ZERO TO ONE | PORTFOLIO

Page 1

ZERO TO ONE MARCUS PUN KA WING | DESIGN PORTFOLIO



CONTENT PROJECT 0.2 | YEAR ONE |

MOVEMENT OF CONSCIOUS ఺ 挷 ጱ ஌ 㵕

S TAT E M E N T & C O N C E P T … P. 4 - 5 F R O M C O N C E P T T O 3 D … P. 6 2 D D R A W I N G … P. 7 - 1 0 F R O M 2 D T O 3 D … P. 1 1 E X P E R I M E N T F O R 3 D … P. 1 2 I N S TA L L AT I O N … P. 1 3 - 1 4

PROJECT 0.4 | YEAR THREE |

NECESSITY OF LIFE 䰽 盓 瓵 ૡ 皜

I N T R O D U C T I O N … P. 1 5 - 1 7 B A C K G R O U N D … P. 1 8 C O N C E P T & P L O T … P. 1 9 S PA C E & P L A N … P. 2 0 - 2 1 P E R S P E C T I V E … P. 2 2 - 2 5

PROJECT 0.6 | YEAR THREE |

RE:THE GOOD OLD D AY S ᄈ 澆 懯 㴟 蜦 䮣 揠 搚 ಅ

I N T R O D U C T I O N & B A C K G R O U N D … P. 2 6 - 2 9 S PA C E & A N A LY S I S … P. 3 0 - 3 1 T R A D I N G M E T H O D … P. 3 2 F L O O R P L A N … P. 3 3 P E R S P E C T I V E … P. 3 4 - 3 6


CONTENT PROJECT 0.8 | YEAR THREE |

D E P L O YA R B O R MICROCONSTRUCTION

I N T R O D U C T I O N … P. 3 7 - 3 8 O R I G A M I T O C O N C E P T … P. 3 9 C O M P O N E N T S T O G R A P H S … P. 4 0 C O N S T R U C T I O N G U I D E … P. 4 1 D AY & N I G H T … P. 4 2 I N S TA L L AT I O N … P. 4 3 - 4 4

PROJECT 1.0 | YEAR FOUR |

FINAL YEAR PROJECT


MOVEMENT OF CONSCIOUS 意識的律動

Y E A R FROM 2D TO 3D

MENTORING | 䮉纨૝ꖜ䒍

O N E


STATEMENT & CONCEPT DESCRIPTION Thoughts

Sensory Memory

Conscious level

Perceptions

閉起雙眼 以兩指抵住眼簾 在短暫的與外界切隔後 有趣的光景便會從黑暗浮現 起初是一些大小不一的光點
 它們以隨意 卻帶規律的路徑 
 各自游離 打轉
 像顯微鏡下的細胞活動一般 
 繼而 一道亮光閃過 以網狀的形態 短暫地停留了一會
 漸漸消散 然後 又間歇性地重現
 凝望著光影的變化 我彷彿看到意識有形的流動
 如潮水流轉 時而安定 時而躁動 不同的趨勢相遇 或交融 或對峙 沒有固定的狀態 記憶存取的過程就好像水的不同變 化。感官的刺激、外部接收的資訊 匯集成流注入腦海中。因著資訊的 重要性再掉到不同深度,就是long term memory和short term memory。 記憶像水一般以不同的形態去呈現。 隨著溫度變化成霧氣、水點、冰塊。 當要elicit memory的時候,過程就 如evaporation水份因著氣溫上升 而蒸發成霧氣,在半空積聚化作雲 層,就是凝聚意識的集合體。

Stored Knowledge Memories

Preconscious level

Sensory Input

Attention Rehearsal

Fears

Violent Motives

Unacceptable Sexual Desires

Irrational Wishes

Short-term Memory

Immoral Urges

Subconscious level

Storage

Retrieval

Long-term Memory

Sigmund Freud’s Human Mental Iceberg Conscious | ఺挷 Awareness at present (Input) Explicit

Subconscious | ꕂ఺挷 Memory recall (Elicit) Implicit

Memory System Stages 1. Retaining (storage) 2.Retrieving (retrieve from LTM to STM) Using

఺ 挷 ጱ ஌ 㵕


FROM CONCEPT TO 2D

TRANSFORMATION

Concept

Focus

Idea

Method

1. Depth | 窼ଶ

1. 蒅 & 䋿

1. ᯿猟ಋဩ

2.Process | 螂纷 Memorizeҗ ‫ޕ‬硩 Elicit җ 朰‫ڊ‬

2. 愊 & क़

2. 䌘‫ׯ‬

3. ԰傶奲౮ 獉牏क़絑ह

3. 秇괭麁

Human Mental & Memorizing System

఺ 挷 ጱ ஌ 㵕


MOVEMENT OF CONSCIOUS 意識的律動

1 S T

Description Size | 786 x1088 mm Medium | marker pen Detail | all Formed by horizontal dot lines

L A Y E R


MOVEMENT OF CONSCIOUS 意識的律動

2 N D

Description Size | 786 x1088 mm Medium | marker pen Detail | all Formed by vertical dot lines

L A Y E R


MOVEMENT OF CONSCIOUS 意識的律動

3 R D

Description Size | 786 x1088 mm Medium | marker pen & water color

L A Y E R


MOVEMENT OF CONSCIOUS 意識的律動

2 D

1st Layer

Description Size | 786 x1088 mm Medium | marker pen & water color

2nd Layer

3rd Layer

D R A W I N G


FROM 2D TO 3D

TRANSFORMATION

2D

Discussion

Idea

1. Basic elements i. Relationship between Point & Line ii. Mutual Composition ԰傶奲౮

Point ӕ Line ӕ Surface

Vision | Direction | Distance 2. Clear & Blur i. Boundary ӕꗹኴก嘦௔ ii. Fuzzification | 秇괭麁 iii. Overlapping | ᯿吩

Intensity

Layer

Installation

఺ 挷 ጱ ஌ 㵕


EXPERIMENT FOR 3D

LAYER & CLARITY

P H O T O S

Focus 秇괭௔ ӕୌꖇ ӕ絑ह Result i. 괒ེ᩼ग़ ᴥᵍ᩼䔶 ii. ᰁ꘨괚ᰁ > 绚樌ጱ 樄硯&ᐺੂଶ

S K E T C H E S

Practice 蝚ก&܎蝚ก๭搡 硯ୌꖇ&绚樌ጱ䛑አ

1 Layer

ABOUT INSTALLATION

M A T E R I A L

Dense bags + Colored water

S E Q U E N C E

2 Layers

3 Layers

I N S T A L L Continuous Circulation

Hang up

E X P E R I E N C E

Changing Images

఺ 挷 ጱ ஌ 㵕


MOVEMENT OF CONSCIOUS 意識的律動


3 D

I N S T A L L A T I O N


THE NECESSITY OF LIFE 樹德夢工廠

Y E A R

DEVELOPMENT EQUAL TO IMPROVEMENT牫

MENTORING | 蟞Ռ䴠ꖜ䒍

T H R E E


IMPROVEMENT牫

= DEVELOPMENT

Wifi Phone Money l Water Sun Air


THE NECESSITY OF LIFE 樹德夢工廠

INTRODUCTION

ℂ1960ଙդ樄ত牧‫ݣ‬傀‫׎‬蚎Ӥԧ匍դ麁ጱ螇᪠牧 ౮傶ԧ‫܉‬ᐲଙ‫ڹ‬ጱ㫎窓ࢥੜ熫牐匍犡耆ፐጱ麃蟂牧౲ 战ฎ‫ݣ‬傀匍դ麁ጱ挨ก牐ꕍᘒ牧蝡ᇆஃคଘऌ碢ᗭ肞੷ጱ ࢿ瑿牧妿螂裾๗ጱ樄광ୌ戔಩ᛔꕍ瑿ᨩय़य़ጱ硬ꗰ牧౮傶‫ݣ‬傀 Ոጱ̿ቘమጱ疑瑼̀牧㶴虏ܻ࿆֘Ӟꕭ蝐ਝ牐౯㮉犥ᛔꕍ矦玲ጱฎ ౯㮉ꕰྋ襑ᥝጱ㻟? ইຎ绚䶷牏檚‫ط‬牏࿜ฎ姘ኞጱ஠ᥝ‫ز‬ᔰ牧ᮎ౯㮉 ኞၚጱ̿஠殾݈̀ฎ綍꘸?犥੷֘絑हጱ̿螂݄牏匍ࣁ牏䌔㬵ୗ̀傶禊 盢牧蝚螂蕕ꖙꗆ蔩ጱོ搕޾꘨涢牧ࣁ眤‫ݑ‬疻薩绚樌ጱ̿ᛔꕍ̀牧‫ݶ‬䦒‫ݍ‬௏ “what is the necessity of life?”

Y E A R

DEVELOPMENT EQUAL TO IMPROVEMENT牫

T H R E E


BACKGROUND

LISTEN TO OUR LAND

匍դ‫ݣ‬傀牏෈麁‫ݣ‬傀牏‫ܖ‬䎦‫ݣ‬傀牧 蝡Զҁ ҂‫ݣ‬傀ጱ޸氂牧犋㻌ฎ傶 ԧ䌘獨Ոവ鹢‫ݣ‬傀ጱ聅অꖮ獉窩牧 ๅग़ጱฎฎࣁꔩቘᛔ૩ጱ獉ࣁ牧ತ ‫ڹڊ‬ᤈጱො‫ݻ‬ꖮ㵕‫ێ‬牐ֺই꘻ຣ຋ 疩ᄍጱ፡憎‫ݣ‬傀牧ℂ๜搡ᘒ᥺疰ฎ 虏౯㮉ٚӞེᶎ䌘ᛔ૩ጱࢿ瑿牐 ํ஠ᥝ㰆ꖞꖮᶎ䌘౯㮉ኞၚಅࣁጱ 瑿ො牐 ౯㮉琲手ℂ‫ݣ‬傀ጱૡ䮣咳疻牧犖ฎ Ӯኴ‫ݱ‬㾴ጱ咳疻蝱纷牧֢傶च๜ጱ 脁妏݄፡౯㮉੷֘ጱࢿ瑿ฎই֜ᤩ 硬虋牐 ࣁ稲‫ݥ‬蝱纷Ӿ牧ૡ䮣玟ጱ樄 咳牧ጱ嘦䌘‫ݣ‬傀ૡ䮣咳疻狶‫ڊ‬᯿य़ 揙糽牧 ֕ฎࣁ獊‫ێ‬೪妿ꕆԏӥ牧战 ग़ࢩ傶ૡ䮣玟樄咳牧ಅꗰ౮ጱ࿱ວ Ԫկ牏 犋吚樄咳牏ࢿ瑿ꘅꖙᒵ㺔氂 牧᮷ਠ獊ᤩ䃲ಪࣁ妿ꕆ抷蝄ԏӥ牐

70s~present

Permanent

ૡ皜窂ၹધ娄莑翍

‫ك‬᯾瞷ৼੲ倀瑿 ࿱ວఘ丆

T H E

1970s

Forever

Rebirth?

‫ݣ‬傀ጱᒫӞ㮆ૡ䮣玟 ‫م‬फૡ䮣玟

ꖴ䩚ጱ篷毣ઊ

ꘊ茐ૡ䮣玟螠櫝麃蟂 ᘒ绚ꖙጱૡ皜

N E C E S S
 I T Y O F L I F E


CONCEPT & PLOT Sound cave l before 1970s ࣁԲ眤吚Ӿ牧Ոग़犥憙憽Ԇ疩牐ࣁἓิጱ၏ᑩ绚樌牧憙憽ᤩ‫ڷ‬୧牧ꖞ憽ᤩ᯿ꔢ藉咳牐 绚樌㰍 犥࿜ᄆ୵ጱ‫ݵ‬籗୚疩㵕娄牧ྯ㮆‫ط‬რ‫ݶ‬䦒阑傶ᶪრ牧砮硯茐ᛔꕍ恝澆ጱ㻦‫ݞ‬肨牐 ꖙꘊ秚ጱᶪ რ㶓肞౮ꖞᘏ䌘ᛔꕍጱమ猟牧虏Ոꖮᴲኞጱᛔꕍེٚ蝫矑ࣁӞ蚏牐

Waste garden l 1970s~present 蚎ࣁ咳疻ጱ螇᪠Ӥ牧౯㮉瞪ധԧ຋๙牧砬ଘԧ螇᪠牧ୌ蚏ԧ̿祜຋̀牐౯㮉犨఺瑿聻አ 괿რ牧 ಩ᛔꕍ虋౮珶ߝ牧ٚ蝑ࢧ瑿愊ञ౮ઊӯ牧֢傶ኸ妔ӥӞդጱ̿聅ว̀牐

2080 l future 2015ଙӞղᎸ绗䁭‫ޞ‬氥ᐏ牧೮ꖘጱ獊ꕟ䶷괐伩疩ꖬၹଘᶎӤ‫܋‬牧2080ଙጱ‫ݣ‬傀䌔‫ݝ‬獵 Ӿ।ઊ

NECESSITY OF LIFE 脁ኸࣁၹଘᶎӤ牐犋抷ฎ玽౮ꕰ牧ই֜ᶎ䌘䌔㬵ጱኞၚ絑ह虋螠Ֆฎय़疑襑ᥝ ௏ᘍጱ捍氂牐 犥ྌ傶䯤మጱ绚樌牧蟴‫ݳ‬100%‫ݣ‬傀࿱࿜蕣ꗰጱ٩༉霎裬牧૶磭୚蚏薪ᘏ ௏ᘍ๜疻ጱԆ氂牐 उ૱ጱ咳疻ฎ傶ԧ虏ኞၚ虋괔ๅ聅 অ牐ℂ੢๚樄麁ጱᛔꕍ牧妿螂樄광 ୌ戔牧‫ک‬ԧ匍ࣁ牧‫ک‬皈౯㮉ኞၚጱ 瑿ො虋౮ெ䰬?䌔㬵݈ฎই֜?犥੷ ֘絑हጱ̿螂݄牏匍ࣁ牏䌔㬵ୗ̀ 傶禊盢牧蝚螂蕕ꖙꗆ蔩ጱོ搕޾꘨ 涢牧୚疩౯㮉᯿ꔢ㰆ꖞꖮᶎ䌘౯㮉 ጱࢿ瑿௏ᘍ綍꘸ฎ౯㮉ኞၚӾጱ ̿஠襑ߝ̀牐

Harmony l start from now What is the necessity for life? ᴻԧ㮆Ոጱࡅঅ牧絑ह஠ꕍฎٌӾԏӞ牐ই֜玲괔ଘᤍꖮᛔꕍ‫و‬ኞ牧ᮎฎ౯㮉஠襑哴ጱ嬝率牐

T H E N E C E S S
 I T Y O F L I F E



SPACE & PLAN D1

DISTRICT D1 | Sound Cave D2 | Waste Garden D3 | 2080 D4 | Auditorium D5 | Glass Forest

D2

D3

SECTION

D4 D5

A | Sound Cave & Glass Forest B | Waste Garden & Transition A

B

Floor Plan S: 1/600 cm

Section A S: 1/200 cm

T H E N E C E S S
 I T Y O F

Section B S: 1/200 cm

L I F E


LOBBY

T H E N E C E S S
 I T Y O F

Description Location | D1

L I F E


SOUND CAVE

T H E N E C E S S
 I T Y O F

Description Location | D1 & D5

L I F E


WASTE GARDEN

T H E N E C E S S
 I T Y O F

Description Location | D2

L I F E


2080

T H E N E C E S S
 I T Y O F

Description Location | D3

L I F E


RE: THE GOOD OLD DAYS

굉 ჈ ‫ݘ‬ ၏

蜦 䮣 瑼 硬 ꗰ

DOUBLE FISH MARKET

MENTORING | 檔䴠မꖜ䒍

Y E A R T H R E E


RECALL: THE OLD DAYS

DEVELOPMENT 1950s 獉瑿य़ᰁᑏ࿆㬵჈ ౮傶᯿ᥝጱ玈㵕‫ێ‬ 㬵რ

PROBLEMS

| 觬ਞ㺔氂 | 獉瑿‫׀‬჈芸蜦ꗇ᩻䰤 篷ဩ蝍შኞ叨რ毣

ٌ䦒犥࿜ᑡ傶蜦䮣य़ਤ ᵞӾꔣꔢኴ‫ز‬๔ᔇ癗Ӟ癲

1960s ኧꔣꔢ૱ꘃ咳疻 蜦࿆硬犥圵芸傶Ԇ

| ᛔԆ‫׀‬䛑 | 嘦‫כ‬Ӟਧ夠觬ᛔ妔ሲ 螨‫ع‬螂Ⴡ狅蚅獉瑿‫׀‬䛑

LAND

୚ꖬ㰷໒य़ူ㵕

1950s ଉ聹蜦瑿ᶎ坌 ӕ1.3苭‫ل‬殹

| 㰷໒Ӥ‫| ܋‬

NOW ଉ聹蜦瑿ᶎ坌 ӕ729‫ل‬殹

獉瑿उ૱麁

REALITY 4523‫ل‬殹蜦瑿 җ 3794‫ل‬殹艨䔂

HONG KONG ARGRICULTURE

PRODUCTIVITY ꗃ芸圵ꔪ ӕ 298‫ل‬殹

D O U B L E F I S H

蜦䮣玈㵕‫ێ‬仂靦 ૡ괿Ӥ‫܋‬ ॠ䶷୽段

M A R K E T


RECALL: THE SITE

D O U B L E F I S H

굉 HONG ჈ KONG ᔇ FANLING 癗 KOODONG

M A R K E T


RECALL: THE SHUTTER HUT

RESIDENTIAL AREA 屷䦒੷ಅ ӕ ੏੻ ኧꔣ‫ول‬಄੻੢๚‫ڊ‬匍 蜦࿆‫׎‬ꔣ蜦瑿ෟ砇ୌ੏੻

蜦ᛣ‫ݳ‬Ӟ

੏੻ग़犥裡ጼ 䔂๙ ࿜ဲ傶ୌ๭ ꘊ֘੻襑ꔴᛔᤈ‫ے‬ୌ ཹ耬憒㴟

裡᪠ᒊ

ᔇ梁‫ل‬᪠

ꘊ秚砇ୌ 莹䕩᪠

櫕湂မ

蜦瑿

N

SITE CONDITION

च瑿

狅硁瑿୵

D O U B L E F I S H M A R K E T


SPACE & ANALYSIS

篷ဩਧ嬝

୵౮ᗭ奲 ӕᗭ奲樌橕狌犋กӕ

绚樌 橕狌

D O U B L E F I S H

姴ੂ ӕ ‫ړ‬櫝 ก嘦 ӕ 䨀ซ

SPACE DEFINE

ӾՕ绚樌

M A R K E T


SPACE & ANALYSIS

੗樂㻌‫ز‬

च器㻌‫ز‬

괒吩&ꖙ獈

D O U B L E F I S H

ꔒ绚&᯿ꖙ

UNITS & RELATIONSHIP

಑Ꮘ玟ᵍ

क़蟂橕狌

M A R K E T


RECALL: NOT JUST TRADE

RECYCLE JARS

FILL & WEIGHT

LABEL & PAY

D O U B L E

VEGETABLE WALL

F I S H

NO food waste

NO plastic package

NO Fertilizer

ྯӞེ֦ꖴጱ桽牧᮷ฎࣁ傶֦మᥝጱӮኴಭᐥ牐 -Anna Lappe

M A R K E T


REBUILD: FLOOR PLAN c e +690

a +240 b +30

d +400

f +0

g -120

Description a. b. c. d. e. f. g.

Cooking classroom Cafe Display corridor Upstair lounge Office Central square Washroom

Floor Plan S: 1/60 cm


RE: THE GOOD OLD DAYS

D O U B L E F I S H

Description Location | Display Corridor

M A R K E T


RE: THE GOOD OLD DAYS

D O U B L E F I S H

Description Location | Upstairs Lounge

M A R K E T


RE: THE GOOD OLD DAYS

D O U B L E F I S H

Description Location | Double Fish Riverside

M A R K E T


DEPLOYARBOR 微型構造計劃

Y E A R

CYID MICRO CONSTRUCTION

MENTORING | 皰睲෈ꖜ䒍

T H R E E


Origami - inspired structure

Ӿ໊ܻ瑼ᶎ坌櫒ੜ牧֕ฎ翑఺緮ꕍ牧絑ह㱢聅牐 ꕍᘒྯॠ籧籧஀஀牏۲۲櫝݄牧櫞괔ࣁ᪠ꗯӤ؊稤ջ௳ጱ绚樌牐
 deployable + arbor = DEPLOYARBOR 犥origamiጱ砞‫ݳ‬ᇙ௔咳మ牧蟴‫ݳ‬๙๭ꖮӾ绚຃ጱ斕ᰁড়๭奲‫ݳ‬牧

ୌ䯤‫ݢڊ‬硩婘֐疻ጱ争Ճ牐૶磭deployarborꖥ౮傶य़疑洛᪃؊稤

ጱӞᇆ絮牧౲ฎἓิӾ詴ꔠꔈ䛽ጱӞ讨‫ط‬牐ࣁ绚樌愊᯿ꔢꗙ碉ᛔ

૩牧媣ꖘۘ‫ڹێ‬ᤈ牐


ORIGAMI TO CONCEPT

1. Plane Sheet

2. Fold along

2. Pull open

Concept Model

CYID MICRO CONSTRUCTION

D E P L O Y A
 B O R


COMPONENTS & GRAPHS

1. Line on sheet

2. Fundamental forms

4. Materials

CYID MICRO CONSTRUCTION

3. Details of pieces | U: CM

D E P L O Y A
 B O R


CONSTRUCTION GUIDE

2. Stand up

1. From pieces to surface

CYID MICRO CONSTRUCTION

3. Pull open

Remark | Scale were adjusted at construction stage

D E P L O Y A
 B O R


DAY & NIGHT

Description Location | CYCU Central grass field

D E P L O Y A
 B O R


DEPLOYARBOR

Description Location | CYCU Faculty of Design

D E P L O Y A
 B O R


DEPLOYARBOR

Description Location | CYCU Faculty of Design

D E P L O Y A
 B O R



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