batteries.
WATER RECOVERY WATER CAN BE
EXTRACTED FROM THE SOIL
Batteries are used for hydrogen production trough the process called Electolysis of waterneutrons, making hydrogenated BNNTs an ideal shielding material.
SHELL IS APPROXIMATELY A FEET IN DIAMETER
The shell
made of series of generating blocks, as they produce small electrical current when
process It’s known as
Crew members must exercise every day to prevent bone and muscle loss. Exercise is an important part of the daily routine for astronauts aboard the station to prevent bone and muscle loss. On average, astronauts exercise two hours per day.
// An Opera House where from musicals to arias to Awardwinners, symphonies, dance salons to the environment to talks.
Based on my interest in studying speculative design and focusing on section design, create an opera house with a free and different mind, especially on a site with an unconventional and special plan. A site that remains like a precipice. And a building that does not provide the basic and common principles of architecture.
[Cumulatively, avant-garde thinking and production have opened a great deal in thinking and production. Cultural agents of many kinds have been given conceptual freedom, enabling imaginations to travel promiscuously – releasing gravity, material realities, durations, and timeframes into new statuses, combinations, and hybrid formations.]
AVANT-GARDE
[Architect Perry Kulper, Associate Professor at the University of Michigan, Avant-Garde Legacies 2019 ]
WELL
“ I PREFER DRAWING TO TALKING. DRAWING IS FASTER, AND LEAVES LESS ROOM FOR LIES.”
CORBUSIER]
PARALLEL HISTORY
[FROM BUILDING
DRAWING]
// In this project, we looked for the relationship between drawing, construction and the border between architectural drawing and illustration Illustration, as a systematic tool, did not have a special place in the institution of Iranian architecture until the beginning of the 20th century. Before that, [form] was not necessarily a product of technical drawing; however, it was primarily due to centuries of construction techniques and empiricism in geometry. Due to the necessity of the time, the tool of drawing in an abstract form was limited to graphic spatialization, diagrams, or geography study devices. Today, drawing serves architects and designers as a trans-cultural tool for representing and redefining conceptual, historical, spatial, and technical boundaries. [ QOUTED FROM FARNOOSH FARMER›s ABSTRACT CONTEXT]
As we pass through the alleys and old neighborhoods of Tehran›s Grand Bazaar, hundreds of years old buildings from the Qajar period. Although these buildings have fallen to ruin through the ages, they still possess the architectural grandeur of that period, and their brick structure and beautiful arches designed with unique elegance dazzle the eyes. These magnificent Qajar buildings have not been maintained; otherwise, they could attract tourists like other historical buildings. For this reason, in this project, chose a fragmentary Qajar building to create a new design for it with a focus on its roof as its strong point. Using the point cloud technique obtained a cloud of volume points of the building, and showed my drawing with emphasis on the importance of the Qajar building from an AXONOMETRIC PERSPECTIVE.
> THE REAL PHOTO OF THE RUINS OF THE QAJAR HOUSE
// Considering the place of drawing in Iranian architecture, this project studies the drawing tools in two parts of theory and construction with an open-ended approach The theoretical studies are about drawing, and the construction part is a reverse process that dissects a historical work. In this project, we addressed the goals of familiarizing ourselves with the theoretical framework of drawing as an architectural tool, drawing as an architectural research tool and finally, the application of photogrammetry and 3D scanning in the drawing
// The ROOF is what sits on the body of the structure and elevates the building and gives it grandeur and glory. Wooden thatched roofs became over the first human need to offer shelter and protection from danger, rain, and scorching sun. The roof was the fifth facade in traditional Iranian architecture It was part of the living space, which in addition to having complex and beautiful volumes, also had a climatic role through shading and construction techniques. The roof also acted as a sign that could be seen from a distance to locate the home. Roofs have always conveyed a profound meaning in traditional Iranian architecture, especially in mosques or other sacred and historical buildings such as churches, palaces, and mansions The higher the roof, the higher the status in the community.
// Next, decided to change the ceiling, by rethinking its concept and form. contemplated how to change the roof truss, asking, what other drawing with a new form and idea of the definition of the roof truss could replace it and reach a new deformation.
// I decided to make a new deformation of the roof truss, which is like a space frame structure, with the help of my friends,[Sasan Vahedzadeh, Mohsen Amiri] with simple materials such as flexible plastic rods, cardboard, and drop glue.
AND
KNOWLEDGE OF EUCLID’S GEOMETRY
// This workshop was organized and hosted by Digital Craft House of the University of Art in Fall 2021 The purpose of this workshop was to provide students with an integrated digital design experience and familiarity with digital fabrication tools and facilities. Our ultimate goal was to produce a pavilion at the University of Art The pavilion was constructed with plywood sheets using a technique of surface active structures. Final tests and manufacturing of all parts of this pavilion were digitally produced. This workshop was attended by 24 students and 9 teachers.
// In the zero phase of the workshop, different methods of fabrication of these types of structures and different types of materials were tested for their elastic deformation and ability of being cut with digital fabric cutting machines. As a result of this process, “cardboard and high Impact polystyrene” was selected as the desired prototyping material and plywood with different thicknesses for use in the final work.
The first phase of the workshop consisted of two parts: training and experience. In the training section, students were introduced to the Grasshopper software as a digital design tool and digital fabrication tool to realize their potential in design. Students were then asked in the experience section to try to bend a sheet to form a module or part of an active bend structure. In this section, the students succeeded in designing seven different prototypes.
In the next step, three different systems were selected as the main options and students studied and developed them in three groups.
The output of this part was prototype of a fifth of the whole or part of the final work. This is to ensure that each group experiences the process of producing a prototype of pavilion using digital design tools and in the same detail as the final work.
In the last step, a design alternative was selected by students’ vote and was made on a real scale. The production of the construction drawings was made entirely by code in the Grasshopper software and all parts were produced by CNC milling and laser cutting.
// FABRICATION PROCESS
The CNC milling machine cut the elements of this project from the 6mm thick plywood sheets. Although the final 3D model contains the bent elements, these elements were fabricated as flat pieces, creating the final shape regarding the accurate joint position. In other words, the position of the joints was calculated based on the final form of the structure. Therefore, it is impossible to bolt them unless the elements are in their final shape and position.
// FINAL PRODUCT
The product of this workshop is the pavilion that is placed in the courtyard of BaghMelli campus. This pavilion is made of strip-like elements that are connected in two perpendicular direction and provided a three dimensional bent in space and are stabilized in the same way. Final shape is the result of putting these pieces together. Initially this form was digitally modeled on Grasshopper software and then the unroll of each piece was plotted. Due to the five-meter length of the pieces, each piece was split into smaller pieces so that they could be cut from standard plywood sheets 122 x 244 cm. Also some members were produced as a stitching plate for these smaller parts to produce a U shaped form and to bind the U-shapes together.
DIGITAL DESIGN PROCESS
>> COMPUTER-AIDED DESIGN [CAD]
Utilizing computers in design has various aspects. In computer-aided designs [CADs], computers are used not only in 2D and 3D modeling but also in generating new ideas. CAD is also known under other titles such as parametric design, algorithmic design, etc.
>> GENERATIVE ALGORITHMS
Generative algorithms are used to generate plans. These algorithms are the rationalized form of the laws of nature, objects, and social phenomena. Generative algorithms produce complex artistic forms, personalize products, and optimize designs Generative algorithms are based on Chomsky’s formal grammar.
This course combines software learning, construction experience, and some theoretical topics. The Grasshopper extension of Rhino software is the most common and appropriate option among the various CAD software. In the next section, exercises will be directed toward construction and digital production tools, including a 3D printer, CNC Milling machine, laser cutter, etc., to make what is designed. Finally, theoretical discussions help to develop the vision of reproductive design, its generalization, and its development.
FAZAYAND
“STOP ACTING SO SMALL. YOU ARE THE UNIVERSE IN ECSTATIC MOTION.”
ART PROJECTS
IS ART IF AN ARTIST SAYS IT IS.”
DUCHAMP]
METAVERSE & NFT PROJECTS
[VIRTUAL WORLD BUILDING]
// Since childhood, have been a dreamer interested in Fantasy, Cyberspace, Sci-Fi, & Surrealism. Also, was into the universe and galaxies I used to write long and short stories with these themes, which my literature teachers noticed during my school days and encouraged me. Their encouragement motivated me to one day write and draw my imaginary worlds. In addition, my interest in science and engineering influenced me to choose the field of architecture as my college degree. So, because of my background in the field of architecture and knowledge and world view of how to design and create buildings and cities, and having the understanding to work with 3D modeling soft wares, I can make my imaginary world-building that was my passion in my childhood stories. The advent of Metaverse and NFT platforms helped me meet and talk with many different artists and learn new things, especially in the digital field, which gave me a new understanding and perspective of the world’s buildings and cities. The unique views combined with my skills in modeling using software such as 3Ds Max and Cinema 4D enabled me to create hyper-realistic worlds, a platform like the Foundation site, where I can share my NFTs on it.
Attached, you can see the 3D pictures of some of my worlds, all modeled with 3Ds Max and Cinema 4D. Also, they are able to convert into VR and AR projects or present them on the Metaverse platform, the procedure from an idea to the construction of each project took more than a month due to their details to help move around the space quickly and have a new experience of an exciting journey in the imaginary world.