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Architecture
Marianna
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Theatre
Chrapana
CV Architecture and Theatre Chrapana Marianna Greek (EU) 21/12/1991, Katerini, Greece marianna.xrap@gmail.com 0030 23520 82876 (landline) | 0030 6948785947 (mobile) Dim. Varka 3, Litochoto, 60200, Pieria, Greece
Architecture Academic record Undergraduate education
Aristotle University of Thessaloniki (AUTH), Greece 09/2009 – 04/2016 Faculty of Engineering - School of Architecture 5-year duration Diploma (300 ECTS) in Architecture (5th year equivalent to Master’s degree)
Diploma Research Thesis Diploma Design Thesis
Degree Grade: 8.78/10, “Εxcellent” (04/04/2016)
“Bio-me, Emotion and Interactive environments” Grade: 10/10 “embodied spaces: on the edge of movement” Grade: 10/10
Secondary education
09/2006 – 06/2009
Public General Lyceum, G. L. Litochorou, Pieria, Greece Apolytirion, overall grade: 19.7 / 20 “Excellent” (22/06/2009)
Workshops | Lectures | Conferences 29/03/2016 | Lecture Attendance “Active Scenographic Bodies, From Space to Theatrical Topos”
by Andreas Skourtis, School of Architecture, AUTH, Greece
10/2012 | Conference Media Partner 17-21/05/2012 | Workshop Participant
03/2011 | Conference Media Partner
World Architectural Festival (W.A.F.) 2012, Singapore “Building on a concept: the first place” by Z. Druckman, F. Vavili, E. Langenthal, N. Tsinikas, T. Grigoriadou, AUTH, Greece Ecobuild, London, UK
12/01/2011 | Lecture attendance “Spatial Palindromes, Palindromic Spaces”, AUTH, Greece 17/05/2010 | Lecture attendance “Digital Materiality in Architecture”, AUTH, Greece
Award AW awards, Student category Projects selected by the votes of Honorary Members and Winners in earlier cycles Winning project | “Embodied spacies: on the edge of movement”
Career record 08/2016-12/2016 John Dionysopoulos contact number: 0030 6977691200 Position
Architectural Engineer (Full time)
Tasks _Designed emergency housing structures _Produced architectural and measure drawings, 3d models and illustrations
10/2015-04/2016
Woofland® 52 Konstantinoupoleos, 54641, Thessaloniki, Greece Position Product Designer (Part time)
Tasks
_Produced 3d animations and made samples
10/2010-11/2014 Architravel/Archipaper
Thessaloniki, Greece www.architravel.com/archipaper/
Position Contributing Editor (Part time) Tasks _Organized architectural tours and trips _Attented architectural exibitions as media partner _Interviewed recognized architectural engineers, artists and journalists in order to share their knowledge
_As a member of “Architeam” worked in collaboration with OFFICE 25 Architects and took part in architectural competition (03/2014-04/2014)
Languages Computer skills Greek: Native Excellent knowledge: Adobe Photoshop, Adobe Premier, AutoCAD, Microsoft Office, Rhinoceros, SketchUp English: Proficient Very good knowledge: 3D Studio Max, Adobe InDesign, Grasshopper, Poser, Vray German: Good Good knowledge: Adobe Illustrator, Archicad, Processing
Theatre Courses | Seminars 02-05/2016 | Course
“DIRECTING IV” by Michael Marmarinos, School of Drama,
2012/13-2014/15 | Course
“C for Circus - acting & physical theatre courses” by George Sfiris,
Faculty of Fine Arts, AUTH, Greece C for Circus, Thessaloniki, Greece
“Move into essence: in acting” by Despina Sidiropoulou, Theatre eF, Thessaloniki, Greece 1-2/11/2014 | Seminar
2005/06-2006/07 | Course “Theatre courses for teenagers by “Pigasos Theatre”, Pigasos Theatre, Katerini, Greece
Career record 10/2012-10/2016 Theatre eF – Theatre Company 29A Ptolemaion, 54630, Thessaloniki, Greece Main position Co-founder 10/2012-10/2016 Multimedia (photo and video) editor 10/2012-07/2016 Participant in theatre projects as Scenographer|Constructor|Painter|Actor|Director’s assistant|Writer 10/2012-03/2016 President of the company 10/2014-10/2015 Manager Tasks _Organized and created schedules _Ensured the smooth and efficient operations of the Company Τheatre projects 2016 “Boy with a Suitcase” by Mike Kenny, Kleio Theatre-School of Drama|director’s assistant 2016 “The Dragon” by Evgeny Schwartz, Black Box Theatre|constructor, consultant on scenography 2016 “TV adventures” based on by Gianni Rodari’s book “Tante storie per giocare”(Many stories to play around with)
revision by George Sfiris, Mavri Trypa live|constructor, consultant on scenography and costumes
Giorge Sfiris, C for Circus|scenographer, constructor
2015 “The Dragon” beta version by Evgeny Schwartz, Aneton Theatre|actor, scenographer, constructor 2014 “Eternal slave” by George Sfiris, street theatre project|actor 2014 “It ‘s a crazy crazy crazy world”, scripts by Antonis Samarakis, Maurice Maeterlinck, Jacques Prévert, 2014 “Sacre du Printemps” by Igor Stravinsky, C for Circus|scenographer, constructor 2014 “Santa Claus in trouble”, “Looking for the colour of Spring”, Educational Theatre Programs |actor, co-writer 2013 “Anatomy lesson etc.” beta version by Antonis Samarakis, C for Circus|director’s assistant, scenographer 2013 “InsideWoyzeck” by George Sfiris, project based on “Woyzeck” by Georg Büchner|actor 2013 “Mitsos. A sacred tale”, script by Theatre eF, Athineon Theatre -“48 hour Festival”|actor, co-writer
A r c h i t e c t u r e Uni ver s i ty
Diploma
Pr ojects
Design
Thesis
‘ e m b o d i e d s p a c e s ’ on the edge of movement
Diploma Research Thesis B i o - m e | Interactive
S o u n d M a r i n
E - m o t i o n Environment
s c u l p t u r e H o t e l
a n d
S p a
‘Up N Down’: Design Centre Professional Projects
T h e a t r e ‘Theatre eF’ Projects
“ e m b o d i e d s p a c e s � on the edge of movement Diploma Design Thesis | February 2016 Collaborators: Virginia Giagkou Tutors: A. Kalfopoulos, S, Vergopoulos
Description: In recent history the notion of an ideal or average body and its normalized proportions have been studied and have become the basis of the architectural design. As a result, in many cases, real physical and architectural expressions have been standardized, while the body movement and its interaction with space have been neglected. Considering these issues, the need to experiment anew on the relationship between space and movement was created.
This project focuses both on the analysis of the constituent elements of the body movement and the generation of space according to them. Case studies: 4 extreme characters with special moves containing the element of exaggeration. Climber | Tight-rope walker | Diver | Αerialist Experimental process: First, each movement was analysed through chronophotographies, focusing on their qualitative data. Then, 3D snapshots of the movements were produced through an animation program. Finally, the configuration of space according to the movement was studied by introducing different spatial elements and materialities. Software: Premier, Poser, Grasshopper, Rhinoceros, Autocad, Photoshop
The first step of the analysis: Identification of the structural and constituent elements of each movement. Climber: the body anchors | Tight-rope walker: the forces applied by the moving body against the rope | Diver: the external forces of the water pressure and the forces of the moving body applied to the water | Aerialist: the forces applied to the silks during the movement.
The second step of the analysis: Generation of the 3D trace of the movement.
The third step of the analysis: Identification and recording of the structural elements (pressures, attractions, handling) of the movement. Climber
Tigh-trope walker
Diver
A. 3D system of axes arising from the handling
spaceframe
Recording of the direction of the soles during the movement
A. Identifcation of the direction of the forces applied to the water
B. 3D system of axes arising from the limbs
surfaces
Recording of the gradual change of the body posture | identification of the direction of the forces applied to the rope based on the centre of mass and the corresponding location of the soles
3D system of axes arising from the forces
3D system of axes arising from the forces applied to the rope
B. Identifcation of the forces applied to the diver due to the water pressure
(A) and (B) final volumes
The final step of the analysis: Generation of space. Experimentation with different spatial elements (strips, surfaces) and materialities (rigid, flexible, elastic materials).
The case of Aerialist
Identifcation of the direction of the forces applied to the silks
Three dimensional system of axes arising from the forces
strips | rigid material
strips | flexible material
strips | elastic material
surfaces | rigid material
surfaces | flexible material
surfaces | elastic material
Bio-me
|
E-motion
|
Interactive
Environment
Diploma Research Thesis | September 2015 Tutor: K. Tsoukala
The diploma research thesis focuses on the concept of the interactive environment as a means of human engagement into physical communication and interplay by exchanging spatial, sensory stimulus and physical actions, leading to the enhanced human experience. In particular, in the frst part, the study explores the meaning of the “enhanced experience” and shows the role of the body as the medium of human expressions and perceptions of the surrounding environment, actions and reactions. Subsequently, it analyses the terms interaction and interactive environment, indicating their relation to the communication process. Finally, the study focuses on an examination of ffteen examples of chosen interactive installations in order to provide further information on how space can draw people’s attention, invite them into a game of exchanging spatial and sensory stimulus and on how this kind of conversation can be continual and productive leading to an engaging relationship between the human participant and the surrounding interactive environment. Βίωμα (Bioma) Α deeper and more engaging relationship between human and space requires not only sensory inputs but also human (re)actions (outputs). In the Greek version of the study the term «βίωμα» (βίος, “bio-s”: life | βίωμα, “bio-ma” from the verb βιώνω: to live, sense, feel, experience) was used to describe the enhanced experience that someone gains by being connected with his/her environment through his/her senses and actions. Thus, the experience of space was considered as a communication process and the human being as a participant in a system of (inter)actions. Interaction Interaction (as a term used in architecture and mechanics) was described as a type of variability that also includes the properties of responsiveness and active information exchange. It reflects a bidirectional transaction process that happens between two sources. In this process, the reaction of the second source that is caused by the initial action of the first source, subsequently affects the first source and causes one more reaction. Thus, in an interactive system, a human and a machine could make continual and evolving “conversations”.
Interactive environment | Types of interaction The study defines the interactive environment as a unified system comprised by two or more parts (participants) having interrelationships. Interestingly, in this system the space (the machine) can be either a participant or the medium of the transactions between humans (in this case all the participants are only humans) or both. In the second case, each human participant who moves causes changes in his/her space and in other people’s space, in parallel. By this means the participants interact with each other, while each one affect the other’s space. In addition, the study distinguishes three types of “conversations” happening in different interactive environments based on the number of participants and the types of relationships among them. The first type was described as simple circular “conversation” between only two equal parts. According to the second type, this interactive environment includes more than two participants and every individual is equal and interacts with the surrounding environment consisting of all the other individuals. Finally, the third type of “conversation” happens between a single participant and a group of people. In this case, the group reserves stimulus from a single source and acts as a unity.
Space properties that can maintain the interaction: Sentimental relationship, created between humans and space which imitates living beings and nature in its form and behavior and creates the impression of intelligence. Impressive acoustic and visual show responding to a human audience. Additional capabilities of space that are related to artistic creation. Play and fun in peculiar space morphologies or by using space capabilities. Space ability (to give feedback) to adapt, remember, learn, “get bored” and change its behaviour during the communication process or being the medium of an evolving physical communication between humans. Goal existence. Αn essential element of a continual conversation process is the existence of goals that are connected with this information interchange. The goal that space serves can be either the same or the opposite to other participants’ goals. In addition, space (as the medium) can create goals that will challenge the participants to interact via space.
S o u n d
s c u l p t u r e
University project | February 2012 Collaborators: Virginia Giagkou
Kyriaki
Tutors: Vergopoulos Gourdoukis D.
S.,
Gkavogianni, Duque
S.,
Subject: Processing of a primal 3D model and creation of a new architectural form. The primal model was a model of “buds on a stem�. Final form: A large scale sculpture that interacts with the wind and the visitors creating and transforming sounds. Selected site: A wind energy park Software: Rhinoceros, V-ray, Autocad, Photoshop
Concept Every bud is different from the others in form, direction and position. The wind-sound sculpture creation in based on the idea that the wind molecules bump into the buds inner surfaces and as a result, sounds of different frequencies and volumes are generated depending on the size and the concavity of each bud. 3D model processing The primal model was compressed and became a unified form. The inner surfaces of the buds were transformed into large caves. The stem was embedded in the final form and became the central corridor of the sculpture. The location that was selected to host this sculpture is a wind energy park. While the primal model was compressed, the land was also shrunk and shrivelled.
M a r i n e
H o t e l
a n d
S p a
University project | June 2012 Collaborators: Kyriaki Gkavogianni Tutors: Kastro E., Telios A.
Site: Located on the coast of the Municipality of Micra (eastern suburbs of Thessaloniki), on the riverside of the Anthemountas river. Subject: Site plan. Hotel , Spa and Marina facilities design. Concept - Design process: In the 3D model of the site, the land was designed and processed as a piece of fabric. The first step was the figuration of the marina by sliding in the left edge of the “fabric -like land�.As a result the land was converted into a drapery-like sculpture. Finally, the buildings were placed underground, inside the created land folds. Software: Grasshopper, Autocad, Photoshop
Rhinoceros,
U p N D e s i g n
D o w n c e n t r e
University project | February 2014 Title: “Architecture of exaggeration”
Collaborators: Kyriaki Gkavogianni, Charitini Skaltsari Tutor: George Papakostas Site: Nea Paralia (central seafront area), Thessaloniki, Greece. Subject: “Design Centre”, new recreation area for the general public. Design of a landmark, an extravagant, unusual and unconventional architectural creation. Software: Grasshopper, ceros, V-ray, Photoshop
Rhino
1
The basis Τhe urban tracings of the area close to the building site form big quadrangular shapes divided into smaller irregular quadrangular shapes. Design method _play between square and diagonal engravings. _a whole cube is divided into 27 smaller volumes. _only 9 volumes remain after following the method of removal, although all the perpendicular views remain square. Final proposal 1.the entrance area, 2.the transition, 3.the main volumes
3
2
1
The platform It is divided into three parts: 1. the area of the entrance which connects the coastal section with the platform 2. the transition area 3. the area where all vertical trusses are gathered 2
3
The trusses
The entrance The transition to the platform is made through three cylinders. Two of them include elevator and stairs. The cylinder located in the middle includes two escalators and one flight og stairs.
The transition area It is divided into four parts: the exhibition area_1 the fastlane_2 the standard lane_3 the promenade_4
Each truss is composed of metal hollow-rings. Some of them are parallel. The others are composed of intersecting elements set diagonally in line. The entire system contributes to the general support of the whole structure. Inside this constuction are the stairs and the elevator.
Professional projects These studies were conducted in the period during which I worked as an architect in John Dionysopoulos’s office.
E l p i d a H o m e Refugee Hospitality Centre This project is under construction
Subject: Architectural measure drawing of an old factory. Design part of the facilities of the refugee hospitality centre “Elpida”, which also includes α small medical centre.
S o l i d a r i t y N o w
Hospitality Centre for vulnerable refugee groups Constucted: November 2016 Address: Ptolemeon st., Thessaloniki, Greece
Subject: Architectural measure drawing of an industrial property and design of α hospitality centre for vulnerable refugee groups which will host thirty (30) individuals.
Elpida Home | Small Medical Centre
SolidarityNow Hospitality Centre
pre-existing condition
drywall moisture resistant drywall cement board
proposed plan 0
1
2
5
10
m
T h e a t r e e F | Performance & Scenography
Photos: Š Sofia Gkortzi & Ioannis Grigoriadis
Boy with a Suitcase
It’s a crazy, crazy, crazy world
The Dragon
Anatomy lesson etc.
concept