Aligned to National Curriculum subjects for STEAM and 100% coverage of computer science objectives
Discover the fun of STEAM and coding in your classroom! What is SAM Labs? Curriculum-aligned courses in STEAM and coding, empowering teachers to prepare a generation of computational thinkers. Our courses provide a comprehensive teaching and learning suite, utilising lesson content, software and hardware to give students a hands-on, minds-on experience.
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• Increases teacher confidence • Eases teacher workload • Covers curriculum objectives • Enables real-world application
• Fosters student confidence, encouraging collaboration • Increases student engagement and interest • Enables stronger cross-curricular connections • Enables creativity and critical thinking
Get a 10% discount on your next SAM Labs order using the code BETT2019 until 31st March 2019!* *Terms and conditions apply, please visit www.samlabs.com/terms-and-conditions
STEAM Course Lesson Content
SAM Space App
Year 3 Lesson 4
Design a
Habitat
Step 5 Open the settings of the Threshold block and check the value is set to 50.
Hardware
Compatible with LEGO® Bricks
Year 3 Lesson 4
Design a Habitat Step 6
Connect Challenge 1 the blocks as shown.
Explain that when the Light Sensor reads over, the RGBa value of 50 or LED will illuminate and the DC Notes Motors will turn.
Create a system that simulates a current of seawater.
Instructions
Workspace
Step 1
Explain to students that the DC Motors are going to act as the backdrop of the habitat and replicate the water current. Opportunity to discuss the input and outputs in this system. require Opportunit y to recap living things the habitat requiremen and ding of how will integrate turtles ts of sea will gain understan and that have . Students a current been simulated lesson, students thrive in an ecosystem by providing by this system. During this in order to of a sea turtle the habitat 2 certain elementsStepsimulating by Connect the blocks as learning exhibit shown. Test your
Clear 4 the workspace. Turn on and pair 2 DC Year 3 Lesson
Design a
Habitat
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Overview
periodic sunshine. system.
45 or 90 ation Students can complete Key Inform activities in
Lesson Structure Checks
Warm-Up
Learning
Worked Example Build! 1 Challenge
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Completed Prototype
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Controller actsunshine as a base to hold periodic simulates the DC Motors in place and a system that ➜ Create of seawater. secure them in a vertical position and a current when ding the waves are created. It and reflect understan may require some pressure to ity to extend ➜ Opportun insert the DC Motors.
on learning.
Chilli Challenge Ticket
3 Science Year KS2 Computing
a system that ➜ Create seawater.
Chassis and the 2 Challengesecond into the red
Lesson Topics
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Curriculum
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English KS2
Ⓒ 2019 SAM Labs
5
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Ⓒ 2019 SAM
Labs
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Intuitive, visual, flow-based coding app
Lesson Plans, Teacher Slides, Student Handout & Step-by-Step Download your sample Lesson from samlabs.com now!
Compatible with iPad, Windows 10, Android & Chromebook
The STEAM course offers... Comprehensive teacher and student resources, scaffolded and differentiated with opportunities for formative assessment. The SAM Space app enables students to programme Bluetooth blocks, conduct experiments, build prototypes and test their designs in order to cement subject knowledge in STEAM. Features and benefits of the STEAM Course: • Aligned to National Curriculum objectives in STEAM subjects, emphasising a cross-curricular approach. • Built-in opportunities for students to evidence and reflect on learning. • Visual, interactive and guided lesson content, providing a clear structure for every lesson:
Warm-up
Mini-lesson
Worked Example
Challenge 1
Debug
Challenge 2
The STEAM course makes the experience of STEAM learning… Creative; encouraging innovation
Cross-curricular; engaging critical thinking across the disciplines
Collaborative; promoting problem seeking and solving
Linked to real-world applications
Learn to Code Course Lesson Content Step 5 From the
The section at block allows the end of the text to be and that will added then in a scrolling effectbe displayed microbit display. across the
The DC Motor system startingwill simulate the and will spin and a speed of 50% of full speed.
Worked Example – Let’s Build!
Step 7 that shows a smiley face. Create a system Connect the blocks and test the program.
Instructions
Hardware
‘Microbit’
‘Actions’ tab, drag on a ‘on microbit (word)’ block. display ● Set text to: system on Step 6 From the ‘DC ‘Actions’ tab, Motor’ drag on a ‘set Dc Motor motor speed to (0)’ block ● Set speed to 50
SAM Blockly App
Click ‘run’ and test the the screen system, should start Notes smaller with the to larger diamonds followed by the scrolling ‘system on’ and the DC words spinning for Motor 2 seconds.
Workspace
Step 1 From ‘Devices’, click ‘Add Device’ and select from the list. ● Microbit
is and how iew ● Button an algorithm Overv n the to show it ding of what Connect blocks the scanner gain understan Checks Cyber Missio will .A.M to set by students turning them on, for understan will help S
lesson, ding: “Which task. They clicking ‘Connect’ text. ing is the correct and During this programm start up sequence? to aand “Whatto show startup ‘Pair’. to apply this of symbols is the word given ” to following with a series an algorithm is working Step 2 ‘Button’ ‘Events’ tab, dragation on a ‘when Key Inform button is [pressed]’
block.
The Button block will be the from start to finish?” event for our program and the actions will be held within the block.
s Objective The drop down Learning to: of the ‘on will be able Step 3 students microbit display’ block will Lesson Structure is look at the this lesson, From the ‘Microbit’ allow the student to a result of an algorithm te what ‘actions’ tab, dragAs on: possible preset display options and demonstra ● On microbit there are. ➜ Recognise display - set to The clear microbit LEDs up display is cleared ensures a startthe that will show LEDs before the event is activated a program ➜ Create again.
Let’s Learn smiley face – Let’s ● Clear microbit Worked Example Build!
created sequence within program Without the ‘wait for (2) choices made ➜ Describe seconds’ block the display
Do
Step 4
From the ‘General’ – Debug It! would flash on and not stay Challengetab, drag on a ‘wait learning enough to be seen. for (2) seconds’ block & reflect on ➜ To extend Chilli Challenge
Reflect
Ⓒ 2019
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Step 5
Connect the blocks. Lesson Topics Click ‘Run’ and test
y n Technologshow a smiley face for 2
your system. g KS2 Literacy, Informatio Computin Science; Digital Computer
seconds and then clear.
Required Music Materials or Alpha, Team more info. SAM Labs Guide for Kit* . See Teacher's Classroom instruction whole class Labs kits for *Other SAM
Ⓒ 2019 SAM Labs
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Lesson Plans, Teacher Slides, Step-by-Step & Cyber Journal
Block-based coding app Compatible with all major web browsers
Download your sample Lesson from samlabs.com now!
Featuring micro:bit
In the Learn to Code course... Students across primary and secondary join our explorer on their journey through Cyberspace. Using the SAM Blockly app, students programme systems, utilising their computational thinking skills to help overcome obstacles and solve problems. Features and benefits of the Learn to Code Course: • Aligned to National Curriculum computing objectives and CAS pathways. • Demystifies coding, providing teachers with everything they need for each lesson. • Each lesson progresses from theory, to practical application, to reflection, with a clear three-part structure: Learn
Do
Reflect
Key computing knowledge & links to real-world application
Worked example, small group challenges to build the system, debug
Evidence progress & complete guided narrative
The Learn to Code course makes the fundamentals of computing… Engaging and context-based
Accessible and empowering
Easy to understand
Linked to future careers
Which hardware kit should I choose? STEAM Course Kits Kit Name
Classroom Size
Team Size
Learn To Code Course Kit Classroom Size
Alpha Size
(including micro:bit)
Age 4–12 (KS1–2)
Ages
Maker Kit
Age 9–14 (KS2–KS3)
Age 7–14 (KS2–KS3)
Number of Students
30
9–10
3
30
6
Price / Kit (excl. VAT)
£999
£379
£129
£799 with micro:bit £649 without micro:bit
£419
Price / Student (excl. VAT)
£33
£38
£43
£27
£69
What features are included in membership? Premium Member
Kit Name
Average price £120 per class (30 students) per annum
Annual price for 1 Course per student = £4 Pre-order offer: £3 for 1 Course until 1st March 2019 Annual price for 2 Courses per student = £6
Price / Student (excl. VAT)
Buy 3 years for the price of 2 3-year price for 1 Course per student = £8 3-year price for 2 Courses per student = £12
Basic Registered Member
Free
1 free per 30 students, or £39
n/a
STEAM Course (live Apr ‘19) = 50+ Lessons total Learn To Code Course (live Jun ‘19) = 50+ Lessons total
10 examples per Course
Price / Teacher (excl. VAT)
Comprehensive standards alignment maps
Course Features
Year overviews & storylines
examples per course
Easy-to-use Getting Started lessons
Create & save projects online, plus offline mode
Create & save projects online, plus offline mode
Student assessment against standards
-
Differentiate & assign home learning prompts & activities coming summer 2019!
-
Google SSO (Single Sign On) & Clever™ Integration coming summer 2019!
-
Day rate for training, support & professional development
Website/YouTube guidance
2 year hardware warranty - free block replacement
30 day hardware warranty - free block replacement
Teacher Portal & App Features
Support & Warranty
Prices as of January 2019, subject to change
www.samlabs.com ©2019 SAM Labs