wilderness urbanisms
Nine hands created the land of Wilderness Urbanisms. A giant collaged map of this land was divided amongst us as 16�x16� squares. We each created a site ftom this parcel of land, later to design a house within the land, and a detail within the house. Along the way we reacted to each other, a client, our changing selves, and a degree of the unknown.
THE 9-SQUARE All work was created within a 16� by 16� square, when presented, these works were curated on the wall in a 9x9 grid.
Top row: site, middle row: house, bottom row: detail. Left column: plans, middle column: models, right column: sections
Animation was an integral part of the class throughout, for the finale, I projected an animation over plans, sections, and models. Together the projection, 2d, and 3d work told the story of SITE, HOUSE, and DETAIL in three acts. The animation would interact with each square, so that nine little films moved around on the wall. Between acts, it would break from the ninesquare and one moving image would cover all still work.
THE SITE
From a collaged cardboard square arose a foreign land. The lines of the sacred original traced and retraced, thought and rethought. Cuts in the paper extruded to glass walls in a wax sea. Buildings grew and fell.
A girl in red boots traversed the land. I found her while animating. Collage becoming a way of thinking, designing, and understanding - infiltrated my four dimensional work. Animations were created using Maya, Cinema 4d, Rhino, clay, drawing, watercolor, imovie, Aftereffects, Photoshop, and were derived from sketches.
PLAN
MODEL
SECTION
THE CITY Buildings rest on piles that pierce the underworld. People of the past built massive glass walls in the sea to protect the citizens from nightmares and occassional tsunamis.
THE HOUSE At a low spot in the terrain, there are cuts in the land through which waste water is filtered into the underworld. The infinitely thin surface gains a thickness here from years of waste buildup. In this thickness, is her house. From here, the girl can pass between worlds.
SITE model: mesh land, wax sea, 3d printed buildings, plexy glass sea walls, and cardboard.
THE HOUSE
HOUSE PLAN Sacred Original
The plan and section - originally collaged from a set of drawings of famous built work - inspired iteration in model form.
HOUSE SECTION Sacred Original
PLAN
MODEL
SECTION
Close ups of HOUSE model: CNCed foam, paint, and miniature prints of process drawings of the house
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INSPIRATION
MODEL
SECTION