mm253368 OUIL505 End of Module Evaluation

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End of Module Student Evaluation BA (Hons) Illustration Module Code: OUIL505 Illustration 2: Applied Illustration Name: Mario Martinez De la Cuesta Student ID: mm253368 Please identify where the evidence for each of the learning outcomes is within your submission and how well you feel you have met the learning outcomes. Please also grade yourself in relation to the learning outcomes using terms: poor, satisfactory, good, very good, excellent (Note- This is so that the team have an understanding of how well you feel you have done. It is not an indication of the actual grade you may receive.) Learning Outcome

Evidenced where? Blog, Visual Journal, Roughs, Final Illustrations, Stings, storyboards, development sheets etc. (No more than 75 words)

Your grade Using words: > poor, satisfactory, good, very good, excellent

5A7: Demonstrate an informed understanding of issues relating to media, communication, audience and context through the delivery of solutions to brief led problems or clearly identified creative concerns. (Knowledge & Understanding - Critical Awareness)

This is constantly evidenced in my blog through research and visual investigation. It is also evidenced on my visual journal through initial ideas, early sketches thumbnails and roughs ,which helped me to select an appropriated trajectory on my project considering media, audience and personal aesthetic .

Good

5A8: Understand the potential and limitations of technologies and processes used in the production of illustration for 2d, 3d and/or 4d distribution. (Knowledge & Understanding Research)

This is evidenced in my blog .whereas I investigated and explored different concepts from a starting point or theme. Visual investigation on multiple artists helped through the module to solve some aesthetic and contextual issues that I encountered. This is also evidenced in my visual journal through thumbnails and early sketches.

Good

5B5: Analyse and critically evaluate the impact of social, cultural, technological and/or ethical concerns on the development of solutions to problems relevant to individual creative concerns. Cognitive Skills - Problem Analysis, Problem Solving)

This has been evidenced mainly on a constant number of posts in my blog . Considering an Good appropriated media, colour, aesthetic and composition for the best and most related outcome possible. This is also evidenced in my visual journal, roughs and final outcomes as I kept looking for the most suitable image considering the different aspects of the project.

5C6: Explore and apply a range of appropriate practical and conceptual approaches to self-determined ideas, concepts, solutions/proposals in response to own identified

This is evidenced in my visual journal, thumbnails, roughs and final development sheets . and final illustrations. This is also evidenced on my blog through the proposals I produced , used as reference through my project.

Very good


intentions and relevant practices. (Practical Skills Practical and Conceptual Development) 5C7: Produce technically competent and conceptually appropriate outcomes to identified problems through the selection and application of visual skills. (Practical Skills - Visual Quality and Technical Competence)

This is evidenced in my final Illustrations . With the Very good guide and help of the previous stages of the project, helped me to successfully produce a number of final outcomes based on my research, proposal ,problem solving skills and visual investigations previously done.

5D5: Demonstrate the ability to plan and carry out a period of increasingly self-directed study through the appropriate use of workshop areas, studio activities and project management skills. (Key Transferable Skills Presentation and Evaluation)

This is evidenced mainly through a series of blog posts during the module, the 5 boards and my project report ,which summarise my work progress through the module. The blog posts helped me to self reflect and evaluate my practice in order to improve my weaknesses .

Good

Summative Evaluation (See Evaluation Guidance on next page for more information) You are required to write a 750 word Summative Evaluation of this module. Please type up your Summative Evaluation in the box below. Make a PDF of the document, print out a copy to submit with your portfolio of work. Also please cut and paste the text from this box into the final page(s) of your OUIL505 Project Report. At the beginning of the module I wasn’t sure yet what to expect from it. I knew it was a chance for us to show what we are learnt through the year and a chance to share with everybody, according to our personal taste where our practice is heading towards. Having that in mind, it really encouraged us to start the module with focus and energy. To start with, the class were separated into different groups according to the different industries that we find interesting and related to our practice. I’ve learnt more about Character and Narrative while researching for a group task we had. This task helped me to be more confident about the Character and Narrative, as another options were also very promising. I used this project to investigate in depth various aesthetic aspects from my childhood such as cartoons, Japanese culture and videogames. This was a great opportunity for me to take further my character and concept design skills, at the same time improving my visual narrative . During my research and visual investigation I found various key artist relevant to my concept but most importantly to my practice. These artists ( Ishihara Gojin, Ryan Barger, Eric Deschamps and Daarken ) really helped me and inspired me through the module. I tried to absorb some of the best visual qualities they have to offer and although still I have a long way to go, I definitely consider that these artists had influenced and improved some aspects of my practice such as composition, light and shadows, atmosphere and most importantly , my digital skills. My visual journal also had become the best way to start exploring colours ideas for both, characters and backgrounds. I learnt that using watercolour during my early sketching process is my quickest way to explore character considering future outcomes. To start with, using my visual journal from the very beginning I found


it very useful. Working on early sketches and thumbnails really helped to consider and choose the best 6 designs to keep developing, as I struggled choosing and selecting characters from a big list. During my final development, I also learnt to always use my roughs while designing final outcomes for a better sense of compositions. The final illustrations I think that shows and reflects all the trajectory from the beginning of my research ( Ideas,concept, aesthetic considerations) to the final product. Thanks to the visual investigation on different artists from different styles has guided my practice successfully. I consider that I solved the visual problems through the module, and my choice of working on digital media has been recompensed as my skills has improved greatly. If I look back when I started this career I have no idea at all on how to use Photoshop, if I look back now, I think there is an increased progress on digital skills. To end with, and probably the most important and recognizable aspect of this module , has been the application part. We all are used to produce art at any time, but perhaps not everyone has ever experienced the opportunity to distribute and promote the artwork for future clients or commission work. At this stage of our career, I think this module has been tremendously relevant and really important to our practice. I’ve learnt not just to produce quality artwork, but to think and consider (being realistic, according to my practice and aesthetic) the different industries where my work can be distributed on a product. My final decision on apply my artwork to a fantasy trading card game has been successful. I received a lot of good feedback from the last megacrit focus on applications. These feedbacks were very supportive with my decision and encouraged me to explore the merchandising behind the main application. I also produced various products based from the trading card game, such as T-shirts or phone cases related with Magic: The Gathering industry . Overall, I think that through this module, I’ve encouraged and pushed my practice in order to improve my digital skills, and by doing so, my understanding and control on the media has improved. At the same time, I learnt the importance of applying illustration to a product for a specific audience. These values will be enormously important for future personal projects.


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