Welcome NEURO LINGUISTIC PROGRAMMING GAMES NLP is used for personal development and for success in business.
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NEW CODE NLP GAME, HIGH PERFORMANCE STATES AND THE ALPHABET GAME
The key differences in New Code NLP compared with Classic Code NLP One of the key differences, is New Code NLP operates at the level of state and Classic Code NLP operates at the level of behaviour. When you are working at the level of state you are working at a significantly higher logical level than behaviour. When working with state, you are operating in a way where a client has access to many more choices than the original NLP notion of consciously programming a new behaviour where an unwanted behaviour once existed. Whilst reprogramming behaviour can be successful it’s akin to turning an unhappy robot into a happy robot. New Code NLP initiates processes that utilise left right hemispheric processing and have parallel processing activities across the three main representational systems, visual, auditory and kinaesthetic to create a natural high performance state in the player.
THE NEW CODE NLP GAME
Unlike states accessed through classic NLP anchoring, the state accessed through the New Code NLP game, does not have any historic attachment and is this much more generative for change work. We call the highest-level state assessed from a New Code NLP game the ‘Know Nothing State’; this is where a player is performing unconsciously at a very high level without conscious interference.
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Step 1 From third position (observer) the player sees and hears the context, where he/she would like more choice. This can be a context where the player has a challenge or it can be context that
HOW TO PLAY You do so using different spatial locations, we call this the New Code Change Format.
the player already is successful in, and would like different ways in the said situation
Step 2 Player, walks into the context, and experiences the visual and auditory elements in first position, and accesses the kinaesthetic BREAK STATE
The games, Alphabet, NASA, Croydon Ball
Step 3
game and Alpha Touch are all played using the
In a different space, usually a metre away from step 2, player plays the game and coach
New Code Change
calibrates, physiology, performance and state
format.
Step 4 When the high performance state is reached, the coach manoeuvres the player to location in step 2
THE ALPHABET GAME The chart consists of alphabet A – Y with one of three instructions under each letter. The chart ends at Y for symmetry purposes, there are five letters per line. The game can be played in any language. R = raise right arm L = raise left arm T = raise both arms together
CONDITION ONE
CONDITION TWO
CONDITION THREE Is equivalent to condition two
Player begins at the letter A,
As above, but backward beginning
saying the name of the alphabet
with the letter Y and proceeding
letter aloud and simultaneously
through to the letter A.
raising the hand and arm indicated
The coach is to constantly monitor
by the letter written below the
the physiology of the player to
alphabet letter. Repeat several
ensure that the game is being
times until both the player and the
played with optimal physiological
coach are satisfied that the player
characteristics, co-ordination,
is playing with rhythm, following
balance, grace, rhythm and
the process correctly and without
minimum effort. The player spends
body tension.
approximately 2 minutes in each of the first two conditions.
with one addition – as the player works his way backward through the chart, saying aloud the names of the alphabet letter while carrying out the movement instructions written below that letter, he/she will simultaneously lift the foot and leg on the opposite side of the body (i.e. moving left arm and right leg simultaneously and vice versa). When following the ‘t’ instruction the player makes a small jump. The time spent on step three is to be 10 minutes.
THE ALPHABET GAME
THEN Once the player has played condition 3 for ten minutes, the coach manoeuvres the player directly (without hesitation and never with a separator state) into the context established where he or she wants a different set of choices, (step 4 of the New Code Change Format). The stimuli of the original context will be connected to the high performance state/know nothing state, so the very stimuli that formerly activated the ‘old state’ in the player will now serve as dynamic anchors to ensure that the next time the player enters that particular context, or one with similar stimuli, the high performance state achieved during play will be automatically re-activated. Adapted from Whispering in the Wind, Carmen Bostic St Clair and John Grinder (2001)
THE ALPHABET GAME THE ALPHABET GAME chart a l
b r
c t
d t
e l
f r
g l
h t
i r
j t
k L
l r
m t
n l
o r
p L
q t
r l
s l
t t
u l
v l
w t
x r
y t
R = raise right arm L = raise left arm T = raise both arms together DEVELOPED BY JOHN GRINDER AND ROGER TABB ADAPTED FROM WHISPERING IN THE WIND, CARMEN BOSTIC ST CLAIR AND JOHN GRINDER (2001)
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