Overview ParaCloud is a 3D Pattern Modeler. It was created to provide a simple approach for generating complex and rich 3D models without resorting to scripting of any kind. ParaCloud is created by designers, for designers. It was created following more than 10 years of research in the field of design computation, making generative design more approachable than ever.
Publisher: It was developed by the company “ ParaCloud”. Website: www. paraclouding.com Special features: a) Component Population and Mapping b) Smart Subdivision Tools
c) Mapping tools :ParaCloud includes mapping tools to assist with generating population patterns and edit the mesh faces. Face maps can be created relative to target points, using preset patterns, by face direction or randomly.
d) Smart offset ParaCloud includes various offset methods, normal offset, variable distances, projection based and random. The offset defines the cellular containers for the components population.
e. Parametric control ParaCloud GEM includes smart face tools that allow controlling the face behavior of both the main and offset meshes. Each face acts as a container for the component geometry and provides a parametric design operator that controls its behavior. The behavior can be related to target points, direction, fixed or random values. f. 3D printable output : ParaCloud GEM introduces tools for creating unfolded components layout and Ribs and components bleeding – developed for enhancing rapid prototyping processes. The geometry created with gem from watertight components is 3D print ready. g. Works with most CAD softwares: Add generative power to your CAD system. GEM works with any software supporting OBJ format including SketchUp Pro, Rhino, 3DS Max, Maya and many more.
Example 01
Creating 3D Patterns
Fig : creating a box in Maya
Fig : deleting faces
Fig : splitting different faces by split polygon tool
Fig : deleting unwanted faces
Fig : GEM interface: loading the mesh
Fig : exported ( Obj, from Maya) mesh is loaded
Fig : subdividing the faces
Fig : subdivision
Fig : creating Frame
Fig : offset
Fig : loading the component ( cube) from the component library
Fig : cube component
Fig : population
Example 02
Creating random 3D Patterns
Fig : creating 3 circles in rhino
Fig : lofting among the circles
Fig : modification
Fig : rebuilding the surface
Fig : creating the mesh
Fig : Obj export
Fig : loading mesh in GEM
Fig : Loading component ( cube) from the component library
Fig : cube component
Fig : frame component
Fig : frame component
Fig : cube component with bleeding
Fig : cube component with bleeding
Fig : cube component with bleeding
Fig : mapping
Fig : mesh offset with welding
Fig : population
Fig : population (another view)
Example 03
Populating triangular faces
Fig : creating a component in Rhino
Fig : creating mesh in Maya
Fig : mesh offset in GEM after importing
Fig : loading the component
Fig : subdivision
Fig : population
Fig : population
Example 04
Mapping components by Target
Fig : creating a soccer ball in TopMod
Fig : selecting similar faces
Fig : selecting similar faces
Fig : triangulation
Fig : subdivide selected faces
Fig : triangular subdivision
Fig : crust modeling
Fig : Mesh offset after importing the mesh in GEM
Fig : changing the inner-outer orientation: inner to outer
Fig : creating components in Rhino
Fig : creating Mesh
Fig : loading components with bleeding
Fig : loading components with bleeding
Fig : loading components with bleeding
Fig : loading components with bleeding
Fig : select upper and lower points in the mesh
Fig : mapping
Fig : population