Margaret Martin BArch Portfolio

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Margaret Martin

Bachelor of Arts in Architecture portfolio


STUDIO WORK PAGES 3-27

RESEARCH

PAGES 28-38

MODEL MAKING PAGES 39-43

PERSONAL WORK PAGES 44-48


STUDIO WORK


PLEATING IN ARCHITECTURE


Take a verb and find its action. Take that action and act on it. Take the findings and create a structure. The studio project began as a sewing technique that transformed into a scaleless video and ended as a proposal for the 4th Ward park in Charlotte NC. This project taught me countless lessons as well as marked a shift in my thinking as an architecture student. The body became a vital part of the design process but did not produce every aspect of the work, this project was my first dance between body material and the movement between the two. https://www.youtube.com/watch?v=Tzl9lu2dACw&t=45s

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THE HAND PROJECT

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The hand project is a first year project 2nd semester that started my confidence in architecture. The project was initially a series of hand drawings which evolved to a wire hand, essentially a three dimensional line drawing that taught design process, craft, visual and psychologial enclosure and the importance of composition.Most importantly I became well adversed in the dance between working in micro detail and the support it has on a macro concept.


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COMMUNITY CENTER BRIDGING TIME


NODA historically, before being the modern arts neighbor-hood of Charlotte, was a transition space. Before the mills, it was fields and rail tracks, a stop right before Charlotte to unload supplies and disperse materials from around North Carolina to the rest of the region. The Historical identity of NODA is a place of hard work and fast transition. Now tracks that once carried goods produced in Charlotte like cotton and tobacco, take the people of Charlotte to and from work. The warehouses that housed hundreds of hard-working mill workers are now apartments and lofts. Today, the best part of the neighborhood of NODA is the communuty aspect and this center brings the best of the past into a multi-use center that fuses the arts, commerce and transporation utility into a space that invites creativity and collaboration.

Project Narrative Noda historically, before being the modern arts neighbor-hood of Charlotte was a transition space. Before the mills, it was fields and rail tracks, a stop right before Charlotte to unload supplies and disperse materials from and to all over North Carolina. The mills came and used the place of constant movement to become semi-static but still facili-tated the fast-moving trains and goods that fed the core of Charlotte. For me, Noda isn’t a historically the quirky, artsy neighborhood that now sole purpose is consumerism and leisure profit. The Historical identity of NODA is a place of hard work and fast transition, it went from a rural neigh-borhood of Charlotte to a warehouse land of materials and daily train drop-offs, to a sizeable contributing block to the identity of Charlotte. Now the tracks that once carried goods produced in Charlotte like cotton and tobacco now take the people of Charlotte. The warehouses that housed hundreds of hard-working mill workers now are transition-ing to apartments and lofts. What was a neighborhood of labor is now one of relaxation and creativity. However with one following into the other the community aspect of Noda is still its most appealing aspect, whether it was locals who worked in the mills or now 9-5 workers headed out of the city. The biggest appeal of Noda is its people however, as time has passed in noda previous communities have seemed to be forgotten, the vast fields have been covered by roads and rail tracks, the mill workers lifestyle of hard work and building typology has been transformed to shops and apartments. With my project, it will take these three periods and bring them back into Noda as a community space that provides public working space, fabrication labs, gardens, and fundamentally useful tools for all the kinds of people that have existed in Noda over the past century. The natural, the mechanical, and now the people

Margaret Martin Noda Community Center

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A NIGHTLIGHT FOR SEATTLE


King County, the county for Seattle and surrounding neighborhoods, announced that more than 70 percent of the county’s unsheltered homeless people were in Seattle alone, with 4 percent of the entire city’s population as homeless. The lack of shelter along with the stigma of homeless gave way to this project. During the day the site acts as an education center and shipbuilding yard. At night, it transforms into a tent city with rhythmic pilings for stringable shelter support as well as a 7,500 sqft platform sheltered from wind and rain, solely for the people that leave their marks on this city. The building sits off of the site suspended on these piling so the footprint of the site speaks back to the indigenous seattle duwamish tribe.


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TOMORROW’S COMMUNITY GARDEN


The project is a statement on the timeline of architecture and the accumulation of use on buildings. It focuses on how we design for a climate and society now and later. It provides an anwser for what happens when we take accountability of a building 100 years from now. The urgency of designing a timeline is even more prevalent as the world keeps heating and the seas keep rising. Eventually coastal cities like Boston will be covered by water. The solution to providing a more sustainable community structure is to provide a community park and farm that supports feeding as well as jobs to the immediate community while still giving space for the community to expand.. How can a city slowly insert change into movement and living from the base of buildings to the top? How can we replicate life in vast meadows into dense cities? The project is a solution that adapts to rising tides and allows cities to infill as required. The grid system stabalizes exisiting buildings allowing for the change in lifestyle to gradually happen. This was a fully integrated collaborative project across all aspects of the design process. -Margaret Martin and Austin Vogelsang

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5.50’

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2nd Floor plan 1/16” = 1’

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3rd Floor plan 1/16” = 1’

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RESEARCH


STUDIO SIMULATIONS


In the same studio as “Tomorrows community garden” the studio started off as a research based project in simulation, the project originates in houdini with exploring the conceptual side of differential equations and how a rigid script set on an equation can be modified by elemental simulations. The project concluded with a series of equations that were executed to produce objects that were then interpereted into structures as well as program. The research allowed us to make accurate assumptions about designing and curating wind and gravitational paths. dx/dt = beta(x)+sin(y) dy/dt = -beta(y)+sin(z) dz/dt = -beta(z)+sin(x)

dx/dt = -alpha(x)-4y-4z-y² dy/dt = -alpha(y)-4z-4x-z² dz/dt = -alpha(z)-4x-4y-x²

dx/dt = y dy/dt = z dz/dt = -alpha(x)-beta(y)-z+delta(x3)

This was a fully integrated collaborative project across all aspects of the design process providing both of us with the opporutnity to develop our competence in using Houdini and Python Margaret Martin and Austin Vogelsang

dx/dt = y dy/dt = -x+yz dz/dt = alpha-y²

dx/dt = (1/beta-alpha)x+z+xy dy/dt = -beta(y)-x2 dz/dt = -x-epsilon(z)

dx/dt = -alpha(x)+y+10yz dy/dt = -x-0.4y+5xz dz/dt = beta(z)-5xy

dx/dt = beta(x)+sin(y) dy/dt = -beta(y)+sin(z) dz/dt = -beta(z)+sin(x)

dx/dt = -alpha(x)-4y-4z-y² dy/dt = -alpha(y)-4z-4x-z² dz/dt = -alpha(z)-4x-4y-x²

dx/dt = (1/beta-alpha)x+z+xy dy/dt = -beta(y)-x2 dz/dt = -x-epsilon(z)

dx/dt = y dy/dt = z dz/dt = -alpha(x)-beta(y)-z+delta(x3)

dx/dt = -alpha(x)+y+10yz dy/dt = -x-0.4y+5xz dz/dt = beta(z)-5xy

dx/dt = y dy/dt = -x+yz dz/dt = alpha-y²

PART 02: Prototype

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https://youtu.be/pBX-_VruJxg

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THE BODY PAVILLION


The body pavillion was my first research work with Rachle Dickey after my second year as an architecture student. The project was a precurser in design to the Sound pavillion. This work focused on body shape and proportion with fabrication research, The reseach focused on introducing a heating system in the Gypsum in order for the pavillion to work as a bus stop in cold climates. The pavillion could offer shelter and warmth while the walls are tailored to support and relieve pressure of standing without offering traditional seating. * This research was done for Rachel Dickey with the design worked and edited on by me.

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FABRICATION OF SOUND PAVILLION:ALLOTROPE “Architect’s Newspaper 2019 Editors Pick Best of Design Award for Research”


The project title, Allotrope, draws from its chemistry definition which involves different physical forms of the same element caused by variation in arrangement and type of bond. For instance, both diamond and graphite are made of carbon, yet they exhibit very different properties. In the case of Allotrope Architecture, the same design and fabrication methods can be applied to generate multiple design solutions at various scales as seen with the proposed architectural concepts at the scale of a brick, pavilion, and infrastructure. Gypsum is one of the most commonly used building materials today. However, despite its ubiquitous appropriation in architecture and construction, few domains of research and fabrication seek to provide opportunistic design approaches for its application. Outside of typical wall board, contemporary production of architectural elements range from cornices to column covers, which use Glass Fiber Reinforced Gypsum (GFRG) products to pick up the intricacies of ornament. In industry the production of these parts come with a catalog of options allowing for multiple casts using the same mold, not unlike the application of complex formal molds for automobile production. Drawing from these existing processes, the Allotrope Architecture project seeks to find ways to explore innovative alternatives to the use of GFRG, while also developing design methods which allow for repetitive use of molds by aggregating similar panels in three-dimensional space with variable relationships between them. Similar to gypsum based spray on popcorn ceilings which absorb sound and enhance acoustical properties of a space, the exterior patterned texture on the pavilion panels enhance sound quality. Sound designer, Ricky Young, has composed various corresponding tracks played from different speakers embedded in key geometrically amplifying sound panels to generate a unique musical experience based on the guests’ proximity in and around the pavilion. + Rachel Dickey with Alexander Cabral, Drake Cecil, William Hutchins, Hana Maleki, Margaret Martin, Jarrod Norris, Ashkan Radnia, Robert Sachs, and Hunter Sigmon. *Description taken from official project publishing, My role as an undergraduate research assistant was spent on troubleshooting fabrication from start to finish as well as some design influence from previous research.


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MODEL MAKING AND PERSONAL WORK


MODEL MAKING


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CHARCOAL DRAWINGS


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PERSONAL WORK


OIL ON MATBOARD

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