Global Mobile Augmented Reality and Virtual Reality Apps Market Increases with CAGR of 74.4%

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Growing Advancements in Global Mobile Augmented Reality and Virtual Reality Apps Market to Acquire a Strong CAGR of 74.4% until 2020 No of Pages – 68 Publishing Date - December, 2016 Browse detailed TOC, Tables, Figures, and Charts in Global Serial Device Server Consumption 2016 Market Research Report at: http://www.marketresearchhub.com/report/global-mobile-augmented-reality-and-virtual-reality-apps-market2016-2020-report.html In the recent years, technological evolution in the virtual and augmented reality world has boosted its market positively. To analyze its future growth and market trends a recent forecast report has been added to the wide database of Market Research Hub (MRH). It is entitled as “Global Mobile Augmented Reality and Virtual Reality Apps Market 2016-2020�. The report also contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

According to the Mobile Augmented Reality and Virtual Reality Apps Market Report, the commercial and consumer verticals are becoming popular due to the high demand for augmented reality applications in smartphones for marketing, advertising and gaming. This segment accounted for the major market shares and dominated the market during 2015 as well. Currently, growing collaboration with AR content providers is one of the major market trends.


Table of Contents PART 01: Executive summary Highlight PART 02: Scope of the report Market overview End-user segments Base year and forecast period Vendor selection criteria Summation error Top-vendor offerings PART 03: Market research methodology Research methodology Economic indicators PART 04: Introduction Key market highlights PART 05: Market landscape Market overview Product life cycle Global mobile AR and VR apps market Five forces analysis PART 06: Market segmentation by end-user Global mobile AR and VR apps market by end-user Global mobile AR and VR apps market by enterprises Global mobile AR and VR apps market by consumers PART 07: Buying criteria Request for Free Sample Report

PART 08: Market segmentation by industry Global mobile AR and VR apps market by industry Global mobile AR and VR apps market in gaming and entertainment sector Global mobile AR and VR apps market in marketing and advertisement sector Global mobile AR and VR apps market in retail sector Global mobile AR and VR apps market in industrial sector Global mobile AR and VR apps market in healthcare and wellness sector PART 09: Geographical segmentation Global mobile AR and VR apps market by geography Mobile AR and VR apps market in EMEA Mobile AR and VR apps market in Americas Mobile AR and VR apps market in APAC PART 10: Key leading country US PART 11: Market drivers PART 12: Impact of drivers PART 13: Market challenges PART 14: Impact of drivers and challenges


PART 15: Market trends PART 16: Vendor landscape Competitive scenario Key M&A Key vendors Other prominent vendors PART 17: Appendix List of abbreviations PART 18: Explore Technavio

Report Details – Date of Publishing – December, 2016 No of Pages – 68 Single User License – $2500 Multiple User License – $4000

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