NLP (Neuro Linguistic Programming) Code Games

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Welcome NEURO LINGUISTIC PROGRAMMING GAMES NLP is used for personal development and for success in business.

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NEW CODE NLP GAME, HIGH PERFORMANCE STATES AND THE ALPHABET GAME

The key differences in New Code NLP compared with Classic Code NLP One of the key differences, is New Code NLP operates at the level of state and Classic Code NLP operates at the level of behaviour. When you are working at the level of state you are working at a significantly higher logical level than behaviour. When working with state, you are operating in a way where a client has access to many more choices than the original NLP notion of consciously programming a new behaviour where an unwanted behaviour once existed. Whilst reprogramming behaviour can be successful it’s akin to turning an unhappy robot into a happy robot. New Code NLP initiates processes that utilise left right hemispheric processing and have parallel processing activities across the three main representational systems, visual, auditory and kinaesthetic to create a natural high performance state in the player.


THE NEW CODE NLP GAME

Unlike states accessed through classic NLP anchoring, the state accessed through the New Code NLP game, does not have any historic attachment and is this much more generative for change work. We call the highest-level state assessed from a New Code NLP game the ‘Know Nothing State’; this is where a player is performing unconsciously at a very high level without conscious interference.

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Step 1 From third position (observer) the player sees and hears the context, where he/she would like more choice. This can be a context where the player has a challenge or it can be context that

HOW TO PLAY You do so using different spatial locations, we call this the New Code Change Format.

the player already is successful in, and would like different ways in the said situation

Step 2 Player, walks into the context, and experiences the visual and auditory elements in first position, and accesses the kinaesthetic BREAK STATE

The games, Alphabet, NASA, Croydon Ball

Step 3

game and Alpha Touch are all played using the

In a different space, usually a metre away from step 2, player plays the game and coach

New Code Change

calibrates, physiology, performance and state

format.

Step 4 When the high performance state is reached, the coach manoeuvres the player to location in step 2


THE ALPHABET GAME The chart consists of alphabet A – Y with one of three instructions under each letter. The chart ends at Y for symmetry purposes, there are five letters per line. The game can be played in any language. R = raise right arm L = raise left arm T = raise both arms together

CONDITION ONE

CONDITION TWO

CONDITION THREE Is equivalent to condition two

Player begins at the letter A,

As above, but backward beginning

saying the name of the alphabet

with the letter Y and proceeding

letter aloud and simultaneously

through to the letter A.

raising the hand and arm indicated

The coach is to constantly monitor

by the letter written below the

the physiology of the player to

alphabet letter. Repeat several

ensure that the game is being

times until both the player and the

played with optimal physiological

coach are satisfied that the player

characteristics, co-ordination,

is playing with rhythm, following

balance, grace, rhythm and

the process correctly and without

minimum effort. The player spends

body tension.

approximately 2 minutes in each of the first two conditions.

with one addition – as the player works his way backward through the chart, saying aloud the names of the alphabet letter while carrying out the movement instructions written below that letter, he/she will simultaneously lift the foot and leg on the opposite side of the body (i.e. moving left arm and right leg simultaneously and vice versa). When following the ‘t’ instruction the player makes a small jump. The time spent on step three is to be 10 minutes.


THE ALPHABET GAME

THEN Once the player has played condition 3 for ten minutes, the coach manoeuvres the player directly (without hesitation and never with a separator state) into the context established where he or she wants a different set of choices, (step 4 of the New Code Change Format). The stimuli of the original context will be connected to the high performance state/know nothing state, so the very stimuli that formerly activated the ‘old state’ in the player will now serve as dynamic anchors to ensure that the next time the player enters that particular context, or one with similar stimuli, the high performance state achieved during play will be automatically re-activated. Adapted from Whispering in the Wind, Carmen Bostic St Clair and John Grinder (2001)


THE ALPHABET GAME THE ALPHABET GAME chart a l

b r

c t

d t

e l

f r

g l

h t

i r

j t

k L

l r

m t

n l

o r

p L

q t

r l

s l

t t

u l

v l

w t

x r

y t

R = raise right arm L = raise left arm T = raise both arms together DEVELOPED BY JOHN GRINDER AND ROGER TABB ADAPTED FROM WHISPERING IN THE WIND, CARMEN BOSTIC ST CLAIR AND JOHN GRINDER (2001)


Thank you NEURO LINGUISTIC PROGRAMMING NLP is used for personal development and for success in business.


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