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ENTERTAINMENT AND SPACE

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ART AND SPACE

ART AND SPACE

“And those who were seen dancing were thought to be insane by those who could not hear the music.” ― Friedrich Nietzsche

Besides the more practical aspects of the transition from Earth to a more or less artificial environment, from settlement specifications to basic things like procurement of food and water, we also have to take into consideration ways in which we could make the whole process a lot easier for the inhabitants. As previously discussed in our project, the relocation is going to take a huge toll on individuals’ mental health, as humans are wired in such to bear conditions existing on Earth. Therefore, we believe that by providing a plethora of different sources of entertainment to the inhabitants we could facilitate all other activities that take place on the settlement or in outer space. As we are not inanimate objects, we require activities that help us unwind, deal with stress and help with the production of essential hormones, dopamine, serotonin, etc.

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TSH20

As we will be somewhat space-restricted we need to find solutions that can meet our necessities. Thus, we have decided that the only way in which we could at least mimic earthly activities is through virtual reality (VR).VR glasses are quite common on Earth. However, we wish to create a better version that will bend each individual’s creativity and will bring to life any desire of fantasy. TSH20 will lead people to fully immersive VR experiences; we could be anywhere on Earth or in space, in the Middle Ages and even in the Bronze Age. What will differentiate what we already have from this new gadget is that it is going to stimulate all of our senses: smell, touch, sight, hearing, taste. The design is going to be essentially the same, simple goggles placed on the eyes. However, they will work as all primary sensory organs: tongue, skin, eyes, ear, nose. Then, microchips will be placed on the frontal, parietal and temporal lobes. Depending on what image the user chooses, the goggles will send different types of stimuli to the chips, thus tricking the brain into perceiving any kind of smell, sound, texture in any given moment.

The sustainable Venusian “dayclub”

Possibly the highlight of the Venusian settlement, the major venue placed in the middle of the new home, will serve as a “day club”, amphitheater and auditorium (it will change depending on the events that take place there). What we are aiming for is to exhibit the unity of the decahedrons through weekly events that will bring all inhabitants closer by giving them a sense of a whole. As we are restricted by space, we will not be able to permit entrance to all inhabitants at the same time. Therefore, we will be able to enter through a rotation system. However, besides the benefits the Venusian party scene brings to the inhabitants' psyche and social life, it could also prove to be a sustainable solution in the long run for the settlement itself. How? Through the dance floor. The idea is to generate kinetic energy with the help of the partygoers' footsteps. “The more fun, the more energy” is the club’s motto. Under the floor tiles will be electromagnetic generators, which will harness the kinetic energy produced by the dancers and then turned into clean electricity. Additionally, each step could generate roughly 4 Joules of electrical energy, which could prove to be a considerable amount of energy, taking into account 900 inhabitants and 7 hours of continuous dancing.

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