ARCHITECTURE AS C I N E M AT I C D E V I C E S M a n i f e s t o v. 0 2
#1 #2
The film format can be either celluloid or digital.
The narrative must be driven by the architecture featured or those utilised for filming; people / cast are not prohibited, but should not be the main focus of the narrative.
#3
Cameras and equipment must be placed, fitted or used in conjunction with the geometry of architectural structures; • Any equipment movements must follow the paths of those structures. • No tripods, monopods, or steadicams allowed. Handheld is permitted, however it must be used in conjunction with the architectural geometry of the space. • Human intervention is permitted to encourage or steady equipment motion. • Structures / objects may be brought to fit cameras and equipment to the architecture, but not those which allow for independent camera movement.
#4
#5
Additional architectural components must not be brought or fitted; only existing components may be used. If a certain architectural movement or shot is required, a location should be selected where this can be created.
Additional lighting is not permitted. Only natural lighting or lighting installed in the space is available to use.
#6 #7 #8
Sound and voice overs must be produced using objects in the same environment as filming. Mixing / layering sounds in post production is not prohibited.
Cuts must be dictated by the architectural movements. The next camera vantage point must be brought into view by the previous one.
Colour Grading is permitted.
#9 #10 #10
Events occur in real time; any time related effects required must be created in camera.
Frame cropping is not permitted; the composition provided by the architecture must not be tampered with.
Any Buildings / spaces used (visually or productively) must be credited.