Product design engineer
Maria Echavarria /portfolio
CV
work experience
2013
Pixel score. Freelancer. End front page web designer. Responsibilities. Design for interaction Layout. Information categorization
2013
Phoenix packaging operations LLC. Virginia, USA. Research and development intern. Responsibilities. Packaging 3D Model and blue prints. Packaging reversible engineering. Packaging design according to machine specifications. Cardboard sleeve project leader Dry offset process leader for Unilever and Dannon. Design research
Studies
2012-2013 2009-2013
Awards
DTU Danmarks Tekniske Universitet. Lyngby, Denmark.
Design and innovation Msc. Exchange Semester. Participation in Personas & storytelling course with VOLVO Denmark.
EAFIT University. Medellin, Colombia
Bsc. Product Design Engineering.
EAFIT University “best project” contest: 2nd place. “Today” Condom dispenser. 2nd place. “Biporta” Bycicle transportation system. Finalist. “Face it” Interactive tree for kids.
Congress Scholarships Average
EDPA Design packaging congress. Lisbon, Portugal.
Meet and greet.
Studying fees DTU university. One semester. Average: 4,3. Colombian Grade system 1-5. International grade conversion: A-.
I’m all about:
Skills
DESIGN THINKING. PROBLEM SOLVING. SKETCHING AND IDEA PROPOSAL.
Computer skills
Adobe
3D Modeling
Presentations
Office
Photoshop Illustrator InDesign
Inventor Pro-engineer Creo
Keynote
Power Point Word
Languages Spanish/ Español English German/ Deutsch
Habilities
Design thinking User centered design Packaging Sketching Prototyping 3D Modeling Marker rendering Design research Product functionality
Cupbook. The interface that supports co-working Bachelor project. 2013. Individual.
Interface features 1
2
Project status
Project progress
Cupbook is a platform where the information is stored per projects. Features such as timelines, files and user activities are available. The platform is meant to be a common information sourse so everyone works based on the same knowledge background.
3
Recent interaction
4
5 03
Duties per project
07
2014
Deadline
Cupbook is a platform where the information is stored per projects. Features such as timelines, files and user activities are available. The platform is meant to be a common information sourse so everyone works based on the same knowledge background.
Information + Communication + Usability. The communication issues found in the company inspired the work. The communication was not properly done within departments and between departments. Therefore, it was difficult to get done with the work and keep the schedule. Cup book attempts to solve the communication problems by providing screen interaction to the users, being they able to get and give information in a practical way.
Cup book was the product I developed for my bachelor project, it was the solution I gave at the end of the research and idea elaboration. It was a class assignment as I started this in order to present the bachelor project for the university; the project was involved 100% with the company I did the internship in.
Mock up Starting page
Overview of daily basis activities
Function+interaction
Solution “language� UML Diagram
Involving employees in the design process.
Priority pyramid
Co- creation
Connect information.
Mind maps.
Discover bottlenecks.
Visual flaws .
Find problem
Design thinking + co-creation.
Clarification of task tools
Cupbookprocess.
Solution mind map
Mind map with program functions
Communicate solution to IT Draft of how the solution will be. Involves functions and steps. members.
Nomo.
Artifact for eating on the bed. 2009 Class assignment. Project for a semester. 2009.
Nomo is an artifact for eating on the bed. It’s the solution for all the problems encountered when eating on the bed is an activity performed by the user on daily basis.
Final proposal.
Group work. ( I participated in every task)
User interaction
Marker render.
This was inspired on the human adaptation to technology such as TV, and the different activities around that emerge from it, such as eating while watching TV.
Use sequence Individual proposal
Individual proposal.
Ea
y t fr om the tra
1
Tak e
ray off the t
se
U
Nomo provides a real solution compared to the existent products that weren’t providing a real solution to the problem. One of the most difficult problems that were encountered.
2
w
Colored drawing
illo No m o as a P
3
Face it. Interactive tree for kids.
The users follow the audio commands and interact with the different features of the tree. The tree has a lighting system and sensors that communicate what the user should do.
Class assignment. Project for a semester. 2011. Group work. ( I participated in every task)
The work was inspired by the marketing necessities from a recognized local clothing store for kids. Developing an interactive project that creates sensations and emotional feelings towards the brand will increase the loyalty from the young customers. The game is inspired on the shop personality, therefore we looked into the textures, type of clothes and colors in the store.
Pump it. Move it. Step it. Twist it. Roll it.
The main goal of the project is to provide a product that links the customer to the brand and create a long lasting relationship. By providing an emotional experience, , “Face It” tries to work as a game to entertain the kid while is shopping clothes and create emotional links towards the brand.
Eco-oriented Movement guided through sound “Face It” works as a game to entertain the kid while shopping clothes and create emotional links towards the brand. Through this product, the brand will gain customers and strength the relationships with the current buyers.
Individual proposal. Marker render. (Beginning of the process)
Functional prototype Electrical system + material applications
Structure
Materials
Prototype structure.
Material alternatives.
Knitted A
Knitted B
Paper
Ergonomic measures 2D Tree compared to a 6 year old girl.
Wood base and metal structure
Internal structure
Mechanisms.
Welding of the structure
“Step it”
“Roll it”
“Twist it”
“Pump it”
“Move it”
Fisker.
Aquatic system activated by human input.
Class assignment Project for a semester. 2011.
Fisker is a portable boat made for fishers, it easily assembles and fits in a car. Fishing will be easier because it counts with a place to stand in the boat, space for storing appliances and the fished fish. It easy operation commands and an adjustable chair makes it perfect to use during a fishing day.
Group work. ( I participated in every task)
Building process
Use sequence.
Stackable floating system
Control of direction
Joining metal with floating system
Pedaling
Picture of finished functional prototype Mechanical system, floating structure and fishing appliances
Joining deck with metal structure.
Stand up on the deck to fish
The goal was to provide a prototype that fulfills the needs of the users when they want to fish from the boat. This activity requires special features such as providing a place where the user can stand in the boat and store the fishing appliances.
The work was inspired by the different users that went to a Local park, in which the main attraction is the lake. Within the different users we found that the ones that went there for fishing had a necessity of having a fishing boat with special features.
Bi-Porta.
Environmentally friendly transportation system for rented bikes. Class assignment Project for a semester. 2012. Ergonomy
Group work. ( I participated in every task)
Electric Engine
Render in Creo. Final concept.
Functional
Package
Ergonomic measurements
Front view “Biporta” is a bike transportation system that reduces the contamination caused by the current transportation systems. The transportation device uses an electrical engine that doesn’t require fuel to work. It’s also a feasible business idea with a secure investment, due to the fact that it is designed to increase the system efficiency, which is higher than the current competence products. The efficacy is based on a design conceived for the specifical duty of transporting bicycles, hence, the system counts with all the necessary features to hold the bicycles inside and provides an easy mechanism to fix and release them.
Lateral view
The work was inspired in the new sustainable and environmentally friendly transportation devices. It was inspired in the nowadays preference to bike from the citizens, which create a new necessity of transporting bikes to strategic city spots so the people can use them and always find bicycles. The main goal was to reduce the contamination of the trucks that carry bikes from one spot to another.
Bi Porta + Main User
Use sequence. 1.
2.
Hang the bicycle on the hanger
Other applications for industry
Fix the bycicle in the lower panel
The bycicle is ensured to the vehicle.
Other alternatives
Truck.
Ortogonal view
Agribusiness
Cold transportation
3.
Compact.
Light.
Sketching.
Functional exploration sketches for Biporta. 2012. Individual exercise.
Juice container. Starck base Redesign.
Class assignment Short time exercise. 2011. Individual exercise.
Removable lid. Hermetical lid with removable mechanism that allows the beverage serving.
Re- design
Stark design
This product was conceived from the original stark vase shape. The hole in the middle helps with ergonomical purposes, facilitating the serving for the user. Its aim is to store liquids and also have aesthetical properties so I can be placed on the dinning table or living room when cold beverages are needed.
Marker render.
Separated container for water and juice
Water and juice container to store in the fridge and can be placed on the dinning table.
They are two containers that look like one for aestheticall and formal purposes.
Marker rendering. Renders done by hand.
Class assignment Project for a semester. 2009.
Individual exercise.
These are renders thet were developed for a classs assignment in were the main goal was to render in a way the material of the product will be evident.