Design Skills workbook
Design Skills Workbook Printed At the Office of Printing & Design University of Wisconsin Stevens Point Created By: Malcolm Sawyers
Table of Content
DESIGN CONCEPTS The Design Process Print Design, Paper and
Printing Processes Package and Label Design Folding Types of Binding Kinds of Commercial Paper Printing Processes used in the Design Industry Offset Printing Digital Printing Presses Post Press Processes Copy Shops Adobe InDesign | Overview Columns and Margins Rulers and Guides Different Kinds of Grids Tools Application Bar, Application Frame and Control Bar Panels Pages and Master Pages Margins and Columns Design Decisions for Print Publication Page Layout: Grid, Columns, Margins and Page Furniture The Grid: Columns and Margins and Gutters
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FONTS & TYPEFACES
Typefaces have Families Typesetting Legibility / Readability of Text Point Size in relation to Text Leading Measure Alignment of Text Flush Left Justified Centered Flush Right Randomized Spacing in Page Layout and Typesetting Paragraph Indicators: Indents or Space Between
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COLOR
Color Systems: Additive vs. Subtractive Additive Color System Subtractive Color System Color Spaces (or Modes): RGB vs. CMYK Process Colors Spot Color Specifying a Spot Color in InDesign
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Table of Content Pantone Color
IMAGERY
Image Categories Photographs Illustration Collage The Impact of Image Resolution Vector vs. Raster Images PPI, DPI, LPI Resolution & Kinds of Printing
DESIGN SOFTWARE
Photoshop | Overview Control Bar Panels Documents Preferences Image File Formats Formats for Print Formats for Screen Masking, Foreground/Background Duotones Automatic Correction Options Blending Modes False Duotone
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Color Spaces and Printing Color Perception: Screen vs. Print Print Quality Actions Batch Processing Sharpening Optimizing your Images: File Formats & Resolution Adobe Illustrator | Overview Tool Bar / Tools Stoke and Fill Regular Shapes Irregular Shapes Pen Tool Tracing Closed vs Shapes Eraser vs Scissors vs Knife Tools Gradients and Patterns Design Principles: Visual Hierarchy Alignment, Balance, Unity Photography & White Balance Creating Blends Creating a Custom Gradient Adding Visual Texture Working with Clipping Masks Working with Strokes Creating Your Own Paintbrush Type Hierarchy
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Table of Content About Typographic Styles There are Two Flavors of Typographic Styles Using Styles is Powerful Paragraph Styles Character Styles Building Type Hierarchy Location, Location and Size Matters Choosing Typefaces About Typographic Styles Styles are Powerful Paragraph Styles Character Styles
DESIGN PROJECTS Photogrid Papercraft Creature 8-Page Brochure
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Chapter
Design Concepts
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Design Process When addressing a design problem, there are a variety of tools and techniques to help us find solutions. The most powerful tools we use are our brains. Only after a viable solution has been arrived at do we think of translating it on the computer. Some designs are not even built on computers, like a hand-drawn calligraphy piece, though would be documented—scanned or photographed—digitally. Computers and software programs are tools designers use, but they cannot think or solve design problems. The Design Process follows a reliable flow: research, brainstorm, sketch, sketch more, select options, refine, evaluate, articulate, choose best concepts, refine, present, listen…and then, repeat. More than any other step, research is key to creating successful design solutions. Research includes interviewing the client, ascertaining their budget, timeline and what they know about their audience; understanding the market, trends and history, options for delivery; and knowing the resources available to you. Creatives are always learning. With each new client you will need to research their business—and study the related subjects. When designing printed jobs, working closely with your printer will yield better results. They know their business, the size and capabilities of their presses, the best kind of papers to use for specific jobs, and they want your business, so it is in your best interest to consult your printer—especially before designing the project. Writing about your research, the client’s needs, your goals, what you are trying to achieve with your design will establish the basis for your preliminary client agreement, or design brief. This tool will keep all parties on the same page and help avoid ‘scope creep’. Solving the design problem creatively requires experimentation. Getting outside your normal mode of thinking fosters inventiveness. Sketching, doodling, making, using our hands to translate ideas, helps our brains go there. Brainstorming or mind-mapping lists of associations is like playing, which enables plasticity of thought — we can think different. The sketching process begins with thumbnails, or thumbs, which are small, fast, loose drawings—a process/tool to get many ideas down on paper quickly. They are drawn with indications of only basic layout elements. Thumbs for any kinds of publication design should reflect the shape of the pages. A handful of your best thumbnails ideas are selected and refined into rough sketches, which are larger, darker and contain more detail. After some evaluation, the best rough sketches are revised and refined further into comps or comprehensive renderings. Comps can be tightly drawn in marker or produced digitally. Your comps will have all content represented in position and at scale.
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As a designer you will be often asked to create three or more directions for presentation. These need to represent different ways to solve the problem, not just variations of one design. At this presentation stage you may need to revise or refine the concepts. The process can get stuck in a feedback loop so your client contract should have state a maximum number of revisions. Once a design is agreed upon, the work goes to production. Often a dummy layout is provided to the printer to show the intended page structure and folding being specified. Once on press, printers will provide either a digital or a physical poof to show exactly how the piece will look [and feel].
Print Design, Paper and Printing Processes Varieties of Print Design There are many kinds of Print Design. General categories include single page items like postcards, flyers or posters; multiple page pieces like books, magazines and newsletters; and label and package design for products of all shapes, sizes and materials.
Package and Label Design The range of design options, materials and forms for package design is astonishing, even though the level of over-packaging is problematic. Packaging adds a powerful layer of experience to the product display and brand involvement. Materials used in package design are different weights, thicknesses and structures of paperboard or kinds of plastics. Labels often utilize specialty lightweight papers, other synthetic materials, or specific processes (flexography) to print on non-flat surfaces.
Folding Folds in printing range from a simple single fold to multiple complex folds. Each type of fold is identified by a specific name. Double sided, single page pieces such as brochures are typically folded twice to produce three panels. The direction of each fold can be specified thus creating either a nested or z-fold brochure. Folds need to be scored first in order to crease cleanly. Problems can occur when folds go across the grain of the paper causing unsightly cracking of the paper stock. Design Skills Workbook 11
Types of Binding Multiple page printed documents are bound using a number of different methods. Some more common commercial types of binding include: saddle stitched, perfect bound, spiral bound and comb bound. Binding styles can make a statement. Spiral bound books imply utility because they can lay flat or be maneuvered to show only a single page, useful traits for workbooks or manuals.
Kinds of Commercial Paper Commercial paper is manufactured according to industry standards. There are a range of characteristics and specifications used to identify the different types of paper. These are Grade, Finish, Weight, Color, and Grain Direction. The basic grades (or types) of commercial printing papers are: • Bond or writing — usually used for letterheads, business forms and copier uses • Book — the most commonly used coated and uncoated papers for printing • Text — high quality sheets in a variety of surfaces and colors • Cover — used when greater bulk is required such as book covers, postcards or inserts • Tag / Bristol / Index — smooth surface papers, mostly uncoated, used for displays, file folders, tickets. Within each grade there are other distinctions, based on brightness, opacity, fiber content, and finish. For instance, there are matte, premium, and gloss finishes to coated papers. Text papers are distinguished by finishes like smooth/vellum, felt/embossed, laid, and linen. Papers come in a variety of Surface Types. Common Coated types are: Gloss, Dull, Matte, Silk and Embossed. Uncoated paper comes in a wide variety of finishes including: Smooth, Linen, Vellum, and Felt. Each of these surfaces will provide different print quality and overall appearance. Each has its strengths and appropriateness for a particular job. Most grades come in a variety of Weights for both Cover and Text. Get to know and learn to work with your printer to select the best papers for your print design job.
Printing Processes used in the Design Industry Designers use different printing options depending on the intent and scope of the project. Simple documents, like our course syllabus, are printed on laser, toner-based printers and duplicated on toner-based copy machines. Single, one-off, print jobs such as a laminated poster, would be produced on a color inkjet printer. A short run of several hundred brochures for a local event would get run on a color laser printer. Commercial projects such as the internationally distributed Print magazine or the Girl with the Dragon Tattoo books are produced in large print publishing houses using the offset printing process.
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Offset Printing Commercially produced print work is most often created through a process called Offset printing. This process involves the digital image of the design being separated into plates corresponding to each of the ink colors being used in the printing process. This can be 1 or 2-colors of ink or, more often, the four process colors Cyan, Magenta, Yellow, and Black — also known as CMYK.
Digital Printing Presses Fairly recently commercial printers began offering high quality printing using all digital machines. These are ideal for shorter-run jobs and highly customizable.
Post Press Processes
Commercial printers can print additional colors and can perform a number of post press processes. Post press processes include die cutting, embossing, spot varnish and foil stamping.
Copy Shops
Copy centers have a range of digital printing capabilities including high quality Black & White and Full color laser printers and larger Color inkjet banner printers
>>> How to Take Screen Shots on a Mac >>> Select the keys, Shift + Command + 4 to get a Crosshairs cursor. With this you can draw around what you want to capture. The screenshot goes automatically onto your desktop. Use Shift + Command + 4 and then hit the Spacebar to get a camera icon cursor and you can capture the entire open window by clicking the mouse. You can move the camera icon over any part of your desktop to capture different panels or Tool bars.
Adobe InDesign | Overview Workspace, Pages, Tools, Panels, Guides, Grids, Master Pages Adobe InDesign is the industry standard software for page layout of print documents. With it you can control the number of pages, page size, grid structure, type styles and image placement. This is an overview of the interface and the basics on how to use the program. To begin, setup a New Document. Go to File > New > Document--or use the key command, Command (⌘) + N--to open the New Document window. Here you can set the Intent, number of Pages in your document, Page Size, Orientation, whether you want Facing Pages and many more options. Design Skills Workbook 13
Columns and Margins You know that every printed multi-page document has top, bottom, inside and outside margins and that they use a grid with columns to govern content placement. When you open a New Document you have the option of setting columns and page margins OR you can set them to ‘0’ (zero) and use Margins and Guides to set these.
Rulers and Guides There are rulers running along the top and the left of your document window. The units of the ruler can be changed to read in points, picas, inches, centimeters, pixels, etc. Right click or Control click on the upper left corner where the rulers intersect to change the units of measurement. You can create a new guide by clicking and dragging on one of the rulers. Change the location by dragging it to new position.
Different Kinds of Grids The page layout of your document is controlled by a grid structure that you create. There is also a Document Grid, which is like grid paper. To turn on and off the visibility of the Document Grid, go to the top menu and select View > Guides & Grids > Show/Hide Document Grid (⌘’). Another kind of grid is a Baseline Grid, which is used for aligning text. We will discuss this a bit later. Grids and guides can be adjusted to suit the document needs or your preference. Under InDesign choose > Preferences > Grids (or Guides) to get to the Preferences window. There are a number of other preferences you can set here.
Tools In the toolbar there are basic kinds of tools to get to know. There are Selection Tools, Frame and Shape Tools, Type Tools, Drawing, Cutting and Transforming Tools, and the Stoke and Fill ‘Coloring’ Tools.
Application Bar, Application Frame and Control Bar These are the two horizontal bars across the top of the workspace. The Application Bar can be used for setting up the workspace. You can turn on the Application Frame, which creates a perimeter around your workspace. The Control Bar can be used for controlling the characteristics of different elements. It is contextual which means it changes depending on what you have selected.
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Panels In addition to the Tools on the left side of the workspace, InDesign has a Panels area on the right side by default, that house a slew of different options for controlling your document and content. Presets for groupings of Panels can be selected that are specific to different tasks. Individual Panels can be opened by going to the top menu bar under the ‘Window’ drop down menu. The Panels can be configured anyway you would like and the stack can be expanded, minimized, or pulled apart to suit your needs.
Pages and Master Pages The Pages panel allows you to see a thumbnail version of your document. From here you can navigate to specific pages or rearrange them. You can add and delete pages, and choose how the thumbnails are displayed. A Master Page is like a template that you can apply to multiple pages in your document. By default the A-Master is activated. You can make adjustments to it and you can create new Master Pages for different kinds of page layout or sections of your document. To make adjustments to the Master, double click on the name in the panel. It will highlight and the name by the thumbnail and the name will appear at the bottom left side of your document frame.
Margins and Columns There are a number of ways to create a layout grid for your document. One of the most common methods is to select Layout from the top menu > Margins and Columns and set your
Design Decisions for Print Publication Multi-page print publications like magazines or newsletters a number require a number of technical decisions. For the format, what size (height and width) are the pages and how many pages are needed? How will the publication be bound? What kind, quality, weight and finish of paper will be used for the cover and the interior pages? The answers to these questions are usually decided when discussing the audience of the publication, the parameters of the design job and the printing processes with your client and printer.
Page Layout: Grid, Columns, Margins and Page Furniture
In publication design you must consider the layout design of single pages as well as how page spreads work together. How pages are laid out is an important design consideration. You need to consider the size of the margins, the number of columns in the grid used and the kind and placement of the page furniture and other navigational elements. Design Skills Workbook 15
The Grid: Columns and Margins and Gutters Grids provide structure and consistency for publications. A grid ensures there is alignment of elements on the page. Much like an armature inside a sculpture, the grid is not visible; though you see it by the way it unifies the page content. The main features of a page that a grid controls are the number of columns being used. A grid can have from a single column to twelve columns on a single page. The more columns in a grid, the more flexible it is. The space between each column is called a gutter. Even though the pages may look different because they show different numbers and widths of columns, the underlying grid structure remains constant. Publications use several page layouts to indicate different sections or kind of content presented. Margins are needed on the top, bottom and outside edges of the page so content does not get cut off in the trimming process or covered up by the reader’s thumbs as they hold the publication. The place where the pages meet in the middle, at the binding, is also called the gutter. Inside margins at the gutter prevent content from being swallowed up or cut off in the middle.
Page Furniture Design elements that appear consistently from page to page are referred to as ‘page furniture’. This includes the page numbers, also called folios; running headers, running footers and section markers. All pieces of page furniture are either part of an identity system or serving as navigational graphic elements.
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2 Chapter Fonts & Typefaces
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Fonts & Typefaces Typefaces have Families
There is confusion about what a Typeface is and what a Font is. Most typefaces are designed with several variations such as Regular, Italic, Bold, and Bold Italic. Each one of these variants is technically a single font. Some typefaces have large families that include variations in character width with names like, Compressed, Condensed, Wide or Extended, and character weights with names such as Thin, Light, Book, Bold, Semi Bold, Extra Bold, etc. Designers will utilize a range of typefaces to complete their work. You need to own the fonts you use for your design work or the license to use them. Fonts and entire typeface families can be purchased and downloaded from digital font houses or foundries. Free fonts are available from plenty of websites, but are not usually professionally designed or prepared. That means they will have limited use.
Typesetting The act of setting type involves building or following the grid structure, determining appropriate typefaces, typestyles, measure (line length), leading (line spacing), type alignment and paragraph indicators. These are all factors affecting readability and legibility of text. Formal considerations of contrast also play a key role here.
Legibility / Readability of Text Legibility refers to how a specific typeface is designed and how easy or difficult it is to make out the letters. The x-height of a typeface is a primary consideration in any typeface’s legibility. As stated earlier, legibility is strengthened when you use the appropriate typefaces for the specific purpose. That is, you should use a typeface made for body text (text face) and a typeface considered a display face for things like headlines, page heads and perhaps pullquotes. Readability refers to how the text is arranged on the page. A number of factors affect the readability of text. These include point size and leading, the measure, alignment and spacing.
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Point Size in relation to Text The point size of the type you set is an important matter that is dictated by the purpose of the text and the audience you are addressing. Very small type will be difficult for very young as well as older readers. Type that is set too big looks clunky and also interferes with reading.
Leading Another important factor in enhancing or detracting from readability is leading. The amount of leading affects the overall appearance of a block of text. Generous leading adds space or ‘air’ between the lines, which creates an open and inviting appearance. Tight leading will give the text block a dense, impenetrable look. Default setting for Leading is 2+ points. When typesetting the type size and the leading is expressed in this way: point size / point size + leading. The type for this column of text would be expressed as:10/14.
Measure The length of line or block of text is called its measure. If a line of text is too long, the reader will tend to lose their place as they go from one line to the next. If it is too short, the ideas in the text become chopped up rather than flowing. Line length is measured with character count. Optimum line lengths are around 45-65 characters including spaces.
Alignment of Text Running text or a large amount body text such as for articles or books need to use the most appropriate alignment to aid in reading. The two best options would be either Flush Left of Justified.
Flush Left
Most commonly, the left edge of a column of type is aligned. This is called ‘Flush Left’ alignment. In this configuration, the right edge of the column is not aligned and has a ragged appearance. This non-aligned edge style is referred to as the ‘rag.’
Justified
Another commonly used alignment is called ‘Justified’ or when the text is aligned flush on both the left and the right. This arrangement produces a much more formal look to a layout.
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Centered
Centered text is reserved only for things like invitations or sometimes for short pieces of text like pullquotes.
Flush Right
For a particular design of say, a poster or an advertisement, text is sometimes set Flush Right. This alignment is used pretty rarely and only with short amounts of text when the look it create adds strongly to the composition.
Randomized
Finally, text alignment is sometimes purposefully random to create a liquid, or poetic feel. The random alignment is only used for short passages.
Spacing in Page Layout and Typesetting You know about spacing as in page margins can affect the feeling of a page layout. Spacing between headings, subheads and paragraphs is another area you need to be sensitive to. Proximity is comes into play when adding space after heads and sub heads. We tend to group elements together based on their visual proximity to one another. Subheads should be closer to the text they head than the text above them. Captions should align with and/or be near the image they describe. Headlines usually span a number of columns, and sometimes the entire page spread. This automatically communicates that the head refers to the entirety of the page content. There should be sufficient air between the heads and the copy below them.
Paragraph Indicators: Indents or Space Between The separation of long texts into paragraphs allows the reading to be broken into distinct areas or ideas. There are a number of ways to indicate paragraphs; indents and spacing are the two most common. You can use space between paragraphs to separate them, however, be aware that an all-toocommon mistake is to insert two returns after a paragraph, which produces too much space between them. Instead, apply Space After the end of your paragraphs. The best, most professional way to work with spacing in your text is to include it when you create your Paragraph Styles.
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When using indents, there are a couple of rules to be aware of. One is that you do not use an indent on the first paragraph of a story or article. There is no need to indent because an indent is used to indicate a new paragraph following a previous one. The other rule is to use indents only if you are not using space between paragraphs. They are both used to tell one paragraph from another, so only one is needed.
Designers need to know a lot about color. From color theory, the psychology, cultural and mythic meanings of colors, to the technical aspects of how to handle color digitally, to knowing the systems of used in specifying color, the knowledge base you need to acquire is expansive. This workbook covers a few fundamental aspects including: Color Systems, Color Spaces, Spot Color vs. Process Color, and Color Books.
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3 Chapter Color
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Color Color Systems: Additive vs. Subtractive Humans see color because our eyes are equipped with specialized receptors called rods and cones that detect and translate different wavelengths of light. We perceive color differently depending on whether we are seeing light directly versus seeing light reflected off of a surface. These two different systems are called Additive and Subtractive.
Additive Color System When we look at a screen on any device, we are looking at light illuminating the screen from behind. When we look at a film or slide show being projected onto a screen we are also looking at light. The colors we see are a result of light wavelengths being added together to produce the whole spectrum of other colors. Thus this color system is referred to as Additive.
Subtractive Color System When we look at color that is painted on a canvas or dyed into a fabric or printed on paper we are seeing light bouncing off the surface. The colors are a result of wavelengths for colors being subtracted from the spectrum and those colors/wavelengths enter into our eyes. That is why this color system of dyes, inks and pigments is referred to as Subtractive.
Color Spaces (or Modes): RGB vs. CMYK As a designer you need to be aware of and consciously match the color spaces with the medium you work in. Colors on screen look different than those same colors printed on paper. So, when you are designing for the web or work that is mean to be projected, you should use one color space and when you are designing work meant to be printed, you need to use another. All of the colors we see on a screen are made up of pixels with varying amounts of Red, Green, and Blue. Thus, the color space for screen work is identified as RGB. Most all of the colors we see on a full-color printed piece are made up of dots of color ink in varying density. These colors are Cyan, Magenta, Yellow and black. Thus, the color space used for print work is CMYK.
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Process Colors
There is more to know about color in print than just CMYK vs. RGB. An important term to know is that cyan, magenta, yellow and black are referred to as the Process Colors. This name references the printing process where full color images are separated out into their component CMYK colors as dots. This is done in order to print the colors one on top of another and produce a visual recreation of all of the colors present in the image.
Spot Color
A Spot color is printed as a solid color either instead of CMYK or in addition to CMYK (Process Colors). Why would you use a Spot Color? Sometimes there is a specific color that needs to be consistently presented. An example of this would be the Target Red color. This is a valuable part of Target’s brand. In order to maintain consistency the color is mixed up using a specified formula of percentages of CMYK inks.
Specifying a Spot Color in InDesign
You have to go through a set of steps to specify a Spot Color in InDesign. Note that the process varies a little in different software programs such as Illustrator. If you want to use a tint of a specific color you must make it a Spot Color first.
Pantone Color The Pantone Matching System is the most used color matching system in the design industry. Pantone colors allow designers to spec colors for their clients and ensures that printers will be able to reproduce the specified color. Pantone colors are available in swatch books that fan out for easy comparison and selection. Because there are many different kinds of papers, coatings and kinds of options for printed design work, there are numerous Pantone swatch books to represent the various kinds of printing and papers. The most basic distinction between these swatch books is Pantone Coat-
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4 Chapter Imagery
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Imagery Image Categories Photographs, illustrations and collage are macro categories that images fit into. Each of these has numerous subdivisions that correspond to processes used, subject matter chosen and technique applied toward achieving an aesthetic. Images can be produced by simple elaborate means. The subject matter can be understood as portraits, landscapes or abstraction. Visual stylistic choices can range over a spectrum of emotional responses.
Photographs
Photographic work can be classified in many ways according to use and subject matter. You can find a fairly exhaustive list here: http://www.mediacollege.com/photography/types/. Historically many different techniques have been employed. A good list with descriptions and examples is on the V&A website: https://www.vam.ac.uk/ articles/photographic-p.
Illustration
The term ‘Illustration’ encompasses a huge variation of styles and purposes. The major categories are: portraiture, cartoon, decorative graphic or ornament, data visualization, architectural drawing, scientific illustration, technical drawing and illustration. Visual styles of drawing can vary from the representational, to the hyper realistic, to the quirky caricature or highly stylized cartoon. Technical drawing can be further subdivided into disciplines including: scientific illustration (Medical, Botanical, Zoological, etc.), prototype visualization (Product, Packaging, etc.), mathematical and engineering drawings, patent drawings or explanatory drawings (Exploded view, Multi-view projections, etc.).
Collage
The Merriam-Webster dictionary defines collage as: 1. an artistic composition made of various materials (as paper, cloth, or wood) glued on a surface Also referred to as a hodge-podge, collages can be mixtures of materials, of styles or of kinds of images. In this respect, a collage is sort of hybrid, often combining photographic and illustrative elements.
The Impact of Image Resolution Resolution is a term that describes the amount of detail or visual information in an image. The term is used when referring to a digital image as well as printed images. On-screen and
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printed images have greatly different requirements for resolution. Images meant for display on a screen can look decent with a much lower resolution than images created for print. Most printed magazines a resolution of 300 ppi at the reproduction size for photographs. Vector images such as logos are saved for printing at a much higher resolution— generally saved at 1200ppi. Computer monitors have a resolution of 72 or 96 ppi. They can display images of this resolution and they look pretty good. High-resolution monitors do require higher resolution images to look sharp and clear.
Vector vs. Raster Images Vector images have flat colors without gradients and are completely scalable. They are defined by a mathematical formula. This makes them an ideal format for logos and symbols. Logos and other graphics are saved in this way. Rasterized images have continuous tones or smoothly blended gradients. They are defined by a matrix of pixels where each pixel has its own color or value. When saving raster images they are always saved at the resolution needed for the kind of display they will be seen on. If printing the rule of thumb is to use 300ppi —at size— for photographs. If for online, then the images need to be optimized when saved for the screen resolution.
PPI, DPI, LPI PPI stands for Pixels Per Inch and refers to the number of pixels per square inch. Whether working with images in a digital camera, scanner or in pixel-based software programs, PPI is used to define the amount of digital information that is present in the image. DPI stands for Dots Per Inch and refers to the resolution of output devices such as desktop printers. Laser printers use dots or toner and inkjet printers use dots CMYK ink. LPI stands for Lines Per Inch and refers to the coarseness or fineness of screen a commercial printer uses to print images.
Resolution & Kinds of Printing Different kinds of printing use different resolutions in their screens to digitize images for printing plates. These screens are measured in lines per inch (LPI). For example, newspapers are printed using fast web presses on coarse paper that absorbs a lot of ink. In order to avoid the images getting all muddy from ink spreading—called dot gain, they use a lower LPI in their printing screens. Low LPI means fewer lines per inch to define an image. So photos for newspapers are saved at a ppi lower than 300. Alternately, some exclusive publications will use high-quality offset or gravure printing processes and high quality coated and calendared paper. These processes use screens with high LPI with this less absorbent paper so the dots of ink are small and sit on the surface of and images are super crisp and clear. In order to take advantage of this, images must be saved at a higher ppi. High PPI means lots of pixels per inch to define details. Design Skills Workbook 27
5 Chapter Design Software
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Photoshop | Overview The main uses for Adobe Photoshop include the manipulation and adjustment of digital photographs, building composite or layered photographic imagery and creating digital collages. Thomas and John Knoll developed it in 1987 and then sold the distribution license to Adobe Systems Incorporated in 1988. It has been available to the public since 1990. Along with some companion programs (Bridge, Lightroom) it is the industry standard software program for working with digital photographs. Workspace Options: Tool Bar / Tools Located by default on the left side of your workspace, the Tools can be classified into several categories including: Selection Tools, Painting/Manipulation Tools, Drawing/Type Tools, and Display Tools. Many of the tools and processes have shortcut key commands. Make your life better… learn to use both hands when working on the computer to utilize key commands and boost your efficiency. You can study an exhaustive list of key commands for Photoshop here: https:// www.nobledesktop.com/shortcuts/photoshopcs6/pc A fair number of Photoshop Tools have tool sets embedded in them—indicated by the tiny triangle on the lower right corner on their icon. Click and hold on an individual Tool to access and select the additional tools in the set.
Control Bar
As in the other Adobe programs, the Control Bar appears at the top of your workspace. The information displayed here is contextual—it changes to match the particular Tool you are using or element you have selected. You can select and customize your Workspace by using the drop down menu on the far right of the Control Bar. You can also find these choices for Workspace in the Windows menu.
Panels
There are numerous Panels that allow control over various tasks. These can be docked together or pulled apart in various configurations. You can set how many and which Panels are visible, open and docked on the right side of your Workspace. All Photoshop Panels can be found under ‘Window’ on the top drop down menu.
Documents
Most often you will open photos directly in Photoshop and work on them, although there will be times you need to create a new document. The process echoes other Adobe programs using the top menu File > New Document, or simply, Command + N (Control + N on the PC). There are Presets to select or you can enter your own settings for the document. A crucial difference in Photoshop is that you can choose your Background Contents for your document (White, Background Color or Transparent).
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Preferences Like Illustrator and InDesign, Photoshop allows you to set Preferences for the software. Some of these are for interface and workspace display options, while some are for individual tools and/or panels. One of the most important settings in Preferences is for the number of History States. History allows you to undo multiple steps of your work on a single piece. You can find this setting under Performance category. Many people recommend upping the number to 100 or 150. Be aware that his will increase the amount of processing power needed to keep Photoshop open and functioning.
Image File Formats It is important to remember as you work to save your files regularly. Get in the habit of saving your work in the native file format of the program you are working in so you can open and rework as needed. You should also save your files uncompressed or not flattened when archiving the original. Saving iteratively will ensure against loss of all work if your file gets corrupted. (It does happen!) Use ‘Save As’ to completely to create a different version of the file. In addition to native files, there are many different file formats to choose from when saving your work. The formats you choose will depend on the purpose and the medium the image is intended for. Generally images are either saved for Screen or for Print. Every different file format is created using formulas and processes that are optimized for a particular kinds of imagery. Of course, each of these formats has numerous options for settings that you must set according to the image need. This is called Optimizing your images. The most common file formats, their file extension acronyms, what they stand for and their specific uses include: Native Files (common design programs) .indd (InDesign Document) — for multi-page documents for print or screen .psd (PhotoShop Document) — for photographic, digital collage .ai (Adobe Illuatrator) — for vector graphics, logos, illustration
Formats for Print .tiff (Tagged Image File Format) which are used for printing. .eps (Encapsulated PostScript) which are used for printing. .pdf (Portable Document Format) which are used for screen, print.
Formats for Screen
.jpg / .jpeg (Joint Photographic Expert Group) which are a screen format. .png (Portable Network Graphic) which supports screen and 2 levels, and. .gif (Graphic Interchange Format) which are used for screen and supports animation.
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Masking, Foreground/Background Masking allows for the isolation of a specified area so that a treatment can be applied to just that area. Making a mask starts with using a Selection Tool. Quick Select is a go-to tool when there is enough differentiation between the subject you want to isolate and the background. You can then refine your selection using the ‘Refine Edge’ or ‘Refine Mask’ processes. These both are essentially accomplishing the same thing but are accessed from different places. Refine Edge is visible on the Control Bar when you have a Selection Tool chosen and Refine Mask is available through clicking the mask in the Layers Panel. These both contain sets of options you can use to fine-tune your mask edge.
Duotones Duotone images carry a specific aesthetic style. As the name implies, they are created with only two Spot Colors. There are Tritones and Quadtones, also, though the most common form is a Duotone
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Automatic Correction Options In Photoshop there are several options for color, tone and contrast corrections. They are not perfect for every job, though can help you detect if there are some problems. These automatic features are located under the Image dropdown menu. Auto Color will adjust major color shifts, Auto Tone will “tone down� unnatural looking saturation in photos and Auto Contrast will enhance the differenti- ation in low contrast situations.
Blending Modes Photoshop allows for the combination of images in multiple ways. You can Blend two photographs with different effects and use transparency on the top layer to adjust the amount or strength of the stylization.
False Duotone A false duotone has the appearance of a two-color image. It is really a photograph that has been de-saturated and placed on a color background. This is sometimes called a fake duotone. In order to achieve this effect, you need to use the Multiply Blending Mode on the two different layers.
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Color Spaces and Printing Most of the time when working on digital images, you will be in the RGB format. The RGB color mode creates a smaller image size than CMYK, and you are looking at the image on a screen, which uses Red, Green and Blue to create millions of colors. The color modes RGB and CMYK are set in the Image > Mode menu. In Photoshop you also can adjust the Color Settings for the document. If you are intending to prepare your image to hand off to an offset printer, you will want to communicate directly with them about what specific color setting to use for their digital system workflow and their specific press.
Color Perception: Screen vs. Print If you are sending your image to a desktop color laser or large-format banner printer, the sRGB format will suffice. In fact, it will of- ten yield better results than converting your image to CMYK. However, if your monitor is not calibrated—which many are not—there can be a pronounced difference in the ap- pearance of the colors on screen verses the colors when they have been printed. Also, some colors tend to shift more dramatically than others. Overall, on screen the colors are illuminated from behind, so you can perceive a greater range of midtones in an image, whereas a printed image reflects light off the surface of the inked paper.
Print Quality The quality of both the paper and the printer you use will affect the appearance of your final output and colors. Running color tests can help you see how the chosen printer will perform. Commercial copy and Print facilities can usually
produce much better final results than desk- top color printers.
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Actions In Photoshop, Actions are specific sets of sequential instructions for the manipulation of photographs. Similar to Styles you create for text, once you make an Action, you can then apply it to other images. There are a number of default Actions that come preset within the program, however you can also record your own custom set of commands.
Batch Processing Once you have set up an Action, you can apply it efficiently to process quantities of photos or images. You can select a folder of images and direct Photoshop to apply a specific Action to all of them. This works great for images you need to treat the same way, such as to resize images or make all screen shots Grayscale.
Sharpening Almost every photograph you work with can benefit from a certain amount of Sharpening. Done correctly it will bring out the edge detail with greater clarity. Of course, you need to avoid over sharpening because it will cause your photo to look pretty awful. Sharpening should be one of the last things you do to a photo as you prepare to place into a layout or an InDesign document.
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Optimizing your Images: File Formats & Resolution The first thing to think about is how your images are going to be used. Will they be used in a print document or will they be used in a website? Maybe both. Each platform for delivery has
Adobe Illustrator | Overview
The industry standard software for developing vector-based graphics, Adobe Illustrator is the go to program for designers building logos and symbols, as well as digital illustrators. In this program you can build vector shapes and fill or color and apply a huge variety of effects, shading and patterns.
Tool Bar / Tools
Main Selection Tools — Like the other Adobe programs, Illustrator has Selection Tools. These are the ‘Selection’ and the ‘Direct Selection’ Tools. The ‘Selection’ Tool (the BLACK Arrow) allows you to move an entire object. The ‘Direct Selection’ Tool (the WHITE Arrow) allows you to select a single anchor point and manipulate it.
Stoke and Fill
Strokes can be aligned to outside, inside or center of a shape. The cap or terminals can be blunt/flat, rounded or squared. Their joins can be square, rounded or beveled. It is important to keep track of the Stroke and Fill. You can reverse these by clicking the double-ended arrow on the Tool Bar. Illustrator has quite a few Tools that you can use to build shapes. Some are more intuitive than others.
Regular Shapes
Geometric Shapes can be created with the Rectangle, Rounded Rectangle, Ellipse, Polygon, and Star Tool. All of these shape-making tools can be constrained to perfect shapes or configured to add or subtract edges or points. You can click and hold on the Rectangle Tool to get a submenu of Tools that can be detached from the main Tool Bar.
Irregular Shapes
The Paintbrush and the Blob Brush Tools can be used to make irregular or organic shapes. You can adjust the size of the brush and of course the color of the brush.
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Pen Tool
Learning to work with the various Pen Tool options will increase your abilities in Illustrator exponentially. Drawing with the Pen Tool takes some practice. Each time you click the Pen Tool on the Artboard, a single Anchor point appears. If you click and drag, you will automatically get two Handles that can be used to manipulate the curve of an Anchor point. These curves that make up vectors are called Bezier Curves, named after the mathematician who first described them. If you click and hold on the Pen Tool in the Tool Bar, you can see the entire Pen Tool set. These include the Add Anchor Point tool, the Delete Anchor Point tool and the little angle icon that is simply called the Anchor Point Tool. Again, you can “tear off� this little Pen Tool sub-menu and position it anywhere in your workspace.
Tracing There are two main ways to trace in Illustrator, one uses the Pen Tool and Layers so you can draw on top of what you want to trace much like you would do using a light table, and the other uses the Image Trace process, which digitally changes a rasterized image into a vector image. Each of these methods is best suited for some images and both processes have pros and cons. The Pen Tool is difficult to master, though it will allow for precise control. Image Trace has many options, though it can generate a result that is less than ideal. The Image trace window has a number of preset Tracing options and many different ways to manipulate the resulting trace.
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Closed vs Shapes
It is important that when you work in Illustrator you are closing your shapes. This is required for the fills to work properly.
Eraser vs Scissors vs Knife Tools
There are numerous ways to divide or subtract from shapes. The Eraser, Scissors and Knife Tools all do this, but achieve different results. The Eraser takes away parts of the shape wherever you use it, while both the Scissors and the Knife simply cut apart with no loss of shape area. For the Knife Tool, hold down the Option key to constrain the cuts to straight and use both Shift + Option for horizontal, 45 degrees or vertical constraint.
Gradients and Patterns
In Illustrator there are numerous methods to fill shapes. Gradients allow blending colors or blend to transparency. Patterns allow you to fill a shape or area with a repeating motif. Gradients and Patterns have presets and are both customizable. The Pattern Brush Tool makes it easy to create and adjust your own original Patterns.
Design Principles: Visual Hierarchy All layout design is concerned about the communication of ideas. As a designer you need to figure out what is most important and present that first in the visual hierarchy. We follow general rules for reading. In Western cultures we read from left to right and top to bottom. Thus attention usually goes to the upper left hand corner of a page. An effective poster design will have a focal point, something that catches the eye first. There are plenty of methods to create this using scale, color, and/or contrast to draw the viewer’s attention.
Alignment, Balance, Unity
Elements on a page need to have some alignment to look purposefully laid out and to unify the composition. This is a basic tenant of 2D Design. The layout also needs to achieve a visual balance either symmetrical or asymmetrical. Unity in page layout is achieved through deliberate use of a few well-chosen typefaces and a limited or purposeful color palette. Graphic elements or treatments such as gradients, specific textures or borders can add a sense of completion to a layout. Choose these thoughtfully in order to add visual power to your conceptual communication.
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Photography & White Balance When taking photographs of an object or a product, you will want to control your lighting. The White Balance is something you set in the camera so the color temperature of the lighting is recorded correctly. Auto settings can often get good results, though you may want to use a gray card or measure the light and set the WB in the camera at the time of the photo shoot. Of course, it is possible to correct color casts in an existing photo using Photoshop, however it is far preferable for you to use the proper white balance to begin with as every digital adjustment will result in a loss of digital information.
Creating Blends You can blend shapes together to get a morphed shape and color gradient. The three types of blends you can choose are: Smooth, Specific Steps and Specific Distance. Smooth gives you a seamless blending of colors, whereas the other two will give you chunky steps based on the perimeters you use. You can also use the blends icon in the Tool bar. To blend the two objects using the tool, you will need to select an edge of the first object, and then select the edge of the next object, and Illustrator will blend these two objects. When using the blend tool, please note, it will blend to the next point that you select. If you shift your selection point from the original, it will warp/twist the blend. You can change a color in the blend by selecting a specific object and then changing the color on than object and it will automatically re-blend it. If you use the Direct Selection Tool (A) to select a point on the Blend you can stretch it out. By using your Anchor Point Tool in the Pen Tool set, you can introduce curvature.
Creating a Custom Gradient Open the Gradient panel: Window > Gradient. There are several default gradients that you can apply. If you start with one of these, you can change the colors on the slider by double-clicking on them or by dragging a new swatch color on top of it. You can add more colors to the gradient by clicking along the slider. You can reposition the squares on the bottom and also the triangles on the top to the adjust the range of gradient and the transition areas. Save your custom gradient by grabbing the sample square in the upper left corner and dragging it onto your Swatch panel.
Adding Visual Texture You can add textures to your illustration in several ways including using Illustrator’s many painting and drawing tools to make inside the program, and capturing / creating your own texture. Taking your own photo of a texture allows for more realism. Always resize and transform your photographic images in Photoshop first before placing them into a document in Illustrator or in InDesign.
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Working with Clipping Masks Masking areas of image can be accomplished in a few different ways. You can create a custom shape and use it to delineate an area of image you want showing through the shape. Do this by placing the shape over the image and ‘clip’ the image into it with Object > Clipping Mask > Make.
Working with Strokes You can create a layered effect with varying weights of Strokes on copies of the same object and then using the Align Panel to center them on top of one another. When working with Strokes you must consciously select whether the alignment of the stroke is center (default), inside or outside.
Creating Your Own Paintbrush Pattern You know you can create your own Fill Pattern. You can also create your own Pattern Brush. To do this, draw a shape or a series of shapes that you would like to use like as a brush. With the Brushes Panel open, drag the vector art into the row of choices. You will be prompted to select Scatter, Art or Pattern Brush. • Scattered Brush should be selected if you want to follow a drawn line or want to randomly place a single vector art with the click of the mouse. • Art Brush should be selected if you want the vector art to fill the whole line - no matter the length. It will stretch and distort to accommodate your stroke. • Pattern Brush should be selected if you would like the artwork to follow the drawn line. You are able to make adjustments for spacing, rotation and size. Double clicking on the brush in the brushes panel will allow alterations. You can also shift select pieces and drag them into the Brushes Panel to create a new brush.
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Type Hierarchy and the Power of Styles / Paragraph & Character Styles Type Hierarchy
Design is about organizing things. In order to organize a page layout, you need to construct a visual hierarchy within your type. This hierarchy differentiates the roles the pieces of text play and dictates what is noticed first. Placement, size, weight and case are a few of the aspects you can manipulate to build your type hierarchy. A chapter or section heading has greater importance
About Typographic Styles
Typographic Styles are formatting characteristics decided on by either the designer or a company’s brand style guide. Each of the different designations of text in a document —such as Headline, Subhead, Byline, Body Text, Caption, etc.—will have one or more Styles applied to it. Styles are always named to reflect what they are used for. That is the name of the Paragraph Style for Body Text should be ‘Body Text’ or ‘Body Copy’ or simply ‘Body’.
Using Styles is Powerful
Once a Style is created you can apply it to any number of pieces of text throughout your document. If you are familiar with CSS, the same principle applies. When you redefine the Style you only do it once and all of the instances it is applied to will change. This is the true power of creating and using Styles.
There are Two Flavors of Typographic Styles
There are two distinct kinds of Typographic Styles that you need to know about and be able to use properly. These are Paragraph Styles and Character Styles.
Paragraph Styles
Paragraph Styles are used to style entire paragraphs as opposed to a single word, phrase or piece of text. Only Paragraph Styles provide options for specifying leading and other kinds of spacing. It is important to note that a new paragraph is started when you insert a ‘Hard Return’ achieved by hitting the Return key. A ‘Soft Return’ is a line break within a paragraph, achieved by hitting the Shift + Return keys. Because Paragraph Styles apply to entire paragraphs, you can apply this kind of style by simply placing your cursor inside the paragraph and selecting the style you created.
Character Styles
Character Styles are used to format only parts of a paragraph like, individual words or phrases. When you want to emphasize a specific word inside a paragraph, say by italicizing it, you would do this using a Character Style. Using your cursor, you must drag select or highlight all of the characters in order to apply this kind of style.
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The above screenshot demonstrates a many elements used in creating good type hierarchy.
Building Type Hierarchy
Design is about organizing things. In order to organize a layout for a page in any kind of publication for print or screen, you need to construct a visual hierarchy within your type. This hierarchy dictates what is noticed first and differentiates the roles the pieces of text play. Placement on the page, point size, stroke weight and the case of the letters (UC, lc, U&lc) are a few of the key aspects you can manipulate to build your type hierarchy. The application of color or tints is another way you can emphasize or unify typographic elements on your page.
Location, Location and Size Matters
In the western world, the top of the page in the left-hand corner is where we are trained to look first. You can use this information to add a natural flow to your page layout. You can also experiment with the orientation of type in your page layout. Note that this is generally only appropriate for things like major heads or titles, not for body text. Designers generally use a graduated approach to applying strong hierarchy to the text on a page. A section or chapter heading has greater importance than a title, so is usually larger, and a title has greater importance than a subhead, and so on.
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Choosing Typefaces
There are millions of typefaces out there in the world. Just because they are out there, does not mean you should use them. Great designers learn to work with a handful of classic typefaces and add interest by the layout and hierarchy choices they make. Remember there are some typefaces designed for body text and many that are not. Know the difference! The whole point of having text on a page is so it can be read. Legibility and readability are your important goals.
About Typographic Styles
Typographic Styles are characteristics decided on by either the designer or a company’s brand style guide. Each of the different designated roles of text in a document —such as Headline, Subhead, Byline, Body Text, Caption, etc.—will have one or more Styles applied to it. Your Styles should always be named to reflect what they are used for. That is, the name of the Paragraph Style for Body Text should be ‘Body Text’ or ‘Body Copy’ or simply ‘Body’.
Styles are Powerful
Once you have a Style created you can apply it to any number of pieces of text throughout your document. If you are familiar with CSS (Cascading Style Sheets) for the web, the same principles apply. When you redefine the Style you only do it once and all of the instances it is applied to will change. This is the true power of creating and using Styles. The Two Flavors of Typographic Styles There are two distinct kinds of Typographic Styles that you need to know about and be able to use properly. These are Paragraph Styles and Character Styles.
Paragraph Styles
Used when styling entire paragraphs, Paragraph Styles are used to set the formatting of the texts. This kind of Style provides options for specifying Leading, Space Before or After, Indents, Character Color, and many other aspects. Note that a new paragraph is started when you hit your Return key. This is also called a ‘Hard Return’. This is opposed to a ‘Soft Return’ which is simply a line break within a paragraph. You get this by holding down the Shift key when hitting the Return key. Because Paragraph Styles apply to entire paragraphs, you can apply this kind of style by simply placing your cursor inside the paragraph and selecting the style you created.
Character Styles
Character Styles are used to format only parts of a paragraph like, individual words or phrases. When you want to emphasize a specific word inside a paragraph, say by italicizing it, you would do this using a Character Style. Using your cursor, you must drag select or highlight all of the characters in order to apply this kind of style.
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6 Chapter Design Projects
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Original Photo
Color / Print Check
Process
Final Product
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Project 1: Photo Grid PROJECT 1: P H O T O G R I D
AN EXPERIMENTAL PROJECT Working with Adobe Photoshop and your own photographs you will create a new digital composition using a series of prescribed and self-selected treatments. GOALS //// Explore Photoshop / Follow specifications / Create visually unified piece PROCESS 1. Systematically select squares within the specified grid. Copy them and Paste in Place to create a New Layer. (Command + C, and then, Shift + Command + V) 2. On each new Layer (square) use either an Adjustment, Filter or Effect and name the Layer with that process. Group the Layers together in Folders with these names. 3. Follow the requirements for specific treatments. 4. Save several versions of your work iteratively. Save them as (SFS) PDFs to upload. 5. Assess the overall compositions and adjust to create a sense of completion. You may go back into the individual Layers and change the settings or remove the layer and redo it with another process. Rename the Layer if you do this. 6. Take screenshots of some of your process as you work and specifically of your Lay- ers Panel when you have completed the project. 7. Save your file in the native .psd format for your archive. When ready, Save your final for printing as High QualityPrint .pdf and Smallest File Size for display on screen. SPECS
ABOUT THE PHOTO
• photograph must be your own original work • subject must be abstract-ish no portraiture (human or animal) • original phot should be 2M or larger in size (we will be printing these, so they need sufficient resolution) REQUIRED TREATMENTS • crop to 10.5” x 10.5” with 300ppi • grid has 49 squares of 1.5” x 1.5” — all squares must be treated • a minimum of 7 Adjustments, 7 Filters and 7 Effects or Blends • incorporate 1 Duotone or False Duotone • hand-drawn/scanned elements to be integrated • include an selected word in the composition FINAL WORK Finals are due on Tuesday, October 11. ■ Finished size: ■ Presentation: ■ Documentation: (archive for DSW) ■ Basecamp: (upload) 10.5” x 10.5” (board and adhesive will be supplied for mounting) High Quality Print PDF / for print / printed color, trimmed, mounted Smallest File Size PDF / for screen display Original photograph and native .psd file Screenshots, photos, or scans of process Writing about your work (Word document) Project 1 folder Compressed / Zipped (Use naming convention: LastnameFirstinitial_211_P1_Photogrid) 2 PDF files, 1 for screen and 1 for print Your original digital photograph
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Rough stage
Final 3D
Final Flat
Final Product
Ozma The Classy instructions:
Step 1) Cut Out all the classy pieces! Step 2) fold over tabs and glue them to respective sides! Step 3) place dots of glue on the four top corners of Ozma’s body and insert into head!
Ozma the Classy has style, money, and brains. But this little guy is anything but Nice. He has a heart of hate and a desire to just watch the world burn. No one really knows why he wants this but many think it could have been his tramatic childhood, everyday he was bombarded with questions like: why is hes body so small? why are his eyes red and why do they look just like his ears? And his Most hated : are those eyes in the back of his head or a sound system? Regardless the world will never turly know why he hates it, partly because he only socializes about bissness, But Mostly because the world wont servive long enough to find out.
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Project 2: Paper Creature PROJECT 2: PAPERCRAFT CREATURE
FROM FLATLAND TO DIMENSIONAL GOALS • Devise an original character + story • Learn the basics of Adobe Illustrator • Create balanced layout for a presentation poster • Use a good quality camera, seamless and lighting equipment to take quality photographs
PROCESS
1. Select a character and build using the directions provided. Analyze the features and parts of the characters and different methods of assembly. 2. Develop your own character using plain paper. Put together and test out the character. Make adjustments to pieces as needed. 3. Using Adobe Illustrator develop the coloration for your creature’s parts. Print out tests, assemble and adjust the features and colors as needed. 4. Develop a layout for a poster containing the creature parts, the name, backstory, directions for assembly and a photo of the completed creature. 6. Using the provided equipment, take a 3/4 angle photograph of your creature for display on the poster. 7. Using your layout as a guide, build your poster in Adobe Illustrator. Save your poster final for printing as High QualityPrint .pdf and Smallest File Size for display on screen.
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All 8 Pages Philiosophy Club
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Project 3: 8pg Brosch PROJECT 3 | 8-Page Brochure 
PROJECT OVERVIEW
GOALS for this project:
• increase your research skills — learn about an organization • work with Readers Spreads and Printers Spreads • set up Grid and follow design specs • develop photo skills (conceptual and technical) • design an effective multi-page, saddle stitched booklet • prepare document with Bleeds to send to Printing & Design > > Choose an organization to research on the UWSP campus. Gather information by reading existing materials (website, brochures, etc.) and also by reaching out to an officer or director, someone who knows firsthand about the background and history of the group. > > Create a research presentation about your group. Use InDesign to build a PDF slideshow. You may use some screenshots, but must also include your own photos taken of the group, their meeting place, brochures, etc. (Six screens minimum.) > > Develop a strategy to reach the audience and ways to represent the mission, activities, goals of the organization. Think about how photos communicate and plan your photo shoot. > > Design an 8-page brochure using text and your own original photos for the organization you have researched.
REQUIREMENTS
Your brochure needs to meet the following criteria. 1. TEXT can be harvested from online sources or written by you. Must include: name of the organization or group, an introductory blurb, a statement about its history, info on the who, what, where, when, why the group exists (mission statement), one quote/testamonial. Also include credits for design, photos, and printing 2. VISUALS must use your own original, self-generated photographs that support the content of the brochure. Photos of places or people or events must have captions. All photos need to be at proper resolution for printing, color balanced and thoughtfully included in the layout. 3. SPECS for your InDesign files are provided for setting up the Document, Master pages, Grid structure, Typography, and structures for Comps, Printing and Archiving. 4. LOGO The UW-Stevens Point logo on the front or back cover. (Provided)
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