19. Re-design a rainbow. LAURA NEVILL GRAPHIC DESIGN YR2 EGRD2011/ EGRD2012:
3. Place of bith?
4. Position in family?
6. Where do you live now?
37. What is waste?
31. What makes you happy? 46. What is leisure?
23. Using info-graphics, construct a ‘portait’ of yourself.
Book collection Penguin Books Mystery and Crime Classic Crime Pelican Books Fiction Play Weekend Essay Biography Classics Typography Artists/Designers Theory/Graphics Music Second Hand Fiction Maps
12. Print a T- shirt with a design that prmotes something inappropriate.
Semiotics
Noun: The study of signs and symbols and their use or interpretation.
17. What is semiotics?
50. What is Theology?
26. What is sacred?
36. What is greed?
38. Make a pinhole camera out of something disposable and take a picture with it..
Lack of success.
40. What is failure?
16. What is psychology?
10. Make an image using thumbprintss.
Delighting in the basic miracle of life itself.
41. Explain the Zen doctine in twenty words or less, typeset & print it.
More opportunites to publish and work together to do something for ourselves. A more positive atttitude, complaining won’t get you anywhere, you have to make your own opportunities. We had to work really hard to set the exhibition and shop up. In a creative uni it should be easy to show the work we have been doing. The pop up shop made a lot of money and people were excited to come and see it and buy stuff. People complain far too much that nothing goes on and we never collaborate and yet we made this opportunity and not many people got involved or were even grateful.
P U P O P P O SH ONE DAY ONLY!
Thursday 3rd M ay 2012 12-3pm Pop - Up Show containing work by Graphic D esign st udents, and for O N E New Building DAY O N LY a Pop - Up shop with an exciting range of prints, t- shir ts and much more all handmade by se cond ye ar Graphic D esign st udents.
55. What does this college need?
18. What is your favourite colour?
52. What is a shaman?
Process of taking away or removing characteristics from something in order to reduce it to a set of essential characteristics.
22. What is abstraction?
People who have no consideration for others.
People who lie and are decietful.
Fake people.
Two faced people.
People who think they are better than everyone else.
Rudeness.
When peoples main worries in life are really insignificant.
11. What annoys you the most in others?
I hope I never meet anyone who fits in here.
45. Design and make something to sell. 27. What is profane? 51. What is secular?
WHY ARE YOU HERE?
The lunar gravitation produces important tidal circulation effects in the oceans, which make conditions much more suitable for sea life, especially in the shallow zones along shores and in estuaries.
The earth has the perfect mass and gravitaional force to keep it in orbit of the sun and to keep the moon orbiting. The mass and size of the earth are adjusted to provide gravitational force and atmospheric pressure suitable for life, and also to prevent the escape of the earth's atmosphere.
The atmosphere has a protective layer of ozone gas which saves the Earth from harmful effects of ultraviolet radiation from the sun.
The earth has essential elements like carbon, hydrogen, nitrogen and oxygen. Life cannot survive without oxygen that earth has in the air. These elements combine to form proteins- the building blocks of life.
33. Why are you here?
n llio Mi s 93 Mile
An orbit that is not too close or too far from the sun, and that is not too elliptical, so keeping the temperature fairly constant. The distance from the sun creates an atmosphere where water can exist in all three states, and in a cycle.
A story highlighting the importance of turning up for work. Dinosaur supervsor PHIL TIPPET
14. Describe the synopsis for a famous film in fifty words or less.
http://www.youtube.com/watch?v=Ji4KyWFAvcE
49. Make a video from content lifted directly from the YouTube homepage.
http://www.youtube.com/watch?v=PNN5AfIWkbs
32. Make a film of yourself being an animal.
http://lora.gdnm.org/2012/03/13/image-tuesday-13th-march2012-234448/?preview=true&preview_id=171&preview_ nonce=012f5cf287
47. Make a looped animation sequence of a mundane activity.
24. What is dogma?
1. Name?
5. What are your hobbies?
2. Age?
13. What languages do you speak?
53. Design a gravestone for a famous designer.
8. What is Graphic Design? 44. What is the purose of Design?
9. Re-draw a famous logo from memory with you eyes closed. 48. What is re-appropriation? 28. Re-create, improve, alter, destroy an iconic image.
29. Who is the most important person in your life?
25. Make a large foled paper aerplane, paint a slogan on it, which you think wil revolutionize your life and film it flying somewhere.
http://www.youtube.com/ watch?v=EwCZwoXpc7w
http://www.youtube.com/watch?v=diEWwUUOo78
30. Make a structure out of paper and either; photograph it, film it animate it. 15. Learn a new skill and record yourself doing it.
43. Make a piece of work using a book.
23 : 5959
365/12
23 : 5959
365/12
Wasted time. Counting down the days, months, hours, minutes, seconds. Enjoy each second to the fullest. Counting down makes the fragility and reality of each day passing you by more tangable and each moment more precious.
35. Make a contemporary memento- more/ ‘vanitas’ image.
34. What happens after death?
42. What do you think are the qualities of a life fully lived?
7. What is the most beautiful thing in the world?
Why are you here? Why graphic design? What was it that first led you to choose design? What part does Graphics play in your life? What inspires you? Who inspires you? What experience do you have? What do you want to do before you die? What is your purpose here when you leave uni? What is bad design? What impact are you going to make on the world? Where do you want to be in 10 years times? When was the last time you explored something? Where do you want to visit? Who do you aspire to be like? When is a good time to quit? What are your strengths? What is imagination? How do you know when a piece of work is worth it? How do you determine what important? Some of these questions are going to be some of the biggest choices you will have to make in your career. How will you determine where to work, or which jobs to do? Obviously it would be impossible to try and answer all these questions now, but if you don’t reflect on your work and where its heading you will end up stuck creating uninteresting work. Manifestos have been a vital part of design history and early manifestos expressed anger and passion amongst designers who wanted to change things. They were controversial, outlining how they saw their practice and what they wanted to create. Explore your practice. Answer some questions. THINK. Consider what it is that you want to do. WRITE. Not an essay but enough to get across your ideas, feelings, opinions and personality.
21. If you were a teacher what brief would you propose?
Communicate. Connect. Collect. See don’t just look. Use your curiosity. Endlessly question why things are the way they are. Our job is to communicate. But communicate what? That you should go out and buy some more fired chicken? That you are more important if you wear a suit and the point of life is to earn lots of money, live in a big house with no life, no excitement, no sense of adventure. Why has the art of getting lost disappeared? Serendipity is one of the most beautiful things in the world and yet so many of us pass it by. We’re too busy doing mindless tasks which have become a priority. We walk past ‘Lost Pet’ posters all the time yet completely ignore them. Mindless black and white photocopied word documents with ‘LOST’ in 72pt Arial. All except for that one at the end of the road, the one written in bright blue felt tip pen, with a childs handwriting. It catches your eye everyday and subconsciously you keep an eye out for Bill the dog. Why? It’s personal. You connect with it, with the child who made it because of its handmade nature. In my opinion this is one of the biggest design secrets and its not even secret. Make work that makes people feel Make work that makes people think. Consider how much pleasure you get from opening a handwritten envelope, yet how quickly a ‘dear householder’ letter goes in the he bin. That connection you make with someone is the most important part of design. If the viewer doesn’t connect with what you’re making then they aren’t going to be interested in what your doing. The work you remember is that that made you feel, or reminisce about a moment, person or time. As designers we should notice these things everyday but we don’t always see. Things that ought to be used in our everyday practice are getting lost amoungst quick cheap design. Be curious, endlessly question why things are the way they are. the more you know and discover the better chance you’ll have at uncovering something wonderful.
56. Complete the project outlines in Q21.
http://vimeo.com/41517208
54. Re-stage a specific cultural event/moment/image and document it.
http://www.youtube.com/watch?v=-9LNqejQlMc&list=FL_7jj uMJr7zF8GepZMthSaA&index=10&feature=plpp_video
20. What in your life is your greatest source of pleasure?
Proof that hard work and persisence pays off, and if everything is going right it’s too good to be true and something will eventually go wrong. Setting the hard task of making the publication myself was a challenge but it was all worth it in the end. It turned out better than I expected and truely reflects my work.
39. What is success?
Evaluation After 5 months of questions, instructions, endless hours staring at a computer screen and a book bound on the wrong edge the brief is over. Overall I have enjoyed this, it hasn’t been without its stressful moments and has been quite eventful but it has been a big learning curve. When we first got the questions it scared the hell out of me. I was already having a dilemma about if Graphic Design is the course for me and what I’m going to do after leaving uni. The open ended ‘do what you want’ nature of the brief was worrying. I was in a rut and couldn’t get started so spent a good month questioning my practice too scared to start. Having no crits to begin with didn’t help and although I found all the new workshops useful because I was learning new skills, I wasn’t actually applying these to make any work and fooled myself into thinking I was working. After the first crit of 12 questions it really hit me that I hadn’t done enough work and the work I had done wasn’t me. It wasn’t my style, I had felt the need to make typical graphic responses to the questions, which were bland, boring and really uninteresting. The only way I knew how to get out of this rut was to do something I wanted to do and then relate it to a question at a later date. I have always loved cutting lino so I started there cutting out a dinosaur simply because I wanted to. After this I got back into the swing of doing work, thinking less about if it was a graphic response and more about how I wanted to respond to the question. Looking back I really wish I had more time to do everything, but without my little identity crisis I might not have realised what it was that I enjoyed doing and what sort of work I want to make. This brief has really made me think about the materials you use and how much they affect the meaning you are trying to convey. I began to notice people using the new skills they has learnt to answer questions but for no real reason. Admittedly I have fallen into this trap before and sometimes you do use a process just because you want to but I have begun to realise that its a lot more important than that. You need to be able to justify what you’re doing and realise what methods will enhance your design. For ‘what is greed’ I simplified the definition I had found and wanted the visuals to reflect what was being said, by using foiling it makes you want to touch it and draws you in to look and feel, and it enhances the text. Having the one brief throughout the whole semester has given me the opportunity to reflect on my work and they ways in which I work. When making a publication you can really see your style of working, even though you have answered all the questions completely differently they all tie together and relate. It makes you naturally reflect on what you have done over the last 5 months. I have found it quite hard not having many crits because it meant that to begin with there wasn’t the fret of any deadlines and so nothing got done. Also it was hard to get feedback on work and having crits towards the end of the brief wasn’t helpful because I didn’t have time to add/ change things to improve the work that may have been mentioned in the crit. I felt that this brief was a perfect opportunity to collaborate with people but there wasn’t the space to do it. If we had a studio space set up from the beginning where everyone could have worked and used as a ‘base’ to come back to during the day I think more people would have come into uni more often, This would have led to natural conversations and interactions and could have spurred on more work. Towards the end a lot more people began to come in all the time but because there wasn’t really a reason to begin with no one was around. I am glad that the brief called for a physical publication,. I have always been interested in making books and it gave the work a purpose beyond being assessed. I like the physicality and touch of things so hand making it myself seemed the only option. Most of the best things I have made are prints and I don’t think they can be truly appreciated or represented through photographs. I want people to engage and connect with the object I have made.
I have realised that the majority of my work is quite personal. I took a lot of the questions on a personal level and the responses say a lot about me and my life and it is sometimes quite scary to put all of yourself out there for everyone to see. Not only do you learn a lot about my way of working and practice by looking through my publication but you also get a sense of me as a person and an insight into my life. I find that creating work that is about me or stemmed from my interest is a lot more engaging . Although I found this an issue when it came to contextualising my work.. Apart from the pieces which told us to ‘make a poster’ or ‘make a film’ it is hard to find a place to get my work out there, apart from obviously the publication. Having to think about contextualisation and how your work will be seen/used in the world is really important. When I made the 12 dinosaur stamps to sell for question 45 I thought of them just being used by people my age with a black stamp pad, but giving them to reception children and seeing them paint them with bright pink paint opened my eyes to how different audiences perceive them. In my eyes they were something that took a long time to make and printed out nice and neatly but to them it was something new to play with and paint 4 different colours. Throughout the brief I have tried to keep my blog updated and get peoples responses to what I’m making. It’s quite satisfying when people like and comment on what you are doing and show a genuine interest in your work. Keeping an eye on everyone’s gdnm blogs has also helped to keep me inspired. Seeing how different people have interpreted each question has helped me to think more outside the box. It was quite annoying, however to see people blatantly copying your work.. I understand people will take inspiration or even do the same thing just in a different way but when someone has just copied what you’ve done it is quite frustrating. I think the main problem with this semester is that I didn’t see everyone very much. The whole class was in very rarely and everyone was quite cut off from each other because there weren’t any set days to come in. Obviously we are now going into third year and have to do things for ourselves which I am always up for but a lot of the people in our class work solo and would rather sit in their room all day than engage with everyone else which is quite sad because corroboratively we could all help each other out. I am very happy with how my publication has turned out and have learnt a lot from doing this brief, mainly to manage my time better and to experiment with a range of materials because the outcome is always a to more interesting when you don’t know how it will turn out at the beginning.