LRI Project 2: Deaf Outreach Program

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LRI Project 2 Who is Liberty Resources Inc.? Liberty Resources is the Center for Independent Living for the Philadelphia downtown area, which advocates for and works with people with disabilities to ensure their civil rights and equal access to all aspects of life in their community.

Opportunity as Designers Our role as designers were to observe the Deaf Outreach Program’s user journey. In turn, to make the process more efficient and easier for the user.

Our challenges were... • •

Designing a clear and easy to follow visual representation of the user’s journey Understanding all steps of a user’s journey


Deaf Outreach Program: Service Model

Deaf Outreach Program: Service Model Design Tools Used: Sr

STORYBOARDING

Cm

CONCEPT MAPPING

Wf

WIREFRAMING

Sb

SERVICE BLUEPRINTS

Cj

CUSTOMER JOURNEY MAP

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Sr

Storyboarding Our initial steps were to observe a user going through the Deaf Outreach Program. Then, more deeply analyze the steps that come before and after the interactions at Liberty Resources. The challenge here was two-foldUnderstanding why a user makes certain decisions and exploring enough to ensure clarity in our research.

STORYBOARDING


Deaf Outreach Program: Service Model

Visualizing how individuals found the program was important for the client to understand. This step is often invisible to the client and assumptions are often made. Of the users we interviewed, close to 90% find the program by word of mouth.

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Brainstorming and Mapping Once we storyboarded the steps, we needed to brainstorm how to visualize the journey clearly. My partner, Charles, and I spent time discussing and mapping. By discussing out loud, we were able to share our understanding and catch errors.

Cm

CONCEPT MAPPING


Deaf Outreach Program: Service Model

Wf

WIREFRAMING

Current Customer Journey Map 1.2 - Iteration of Customer Journey

Key

Harry Director of DOF

User

Liberty Resources

Start

Brochure Harry creates agenda

Wireframing

Advocates

Gathers supplies 313?

Wireframing allowed us to visualize quickly and test the layout. This journey map was useful for thinking about spacing and how to visualize where the user travels.

Enter building

User finds Liberty Resources

Find elevator & third floor

Look for room 313

Receptionist not there 313

Student Interaction

Find room 313

Teaching

Learning

Applying

Socializing

End of class

Leave

Harry reflects about class

End Methods Project II. Service Design. Lonnie Petersheim & Charles E. Lee

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Deaf Outreach Service: Service Blueprint PHYSICAL EVIDENCE

Class curriculum

USER ACTIONS

Starbucks

Brochure

Building

Entrance

1st floor Hallway

3rd floor Hallway

Receptionist desk

Meet Harry

Find Service

Get to Liberty Resources

Find the elevator

Find the 3rd floor

Look for room 313

Find room 313

Line of Interaction

ONSTAGE CONTACT PERSON

Harry Advocates

Line of Visibility Harry Advocates

BACKSTAGE CONTACT PERSON

Igor

Volunteers

Line of Internal Interaction

SUPPORT PROCESSES

Cj

Preperation for English proficiency class Create lesson plans

CUSTOMER JOURNEY MAP

Service Model This model was created to present to the client first. In my eyes, it is very linear and easy for non-visual people to easily understand the steps of the journey. This visual would become a transitional piece to the final iteration of the service model.

Cla

Studen


assroom

nt interaction

Deaf Outreach Program: Service Model

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ENGLISH CLASS Classroom

Classroom

Classroom

Hallway

Teacher interaction

Learn

Apply

Socialize

Harry teaches

Harry teaches

Starbucks

Leave

Avocate in community

Harry Advocates

Harry Volunteers assist

Volunteers assist

Harry

Reflect and reine

Methods Project II . Service Design . Lonnie Petersheim & Charles H. Lee


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Deaf Outreach Service: Current Service Model Liberty Resources Inc. Start

3rd Floor Teach

Students socialize

Starbucks Social Brochure

the boy soccer likes

Harry creates a lesson plan. Igor and volunteers prepare class material.

Room 313

Harry teaches English grammar by writing an incorrect sentence on the white-board.

The user socializes with other classmates before class begins.

Apply

Learn 313

Find Room 313

Harry advocates for Liberty’s English proficiency class at Starbucks in Philadelphia. Marketing for the class is done mostly through word of mouth.

The boy likes soccer.

the boy soccer likes

The user learns by finding what is incorrect.

The user applies their learning by fixing the problem on the white-board.

The user is very frustrated because the path to the room is not clear. They are forced to wander through the halls.

Ask receptionist

Look for room

Harry reflects on what went well and refines his lesson plan.

Students socialize 313?

Find 3rd floor

Find elevator

User finds Liberty The receptionist is not there.

The user makes a decision on how they want to find their way to Liberty Resources.

The user socializes after class.

The user can’t find a sign for room 313. The problem is that the signage in the building is organized by the room’s name and not by room number.

1st Floor Leave building Enter building

Find elevator

User’s frustration is low.

Methods Project II. Service Design. Lonnie Petersheim & Charles H. Lee

Cj

CUSTOMER JOURNEY MAP

Current Service Model The current model represents the steps a user takes along with how they interact with the space in the present time. We used this to compare with the future model and work with our client to think about how to make this process easier.


Deaf Outreach Program: Service Model

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Deaf Outreach Service: Future Customer Journey Map Liberty Resources Inc. 3rd Floor

Starbucks Social Brochure

Teach

Students socialize

Room 313

the boy soccer likes

Harry teaches English grammar by writing an incorrect sentence on the white-board.

The user socializes with other classmates before class begins.

Harry advocates for Liberty’s English proficiency class at Starbucks in Philadelphia. Outreach for the class is done mostly through word of mouth by Harry.

Apply

Learn 313

Brochure

Find Room 313 The boy likes soccer.

the boy soccer likes

The user learns by finding what is incorrect.

Third floor, Ed Roberts Room

Third floor, Room 313

Harry creates a lesson plan. Igor and volunteers prepare class material.

The brochure explains that the class is in room 313, but the room is called the Ed Robert’s room. It becomes problematic when the user comes to Liberty for the first time and can’t find the room.

The user applies their learning by fixing the problem on the white-board.

Harry reflects on what went well and refines his lesson plan.

By changing the room number on the brochure you will remove frustrating steps in the process.

Students socialize Look for room

Find 3rd floor

Find elevator

Ed Roberts Room

User finds Liberty

The user finds the signage to navigate to the room easily.

The user socializes after class.

The user makes a decision on how they want to find their way to Liberty Resources.

1st Floor Leave building Enter building

Find elevator

User’s frustration is low.

Methods Project II. Service Design. Lonnie Petersheim & Charles H. Lee

Cj

CUSTOMER JOURNEY MAP

Future Service Model The future model represents our recommendations to Liberty about steps we believe should be changed. This model became a boundary object and tool for discussion with our client to discuss how to make the journey easier for their users.


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