ALGORITHMIC JOURNAL CARLIN LYON (637315) ABPL30048 STUDIO AIR 2015 SEMESTER 1 TUTORIAL 11 TUTOR: CAITLYN
WEEK 01 TASKS
TABLE OF CONTENTS 01 02 03 04
WEEK 01 TASKS
Title Table of Contents Task 01 _ Lofting Task 02 _ Triangulation
TASK 01 _ LOFTING
3 Curves
4 Curves
2 Curves
WEEK 01 TASKS
TASK 01 _ TRIANGULATION
Topography
Metaball
WEEK 01 TASKS
TASK 01 _ TRIANGULATION
Populate 3D
WEEK 01 TASKS
TASK 02 _ CURVE MENU
These were fairly straight forward translative exercises from curves, to points, to cross section curves, to lofting. The only difficulty was in making sure the cross section curves were parallel and didn’t cross. I found that the order in which I drew the curves affected that.
This exercises required an arrayed curve which was then offset all together. It was interesting to note that you had to set the planes to each curve to ensure that they were offset in the same direction together. I like this tool as it differs from rhino which only offsets one curve at a time, as it is not able to define so many planes at once. WEEK 01 TASKS
TASK 02 _ CONTOURS
This was one of my least successful attempts at BoxMorph, where Grasshopper tried to panel my mesh over boundaries that were incorrect. I found that when I corrected the attachments between the commands, that the parameters were reset to the boxes along the curve WEEK 02 TASKS
I finally succeeded by moving my number slider to directly connect to SBox which allowed me to control the side of each panel, and where the boundaries of each box was. WEEK 02 TASKS
Panellising curves through their intersecting planes
WEEK 02 TASKS
Translating curves and surfaces to planes
WEEK 02 TASKS
TASK 02 _ CURVES AND INTERSECTIONS
This was an enjoyable exercise as it was fairly easy to track the mathematics of each step. I also found that I followed the relationships for example between the two sphere diameters. Over the past few tutorials, and particularly with this one I have also come to appreciate the value of the number slider, which so easily can alter the density, frequency or severity of certain commands, while still mainting the over rule set - very evident in the aesthetics.
Populating Spheres WEEK 02 TASKS
TASK 03 _ LISTS
WEEK 03 TASKS
TASK 03 _ PATTERNS
Pattern Change
Scale Chan
Pattern
Pattern Change
WEEK 03 TASKS
nge
Pattern Change
Change
WEEK 03 TASKS
Scale Change
TASK 03 _ PATTERNS
Here I started to play with rules, where I had a pattern of True False False False True True False
WEEK 03 TASKS
WEEK 03 TASKS
TASK 02 _ CASE STUDY
Having played with the parameters of the number sliders, I’m starting to understand the relationship of each command type to the overall geometry. Changing the curve divisions affects how many cells or items there are on each the line, as they ‘sprout’ from each of the division points along the curve. The Circle and subsequent Divide commands affect the diameter of each segment. The graph mapper for the range affects, height, tightness and curved profile of each of the segments.
TASK 02 _ FRACTAL
WEEK 04 TASKS
WEEK 04 TASKS
TASK 02 _ FRACTAL
TASK 03 _ TREE
WEEK 04 TASKS
WEEK 04 TASKS
TASK 03 _ TREE
WEEK 04 TASKS
WEEK 04 TASKS
TASK 03 _ TREE
WEEK 04 TASKS
WEEK 04 TASKS
TASK 04 _ FIELDS
WEEK 04 TASKS
WEEK 04 TASKS
TASK 04 _ EVALUATING FIELDS
WEEK 05 TASKS
WEEK 05 TASKS
TASK 04 _ IMAGE SAMPLING
WEEK 05 TASKS
WEEK 05 TASKS