Final booklet of development

Page 1




50 EXAMPLES OF INTERACTIONS {

4


Assigment For this assignment we had to “document through photograph and film 50 examples of interactions between humans and mobile technologies, humans and space, and technologically enhanced spaces. These documented examples had to be submitted in the form of 5 minute filmic output, which can include moving image, static image, text and sound.�

5


6

50 EXAMPLES OF INTERACTIONS{ Assignment

Team () Monica Suarez Duration () 1 week Program () Moviemaker

Final Booklet of Development

For this specific assignment we were asked to look for 50 examples of daily interactions and make a video about it. Every day we are exposed to many interactions with out notice them.Most of the activities, simple as turning on a light or using the microwave are experiences between a person and the tecnologie. How to change this kind of experien-

ces to make the user aware of what he is doing? The purpose of this assigment was to study some simple and commun interactions in order to understand how they work and be able to create new types of experiences based on them. A Very simple transformation in the way people use tecnologie, can change the whole experience.


Prototyping Interactive Experiences

7

To watch the video go to: 50 examples of interactions: http://msuarezo. tumblr.com/post/62097100399/pattern


INTRODUCTION TO THE MODULE {

8


Guided Development During the first class we were introduced about what an interactive experience is and how it affects the spaces. We learned that as a spatial designers, even if we are don’t have very advanced programming skills, we can create this kind of spaces using simple and basic language in processing and arduino. In this session we also were told about the way the course would developed and the multiple programs we would used to documentated the whole work. This programs are: Tumbler, OpenProcessing, Processing,Arduino and Issuu.

9


10

Final Booklet of Development

WeaveSilk

INTRODUCTION TO THE MODULE { Guided Development Duration () 3 hours

In the first class of the module the teacher showed us some videos about interactive experiences in spaces. The purpose of this was to encourage us to start thinking in new possibilities were users can trully interact with everything that surrond them, allowing them to have new and different perceptions of the spaces they used to inhabit.

During this session we also get an idea of how the module was going to work. We were told that every thing that we do in class, the self directed exploration and also the assignments, must be documentated. In order to go through this module we had to learn how to used several programs and make them work together.


Prototyping Interactive Experiences

11

Public Interactive Digital Artwork

For more information go to: Wavesilk: http://weavesilk.com/ Game: http://www.jmartinho.net/ Processing: http://processing.org/ Openprocessing: http://www.openprocessing.org/ Arduino: http://arduino.cc/ Tumblr: http://msuarezo.tumblr.com/ Issuu: http://issuu.com/home/publications


INTRODUCTION TO PROCESSING {

12


Guided development / Testing of the Software During this part of the class we had an introduction of processing interface and learnt the basic controls. We did some examples with the teacher, but we also have the time to make an individual experimentation of the software.

13


14

Final Booklet of Development

Circle In this example the size of the ellipses are determinated by the commands “mouseX” and “mouseY”

INTRODUCTION TO PROCESSING { Guided Development Testing the program

Team () Monica Suarez Duration () 2 Hours Program () Processing

Game I know it is simple and not very fun…but it has potencial :)

During the first class the teacher gave us a introduction of the basic commands of Processing. We learnt simple java language in order to create a simple shape in a background. We also were introduced in some lines of code that allow us to interact with the screen (such as mouseX and mouseY).

All the examples shown here are the result of playing with the position of the objects in the screen. In this session we also explore some usefull information from the processing library and finally we learnt how to upload our sketches into Openprocessing, so we can share them in our blogs.


Prototyping Interactive Experiences

Game 3 Some variations to the previous version “Game”

15

Pattern This prototype started with a simple line pattern. Some of the origin and end coordinates of the lines where replaced with the “mouseX” and “mouseY” command in order to make the pattern interactive.

To interact with them go to: Circle: http://msuarezo.tumblr.com/ post/62096170025/circle Game: http://msuarezo.tumblr.com/ post/62096430922/game Game 3: http://msuarezo.tumblr.com/ post/62096891006/game3 Pattern: http://msuarezo.tumblr.com/ post/62097100399/pattern


16

Final Booklet of Development

Perspective The most difficult assignment so far…

INTRODUCTION TO PROCESSING { Guided Development Testing the program

Team () Monica Suarez Duration () 2 Hours Program () Processing

3D Lots of triangles with opacity.The variable possition of each vertex created by using the command “mouseX” and “mouseY” is what gives the 3D illusion.

During the first class the teacher gave us a introduction of the basic commands of Processing. We learnt simple java language in order to create a simple shape in a background. We also were introduced in some lines of code that allow us to interact with the screen (such as mouseX and mouseY).

All the examples shown here are the result of playing with the position of the objects in the screen. In this session we also explore some usefull information from the processing library and finally we learnt how to upload our sketches into Openprocessing, so we can share them in our blogs.


Prototyping Interactive Experiences

Find the Triangle A very simple trick making some variations to the prototype “Triangle”. To see the magic behind this sketch, click the word “OpenProcessing” and you’ll see the list of commands used in it :)

17

Squares Example made in class using the basic commands of processing such as “rectangle”, “background”, “stroke”. The real challenge in this prototype was to locate the rectangles in an specific position using the commands “width” and “height”.

To interact with them go to: Perspective: http://msuarezo.tumblr.com/ post/62097259852/perspective 3D: http://msuarezo.tumblr.com/post/62097432610/3d Find the triangle: http://msuarezo.tumblr.com/ post/62097639390/find-the-triangle Squares: http://msuarezo.tumblr.com/ post/62097946118/squares For more prototypes: http://msuarezo.tumblr.com/


5 EXAMPLES OF INTERACTIONS PROJECT NAME {{

18


Assignment Based on the video “50 examples of interactions� from one of our classmates, we had to create 5 prototypes using processing.

19


20

Final Booklet of Development

Colored Shadows This prototype is generate based on one of the camera obscura attractions (minute 01:53 https://vimeo.com/75654927). In this interaction an object stands in front of a white wall and its shadow appears divided in colors.and “mouseY”

5 EXAMPLES OF INTERACTIONS { Assignment

Team () Monica Suarez Duration () 2 Hours Program () Processing

Laser This prototype is generate based on one of the camera obscura attractions (minute 02:57 https://vimeo.com/75654927). In this interaction a laser make it possible to draw on a screen from certain distance.

The following 5 Prototypes are translations of real interactions into Java language. The interactions were selected from the video “50 examples of interactios” recorded by Juliana Velez. Juliana’s film presented a lot of variety of interactions. One of the most interesting experiences that were shown in her compilation, was a huge LED screen in the

street that interacts constantly with the pedestrians that are passing by. In order to make the skecthes similar as the interactions in the video, I had to make some research of how to create text and use some conditionals. The final result was very nice and very impressive considering the few I knew about programming Java.


Prototyping Interactive Experiences

Wait This prototype is generate based on the pedestrians traffic light (minute 00:04 https://vimeo. com/75654927).When the person push the button the word “WAIT” appeared above. New commands were explored in order to introduce text into processing

21

ScreenThis prototype is generate based on the giant screen experience (minute 00:16 https://vimeo. com/75654927).The lights on these chinese facades make it possible to display images and videos to the citizens.The commands used in it are very simple…you just have to be patient.

To interact with them go to: Colored Shadows: http://msuarezo.tumblr.com/ post/62630533740/colored-shadows Laser: http://msuarezo.tumblr.com/ post/62630683213/laser Wait: http://msuarezo.tumblr.com/ post/62631028236/wait Screen: http://msuarezo.tumblr.com/ post/62631102485/screen For more prototypes: http://msuarezo.tumblr.com/


TRIGGERED ACTION AND REACTION PROJECT NAME {{

22


Guided development / Testing of the Software During this session we learnt more about mouse control and to used conditionals such as if and else. Also we were taught about how some of the functions can be control by the computer and others by the user. In the second part of the session we worked in teams and went to look for some experiences in the university. The idea of this activity was to pick one object (the one that we liked the most) and changed the whole experience of using it.

23


24

Final Booklet of Development

Growing Ball We made this example in order to learn how the computer can control some of the actions of the sketch. In this specific case, the size of the ball.

TRIGGERED ACTION AND REACTION { Guided Development Testing the program

Team () Monica Suarez, Ana Miran and Chris Duration () 3 Hours Program () Processing

Moving Ball 2 Using the variable positionX and some conditionals we were able to make the ball move by itself. The real challege was to make the ball return...

This class was very interesting because we learnt a lot of commands that would define our futures creations. Using variables, conditionals and programming the computer to trigger some of the actions, allow us to create more complex prototypes. The biggest challenge during this session was to change the direction of

the moving ball. To accomplish this, we learnt a very usefull code: switch. We also learnt how to upload images (.jpg or .png) into processing. In the second part of the class we were asked to go in groups and explore different interactions with objects from the university. I chose the trash can.


Prototyping Interactive Experiences

Up and Down 2 This was a little assigment were we had to change the direction in which the ball was moving. In addition I added a barrier to create some sort of game.

25

Images During class we also learnt how to load images into processing. This command will be very usefull for the next prototypes.

To interact with them go to: Growing Ball: http://msuarezo.tumblr.com/ post/63258369938/growing-ball Moving Ball 2: http://msuarezo.tumblr.com/ post/63258926455/moving-ball-2 Up and Down 2: http://msuarezo.tumblr.com/ post/63259204924/up-and-down-2 Images: http://msuarezo.tumblr.com/ post/63259301080/images For more Prototypes: http://msuarezo.tumblr.com/


SNEAKY TRASH CAN {

26


Assignment For this assignment the idea was to explore the interaction between and object and the user and then change the whole experience. You must shown how the daily interaction was before and after the intervention.

27


28

THE SNEAKY TRASH CAN { Assignment

Team () Monica Suarez Duration () 1 week Program () Moviemaker, Illustrator and processing

Final Booklet of Development

The brief for this assignment was to pick one of the objects from the university, study how it works and finally changed the experience of using it. I chose the trash can for this project. In the video (that you can see in my blog) Chris shows how the interaction works. First the user stands very confident.

Then he calculates the distance and the strengh required to throw. Finally the user throws, and neither he succeded or fails. The idea to change the experience was very simple. The trash can moves when it senses the object that has been thrown, and at the end the user always fails.


Prototyping Interactive Experiences

29

For more information go to: Video objects: http://msuarezo.tumblr.com/ post/63289663765 Daily Interaction: http://msuarezo.tumblr.com/ post/63290521900 New Interaction: http://msuarezo.tumblr.com/ post/63290647876 The Sneaky Trash Can: http://msuarezo.tumblr. com/post/63290928101/sneaky-trash-can


AUDIO { { PROJECT NAME

30


Assignment In this prototyping class we learnt how to use the minim library in order to include sound in our sketches. For the assignment we were asked to add sound to 5 prototypes.

31


32

Final Booklet of Development

Sections We learnt how to divide the screen in sections. Using the if and else conditionals we were able to interact with the sections.

AUDIO {

Guided Development Testing the program Assignment Team () Monica Suarez Duration () 4 Hours Program () Processing

Screen For the led heart that I have created a few weeks ago, I decided to add a robot voice..Check out what it says ;)

During class we learn how to add sound to our processing interactions. The process is very simple. You just have to introduce some lines of code and save the sound sample (mp3) into the data folder. Before learning about the sound, we explore how to divide the sketch in sections. The first prototype in this page shows 4 sections. Each one

triggers one different player we you press it. My most beloved creation of the assigment is the Nyan Cat. I was able to programm, with my basic skills, this famous cat. The Nyan cat is an animation that flies while sings a Japanese song. http://www.nyan.cat/


Prototyping Interactive Experiences

Nyan Cat The finest prototype of the whole semester: THE NYAN CAT! :D

33

The Sneaky Trash Can Check out the Sneaky Trash Can with sound…I’m sure you’re going to like it! :)

To interact with them go to: Sections: http://msuarezo.tumblr.com/post/63914109209/ sections Screen: http://msuarezo.tumblr.com/post/67246415803/ for-the-led-heart-that-i-have-created-a-few-weeks Nyan Cat: http://msuarezo.tumblr.com/ post/67247113011/last-but-not-least-the-finest-prototypeof-the Sneaky Trash Can: http://msuarezo.tumblr.com/ post/67246791892/check-out-the-sneaky-trash-can-withsound-im-sure


ELECTRICITY LEAK{ { PROJECT NAME

34


Assignment Create a generative art installation using Processing Software, in one of the corridors of Merchiston Campus. The design should change peoples experiences within the space. Besides the installation, a register of the investigation and a relevant concept must be presented, in order to comprenhed the final outcome.

35


36

ELECTRICITY LEAK {

Final Booklet of Development

Research

Assignment

Team () Monica Suarez Duration () 3 weeks Program () Processing, Illustrator, Indesign

The Brief designated 3 different corridors. The group was divided so each group of people had an specific place. Manon, Emmanuel and I went to explore the corridor together. We discovered that being the corridor just a place to pass by, the users usually don’t pay a lot of attention in the

things that are always there. You always walk so fast, thinking in other things, that you never stop and analize what is within it. One example of this situation is the 2 door that communicate the corridor with an electric room. The doors warn the dangers they hold behind, but no one seems to notice them. How to make people aware of them?


Prototyping Interactive Experiences

37

For more information go to: Electric Leak Tumblr: http://msuarezo.tumblr.com/ post/65275059559/electricity-leak-generative-art Spatial Interaction Electric Leak Issuu: http://issuu.com/m_suarez90/ By M贸nica Su谩rez docs/electricity_leak/1?e=4720838/5392299


38

ELECTRICITY LEAK {

Final Booklet of Development

Concept

Assignment

Team () Monica Suarez Duration () 3 weeks Program () Processing, Illustrator, Indesign

In order to make people notice the doors that communicate the corridor with the electrical room and give them a little fright, an installation that simulates an electricity leak has been created. The prototyping will try to imitate the shapes obtained with Tesla’s “Magnif-

ying transmitter” Because the final outcome is a realtime generative art, I made some research about the subject. The Generative Art intallations are usually autonomous systems that “can independently determine features of an artwork”. Since we are learning how to use processing, this type of art that requires computer is perfect for us.


Prototyping Interactive Experiences

39

Public Interactive Digital Artwork For more information go to: Electric Leak Tumblr: http://msuarezo.tumblr.com/ post/65275059559/electricity-leak-generative-art Electric Leak Issuu: http://issuu.com/m_suarez90/ docs/electricity_leak/1?e=4720838/5392299 Struct/Generative Real time: http://vimeo. com/53833854#


40

Final Booklet of Development Lightning Storm

Electricity Leak

ELECTRICITY LEAK {

Processing and installation

Assignment

Team () Monica Suarez Duration () 3 weeks Program () Processing, Illustrator, Indesign

After having a clear idea of how the installation should look like, a research of similar situations was made to initiate the programming.The first prototype of Esteban Hufstedler, shows a very good example of a lightning storm. This code was used as a support to recreate the concept “Electricity Leak�.

The proyector is located in the ceiling. The image goes in the floor, next to the door. When the user comes, the beams and electric sound effects are display. People who used to ignore the corridor when they walk through, now get shock at the sight of the Electricity Leak. Who is going to forget the 2 doors after this expirience?


Prototyping Interactive Experiences

41

For more information go to: Electric Leak Tumblr: http://msuarezo.tumblr.com/ post/65277602741/the-installation-in-real-life Electric Leak Issuu: http://issuu.com/m_suarez90/ docs/electricity_leak/1?e=4720838/5392299 Lightning Storm : Referencia:HUFSTEDLER, Esteban. Lightning Storm. [Openprocessing].http://www. openprocessing.org/sketch/2924. [Consulta: 21 de Octubre de 2013] To check the code go to tumblr


INTRODUCTION TO ARDUINO PROJECT NAME{ {

42


Guided development / Testing of the Software During the first part of the session the teacher gave us the basic concepts about electricity (voltage, amperes, electric resistence) and we watch a TED video about Arduino. In groups, we started exploring The Arduino kit. Guided by the teacher, we did our first circuit to make a LED blink at different speeds. Finally we started thinking about our own group name and manifesto, in order to generate an identity that will determine the Final project.

43


44

INTRODUCTION TO ARDUINO { Guided development Testing the software

Team () Monica Suarez and Georgina Williams. Duration () 5 hours Program () Arduino

Final Booklet of Development

At the begging of the session the teacher explain us some basic concepts about electricity. After this, we watched a TED video which explain simply and fast the general idea about Arduino. Arduino, as it is define in the Web site, is “An open -source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artist, designers, hobb-

yists and anyone interested in creating interactive objects or environments.” We also explored some of the basic components such as Arduino Uno board, USB cable, LEDs, cables and resistors. During this class we made our first blinking light. Finally we get into our groups and started thinking in our strategies for the rest of the course.


Prototyping Interactive Experiences

45

For more information go to: TED / Massimo Bansi: http://www.ted.com/talks/ massimo_banzi_how_arduino_is_open_sourcing_imagination.html Arduino Started Kit: http://arduino.cc/en/Main/ ArduinoStarterKit


MORSE CODE PROJECT NAME{ {

46


Assignment Because we knew how to make a LED blink at different speeds, for the assignment we were asked to write our group names in morse code.

47


48

MORSE CODE { Assignment

Team () Monica Suarez and Georgina Williams. Duration () 30 minutes Program () Arduino

Final Booklet of Development

For the first homework with Arduino we were asked to write our names in morse code. The process was very simple. You just have to be carefull following the next rules:

- The space between parts of the same letter is one unit. - The space between letters is three units. - The space between words is seven units.

- Unit:500 - The length of a dot is one unit. - A dash is three units.

Once we had translate our names in morse language, we introduced the code in Arduino and made the video.


Prototyping Interactive Experiences

49

For more information go to: Morse Code video:


UNSPECTER PROJECT NAME{ {

50


Assignment Each group was asked to create an identity that justify the approch that the final project would have. In order to build this identity, we created a manifesto that contains all our consideration.

51


52

UNSPECTER { Assignment

Team () Monica Suarez and Georgina Williams. Duration () 4 minutes Program () Illustrator

Final Booklet of Development

Base on our different opinions about the city, Georgina and I decided to do a scary experience that will make people believe in paranormal things, whether if they are from abroad or if they live in Edinburgh. The key for this project is surprise factor. The user would not expect what is goint to happen. This is why we called

it: UNSPECTER. In order to create the perfect environment for the shocking experience we listed some spatial considerations: 1. Blinding light 2. Dark 3. Cold 4. Shadows 5. Empty 6. Annoying sound


Prototyping Interactive Experiences

53

For more information go to: Unspecter Issuu: http: //issuu.com/m_suarez90/ docs/unspecter2


INS AND OUTS ARDUINO { { PROJECT NAME

54


Guided development / Testing of the Software / Assignment In this session we learnt about Arduino’s analogue inputs. We used analogued sensors such as the potentiometer and the LDR to control the blinking light. We also started using servo motors. By the end of the class we had to create an intelligent object and present the reasoning behind the design.

55


56

INS AND OUTS OF ARDUINO { Guided development Testing the software Assignment

Team () Monica Suarez and Georgina Williams. Duration () 5 hours Program () Arduino

Final Booklet of Development

During this class we experimented with more components of the Arduino Kit. We learnt how to use a Potentiometer and the Light Dependent Resistor. These sensor change the amount of resistence of the component. The result of the variation can be seen in the way the light blinks. After the sensor we started trying the servo motors.

Finally, for the task in class, we decided to make an alarm that will sound depending on the intensity of sunlight. The idea was that when is dark the alarm sounds like a clock and when the sun rises, the alarm starts making a very loud sound. For the prototype we used a small buzzer. It did’t sound as strong as we wished, but it was ok for a prototype.


Prototyping Interactive Experiences

57

For more information go to: Alarm: http://msuarezo.tumblr.com/ post/69418069173/ins-and-outs-of-arduino


TIME TUNNEL PROJECT NAME{{

58


Final Assignment The idea of the final project is to create a user experience using all the knowlegde gain during the sessions. The interactive space must integrated Arduino and Processing. “You must design a new visual experience for telling the time. It must have an element of interactivity and response with the user/users. The key to this brief is not only how you visualise the display of time but how the users actions create a responsive, immersive experience. There are vast possibilities to how you may approach the delivery of this information. A successful outcome will be well informed, researched and tested.” Considerations: •Your design should be well researched, considered and informed. •A synopsis of your final design concept is required. •The final prototype must have some level of interactivity with the user/users. •You must employ the use of processing and arduino to obtain your designed outcome. •A well resolved functioning prototype of your final concept is expected. •Consider branding and placement of your design as a gallery installation. •You may incorporate external user interfaces into your design.

59


60

TIME TUNNEL {

Final Booklet of Development

The concept and research

Final Assignment

Team () Monica Suarez and Georgina Williams Duration () 4 weeks Program () Processing, Arduino and Illustrator

Since we made our group manifesto we knew that we wanted people to have a really shocking experience. Because the theme for our final assignment was time, we decided to alter the normal conditions in which it is always conceived. People always live relaxed knowing

that the past has passed and the future is coming. Time is linear, regular and predictable...but what would happend if time suddenly changed? Would people feel so secure and comfortable then? We started looking for some examples where time behave in unpredictible ways. Because the “Black Holes� in the universe are well known for being


Prototyping Interactive Experiences

places where there is no-time and no-space, we got the idea of doing some kind of “black hole”. We started defining the new time that we wanted the users to experience. Instead of a methodical and systematic, we want a random and caotic time, which can take away, even just for a moment the peace and serenity of the user.

61

For more information go to: The concept and research: http://msuarezo.tumblr. com/post/69418423141/time-tunnel “The time tunnel”: The 60’s science fiction TV serie “The time tunnel” was the inspiration for the name and graphics of the project.


62

TIME TUNNEL {

Final Booklet of Development

Spatial Considerations

Final Assignment

Team () Monica Suarez and Georgina Williams Duration () 4 weeks Program () Processing, Arduino and Illustrator

In relation with our manifesto, we wanted to design a space that increase the uncomfortable and shocking sensation trasmitted by the random time. People usually feel uneasy in narrow and dark places. But it is even more terrifying to stand in this kind of places alone. Because all of this considera-

tion, and also because what I previously explain about the “Black Hole”, we decided to make a tunnel that will make people crawl into time. The “Glass Room” was the space assigned to make the exhibition. Because ii is a very large space, it was a challege to elaborate the model. Finally we came with a simple but very practical idea.


Prototyping Interactive Experiences

63

For more information go to: Spatial considerations: http://msuarezo.tumblr. com/post/69418728155/time-tunnel


64

Final Booklet of Development

The Tunnel The image shows the 3 sections, what happen in each one and the position of the screen.

TIME TUNNEL {

First Section In the first section the user is still relax because the time hasn’t changed yet. Tick-Tock

Interaction with the user

Final Assignment

Team () Monica Suarez and Georgina Williams Duration () 4 weeks Program () Processing, Arduino and Illustrator

The user have to crawl in order to get into the tunnel, so since the beginning the user would be out of his confort zone. The idea is to divide the tunnel in 3 sections. In the first area, the digital clock proyected at the end of the tunnel, shows the normal time.

When the user reaches the second part of the tunnel, the time gets crazy and starts giving random numbers. The first and the second part are have a Tick-Tock sound. Finally, by the end of the tunnel, the clock freezes, and a horrible 666 is displayed in the screen. The user can go out crawling back or by an exit on the left.


Prototyping Interactive Experiences

Second Section The random clock beggins and the user starts feeling uneasy.

65

Third Section The user reaches the final of the tunnel and the screen displays and unpredectible surprise. The user shocked, runs out.

To interact with them go to: Interaction with the user: http://msuarezo.tumblr. com/post/69418785894/time-tunnel


66

Final Booklet of Development

Ultrasonic Sensor The ultrasonic sensor was the key to make the whole project work.

TIME TUNNEL {

Testing the sensor We had to crawl under tables for a whole class in order to adjust the sensor to our needings.

Integrating Arduino and Processing

Final Assignment

Team () Monica Suarez and Georgina Williams Duration () 4 weeks Program () Processing, Arduino and Illustrator

We used arduino to control the visual changes made in processing. The process was complex and sometimes frustating, but at the end the interaction kind of work. First we learnt how to use the Ultrasonic sensor hc-sr04. This was the hardest part of the project, because

the values read by the sensor were no the ones that we expected. The processing code was simple. First I made the code for the 3 sections, so as the distant values changed, the visualisation and the sound also adjust. With some help from our teacher and a lot of effort, we managed to make the interaction work very similar as we have previously planned.


Prototyping Interactive Experiences

Arduino With some help from a web-site and our teacher we managed to make it work.

67

Processing The code took around 2 weeks to be ready. The harder part was to determine the distant values of each section in order to integrate the visuals with the sensor.

To interact with them go to: Testing the sensor: http://msuarezo.tumblr.com/ post/69419149667/time-tunnel Arduino Code: http://arduinobasics.blogspot. co.uk/2012/11/arduinobasics-hc-sr04-ultrasonic-sensor.html






72

TIME TUNNEL {

Final Booklet of Development

Final exhibition

Final Assignment

Team () Monica Suarez and Georgina Williams Duration () 4 weeks Program () Processing, Arduino and Illustrator

Unfortunatelly, during the presentation the interaction didn’t work. But, for the exhibition, the installation was ready to receive the users. We did’t count how many people take the risk to crawl into the unknown hole, we just know that there were a lot.

We were very please with the comments and the feedback. People, even though feel uncomfortable, have a lot of fun interacting with the tunnel. If we had to do the whole project again, may be we would put a scary face just after the time freezes, as we had planned at the very beginning. This way we would have shocked more people.


Prototyping Interactive Experiences

73

For more information go to: Exhibition: http://msuarezo.tumblr.com/ post/69420093983/time-tunnel





Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.