Generative art submission

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GenerativeArt THE END OF TI ME Marieta Stanoeva 10004926 Prototyping Interactive Experiences


Site Investigation Location of site is at the end of the corridor of the Art Department in Merchiston Campus, Napier University. Which leads to the back entrance of the Jack Kilby, Computer Centre.


Site Investigation Properties of the site: Size: 6m x 3m Lighting: Spot lights fixed in the celling. A row coming all the way down the corridor. One in the corner, right above THE END, other ones dotted around. The ones nearer the projection space would need to be switched off or dimmer for the projection to be clear and also make an emphasis on it. Objects: Tables and chairs in the corner, which would be removed so that the focus is only on the interaction. Users: Space is usually used by art students going to the Computer Centre. It is not a very busy place compared to the main entrance and other corridors of the building because not many student know where the corridor leads to. The old purpose of where THE END is now, used to be a fire exit which is no longer in use.


Concept As the site is visible to the whole Art Department and its at the more unused end of the corridor I started thinking how I can attract people to go there. So my projection space will be on the wall at the bottom of the corridor. Everyone knows THE END sign is there as its visible from far away. So I decided to make it a new end - THE END OF TIME. As we are approaching the end of the trimester I wanted to remind people that they are running out of time and their submissions are just around the corner.


Concept Development

First Idea: Big clock ticking loudly to remind everyone of time passing by. Very literal and not much interaction.


Concept Development Moving away from the first idea, I thought about improvements. I decided to make an interaction with a pocket watch which makes it more intriguing. The watch will drop down the screen gradually and then suddenly open.


Concept Development Once opened it will start getting bigger and ticking loudly. When it has reached full screen size the clock will break to little pieces indicating that the time given has ran out! To make the interaction incessant I have reversed the video to the beginning. In that way the clock shows our time at university. Constantly running out of time for submissions, thinking back on what we’ ve done and as the clock refreshes so does our trimester.


Final Design For Interaction Start Image: When someone presses the mouse to see . . . The interaction will start as follows.


Final Design For Interaction

Stage 1

Stage2

Stage 3


Final Design For Interaction

Stage 4

Stage 5


Final Interaction Testing

Video of the Interaction being tested: http://www.youtube.com/watch?v=B7kzi2ujD8E& feature=youtu.be


Final Interaction How the interaction works on Processing.

PImage a; import processing.video.* ; Movie myMovie; void setup(){ size(displayWidth,displayHeight); a = loadImage("background1.jpg"); myMovie = new Movie(this, "Finalmovie.mov"); myMovie.stop(); } void draw(){ image(a, 0, 0, width, height); if(mousePressed == true) { myMovie.play(); { image(myMovie,0,0); } } image(myMovie,0,0); } void movieEvent(Movie m) { m.read(); }

PImage a; import processing.video.* ; Movie myMovie; void setup(){ size(displayWidth,displayHeight); a= loadImage("D:/eti_video/background1.jpg"); frameRate(30); myMovie = new Movie(this, "D:/eti_video/finalmovie.mov"); myMovie.speed(-1); myMovie.stop(); } void draw(){ image(a, 0, 0, width, height); if (myMovie.available()) { myMovie.read(); } image(myMovie, 0, 0); } void mousePressed() { myMovie.loop(); }


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