SAM Labs UK flyer Jan 2019

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Aligned to National Curriculum subjects for STEAM and 100% coverage of computer science objectives

Discover the fun of STEAM and coding in your classroom! What is SAM Labs? Curriculum-aligned courses in STEAM and coding, empowering teachers to prepare a generation of computational thinkers. Our courses provide a comprehensive teaching and learning suite, utilising lesson content, software and hardware to give students a hands-on, minds-on experience.

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Our wireless hardware blocks and intuitive, easy-to-use app unite the physical and digital to make learning visible. Students can code the behaviours of blocks in any way they can imagine, making complex creations in minutes.

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• Increases teacher confidence • Eases teacher workload • Covers curriculum objectives • Enables real-world application

• Fosters student confidence, encouraging collaboration • Increases student engagement and interest • Enables stronger cross-curricular connections • Enables creativity and critical thinking

Get a 10% discount on your next SAM Labs order using the code BETT2019 until 31st March 2019!* *Terms and conditions apply, please visit www.samlabs.com/terms-and-conditions


STEAM Course Lesson Content

SAM Space App

Year 3 Lesson 4

Design a

Habitat

Step 5 Open the settings of the Threshold block and check the value is set to 50.

Hardware

Compatible with LEGO® Bricks

Year 3 Lesson 4

Design a Habitat Step 6

Connect Challenge 1 the blocks as shown.

Explain that when the Light Sensor reads over, the RGBa value of 50 or LED will illuminate and the DC Notes Motors will turn.

Create a system that simulates a current of seawater.

Instructions

Workspace

Step 1

Explain to students that the DC Motors are going to act as the backdrop of the habitat and replicate the water current. Opportunity to discuss the input and outputs in this system. require Opportunit y to recap living things the habitat requiremen and ding of how will integrate turtles ts of sea will gain understan and that have . Students a current been simulated lesson, students thrive in an ecosystem by providing by this system. During this in order to of a sea turtle the habitat 2 certain elementsStepsimulating by Connect the blocks as learning exhibit shown. Test your

Clear 4 the workspace. Turn on and pair 2 DC Year 3 Lesson

Design a

Habitat

Motors. Drag the DC Motors and 1 Key Press block Step 7 onto the workspace. Test your system.

Overview

periodic sunshine. system.

45 or 90 ation ​Students can complete Key Inform activities in

Lesson Structure Checks

Warm-Up

Learning

Worked Example Build! 1 Challenge

in order to

lesson, students

Handout. to:

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Car Controller. ​ xit ​ ​E s​ &

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Completed Prototype

Ⓒ 2019 SAM

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Controller actsunshine as a base to hold periodic simulates the DC Motors in place and ​a system that ➜ Create of seawater. secure them in a vertical position and a current when ding the waves are created. It and reflect understan may require some pressure to ity to extend ➜ Opportun insert the DC Motors.

on learning.

Chilli Challenge Ticket

3 Science Year KS2 Computing

​a system that ➜ Create seawater.

Chassis and the 2 Challengesecond into the red

Lesson Topics

survive.

– Let’s

Step 4

It! Motor Put first DC Debug​ 1 ​–​ the Challengeinto the yellow

minute lesson

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Objective

of this As a result for Understan

different Step system? 3 ding:​​ that ​“Which output Which ➜ Recognise of these Put 1 Wheel on each simulates that the Wheels will seawater habitats. two requirements do Explainthe andsunshine DC Motor, aligning in this sea simulate the water current in the turtles need sunlight need to survive?” the flat part inside the ​why sea turtles habitat. Wheel hole with the Explain

n Mini-lesso flat part of the axel.

​Curriculum

Alignment

Map​ for 1.3)

English KS2

Ⓒ 2019 SAM Labs

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Gluesticks Marker pens Required Kit* Materials or Classroom Alpha, Team more info. SAM Labs card Guide for Coloured See Teacher’s instruction. Post-it notes whole class Labs kits for *Other SAM

The Student

Handouts

can be used

alongside

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Ⓒ 2019 SAM

Labs

1

Intuitive, visual, flow-based coding app

Lesson Plans, Teacher Slides, Student Handout & Step-by-Step Download your sample Lesson from samlabs.com now!

Compatible with iPad, Windows 10, Android & Chromebook

The STEAM course offers... Comprehensive teacher and student resources, scaffolded and differentiated with opportunities for formative assessment. The SAM Space app enables students to programme Bluetooth blocks, conduct experiments, build prototypes and test their designs in order to cement subject knowledge in STEAM. Features and benefits of the STEAM Course: • Aligned to National Curriculum objectives in STEAM subjects, emphasising a cross-curricular approach. • Built-in opportunities for students to evidence and reflect on learning. • Visual, interactive and guided lesson content, providing a clear structure for every lesson:

Warm-up

Mini-lesson

Worked Example

Challenge 1

Debug

Challenge 2

The STEAM course makes the experience of STEAM learning… Creative; encouraging innovation

Cross-curricular; engaging critical thinking across the disciplines

Collaborative; promoting problem seeking and solving

Linked to real-world applications


Learn to Code Course Lesson Content Step 5 From the

The section at block allows the end of the text to be and that will added then in a scrolling effectbe displayed microbit display. across the

The DC Motor system startingwill simulate the and will spin and a speed of 50% of full speed.

Worked Example – Let’s Build!

Step 7 that shows a smiley face. Create a system Connect the blocks and test the program.

Instructions

Hardware

‘Microbit’

‘Actions’ tab, drag on a ‘on microbit (word)’ block. display ● Set text to: system on Step 6 From the ‘DC ‘Actions’ tab, Motor’ drag on a ‘set Dc Motor motor speed to (0)’ block ● Set speed to 50

SAM Blockly App

Click ‘run’ and test the the screen system, should start Notes smaller with the to larger diamonds followed by the scrolling ‘system on’ and the DC words spinning for Motor 2 seconds.

Workspace

Step 1 From ‘Devices’, click ‘Add Device’ and select from the list. ● Microbit

is and how iew ● Button an algorithm Overv n the to show it ding of what Connect blocks the scanner gain understan Checks Cyber Missio will .A.M to set by students turning them on, for understan will help ​S

lesson, ding: “Which task. They clicking ‘Connect’ text. ing is the correct and During this programm start up sequence? to aand “Whatto show startup ‘Pair’. to apply this of symbols is the word given ” to following with a series an algorithm is working Step 2 ‘Button’ ‘Events’ tab, dragation on a ‘when Key Inform button is [pressed]’

block.

The Button block will be the from start to finish?” event for our program and the actions will be held within the block.

s Objective The drop down Learning to: of the ‘on will be able Step 3 students microbit display’ block will Lesson Structure is look at the this lesson, From the ‘Microbit’ allow the student to a result of an algorithm te what ‘actions’ tab, dragAs on: possible preset display options ​and demonstra ● On microbit there are. ➜ Recognise display - set to The clear microbit LEDs up display is cleared ensures a startthe that will show LEDs before the event is activated ​a program ➜ Create again.

Let’s Learn smiley face – Let’s ● Clear microbit Worked Example​ Build!

created sequence within program Without the ‘wait for (2) ​choices made ➜ Describe seconds’ block the display

Do

Step 4

From the ‘General’ – Debug It! would flash on and not stay Challengetab, drag on a ‘wait learning enough to be seen. for (2) seconds’ block & reflect on ➜ To extend Chilli Challenge

Reflect

Ⓒ 2019

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Step 5

Connect the blocks. Lesson Topics Click ‘Run’ and test

y n Technologshow a smiley face for 2

your system. g KS2 Literacy, Informatio Computin Science; Digital Computer

seconds and then clear.

Required Music Materials or Alpha, Team more info. SAM Labs Guide for Kit* . See Teacher's Classroom instruction whole class Labs kits for *Other SAM

Ⓒ 2019 SAM Labs

Key SAM Cyber

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Lesson Plans, Teacher Slides, Step-by-Step & Cyber Journal

Block-based coding app Compatible with all major web browsers

Download your sample Lesson from samlabs.com now!

Featuring micro:bit

In the Learn to Code course... Students across primary and secondary join our explorer on their journey through Cyberspace. Using the SAM Blockly app, students programme systems, utilising their computational thinking skills to help overcome obstacles and solve problems. Features and benefits of the Learn to Code Course: • Aligned to National Curriculum computing objectives and CAS pathways. • Demystifies coding, providing teachers with everything they need for each lesson. • Each lesson progresses from theory, to practical application, to reflection, with a clear three-part structure: Learn

Do

Reflect

Key computing knowledge & links to real-world application

Worked example, small group challenges to build the system, debug

Evidence progress & complete guided narrative

The Learn to Code course makes the fundamentals of computing… Engaging and context-based

Accessible and empowering

Easy to understand

Linked to future careers


Which hardware kit should I choose? STEAM Course Kits Kit Name

Classroom Size

Team Size

Learn To Code Course Kit Classroom Size

Alpha Size

(including micro:bit)

Age 4–12 (KS1–2)

Ages

Maker Kit

Age 9–14 (KS2–KS3)

Age 7–14 (KS2–KS3)

Number of Students

30

9–10

3

30

6

Price / Kit (excl. VAT)

£999

£379

£129

£799 with micro:bit £649 without micro:bit

£419

Price / Student (excl. VAT)

£33

£38

£43

£27

£69

What features are included in membership? Premium Member

Kit Name

Average price £120 per class (30 students) per annum

Annual price for 1 Course per student = £4 Pre-order offer: £3 for 1 Course until 1st March 2019 Annual price for 2 Courses per student = £6

Price / Student (excl. VAT)

Buy 3 years for the price of 2 3-year price for 1 Course per student = £8 3-year price for 2 Courses per student = £12

Basic Registered Member

Free

1 free per 30 students, or £39

n/a

STEAM Course (live Apr ‘19) = 50+ Lessons total Learn To Code Course (live Jun ‘19) = 50+ Lessons total

10 examples per Course

Price / Teacher (excl. VAT)

Comprehensive standards alignment maps

Course Features

Year overviews & storylines

examples per course

Easy-to-use Getting Started lessons

Create & save projects online, plus offline mode

Create & save projects online, plus offline mode

Student assessment against standards

-

Differentiate & assign home learning prompts & activities coming summer 2019!

-

Google SSO (Single Sign On) & Clever™ Integration coming summer 2019!

-

Day rate for training, support & professional development

Website/YouTube guidance

2 year hardware warranty - free block replacement

30 day hardware warranty - free block replacement

Teacher Portal & App Features

Support & Warranty

Prices as of January 2019, subject to change

www.samlabs.com ©2019 SAM Labs


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