POST PANDEMIC APPROACH REDEFINING THE WORKSPACE
CONTENTS PART A – Design Investigation 1. Studio Theme and Design Introduction 2. Rationale for area of study/ intervention 3. Case Study 4. Design Brief and Area Program 5. Site study and analysis
PART B – Design Intervention 1. Concept 2. Architectural Drawings 3. Post Pandemic Design Approach to different zones 4. 3D Renders 5. Animation
PART A DESIGN INVESTIGATION
Part A 1. STUDIO THEME & DESIGN INTRODUCTION
A-1. STUDIO THEME & DESIGN INTRODUCTION Ever since the outbreak of Covid19, people all over the world has had their everyday routine changed completely. The ‘New Normal’ that we all are slowly adapting to, has had an affect on how we function. Every sector has been impacted. Government and Corporate offices, Private firms, small and big businesses, health care and educational institutions have all changed in the way they operate. This studio for the semester will shift its focus into one of the most significant event happening in the 21st century. This Pandemic has forced us to sit up and rethink how we function in every sphere of our lives. • What is our role as Architects in the post Covid context? • Can we go back to how we approached design as before? • Do we need to rethink and re look at what our • contribution in shaping our society will be? These are all relevant questions which needs exploring…
For this semester we will look at designing of an office building by keeping in mind the present covid19 scenario we are faced with.
To start off the studio, the following will apply – 1. Students will be working in a group of 3 people. This is to ensure that there is discussion and debate among yourselves into rethinking the idea of a work space. 2. Each group must choose a site of 5 acres (approximately 20,000 sq. m). 3. Each group will have a different site. I will advice each group to choose a site they are familiar with (e.g. from their respective places), so that they can understand the context they will be dealing with immediately, and also since time is a constraint. 4. Each group will have to define their design brief according to the type of office space, they would like to explore the design on. For example, you can start by looking at case studies, on the type of work culture that exists currently and do a comparative analysis between the Government or Corporate sector. 5. Each group must refer to the state byelaws where the site is located. These include Development Control rules applicable to the town or city, setbacks, F.A.R., Ground coverage allowed.
Part A 2. RATIONALE FOR AREA OF STUDY/ INTERVENTION
Part A 3. CASE STUDY
A-3 CASE STUDY
CLIMATE Temperature: Below : -8 degree Celsius Above : 30 degree Celsius
THE GOOGLE OFFICE, ZURICH
Rainfall: On summer avg: 11.6 cm On winter avg:
5.3 cm
Snowfall: 0.5 cm avg
LOCATION The EMEA engineering hub is located within the ‘hurlimann areal’ within easy walking distance of zurich city centre. The site was originally a local brewery that has been regenerated into a vibrant mixed-use development of apartments, shops, offices and a spa hotel. The google building is a contemporary seven storey shell and core office block offering 12’000 m2 floor area for up to 800 staff.
A-3 CASE STUDY
INTRODUCTION By being incredibly innovative, flexible and tailored for the particular needs and culture of the company and its employees, Google’s EMEA engineering hub in Zurich, Switzerland, is a great example of a modern workspace design, which cultivates an energized and inspiring work environment that is relaxed but focused, and buzzing with activities. At
the time of completion in 2008, this office was one of the early examples of the future workplace design development.
THE GOOGLE VISION Google celebrates individuality, creativity and innovative business practice within a high-energy environment and emphasises the importance of the individual and maintaining a small-company ambience throughout company growth.
THE CHALLENGE The challenge for the architects was to set up a tailor-made design and construction process, which would meet the tight time and budget constraints whilst endorsing a very broad participatory design methodology. Based on their method statements, Camenzind Evolution was selected in a competitive tender-interview process.
TEAM CAMENZIND EVOLUTION
A-3 CASE STUDY
DESIGN PROCESS
• ZOOGLERS COLLABORATE IN DESIGN DEVELOPMENT • DIVERSE, YET HARMONIOUS WORK ENVIRONMENT • COMMUNAL AREAS OVER PERSONAL WORKSPACE
BRIEF DEVEL0PMENT
A-3 CASE STUDY
FLOOR LAYOUT AND ORGANIZATIONAL CONCEPT
AREA FOR INFROMAL TEAM DISCUSSION
COZY INFORMAL DISCUSSION AREA
OPTIMAL WORKING ENVIRONMENT
DYNAMIC AND EVER-CHANGING WORKSPACE
A-3 CASE STUDY
Fresh and free food
Formal meeting room with video conferencing arrangements.
Meeting at arctic corner
The Western saloon Gondolas for informal meetings
city-themed coffee kitchen
A-3 CASE STUDY
Lego themed playroom allow employees to exchange ideas.
One of the main attractions on campus is this silver slide
This room is used for presentations — and for movies.
Private phone booth In the water lounge there are several leather loungers and a bathtub, where Zooglers can have a nap.
Eggs to make phone calls or switch off
A-3 CASE STUDY
WHAT WE HAVE LEARNED ❑ The method of engagement of employees in the design process provided open collaboration, unique perspectives and ideas, and supplied a
direct sense of ownership throughout the Zurich office. ❑ Environment that fosters employees innovative skills and gives happiness which enhances work quality. ❑ A true reflection of the future office environment. ❑ How important it is to develop new processes in order to fully understand and respond to today's changing functional and emotional requirements. ❑ A tailor made approach to office design doesn't need too much space but it focuses on the effort on what the users really need. ❑ Architectural spaces have a very important role to play in enabling and supporting the innovative process.
Part A 4. DESIGN BRIEF AND AREA PROGRAM
A-4. DESIGN BRIEF AND AREA PROGRAM TOTAL AREA OF THE SITE = 5 ACRE = 20234 SQ.M.
AMENDMENT OF BY-LAWS 26: “FAR AND GROUND COVERAGE OF VARIOUS TYPES OF BUILDINGS”
TOTAL BUILT-UP AREA = 40% OF THE TOTAL = 8000 SQ.M. (APPROX)
IF THE ROAD WIDHT ADJACENT TO THE SITE IS ABOVE 15 METER AND THE PLOT SIZE IS ABOVE 13380 SQ.M.; THEN THE BUILD-UP COVERAGE AREA WILL BE 40% OF THE
AMENITIES
NO. OF QTY PEOPLE
TOTAL AREA (SQ.M.) 800
8.
PRODUCTION MANAGER’S OFFICE
1
1
TOTAL AREA (SQ.M.) 60
AMENITIES
NO. OF QTY PEOPLE
1.
RECEPTION & WAITING AREA
1
2
LARGE CONFERENCE ROOM
1
50*
600
9.
MARKETING MANAGER’S OFFICE
1
1
60
3
SMALL CONFERENCE ROOM
4
15*
400
10
RECRUITMENT OFFICE
1
10
500
4.
BRAINSTORMING ROOM
4
10*
320
11.
IT OFFICE & STORAGE
1
20
600
5
CEO’S OFFICE
1
1
80
12.
HUMAN RESOURCE OFFICE
1
5
100
6
COO’S OFFICE
1
1
80
13.
ANIMATION/VFX OFFICE
1
30
500
7
CFO’S OFFICE
1
1
80
14. ANIMATION/VFX STUDIO
1
10
500
A-4. DESIGN BRIEF AND AREA PROGRAM AMENITIES
NO. OF QTY PEOPLE
25. BYE LAWS OFFICE
1
5
TOTAL AREA (SQ.M.) 100
400
26. DATA ANALYSING UNIT
1
10
300
27. SERVER ROOM
1
5
500
28. GAME LIBRARY
1
AMENITIES
NO. OF QTY PEOPLE
15.
COMMUNITY FORUM
1
16.
GAMING ROOM
1
17.
SALES OFFICE AND FINANCE
1
30
500
18.
DTS -ENGINEERING SERVICE
1
10
200
-LOCALISATION UNIT
1
10
200
29. ADS TECHNOLOGY OFFICE
1
12
350
-QUALITY VERIFICATION & STANDARD UNIT GAME ARCHITECTURE STUDIO
1
10
200
1
10
300
1
15
600
30. WORKFORCE MANAGEMENT OFFICE 31.
1
10
500
20. AR STUDIO
1
20
500
32. RELAXATION ZONE
1
30*
1000
21.
1
20
500
33. CAFETERIA
1
60*
1000
22. SIMULATION BUILDUP ZONE
1
20
500
34. KITCHEN
2
6*
800
23. SIMULATION MOBILE ZONE
1
10
300
35. WELLNESS ROOM (FOR WORKING MOTHERS)
1
5*
140
24. SIMULATION PLAY ZONE
1
6
150
19.
VR STUDIO
8
TOTAL AREA (SQ.M.) 150
HANDSET PROCUREMENT OFFICE
600
A-4. DESIGN BRIEF AND AREA PROGRAM
1.
SHOW ROOM AND RETAIL STORE
1
30*
TOTAL AREA (SQ.M.) 1000
2.
GAMING ARENA & THEATRE
1
100*
4000
3.
WAREHOUSE
1
4.
SERVICES –
AMENITIES
NO. OF QTY PEOPLE
1
CLEANING
1
AMENITIES TOTAL
58
370
50 10
TOTAL AREA
= 22870 SQ.M (EXCLUDING, OPEN SPACES AND CORRIDORS)
50
TOTAL NO. OF STAFF = 370 PEOPLE (EXCLUDING *S)
5.
TOTAL AREA (SQ.M.) 22870
2000 500
FIRE
NO. OF QTY PEOPLE
MECHANICAL
1
5
50
SURVEILLANCE
1
5
100
SECURITY
1
6
50
PUMP ROOM
1
2
50
WASTE MANAGEMENT
1
TOILET
6
50
60*
1000
TOTAL TYPES OF AMENITIES = 40
Part A 5. SITE STUDY AND ANALYSIS
A-5. SITE STUDY AND ANALYSIS LOCATION : NEAR VETERINARY COLLEGE PLAYGROUND, KHANAPARA, GUWAHATI, ASSAM, 781022
LOCATION
TOTAL AREA OF THE SITE = 5.67 ACRES = 22,984 sq.m. (approx)
ACCESSIBILITY : VIA ROAD – ISBT GUWAHATI IS 10.6KM FROM THE SITE CITY BUS STOP IN WALKING DISTANCE VIA TRAIN – GHY RAILWAY STATION IS 10KM FROM SITE
SCIENCE MUSEUM
COLLEGE OF VETERINARY SCIENCE
VETERINARY COLLEGE PLAYGROUND
VIA AIR - LOKPRIYA GOPINATH BORDOLOI INTERNATIONAL AIRPORT IS 33KM FROM THE SITE
A-5. SITE STUDY AND ANALYSIS TEMPERATURE: ▪ The peak summer temperature rising up to 38°C ▪ In winter, it falls to 10°C. WIND DIRECTIONS: ▪ November to February: North-East to South-West ▪ April to mid September: South-west to North-east. Wind speed: ▪ Maximum: +15kmph, Average gust : +10kmph, Minimum: +5kmph.
HUMIDITY: ▪ Relatively high humidity during the whole year. The month of July, during the morning, has the highest humidity, above 80%.
SITE ANALYSIS
RAINFALL ▪ The average annual rainfall is 1746.5mm.
A-5. SITE STUDY AND ANALYSIS
STRENGTHS • Site is accessible from multiple direction.
WEAKNESSES
S
W
• Location of the site acts as a bridge between two states (Meghalaya and Assam)
• The site is not situated in traditional commercial place of the city.
• Chance of noise pollution because of multiple access to the site which creates heavy traffic.
• No contours throughout the site.
• Prone to disastrous future scenario such as earthquake.
• To work with natural ventilation.
• To create a workspace away from city’s hustle and bustle.
• High humidity throughout the year.
T
O
• Susceptible to destruction through human exploitation.
THREATS
OPPORTUNITIES
SWOT ANALYSIS
PART B DESIGN INTERVENTION
Part B 1. CONCEPT
B-1. CONCEPT
B-1. CONCEPT
Part B 2. ARCHITECTURAL DRAWINGS
(B-2)
(B-2)
(B-2)
(B-2)
(B-2)
(B-2)
(B-2)
(B-2)
(B-2)
(B-2)
GAMING ARENA (B-2)
(B-2)
Part B 3. POST PANDEMIC APPROACH TO DESIGN OF DIFFERENT ZONES
Part B 4. 3D RENDERS
(B-4)
(B-4)
3D- VIEWS (B-4)
3D- VIEWS (B-4)
THANK YOU