MAIKEN STRØMGREN SKOGSTAD
978409
PORTFOLIO STUDIO 6
FOD:R S1 2018 TUTOR: MITCHELL RANSOME
CONTENT
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C R O I S S A N T ?
M1
HOW TO MEASURE A CROISSANT? First and foremost, if one wants to draw a croissant to its exact dimensions, one has to measure it. This is simply done by using a ruler and noting down the information given. Furthermore, documentation is key, meaning it is important to photograph your croissant, and photograph it well. A series of photographs serves as the basis for producing the final product, as well as several scans of the underside and the three different sections. t The task was to use orthographic projection to create the final product. This is achieved through two steps: First, to outline with technical pens and pencils and varying thickness. A key rule is: The further away the object, the lighter the pencil line. The second step is to show depth through adding shadow and hatching From this assignment, I learned how to manage and use different drawing techniques, and how a simple line drawn in several ways can affect its purpose and meaning.
Photo of Plan View
Photo of Elevation
Photocopied Plan
Photo of Elevation
M1
ORTHOGRAPHIC SKETCH
45 mm 140 mm
Section A
Section B
106 mm
106 mm
Long Elevation
Section C
45 mm Short Elevation
C Plan View
B
140 mm
A
M1
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AXONOMETRIC PROJECTION
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Section B
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Section C
F L A T N E S S
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P R O J E C T I O N
M2
WORLD 6-12
Each student were given their very own, unique Mario World. Mine is called 6-12, and is a two-storey world with many different elements. These two elevations were to be merged to create an axonometric imagined landscape. The colours in the world are of earthly origin, and work well together to create a harmonic and well-functioning design for the world.
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M2
PROCESS
I started the project by printing the world, assembling my tools and setting up an axonometric workspace where I projected the first 2D elevation template forward at 45 degrees. Furthermore, I divided the space available to work with into different sections, to determine the depth of the different objects, and prevent there from being any empty spaces in the world.
I repeated the process with the second elevation, by laying out the second world parallell to the first one, and project the lines backwards to interact with the first projected world. After completing the top layer of the world, I repeated the process with the bottom world.
After finishing both the top and the bottom world, I traced each of them on a new set of tracing paper, to get a better understanding of how they work on their own, as well as how they would work together.
After tracing the drawings on paper to make a collected representation of them, I begun tracing the drawing in illustrator, focusing on adding layers, texture and shadow. I also worked with adding new elements to fill the empty, or hidden, spaces.
M2
FINAL ILLUSTRATED MARIO WORLD
World 6-12 has a very few number of different objects and elements that were visible to the observer, such as the orange, green and blue boxes without any obvious function, and the green pipes. Therefore, I decided to add more elements to give it some depth and distance, by turning the boxes into places of accommodation or other similar dwellings. I did this by adding details such as a window or a door. The idea was to make the world look like a natural and livable space, and to enhance that by using shadow as a natural element. I have also put a lot of time in clarifying the textures by adding strokes and different shades of the same colour.
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M3
EXPERIMENTING IN RHINOCEROS
2D Panelling Pattern, Triangular
Custom Variable with Point Attractors outside of the grid.
3D Panelling Pyramid 1
Custom Variable with Point Attractors on the corners of the grid.
3D Panelling Wedge
3D Panelling Pyramid 2
Custom Variable Curve Attractor.
with
M3
FINAL MODEL
The use of one point attractor and five different modules creates a flow between the modules which can be percieved as symmetrical and balanced. It is inspired by the coral reaf and how it flows in the water, moving in different sections and directions.
CREATING TEMPLATES
Final unrolled modules.
Prototypes of folding panels.
M3
PROCESS
Decided on five different modules that work best with my terrain.
Prototypes unrolled, printed and ready to cut.
Carefully assembling and gluing the modules together.
M3
FINAL MODEL
Perspective photograph to show the way the terrain folds, and how the different modules interact with each other to create the “wavey” flow of movement.
M3
FINAL MODEL
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M4
INVISIBLE CITIES: PERINTHIA My depiction of Perinthia was inspired by the two phrases ”the astronomers established the place” and ”various peoples came to populate it; the first generation born in Perinthia began to grow within its walls; and these citizens reached the age to marry and have children.”t The first phrase explains how the city was built around the thoughts and planning of the astronomers of the city. It clarifies how important the stars were when planning the city, and how they would divide the map. The second phrase explains how the city was populated and how it grew. It is an important phrase, because it furthermore helps me develop my perspectives when it comes to what characters to pick and what setting to set.
CREATING THE MODEL
This basic model of the Old Quadrangle at the University of Melbourne was used to create the two perspectives.
M4
CASTING THE CHARACTERS
Characters casted for the first perspective. From the left: The astronomers, the couple in love, the educated woman and the elegant, well-off man.
Characters casted for the second perspective. From the left: The little girl, the woman and children depicting family life, the pregnant, married couple, the obese man and the dwarf.
M4
CHOREOGRAPHING THE MOVEMENTS
In the story of Perinthia, Marco Polo entres at the front centre of the Old Quad. The mood is light, and continues to be, as he walks around the inspiring astronomers and acknowledges their purposeful planning. He can see out on the sky full of stars and the great view of the city, and gets an impression of Perinthia as a well-established city with high standards. As he walks around the astronomers in a slow pace, he now turns to face a different perspective of the city. The emerging of families with children of several ages and the natural development of the society is highly present, and the mood is still light. As he walks further through the Old Quad, he now gets a glimpse of a dwarf and an obese man, and starts to stare at them and walk in a faster pace. The mood is heavy, mainly because of these “unusual� characters, but also because of the screams coming from the cellars and the attics, where the city has hid away threeheaded or six-legged children. He passes the dwarf and the obese man, and the sound of the hidden children fades, and as he again faces the beautiful view of the ocean and sky full of stars, the mood gets lighter, the pace gets slower, and in total forgetfulness of the secrets of the city, he wanders out of the Old Quad and continues his day.
M4
PERSPECTIVE 01
First perspective: “City Perfect�. The idea that astronomers would use the stars to create a perfect city, greatle influenced the use of different characters. I chose to use the two men looking through a telescope to show the importance of the planning of a city, the reading woman to show the importance of knowledge in a community and the man in the back to show the elegance and high-standard of a part of the community. The couple to the right is meant to be a slow transition into the next perspective so both perspectives have a connection with each other and a continued story. I wanted to keep the perspective realistic and minimalistic, because the purpose of the Old Quad in my perspectives is purely as a gathering point like a platform on a hill top.
M4
PERSPECTIVE 02
Second perspective: “Hidden Secrets”. The concept of the second perspective is all about the development of life. I chose the pregnant couple to show the beginning of family life, and the woman with the children to show the further development. The little girl to the right is meant to symbolize innocence. I chose to use an obese man and a dwarf to the back, to highlight the different and somewhat “unusual” characters to be found in Marco Polo’s description of the city. The background of this perspective is a city square with the Old Quad still working as a platform on a hill top, created as a gathering point and a look- out point.
REFLECTION
Completing this subject has taught me many new skills and techniques which will be very useful me in the time to come while I continue to work towards my goal of becoming an architect. Most will say this first semester was a smooth way to start the new and exciting year, but for me it was an abrupt start of a whole new, magnificent life as an architecture student, which better prepared me for things to come. Module 1 and the drawing of the croissant taught me how to use different drawing techniques to best develop my work, the value of taking good photographs, as well as give a good introduction and how to present my final product. Module 2 was probably the module I enjoyed the most, due to my previous earned skills in Adobe Illustrator from earlier years studying media and communication. It was a great module to teach me how to take something as plain and simple as two elevations, or sections, of a unique, basic Mario world, and turn it into a whole new, 3-dimensional world of your own imagination and creation. Module 3 turned out to be the biggest lesson when it comes to not underestimating the job before me, and to always plan my time wisely. This module also gave me a better insight in the use of Rhinoceros, which was extremely difficult to comprehend in the beginning, but once worked with and understood will be a good tool to have when studying design and architecture. I also learned the value of doing a job properly while cutting and folding all 100 of the different modules, and trying to get as close to perfection as humanly possible. Module 4 was another great module to further develop my skills on a technological level. The cooperation and use of Rhinoceros, Adobe Illustrator and Adobe Photoshop, gave a great lesson in how to use several types of software to further develop my product to be more than it is. The lesson of learning that a product can always be worked with to become greater and better than it already is, have a deeper meaning than first perceived and that I should never stop challenging myself to do more. Overall, this subject has given me experience in time management and the use of technological software, as well as develop my presentation skills in a second language. It has been a very valuable learning experience for me, which I will gladly bring along with me for future projects.