MarcoPeruzzi | ArchitecturePortfolio

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“Architecture is an art when one consciously or unconsciously creates aesthetic emotion in the atmosphere and when this environment produces well being� Luis Barragan





Peruzzi Marco Via P.Magri 12 Vigarano Mainarda 44049, Ferrara, Italy 11-10-1991, Ferrara +39 348 2520868 peruzzi_marco@yahoo.com marco.peruzzi@student.unife.it

LinkedIn: https://it.linkedin. com/pub/marco-peruzzi/97/824/93 Instagram: peruz Skype: pe.ruz


EDUCATION 2015 2010-2015

Master Degree in Architecture Thesis in Urban Planning and Landscape. Strategies to reactivate turism and inhabitants in Valnerina, Terni. “OVERFLUX-SUPERFLUSSO. Una rete per riattivare piccole realtà” Faculty of Architecture “Biagio Rossetti”, Ferrara, Italy

2013 BCIT “British Columbia Institute of Technology”, Vancouver, Canada Exchange Program: Atlante Project 2005-2010

Liceo Classico “Ludovico Ariosto”, Ferrara, Italy

EXPERIENCES 2015

Art Director and Photographer for DOT-LAB® fashion brand Graphic design and photography for ss16 t-shirt collection

2015 Invited student in Urban Design and Planning class, Faculty of Architecture, Ferrara, Italy Lecture about URBAN STRIPES project, as best student of the previous year 2014

URBAN-PROMOGIOVANI6, International Workshop, Milan, Italy Cultural event about Urban Regeneration

2013

Invited student at Wood Awards ‘13, Vancouver, Canada Partecipation during the most important ceremony of woodden architecture in British Columbia as one of the best five students in the 2013 class.

2011 2011

Promoter for “Norton Antivirus”, Ferrara, Italy Selling antivirus softwares in Mediaword Promoter for “Emozione 3”, Ferrara, Italy Selling gift-box in Mondadori Library

2007 Two weeks Internship at Diamond Palace Museum, Ferrara, Italy Intership as Curator Assistant during the art exibition “Cosmè Tura, Arts at Borso d’Este’s Age”.


COMPETITIONS/AWARS 2014 URBAN-PROMOGIOVANI6, International Competition for Young Urban Designers and Planners Project: URBAN STRIPES Social Housing category: 1st prize Urban Planning category: Honorable Mention 2013 Barcellona Youth Hostel, International Competition for Architecture students Projetc: Contour Lights Honorable Mention 2013 Re-Perimetral, International Competition Project: Re-Perimetral Partecipation

SKILLS SOFTWARES Drafting: Autocad, Nemetschek AllPlan, Rhinoceros Graphic design: Adobe Illustrator, Adobe Photoshop, Adobe InDesign 3D Modeling: Google SketchUp, Nemetschek AllPlan, Rhinoceros Rendering: Cinema 4D, V-Ray LANGUAGE Italian: Native English: Fluent (Exchange Program in Vancouver) French: Elementary OTHERS Hand drawing, Model making (hand models and laser cutter), Use of MAC and Windows systems, Knowledge of Office Pack for Windows and MAC, Good photography skills. Able to create contacts with people and work in group. Hard worker and in love with Architecture. TRAVEL Italy, France, Germany, Spain, Greece, Portugal, Poland, Switzerland, Czech Republic, Denmark, England, Scotland, USA, Canada, Mexico





1.

OVERFLUX

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2.

WOOD CULTURAL CENTER

3.

NEW ERIDANIA HOUSING

4.

URBAN STRIPS

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Slow Overflux A typical “superluogo” Play with the Valley Factory of art and culture River Beach

Urban Agricolture Co-Living Industrial Park City Harbor Luxury House Recycled Station

5.

BURKEVILLE PAVILION

6.

“MOSTI” ELEMENTARY SCHOOL

7.

“SAN DOMENICO” CHURCH AND MUSEUM

8.

RE-PERIMETRAL

9.

BURKEVILLE GATHERING HALL

10.

CONTOUR LINES




MASTER THESIS Students: Marco Peruzzi Simone Gasparrini Supervisors: Alessandro Cambi Luca Emanueli Daniele Santucci Content: Urban Regeneration Landscape Architectural Design Location: Terni, Italy


The Italian territory has among its peculiarities to be punctuated by a very high number of villages and small communities that are experiencing depopulation, with the consequent loss of territories that are important resources both in terms of culture and tourism. The structural conditions that have defined the current problem are not given only by a weak settlement of the resident population but also by obvious conditions of impoverishment and disempowerment of the productive potential of their talents. The global economic structure has meant that these areas were literally cut off from the national economic network, left to a gradual decline, that we can stop only thinking in a contemporary and appropriate way these territories, their functions and their relationships. The following project will be a proposal for a reactivation of a piece of land with clear milestones, Valnerina Ternana, who will become an example for other similar contexts in Italy. The vision of the project, in general, imagine these spread realities, put together in a system of networks and equipment and intangible assets, connected to an urban center of reference, thus generating continuous flows in them, incoming and outcoming. These new systems become as well as the new suburbs of the city, dependent and independent at the same time. Very often the main problem of these areas is the presence of flows interrupted by gaps in infrastructure, connections, relationships and promotion, then, despite the presence of all or almost all the necessary tools, the system does not work as it should. The project interventions therefore aim to connect the whole inside and outside, so reactivate it and make it interesting for the new tourists, new residents, new families, new operators who will be at the same time and generators users of the new OVERFLUX.










SLOW OVERFLUX The creation of a cycle-pedestrian system is the connecting element between the urban center and the territory of the valley. The new infrastructure becomes the third linear axis of the valley (with the State Road and the Nera River), dedicated exclusively to all pedestrian and cycle flows, through which it can access and move quickly in the valley. Right now there is no system of slow motion in order to move from one point to another of the valley. The project involves the construction of linear infrastructure that follows the course of the Nera river to its full extent. The route expands at scenic spots and special landscape interest, to make room for a tower, or to allow the descent to new platforms along the river, that characterize the project.







A TYPICAL “SUPERLUOGO� The nodal element, is part of the project as a point of contact and exchange of different types of mobility. In order to improve the quality of life in the territory, trying to create an easier accessibility and a fluid mobility. This new exchange infrastructure is designed to look like a small local hub, apparently single from the outside, but fragmented inside in all its functions and crossed continuously by different flow lines. The large roof is the object of unification of all the space, in addition to being the element of characterization and distinguishability. As a large platform rests above all functional elements, bypassing even the main street. The key point is the presence of a cable car that allows to quickly reach the villages from the valley; other features included are: bar, info points, car parks (standard and electric), parking and hire for electric bikes, bus stop. Squares that are created between the various buildings allow many activities, from the relax of the visitors, to small markets selling local products. The set is designed to be sustainable: the solar panels on the roof provide electricity to all activities and to about 1,000 families in the valley.







PLAY WITH THE VALLEY The area of ​​intervention is characterized by two buildings born as hydroelectric factories, one of which is out of use. This second structure is the subject of redevelopment. The new factory of Cervara, will become the first center of attraction placed along the new system of connections arranged in Valnerina. The entire building, following the necessary drainage works, will be transformed into an ethnographic museum of Valnerina. The idea is a museum projected towards interactivity and technology. The exhibition sections will be divided between interactive games, motor and sensory experiences, moving objects, and 3D projections, at the same time, through the technology used in the museum allows many activities. The project is organized from a large completely empty room containing in past the machinery. This space is divided into 3 floors with jutting slabs facing toward a large central atrium. This makes the interior very dynamic and contemporary in contrast with the stiffness outside. Moreover, the presence of a large external tank (now empty) allows the use of a large space at level -1 for exhibitions and outdoor activities. In a sustainable way it was thought a natural ventilation system inside that limits the use of air conditioning.







FACTORY OF ART AND CULTURE The project involves the reactivation of part of the old electrochemical factory of Papigno. The area now totally abandoned stretches for 105,450 square meters, 34,000 of which are covered, and is located at the foot of the village of Papigno on the right bank of the Nera River. Considering the great extension it is easy to imagine that it represents a huge void for the territory, and therefore a disconnection along the route of the pedestrian and cycle path. For unused spaces are proposed functions related to the creative business, exhibitions, art events, and at the same time on software development, designing video games and research into new technologies. The two projects involve extensive buildings that overlook the river, flanked by pedestrian and cycle track axis. The strategy involves the insertion of the university of engineering in buildings voulted, and a museum of contemporary art in the metal one. Both buildings are presented today as a huge empty spaces. In the first, the university, the project leans on the existing structure leaving the skeleton visible: there are many overhanging volumes on a central atrium that will contain the classrooms and study areas. The large room is illuminated through two glass walls and a band of windows in the roof. In the second building, the contemporary art museum, it was decided to propose a great central monolith, completely detached from the existing body because of the need to control the temperature and humidity of the exhibition spaces. The other areas (free from ground to the roof) contain exhibitions of movies background and objects; the area was used as a set for several movies.







RIVER BEACH An important intervention is the inclusion of two new and open spaces for bathing along the river, especially during the summer. The location has been set in those places and in those coves where, already morphologically, is made easier to descend to river level. The project lies on the area adjacent to the river and looks like a large flat roof. The surface is shaped to follow the ground below, or at least trying to give the idea of ​​ a natural surface that goes up over the river. The entire surface of the plant, modeled and divided, creates different spaces designed for multiple functions. The area is divided with typical triangular shapes that are found in all projects. Some triangles are paved, others green, and others are small artificial beaches. The activities included are stores, changing rooms, toilets and showers and a bar. In winter the space is transformed into a public park for the community.









LAB. Student: Marco Peruzzi Professors: Pietromaria Davoli Giampaolo Guerzoni Year: 2011 Content: Architectural Design Technical Drawings Wood Technology Location: Trento, Italy


The project is located near the city of Trento, in northern Italy. The area is characterized by a strong slope of the terrain and the presence of a river in the final part of the lot. Moreover, the request is to face the presence of a pre-existence: a wall from an old sawmill. The aim of the project is the construction of a cultural center that contains a museum of wood that outlines one of the main activities of the area. The choice was to create a building that follows the curve of the ground and which is almost completely integrated in the nature of the place, with only a few parts above ground. So the largest part of the structure will be designed underground; in that way it’s provided an excellent insulation, especially in an area where temperatures are very low in winter and high in summer. The main structure will be of wood, with x-lam technology, and allowes shorter construction time and also significant cost savings as the material comes directly from the area. The building is organized on two levels, one above ground and one underground. The ground floor contains a bar host the citizens, a technical room and services. The basement is the main part of the building and contains a library with its offices, a study area and computer room, other toilets and the wood museum. The latter uses the pre-existence as a wall on two sides of the new environment. The visible parts of the building are all shielded by brise soleil, this allows the almost total closure from the outside towards the inside, but at the same time the openings allow the panoramic view from the inside outwards. The effect will be very pleasant during the night with the lighting because the windows will be fully visible. The only parts not covered by wood are teh main passages as the windows of the bar and the library that face the river and that will consist of sliding panels completely openable. This will allow mobility in entry and exit on different sides of the building. Much of the library and the museum of wood are covered by a green roof that creates outdoor terraces used by the bar or for activities of citizens.








LAB. Student: Marco Peruzzi Virginia Melandri Alessio Ghiselli Professor: Nicola Marzot Year: 2011 Content: Architectural Design Urban Planning Social Housing Location: ForlĂŹ, Italy


The project area is located in Forli, a city in northern Italy. In particular the request is a plan for the development of land belonging to an old factory for the production of sugar, now disused. The lot is located directly on the buildings of the sugar and has a large area. The aim is to include housing, commercial and public spaces; giving great importance to social housing. The idea of the project is to create a great neighborhood totally car free, to give citizens security and a space in which they can live healthier. The master plan is organized from a main axis that starts from the industrial building (used as the background of an arena for shows and meetings), which then becomes commercial axis on two levels, one underground and one at zero, and then finish with the big residential building. Next to the main axis secondary arm are generated to host private homes of average size, reserved for the middle class population. This will generate both functional mix and mix of different types of people. All mobility is undeground with a great plan of circulation and parking lots that can reach every part of the lot, the private garages of each house and also among all the streets around the big area. The focus then moved on the building containing apartments. The idea of the ​​ project begins with the shape of the sugar factory, a slender body of average height, with cover cut in the middle by a band of windows. The new building has a long shape, but explodes into three volumes (a tower, a splint and one L) that generate a large central courtyard lowered. The court for public use is covered by a huge glass roof supported on the three structures. Outside the bodies they appear totally covered by brise soleil and therefore very private, but the facades of the courtyard open in windows and have many overhangs, balconies and loggias. This means that the rear part is very dynamic and light, in contrast to the exterior. The ground floors of each building containing the typical activities of co-housing, such as the library, kindergarten, meeting rooms, laundry, computer room, gym, bar, shops, rooms for activities; while subsequent plans have different types of apartments, ranging from studios to one family.










LAB. Student: Marco Peruzzi Virginia Melandri Professors: Marco Venturi Emanuele Ferrarese Year: 2014 Content: Urban Regeneration Urban Planning Industrial Archeology Location: Ferrara, Italy


The city of Ferrara after the Second World War has been a strong industrial development outside the boundaries of the city at that time. Today many of these industrial factories are out of use, industrial archeology, within the city, after the building expansion. One of them, an old distillery, is the subject of this urban redevelopment. The study area is located very near the central station, in the north west of the city, the triangular shape is defined on two sides by a river and the third one by one of the main roads of access and exit at Ferrara. The choice was to keep almost all the buildings belonging to the industry making some changes to adapt them to new functions, and put new buildings in the remaining spaces. The aim is to make this piece of city completely independently with regard to services and functions, and at the same time a pole of attraction for the city both in terms residential and tourist. The two sides facing the river were fundamental and they have been cutted to create a dynamic waterfront and recognizable. The linear arrangement of the buildings of the industry has led to the definition of the master plan, dictating the division into large strips of the whole area; some of them are pedestrian, others vehicular traffic and someone waterway. Another idea behind the project is the car free: all the roads was concentrated around the area, or underground. The only exception has been made for a road through the lot in its half because there was a lack of proper connections for new users; and a railway line already existing, decided to be reactivate as public transport at high frequency. The present activities are varied and correspond to the industrial and technological vocation of the area: engineering colleges, art and design, library, science museum, space for meetings and conventions, exhibition spaces for temporary exhibitions, a small shopping center with food market, several types of housing (luxury villas, houses, social housing), a research center on the water, a river harbor, shops, bars, a hospital, parks, plazas, relax areas, a hostel, a station.

Competition “URBAN-PROMOGIOVANI6� Social Housing category: 1st prize Urban Planning category: Honorable Mention








URBAN AGRICOLTURE Urban farming is a form of participatory action aimed at sharing of green areas for cultivation. This concept originated in recent times and has several positive aspects involving the economy, environment and society. First cultivation site encourages significant savings for the families living in the neighborhood who can grow and buy fruits and vegetables at km 0 of whom know origin and quality. In addition, the proximity to the school and the total opening to the public favors a fruition at 360 째 through laboratories, workshops, a wider distribution network (connection with co-working, where they provide laboratories for the processing of the product). From the sustainable point of view it creates a green lung different from the usual urban park but it performs the same functions because it is provided of paths and relaxing areas or squares for the setting up small private markets.





CO-LIVING Co Living means sharing in the broadest sense of the concept. The block designed in fact allows the coexistence of a process of co-working and co-office and co-housing. Also the wide area devoted to the functions of contact with the public supports the creation of multifunctional spaces that can be used for the purchase by businessmen or traders, or hired by small entrepreneurs or artisans. The coworking is a style of working with a shared environment, while maintaining an independent activity. The principles are: networking (creation of network of contacts), melting pot (mix of skills), work-life balance (difference between home and work), efficiency (also has on-site primary services office), cost. The project is based on the creation of a large ring that contains office space, from which are emerging several towers containing houses. The ring is lifted in two corners to create portals of access to the large central courtyard that becomes green space available to residents and visitors.





INDUSTRIAL PARK The industrial park derives from the awareness of the material on the project site. The area is characterized by the presence of numerous silos for the cooling water partially buried up to a height of -3.4 m. The design choice is based on the maintenance of these objects renewing them for a new use: to park. Private in some cases the outer skin or cover or made vertical gardens have enabled the ‘�invasion� of a wild nature. In addition, the underground portion of some of them favored the creation of underground parking and the placement of stairwells inside the cylinders. The base has become bike hire and an information point with a staircase and an elevator leading to the Level 0 or Level +1. On the ground floor there are bars or other outdoor activities, level +1 leads to the large network of pedestrian and cycle track elevated. This path is born unset all the old pipes in the distillery.





CITY HARBOR The project area has been equipped with an harbor to respond to the need of shelter for the boats when the project of the “Ferrara Hidroway� will start. Mantaining the main principle of maintenance of most of the industrial buildings it was decided to use the silos on the board near the river as boat storage. The project involves cutting a part of the coast line to let the river flow water in the lot; Furthermore the cylinders , after the remotion of the metal skin, are inserted in the water and equipped with moorings and walkways. The whole project authorizes many new features, starting from the parking of private boats, a lot of sports facilities, until the mooring of tourist ships or large boats.





LUXURY HOUSE The desire to provide dynamism to the edge of the river gave birth to the idea of the project for a new luxury residential pole. The houses located on the front, in fact, have direct access to water channels, so the inhabitants have numerous solutions to access the house: by water, by public transport or by road underground (each residence also has a garage on level -1 with a main linking street). The housing of the second band instead do not have the presence of water but to provide them with high standards have been designed with larger sizes and overhanging on a green hill to provide maximum privacy and a better view on the river. The area is then crossed in the center by a corridor on two levels, one green and one that generates little squares paved for gathering and interaction among residents.





RECYCLED STATION The presence of a rail exiting from the central station and passing through the area provided the basis for the proposal to extend this line until it becomes a circular route from the station, touching the new district, the industrial area, the border of the city center and the new station again; with a passage of trains at high frequency. The project involves the creation of a station made with recycled materials derived from changes to other industrial buildings. So sheet metal and steel beams will form the structure and the walls of this tourist-commercial area. The project is based on large portals joined together by strips of glass forming a structure with a single flap; under such coverage are inserted volumes of shops and functions of the new hub. The railway passes in the middle, so it was created a footbridge.







LAB. Student: Marco Peruzzi Professors: Pauline Thimm Wesley Wollin Year: 2013 Content: Architectural Design Urban Spaces Hand Drawing Model Making Location: Vancouver, Canada


Burkeville is located in the south west of the city of Vancouver, near the district of Richmond. It’s the last neighborhood before the international airport YVR. Born as the village with the homes of the pilots and workers in the field of aeronautics has experienced a period of expansion, into a neighborhood with its own life. Unfortunately over time the workers have moved away from the airport and the village has lost business and inhabitants. Only in recent years there has been a slow process of repopulation due to the historical character who has taken the area. The municipality has decided to provide the area with its own space for aggregating and conducting social activities. The request is therefore to create a multi-purpose pavilion in an area currently used as public parks. The project aims to preserve the character of green space, going to enter in the park as a cut in the green. Because of this most of the building is underground. A large ramp goes to level -1 and has many seats to form a kind of arena for conferences, meetings, projections. Right after there is a square with a seating/tables sliding system, which can be moved depending on the activity. Through a system of large glass sliding doors it is possible to enter the space, a large room that appears empty, but multifunctional. This is thanks to acoustically insulated panels, which slide on rails placed on the ceiling allowing the division of the environment in different types of space according to need. There’s also a bar area concealed in the wall, while the services are inserted into the sides.














LAB. Student: Marco Peruzzi Virginia Melandri Professors: Paolo Iotti Francesco Di Pasquale Year: 2012 Content: Architectural Design Urban Renovation Mixed Use Location: Ferrara, Italy


In 2012, a strong earthquake struck a large area near Ferrara, bringing numerous problems also in the city. Among the various buildings heavily damaged, there is one elementary school, “Ercole Mosti�, located in the south of the city, near the historical center. The school is located in a historic building dating back to 1800, surrounded by a large park which presents also a chapel reserved for the family who built the building. A few meters away there is also a church around which a great community gravitates. The project requires the rehabilitation of the school and the creation of a new wing (with the presence of a gym). In addition it must provide a residential and a commercial fee. The lot was divided into segments, each one then bent to create curves, climbs and descents. Each of these green hills contain all buildings required, but leave intact the green aspect of the previous park. Each cover is green and walkable (with the exception of residential parts for reasons of security and privacy). The old historical building of the school is intended to be library, emptied of parts at risk for having a large central room, overlooked by the halls and study rooms. All classrooms, laboratories, cafeteria and gym are located in the parts of new construction. The artificial hills in many places are cut off to create courtyards in which children can play with the greater safety and that give maximum light to the rooms. Each classroom in fact has direct access with an outside area, or on the ground floor or the first floor. In public areas instead, paths dilate to become small squares enabling relations between the inhabitants. At the center is made public park, with direct access from the street through a system of portals. The area becomes a new pole of attraction for this part of town, a green space in an area where the natural component is almost absent.










LAB. Student: Marco Peruzzi Virginia Melandri Alessio Ghiselli Professors: Manlio Montuori Year: 2014 Content: Restoration Technical Surveys Technical Drawings Location: Ferrara, Italy


The restoration of the sacristy of the Church of San Domenico, also known as the Chapel Canani, provides a new use for this environment. The idea is to transform the space into a small museum of the church, an area that makes available to the public a documentation of architectural and artistic features of San Domenico. Another fundamental element that characterizes the intervention is the public opening of the tower, which will allow visitors to reach the top, from which they can enjoy the view of the city. In the staircase there will be a series of panels hooked by metal cables, which will contain the works of photographers and emerging artists in the panorama of Ferrara. Currently the building is in critical condition, but after the restoration and consolidation it will be activated. Once there, users will directly enter within the exhibition. The path divides the space to tell the viewer the best way to go in order to better appreciate the works. There is a monument in polychrome marble, wooden wardrobes built in 1700, a monument made of pink marble from Verona, then the apse of the chapel, characterized by large picture rapresenting the Virgin Mary. The flooring dating back to the 60s will be replaced by a resin of neutral color on which will be drilled holes along the length of the panels, in which will be inserted LED lights. The perception will be a space with a not excessive illumination with light lines that guide along the exposition. One of the cornerstones of the entire project is the design of the panels for the exhibition. These panels are made up of plexiglass squares or rectangles (only some will be mirrors to direct natural light) that contain documents or images. Supported by guides formed by steel cables extended from the floor till the ceiling and have the characteristic of being mobile and sliding from side to side, then the exposure can change every time.
















COMPETITION Students: Marco Peruzzi Simone Gasparrini Year: 2013 Content: Urban Reactivation Reuse Design Location: Rio de Janeiro, Brasil


An elevated highway is a strong limit in the north-est of Rio de Janeiro. Limit to the view of the sea and the lagoon and limit to the permeability of people who want to go over it. The municipality has approved its demolition, but they want to keep the 905 steal beams (40x1,6m) that are the structure of the bridge. The challenge was to find a new life for these elements. Noticing that Rio is a very disconnected city, but with a virtual path that links all the main attractions, we decided to make that path real placing the beams on it. We created five kind of elements: a tower, made by different layers of 4 beams that are composing lots of squares one on top of the other. The tower needs to mark a focal point and can become restaurant, lookout, museum, shop, beach house because the big emply space inside is very multifunctional. Another one is the pubblic market made with a grid of beams covered with fabric. We created also benches to place along the streets and litle shopping squares made with beams as protection for the people inside and little glass cubes to contain shops or information point or different commercial activities. The last design is the one of subways or bus stations. So the idea is to make an old item that used to close the city as a link and a generator of permeability. It will be also a way the facilitate people orientation and knowledge of the city because these elements are easy to recognize and they will be landmarks along the city.








LAB. Student: Marco Peruzzi Professors: Pauline Thimm Wesley Wollin Year: 2013 Content: Architectural Design Public Spaces Exchange Program Location: Vancouver, Canada


We are in Richmond, a big part in the south side of Vancouver, very close to the international airport. The inhabitants need a gathering space for their activities as members of a strong comunity. The site is located on the Fraser river, and right at the end of one of the central streets of the area. Moreover the bank is just provided with a bike path and sculptures made by local artist. The new projects wants to be a new dock for the river, made in wood, which allows visitors to enjoy the view of the landscape, drinking the bar’s products or just relaxing in benches designed in copper. The whole structure contains the community center building. The design idea is a simple cube, closed through the exterior because of a skin of wood strips that are hiding windows behind. There are three triangular cuts of glass to bring light inside because they are along the sun path; moreover they provide views, infact they’re located in specific optical cones to facilitate visitors to see the main landscape attractions. The semplicity of the exterior is in contrast with the interior which is dynamic and unexpected with the main hall (a hole that cuts three floors), a cafè in the mezzanine, study rooms and meeting rooms. The roof is one of the focal parts because it’s like a room of the building with a pavement of grass; it’s surrounded by walls exactly like the other rooms but without a roof. It’s another safe place where childre can play and people can be quiet and relaxed. A boat links the two sides of the river and becomes a quick mean of transport to reach the university building and the town of Burkeville right across the water.












COMPETITION Student: Marco Peruzzi Virginia Melandri Alessio Ghiselli Year: 2013 Content: Architectural Design Turism Archeology Location: Barcellona, Spain


The proposed site is on the outskirts of Barcellona city center; it has a great connectivity to the attractions of the city without being constrained to its small lots and busy streets. Furthermore, the ambiance from the existing historic ruin, a roman acqueduct, was something that needed to be appreciated and celebrated through the built intervention. Zooming in, the site grows in beauty and complexity as its located along a steep valley wall and it’s split down the middle by the historic aqueduct. The steep nature of the site provides difficulties but opens the door to new possibilities. With the desire for a biophilic and intergraded design, the hostel is terraced, with double-height vegetated courtyards, providing fresh air, daylight and views. The aqueduct provides not only pedestrian access directly into the building, but it also becomes a reference point and a spectacular view. All the functions inside the project can be summarized with four sentences: choose your room (a variety of room sizes means that there is a bed for everyone’s comfort level and budget; guests also have a chose of private or shared bathrooms and level of access to nature), choose your activity (an assortment of activities; indoor and out, gives opportunity to relax and enjoy; they include caffe, tv, bike rental, table tennis, billiard, board games, restaurant and hiking), choose your path (the hostel is the starting point of different paths that offer the opportunity to hiking lovers guests to enjoy the surrounding areas, connected each other with the new intervention on the acqueduct) and choose your next step (making the tourists day easier, gathering together the parking, on the street level, the whole hostel below, an information center and common areas accessible to everyone). The natural movement of the contours were translated to the path of the building envelope, creating a transition between exiting hillscape and built form. The fluid, waterfall-like appearance of the buildings façade is in contrast to the strong and tall aqueduct loaming overhead. The design wants to melt the building inside the nature, creating a green hill.

Competition “Barcellona Youth Hostel” Honorable Mention











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