Video game world

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GAMES HISTORY DONKEY KONG. 6

DONKEY KONG JR. 30

MARIO BROS. 8

ICE CLIMBERS. 32

SUPER MARIO BROS. 10

WARIO WOODS. 34

SUPER MARIO BROS 2 . 12

ART WORK

SUPER MARIO BROS 3. 14

CHARACTERS. 36

THE LEGEND OF ZELDA. 16

ENEMIES. 38

ZELDA II THE ADVENTURE OF LINK. 18

BACKGROUNDS. 40

METROID. 20

ART PUBLICITY. 42

KID ICARUS. 22

KIRBY’S ADVENTURE. 24

PUNCH OUT. 26

EXCITEBIKE. 28

VIDEOGAMEWORLD.COM

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VIDEOGAMEWORLD.COM

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s an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman (since renamed Mario) must rescue a damsel in distress, Lady (now named Pauline), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo’s most popular and recognizable characters. Donkey Kong is one of the most important titles from the Golden Age of Video Arcade Games, and became one of the most popular arcade games of all time. The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo’s president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo’s chief engineer,

Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game’s plot, and integrating multiple stages into the gameplay. Regardless of initial doubts by Nintendo’s American staff, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo’s hit and avoided royalties altogether. Miyamoto’s characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo’s victory in the courtroom helped to position the company for video game market dominance from its release in


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s a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System as the North American/European sequel to the 1985 game Super Mario Bros. The game was first released in North America on October 10, 1988.[2] Super Mario Bros. 2 has been remade or re-released for several video game consoles.

The game that became Super Mario Bros. 2 started out as a prototype for a vertically scrolling, two-player, cooperative-action game. The prototype eventually evolved into Yume Kōjō: Doki Doki Panic, a Family Computer Disk System game meant to tie-in with Fuji Television’s media technology expo, called Yume Kōjō (lit. Dream Factory).[3] After Nintendo of America found the Japanese Super Mario Bros. 2 too difficult and similar to its predecessor, Yume Kōjō: Doki Doki Panic was developed into a separate Super Mario Bros. sequel for release outside of Japan.[4]:2 The game became a commercial success, and eventually the game became well received enough that it was also released in Japan for the Family Computer itself as Super Mario USA.[3] Since its successful sales yield, Super Mario Bros. 2 has been considered a classic Super Mario Bros. game worldwide, including in Japan. It has since been rereleased in the Super Mario All-Stars collection, it has been remade as Super Mario Advance for the Game Boy Advance handheld system, and its design elements have been included in Super Mario 3D World for

the Wii U system. Super Mario Bros. 2 is a 2D side-scrolling platform game. The objective of the game is to navigate the player’s character through the dream world Subcon and defeat the main antagonist Wart.[5]:3-4 The player takes on the roles of the four protagonists of the game: Mario, Luigi, Toad, and Princess Toadstool. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique strength that causes them to be controlled differently. For example, Luigi can jump the highest and Princess Toadstool can jump the farthest.[5]:7-8 The player chooses the character to use before the start of each level.

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