EVELOPEDIA
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Nยบ
Special magazine edition
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Real stories from real + players + +
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Space Pirates DUST514
Player Diaries
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And all you + + + need to know about EVE +
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07/07/22
subscrition card inside
Join
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Piracy and New players
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DUST514
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Ships
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PLEX
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Player Diaries
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About EVE
14 ###
EVE IS HARD
ARE YOU UP TO THE CHALLENGE EVE Online ia massively multiplayer game set in one shared universe. All players are on the same server worldwide. Be part of the ultimate gaming experience that can only come from a uniquely community driven virtual world like this.
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Lately I have been seeing a lot of threads on the forums to the tune of “I’m a newbie and I want to be a pirate”, and I’ve been thinking a lot about my own early days in the game. Before I had even finished the tutorials I heard that it was possible to pirate other players in this game, and I knew that was what I wanted to do. Then I fell in with a bad crowd (EVE University) who fooled me into thinking that the pirate lifestyle was either somehow morally wrong or that it took a lot of SP to do it right. The first argument is downright silly, but you will hear it a lot if you choose this lifestyle. EVE is a role playing game, and it is always fun to role play the bad guy. There is absolutely nothing that you can do in an in-game context that is immoral or unethical, so long as you are not breaching the EULA or Rules of Conduct. The second argument is also untrue - there is no SP requirement for being a pirate.
I define EVE piracy, personally, as any act that involves blowing up other people’s ships when they haven’t consented to a PvP encounter, or making off with their isk or possessions either through theft, intimidation, or deception while flying imaginary spaceships. That covers a lot E-Uni also fooled me into subscribing to a fallacious notion of what an EVE pirate actu- of ground, I know. Piracy, in all these forms, is a noble and rewarding occupation, and ally is. The myth that I bought into was that it is worth arguing that it is the exact thing piracy consisted of living in lowsec, having -10 sec status, and tackling people and hold- which makes EVE special and distinguishes it ing them for ransom. This is, indeed, one form from other games. As a new player, you can of piracy, but it is far from the whole picture. I participate and theoretically be successful in started my pirating career in low and nullsec, any form of piracy that you can imagine. However, in my experience there are some forms and found that while I was having fun there, I couldn’t afford to support myself financially of piracy that work quite well for new players by criminal activity alone, so I made the move and others which don’t, which may lead you to get frustrated and give up on it. My focus here to pirating in highsec so that I could pay the today will be to discuss what you can do with bills without needing to resort to any sort of PVE or otherwise “legitimate” forms of mak- reasonable odds of success. With a little luck and perseverance, you should be able to swear ing isk. This has worked out well, because highsec piracy is extremely lucrative compared off carebearing altogether and begin funding your EVE career solely off the tears of your victims. to low or null.
5 Piracy and New players
6 DUST514
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EVE Evolved: Fitting battleships for PvP in Odyssey by Brendan Drain on Jun 16th 2013 6:00PM Sci-Fi, EVE Online, Expansions, Game Mechanics, Patches, PvP, Endgame, Opinion, Hands-On, EVE Evolved, Guides, Sandbox 26 EVE Evolved Fitting battleships for PvP in Odyssey Tech 1 ships in EVE Online used to be arranged in tiers that determined the cost and power of the ship and what level of the appropriate skill was required to fly it. This gave a sense of progression back in 2004 when all we had was frigates, cruisers, and battleships, but developers have since filled in the gaps between ship classes with destroyers, battlecruisers, strategic cruisers, and tech 2 ships of all shapes and sizes. In a recent game design initiative, CCP has been removing the tiers from within each tech 1 ship class by buffing the lower-tier ships up to the same rough power level as the largest ship in its class. The recent Odyssey expansion saw the humble battleship buffed beyond all recognition. The Megathron, Raven, Tempest, and Apocalypse all became extreme damage-dealing powerhouses, but the Dominix, Scorpion, Typhoon, and Armageddon were buffed the most. Each of them can now fit several monster setups, dealing upward of 1,000 damage per second or completely disabling enemy ships with energy neutralisers and electronic warfare. The build costs of these tier one battleships were more than doubled in the expansion, but prices are only slowly rising due to the existing stock on the market. That makes the tier one battleships incredibly cost-effective PvP powerhouses at the moment, and players are beginning to take advantage of it. In this week’s EVE Evolved, I experiment with PvP setups for the newly revamped Typhoon, Armageddon, Scorpion, and Dominix battleships. Before Odyssey, the Typhoon was a fast and powerful little
8 SHIPS
ship that required a lot of skills to fly well. The new Typhoon is an actual tropical storm that will wreck everything in its path; it’s capable of dealing over 1,400 DPS with an overloaded rack of launchers full of Rage torpedoes. Due to the low explosion velocity and high explosion radius of Rage torpedoes, you’ll realistically be able to deal that level of damage only to webbed battlecruisers, battleships, capital ships, and structures. The Typhoon does now get a bonus to the explosion velocity of cruise missiles and torpedoes, and the Large Warhead Rigor Catalyst I on the setup above helps reduce torpedo explosion radius significantly. The target painters will light up anything cruiser-sized and above like a Christmas tree, increasing damage dealt to smaller targets from both your torpedoes and drones. Switching to Caldari Navy torpedoes will drop your maximum DPS to just under 1,250 but you’ll deal a greater percentage of that to smaller ships like cruisers. Javelin torpedoes will travel to the target faster and reach up to 30km, but the drop in damage just isn’t worth it. The Armageddon used to be a close-range damage-dealer, but its role conflicted with the Apocalypse and Abaddon. Odyssey has rebranded it as a drone boat with a specialisation in energy neutralisation, like a cross between the Gallente Dominix and the Bhaalgorn. The setup above deals 700 DPS thanks to the ship’s new drone bonus and the recently buffed Drone Damage Amplifier II. You can double that damage output by dropping some tank for heat sinks and adding Mega Pulse Laser IIs and a few launchers, but the new Armageddon is much more useful as an energy neutraliser platform. Thanks to the Egress rigs, you can run all seven heavy neutralisers on one heavy capacitor injector for several minutes or six of them flat-out until your capacitor charges run out. Together, they can empty a battlecruiser’s capacitor in a single shot, suck a battleship dry in 24 seconds, and even disable capital ships with a sustained assault. The neutralisers can also be used to disable warp disruption by tacklers, take turret ships out of the fight, and knock out speed-fit ships’ microwarpdrives from 37.8km away.
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PLEX STORE BUY PLEX, USE PLEX, TRADE PLEX FOR ISK What is PLEX?
How to use PLEX?
PLEX is an in-game item that can be used to pay for your subscription without using more traditional payment methods. By using PLEX, you can pay for your game time simply by playing the game.
To use PLEX to add subscription to your account, right click on the PLEX item while it is located in your personal hangar and select “Apply 30-day Pilot’s License” from the list of options. The item will disappear from the hangar and a notification that the 30 days has been added will be displayed.
You can buy PLEX through our Account Management site or you can buy PLEX with in-game ISK. Because PLEX is an in-game item you can also make in-game profit for yourself by buying and selling it on the market.
With PLEX you can:
Visit https://eveonline.com/PLEX/ to buy plex 10 PLEX
11 Player Diaries
Day 2 Bored, bored, bored.
I try a bit of exploration in the Cov-ops ship, but can’t go too far from base in case a target presents itself. The “threat” is pretty well non-existent as the war deccers are confined to their home base, but people are getting antsy because they want to kill, so aren’t going out on mining ops and the like. Getting up this morning I found the swing-shift mob had finally managed a fight with more than one of them. OH NOOEEES! We lost ships! Haze lost a command ship, but knowing him he has a blisterpack of them stashed in the system. Motherload got careless in a recon ship, the lure of the killboard no doubt. And the rest we lost was random trash. And they lost 2 Battleships and a HAC. Wonder how long they can keep this up for? We actually lost more ships in normal low sec daily ops yesterday than to these bozos. And I’m still bored. I could move closer to the action - but Gallente food puts on the weight like... Oh! Wait a minute. This is a jump clone I’m wearing, war does have it’s uses! Time to fill my face and picket their base perhaps?
12 Player Diaries
Day 9 War’s over. Score draw – no obvious winner, but we didn’t lose. They didn’t continue to bribe Concord to look the other way whilst they pirated our ships, so the war is officially over. Back to normal. Back to my standard bod. Back to a fully functioning brain (mostly). Back to not sitting in slime or staring at a scanner screen for hours on end. I won’t miss it. Because I can now get back to making serious money. And have plans. Big plans. And the next war, because there will always be a next war, I’ll be ready with guns, ships and minions willing to die. And the wine is chilling in the galley.
13 Player Diaries
Make your own story EVE is a Massively Multiplayer Online Game (MMORPG) that takes place approximately 20.000 years after our times in a galaxy on the far end of the universe. When you join EVE you assume the role of a freshly graduated “capsuleer“, a relatively small group of elite spaceship pilots capable of controlling powerful spaceships on their own from within their capsules. Capsuleers are often referred to as “immortals” due to the fact that the highly advanced capsules, which connect them to their ships, are capable of instantly downloading their consciousness to a clone of themselves in the case of physical destruction.
### A few things make EVE special amongst other MMORPGs EVE is a single “shard” virtual world. What that means is that everyone who joins EVE becomes a part of the same world and the same community. The industry standard for MMORPGs is to run the game on multiple smaller servers – so-called shards – so that each player only has the opportunity of interaction with a few thousand other players even if the number of subscribers can be in the millions. In EVE you have the opportunity to affect more than 300,000 other players in one way or another as all our players are a part of the same persistent universe, hosted on the world‘s most powerful gaming server. In EVE you are free to choose your own destiny. You start out as a character from one of four races that inhabit the EVE universe but apart from slightly different starting skills you are free to take your character in any direction you want. You are not restricted by predefined character classes or professions. You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non-player character) agents. What you choose to do day-by-day is up to you. You can play alone, form a corporation (the equivalent of a clan or guild) with a close group of friends, or join any of the many player-run corporations and alliances that are already established. The EVE Universe and its 5,000 unique solar systems are yours to explore and conquer. In EVE you don‘t level up using the typical experience point model seen in most MMOs. Rather, you purchase skills which then train in real time until finished. The skills will even train while you are offline. Skills give you a myriad of different abilities. Some allow you to fly specific types of ships or use a particular weapon while others focus more on general things. Each skill has five levels, increasing the bonus to whatever field of your gameplay they affect at each level. Each level however takes increasingly longer to train so that players are always faced with the choice of specializing in one field, or spending the skill-training time equally on many different fields.
How do I make money in EVE? There is an infinite number of ways to ways to make ISK (Interstellar Kredits, the in-game currency) in EVE. Some of them evolve around performing various tasks arising from the game environment. For example, you can always make money by mining asteroids for materials to use or just sell on the open market. You can also run all kinds of missions for NPC agents. You can hunt NPC pirates in some parts of space or you can explore unknown parts of space for hidden artefacts and resources. Most importantly, you have the option of using your own creativity, your social skills and your business skills to make money from your interactions with all the other people playing EVE. Around 95% of every item or ship in EVE is made by the players from scratch and sold through EVE‘s central market system. You can start your own corporation to build items that are in demand and sell them to other people. You can also buy things when the price is low and sell them when the price is high or exploit other people‘s lack of time or patience by moving things around for them. In essence, you are free to invent any service valuable to other players and market it for your own profit. Wherever you see an opportunity there is probably ISK to be made. EVE sounds complex – how will I learn all I need to know? Most importantly you should keep in mind that you don‘t have to learn everything at once and that, depending on how you want to play the game, there will be some things you won‘t need to learn. EVE is a very intricate, deep world with a lot of content and most only experience part of what‘s out there. For the essentials of what you need to know we offer in-game tutorials, an online Wiki and bustling forums where players can discuss all things EVE related or get answers to questions. We also run an in-game help channel and a special “rookie help channel” for our new players. The Rookie help channel is manned at all times by volunteers who are there to answer any question you might have. Despite all our efforts to help players learn, most still gain the majority of their knowledge from other players which is the natural way of things in an MMORPG. To learn from others, a good idea would be to join a player run corporation relatively soon after you start to play. Player-run corporations are usually welcoming towards new players, and the number of corporations actively seeking new recruits usually outnumbers the number of players looking for a place in a corporation. Once you are in a corporation the more experienced players will typically help you get started. Note however that this is general advice and that we cannot guarantee any standard of behaviour towards you.