Portfolio 2022-2023

Page 1

Industrial Design

PORTFOLIO.

Martino Gardenghi

Martino Gardenghi.

“The secret is learning how to handle life’s imperfections.”
- Oscar Farinetti ; (Entrepreneur and founder of Eataly)

Hello!

I’m Martino Gardenghi

I am a curious fresh graduate industrial designer, eager to look at thinks from a new perspective. I have a problem-solving attidude, I enjoy working in a team, being also capable of working independently to tasks with a great sense of responsibility and attention to details.

I love communicating my ideas through commpelling graphic, 3D models, renderings and free hand sketches.

Feel free to contact me at:

martinogardenghidk@gmail.com

+45 52785238

Martino Gardenghi

Martino_Industrial_Design

03
Portfolio 2022 | About Me

EDUCATION SKILLS

2020 - 2022

Master in Design for Play, Industrial Design

Design Skolen Kolding

Kolding Denmark

2016 - 2019

Bachelor in industrial Design

Politecnico di Milano

Milano, Italy

2010 - 2015

Artistic High School

Liceo Artistico P. Candiani

Busto Arsizio, Varese, Italy

PROFESSIONAL EXPERIENCES

Feb 2022-

Jul 2022

Industrial Designer

Jensen Global Ltd

Aalborg, Denmark

Nov 2020

Attraction Designer - University project

Kongernes Jelling Museum

Jelling, Vejle, Denmark

Feb 2020-

Jul 2020

Mechanical Designer - Internship

Step Up Solution

Copenaghen, Denmark

May 2018

Industrial Designer - Internship

Rancilio Group

Copenaghen, Denmark

Adobe (Indesign, Photoshop, Illustrator, Premiere Pro, Procreate)

3D Softwares

(AutoCAD, Rhinocheros7, Fusion360, Blender, Solidworks, Keyshot)

Others

Drawing (Manual & Digital), Teamplayer, Detail Oriented, Communication

LANGUAGES

Italian (Native)

English (Fluent)

Danish (Basic)

04
| CURRICULUM VITAE

Double Diamond

Having a methodology that allows me to have clear where I am within the process phase is essential. I use a double diamond diagram to represent the phases of the project.

05 Portfolio 2022 | DESIGN STRATEGY

My Process

To understand users , challenge hypotheses , r edefne problems and create innovative solutions to prototypes and test, I break down the process through the Design Thinking methodology . This method allows me to have a unifed vision of the project allowing the analysis of solutions to problems .

06 | METHODOLOGY

Project 01

Viking Attraction

Pag 09-18

Project 02

Cutlery set

Pag 19-32

Rotels Wheelchair

Pag 33-40

07 Portfolio 2022 | Index
Content Projects
Project 03

Pag 57-64

08 | INDEX
Project 06 Kenwood Blender

Viking Attraction

Kongernes Jelling Museum

We were challenged to design a new museum experience in the context of Kongernes Jelling Museum, which innovates the museum experience by involving people while learning about vikings and creates suggestives scenographies that transports visitors back in time.

In Team with:

Fanny Timian Riismøller

Sara Plavan

Project Theme

Viking - Attraction - Museum

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Portfolio 2022 | Museum Attraction
Project 01 | KONGERNES JELLING

Initial Brief

To design a new museum experience to attract more visitors in Kongernes Jelling Museum. It creates suggestives scenographies that transports visitors back in time.

Boat Dimensions

Measure of the dimensions of the

2,87 m

3,12 m

FACTS ABOUT THE

• Type : Display ship, not a

• Build in larch on

• Minimum crew

• Maximum persons

• Number of oarsmen : max. 14,

• Hight of mast

• Sail area:

• Overall length

The focus is on a real Viking boat that the museum has, because is something with a big potential that it’s not using yet.

• Weight : 3,5tons

• Width: 3,12

• Depth: 0,6 meters

• Building :

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Portfolio 2022 | Brief

the boat.

Competitors

Analyzis on what exist on the market to take inspiration, confront, and fnd a gap space to design in order to improve the museum experience.

m

THE VIKING SHIP

a replica of a specific find. on oak, sawed wood

crew : 5 persons

persons : 26 persons

14, can be rowed by 5-6 oarsmen.

mast : 9,7 meters

area: 36 m2

length : 15 meters

+ 1,5 tons. ballast

3,12 meters

meters without rudder

Test session

To get more ideas it was created a cardboard boat prototype with which it was let the child play.

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West Coast Stories Tirpitz Museum Viking 2013 National Museum of Denmark
Project 01 | COMPETITORS
1986 - 1990 15

Roleplay as a teaching method

Playing is a universal method to learn , through play children and adults explore, discover and learn about the world they live in.

Associating a roleplay interactive game with an history lesson makes a fun and optimized educational activity that the children will remember about , because while learning, they associate the historical information with emotions , building a stronger memory link.

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Portfolio 2022 | Roleplay

Conceptualization

The most important feature is that it has to be immersive . Through the sketches it was tried to understand the orientation and how the structure could be better used to be enveloping and immersive and how it could be projected on it. We thought of an immersive atmosphere by creating a whole sea and sailing envoirment by using retro-projected images on textiles, a movment system to allow the movment symulation of the boat, water effect, wind effectand sound effects.

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Project 01 | CONCEPTUALIZATION

Structure

• Wooden structure that acts as a frame for the frame of the rear projection structure.

• Entrances and exits and some special effects such as ventilation at the top.

• The structure was designed to be dismantled and reassembled and also suitable for people with disabilities.

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Exit
Entrance
Portfolio 2022 | Structure
Rear projectable coverage

Exploded view

Motors with support platform for oscillation and movement simulation Elevator for people with disabilities. Fan for wind simulation Loudspeakers Stairs for access to the boat Wooden base with the projectors inside. Viking ship Rear projectable coverage textile Aluminum structure that supports the projection coverage.
Project 01 | COMPONENTS

Final Considerations

The experience includes the boat in motion with a tour guid e to start and to make sure the attraction is safe.

When there isn’t a guided tour programmed, the experience becomes an installation that exploits the boat in a static way. Users will still be able to visit and get on the boat. On the projection screen, navigation scenes and silhouettes of Vikings who perform navigation actions using the shape of the boat that will be seen in transparency will be projected.

However, the sound of the sea will be present with the addition of the voices of the Vikings talking to each other about actions to be carried out in order to navigate.

This static installation will still allow children users to immerse themselves, learn and understand the habits and customs of the Vikings on boats and inspire roleplay.

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Portfolio 2022 | Kongers Jelling Museum

CGI Software: Keyshot

3D Software: Solidworks

Project 01 | FINAL CONCEPT

Children’s Meal Set

Jensen Copenhagen ltd

During the last year of my master’s degree I was employed at ‘Jensen Copenhagen ltd’ as industrial designer, among which I was responsible for the children’s band ‘Kidkii’. Over standard projects, I conducted research through play design methodologies to create a concept for a set for eating. The research was done for investigative purposes and to provide new input and knowledge to the company.

Project Theme

Children Centered Design

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Portfolio 2022 | Kidkii
20 Project 02 | JENSEN COPENHAGEN

Initial Brief

“How might we design a product for children’s everyday life that is coherent with the Nordic identity of Kidkii and at the same time involves and stimulates the child by adding playfulness, without decreasing the product functionality?”

• An analysis of the users was carried out helped by the marketing department with which we defned the end users of our product and the characteristics from the design point of view that the products had to satisfy.

Colours

Nordic dusty colours

Shapes

Organic / Soft
Portfolio 2022 | About Kidkii

Design Guidelines

The main challenge of this project seems to be the union of the parent’s expectations with the children’s .

From a strategic point of view, it’s important to design something that parents are willing to buy. This means that the design areas that need to be considered are aesthetics, functionality, and developmental characteristics for the kid.

Design Area

Aesthetics

Functionality

Colours

Developmental characteristics

• Dishwasher safe

• Microwave resistant

• Resistant to shocks and falls

• Sold individually or in set

• No swallowable parts

Retail Price for single Item: 25-30$

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Project 02 | DESIGN GUIDELINES ?
Silicone (BPA free) PVC Stainless Steel

Lens Cup

To try to increase children’s sense of exploration during mealtimes we have included a magnifying glass at the bottom of the cup.

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Portfolio 2022 |
Lens Cup

Product description

A silicone texture is placed on the bottom of the cup as an affordance to entice the child to discover a part of an object that changes its signifer as an object. From a drinking tool, to a tool for observing details and discovering things.

Section analysis

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Exploded drawing Tempered glass glued with silicone glue to the main body
Main Body Tempered Glass Magnifying Glass Lower Body Side Dimensions 98 82 148 Project 02 | CUP
The magnifying glass is placed and glued on the lower body

Spoon Arms

For the spoon, the intervention was ergonomic on the shape of the handle. The goal is to create greater interaction with the instrument through exploration .

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Portfolio 2022 | Spoon Arms

Product description

The handle is made of textured malleable silicone with a malleable metal skeleton covered in plastic material inside. The two arms of the spoon can also be shaped and adapted to give a better grip or to p rovide more ways for the child to interact with the tool .

Project 02 | SPOON
Isometric view of the spoon Malleable metal skeleton

Puzzle Plate

The dish has been designed with internal dispensers that act as a puzzle that can be taken apart and put back together in different shapes.

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Portfolio 2022 | Puzzle Plate

Product description

On the bottom there are magnets that allow the plate to stay in place while on the move. Affordance textures are placed along the edges and the bottom of the plate features the design with the correct puzzle combination.

Section Analysis

Compartment

Magnets for Compartments

Section Analysis

Main Body

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Magnet/Iron paper inside Main Body
Project 02 | PLATE

Colors

The colors chosen by the company applied to the products:

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Portfolio 2022 | Product Colors
Sun Yellow Baby Blue Cloudy Gray Dusty Pink Olive Green Emerald Water Sun Yellow Baby Blue Olive Green Emerald Water
30 Project 02 | CMF
Emerald Water Baby Blue Dusty Pink Olive Green Cloudy Gray
k Yellow Blue
Sun Yellow Cloudy Gray Dusty Pink

Playful Blueprint

I used the playful blueprint as a tool to guide me in the process while generating the concepts, and also later in the process, to analyze and better understand the relationship between the meal set and playfulness.

31 Portfolio 2022 | Final Consideration

CGI Software: Keyshot

3D Software: Solidworks

Project 02 | JENSEN COPENHAGEN

Rotels Wheelchair

Wheelchair designed for ‘Free Wheelchair Mission’

I worked on the project through in-depth research regarding the shortcomings of medical equipment and systems in relation to physical handicap, especially in the poor part of the world where the disadvantage of mobility does not have adequate social support for individual needs.

Project Theme

Sustainability & Design for Healt and Social

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Portfolio 2022 | Rotels
Project 03 | WHEELCHAIR

Initial Brief and background

Fundamental in the development part of the project was the research carried out on competitors, technologies and concepts that exist with regard to mobility aids. Above all in terms of materials and processing technologies, important progress is being made with regard to lightness and portability . The problem is the economic one : normally the price for a super-light titanium wheelchair ranges between 1500$ and 4000$. The organization I designed for makes 3 wheelchairs with max price of $ 90 each .

35 1 2
Portfolio 2022 | Brief 3

The issue

So far, the association has produced three generations of devices that differ in structure and durability, all with various problems (excessive weight, bulk, unsuitable for uneven terrain and inadequate for autonomous user movements)

• Starting from here, I designed a chair with characteristics of lightness , resistance , ability to travel on rough terrain, simplicity of repair and maintenance and autonomy in use .

36
Project 03 | DESIGN GAP

Project references

I analyzed the market to categorize and understand which solutions were currently on the market and which even just as a concept. The objective was to observe the innovative technologies of the competitors and understand how to include them in the project .

Ergonomy and Design guidelines

Lightness

The assembled fra than 10kg for an weight of 14kg with accessories.

Practicality

Thanks to the quick release of the wheels, it is possible to get on public transport and minimize the encumbrance on board. The backrest allows the shoulders to work freely.

Standard Components

The pieces from which it is composed are of standard sizes and easily replaceable. Everything arrives boxed and can be assembled in less than an hour with only the help of two allen screws

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Portfolio 2022 | References

Lightness

rame weighs less estimated total with wheels and accessories.

Strength

The frame is both welded and held together by steel joints which allow excellent structural stability, the wheels have a camber of 2 degrees to ensure stability on different terrains

Materials

After defning the components we defned the materials and the assembly. We have concentrated on the use of standard pieces which are also easily available from other widespread industrial products.

Customizable

Thanks to the joints it is possible to raise and lower the footrest platform and it is possible to adjustthe height and inclination of the seat throughthe suspension.

38 guidelines
Project 03 | CONCEPT SOLUTIONS

Delivery

The Rotels wheelchair is a cushioned chair that wants to differentiate itself from the previous ones thanks to the cushioning system and extreme adaptability to individual needs . This project wants to be an inspiration for other projects. The innovations of high-end products repurposed to make the lives of unfortunate people better.

39
Portfolio 2022 |
Rotels

Project 03 | FINAL CONCEPT

CGI Software: Keyshot

3D Software: Solidworks

Portfolio

2022

PL4Y-H08

Interactive Kitchen Hob

Project Theme

Play - Interaction - Affordance

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University project for the course “playful experiences”. Investigation on how inserting playful experiences into industrial design objects can improve some aspects of user experience and the overall use of a product. | PL4Y-H08
Project 04 | KITCHEN HOB

Initial Brief/ background

This project wants to i nvestigate the role of play in the interaction of an object of daily life.

as an interesting product because it is the kitchen product with which I encountered so many

43
Portfolio 2022 | Brief

The problem

Through targeted interviews I was able to fnd that it wasn’t just my problem but a widespread problem, due to the different models and technologies that exist inside the cookers. The greatest risks were related to gas models. While as regards the problems with the interfaces, the induction models were the ones that suffered the most . On the latter I decided to carry out the intervention.

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13% Amateur cooks 38% Students 42% 38% 13% 9% 9% Professionists 42% People with family Project 04 | DESIGN GAP

Concept and prototype

To focus the user’s attention on the hob and on what is currently happening on the hob, I decided to introduce a color system to associate them with temperatures . The LED system also serves as a warning for the timer or to remotely understand which burners are on and which are not.

How it works?

does it work?

The stove does not have buttons

The user pressing on one of the activate the spring system by extracting light up yellow together with the The device will go into operation directions, the color of the led inside

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Portfolio 2022 | Concept 60°-90° 120°-150° 190°-200° low flame medium flame high flame Timer LCD Timer buttons Timer speaker LED frame
Timer LCD LED frame Off On High Medium Fire
Timer Speaker

buttons to turn it on.

four transparent buttons will extracting the cylinder which will the position light of the plate . operation by turning the knob in both inside will change color.

Materials

The materials and the assembly have been chosen by observing the choices of the competitors and adapting them to our product , also foreseeing possible improper use of the product or the resistance to liquid spills or repeated washing by corrosive chemical agents.

LED Frame

Glass-ceramic plate

Insulating protection layer

Position LED

Cooling fan for coil

PCB for control

Lower body in painted steel

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190°-200° flame
Frame in brushed steel (inox) Knob part in steel + RGB LED Buttons for timer control Copper coil + Calorimeter + Pressure sensor + Protection for the high voltage circuit Glass /PVC part of the knob
Project 04 | MATERIALS Low fre All On + Timer LED Feedback High Fire

Portfolio

Final product

The result obtained is an interesting concept that contains some affordances of use that I would like to see more integrated in future products. These specifc product features can also be explored and implemented to create products for specifc user niches . (elderly people, autistic people, adhd ....)

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2022 | PL4Y-H08

CGI Software: Keyshot

3D Software: Solidworks

Project 04 | FINAL CONCEPT

Wearable for Horses

Step Up Soution - Mechanical Design Internship

The project consists in helping the start-up to develop its product from a mechanical and user experience point of view. During this internship I was supported by two engineers who helped me in the various design phases.

Disclaimer: The internal components of the product, the research and some features are still under development and I am not allowed to include them in the portfolio.

Project Theme

Hardware - User Experience - Ergonomics

49
Portfolio 2022 | Step Up Solution
50 Project 05 | WEARABLE

Background

The company has currently developed a prototype inspired by the body bend for runners currently on the market. My task was to develop the prototype in such a way that it contained and performed all the necessary functions from a mechanical and usability point of view .

51
Portfolio 2022 | Step Up Solution First Prototype Step Up Air HRM Pro Garmin

Problem issue

The engineers were studying a charging base for the device so that it could be charged using a wireless charger.

During the frst interventions I dedicated myself to developing the existing ideas in such a way that they were more functional , with an aesthetic that refects the brand, and ergonomic .

• In black the old prototypes, in orange the new solution for wireless charging cases.

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Project 05 | WEARABLE

User Research

Following the frst tasks I focused my attention on user research and animal welfare (the research is confdential). I tried to understand what the user journey could be and in what circumstances the product was used. I also did some analyzes to understand what efforts and stresses the device was subjected to during use.

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Competitor: Piavita
Portfolio 2022 | User Research
One of the frst case concepts I made

Possible directions

Having obtained the necessary information, I developed two proposals. One consistent with the needs of the engineers that was faithful to the original prototype (1) . While the second protoype (2) uses the same technologies as the frst prototype but has i mprovements in terms of hooking, recharging and waterproofng . Also important is the work done internally in the device to insert additional optional sensors present only for the premium range of the device.

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1 2 Project 05 | PROPOSALS

Final Concept

In the fnal concept of my proposal, I designed the upper interface with the On/ Off/ Pairing button and a system with 3 LEDs to indicate the status of the batteries and whether they were recharging.

I have received great feedback from the company. The project is still in the early stages of development I’m sure that the contribution I gave to the project was a nice boost for the investors in the company who were able to better understand the concept also from an industrial product point of view.

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Portfolio 2022 | Step Up Air

Project 05 | FINAL CONCEPT

CGI Software: Keyshot

3D Software: Solidworks

Blender Kenwood

Redesign Blender Kenwood model A160

University project.

The project consists in the re-design of an existing kitchen object on the market. Following an analysis, understand in which aspects the product can be improved and the benefits due to the change in design.

In Team with:

Elena Fagnani

Moira Legnani

Project Theme

Redesign & Aesthetic

57
Portfolio 2022
| Blender
Project 06 | KENWOOD A160

Research

We were given a Kenwood kitchen blender model ‘A160’.

The frst phase of research was fundamental because through personas we were able to identify the product target , the economic range , and through brainstorming we analyzed the possibilities of our intervention.

User Journey

The best way to acquire information about the product is to physically test it and through a user journey analysis to find the area in which there is a design gap .

59 Use it Pour content Wash it Store it Portfolio 2022 | Belender

Problem Defnition

We have noticed, following interviews, that in Italy the people who did not have a blender in their kitchen was more than 70% due to space to store it . In fact, the size of kitchen utensils when not in use is a discriminating factor during the purchase phase.

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Project 06 | RESEARCH
“We disassembled the object and measured the components to enclose them in a smaller cover ”
61 Portfolio 2022 | Blender

Sketches

Through drawing we have identifed possible solutions on how the size of the object could be reduced without altering the shape of the object but changing the ergonomics during a phase of its use cycle.

-The goal is to be able to modify the body of the product without distorting its functions, maintaining the recognizable aesthetics of the brand and adding affordances to encourage correct use of the product-.

62 Project 06 | SKETCHES

The Concept

Later in the delivery phase we defned the characteristics in terms of materials and the closing mechanism of the object. From the point of view of materials, we changed the plastic of the body by choosing modern polymers and we decided to change the PVC of the glass with ‘Pyrex glass’ to make it easier to wash and increase its longevity.

63 Portfolio 2022 | Blender
ALUMINIUM
ABS PP
PYREX PVC
PVC
Project 06 | CONCEPT
CGI Software: Keyshot 3D Software: Solidworks

Other Projects

A collection of some personal projects, university projects and work projects.

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Portfolio 2022 | Other Projects
Other Projects | Portfolio 2022

Concept Bento Box 01

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Portfolio 2022 | Other Projects

Concept Bento Box 02

74
Other Projects | Portfolio 2022

Paola Watering Can

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Portfolio 2022 | Other Projects

Marilou ‘50 - Table Vacuum Cleaner

In Team with:

Nicola Pelamatti

Fabio Natale

Other Projects | Portfolio 2022

Easy Walk - Shoes for Autistic Children

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Portfolio 2022 | Other Projects
In Team with: Nicola Pelamatti

Speculative project - Dream Catcher

Other Projects | Portfolio 2022
In Team with: Sara Plavan
79 Thank Feel free to contact me at: martinogardenghidk@gmail.com +45 52785238 Martino Gardenghi Martino_Industrial_Design

Thank You

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Martino Gardenghi.

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