Paradigm Exhibition of Electronic Arts

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Exhibition Guide


Paradigm electronic arts exhibition 5-12 March 2016 Summerhall Edinburgh

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Featured for Visit Scotland’s Year of Innovation, Architecture and Design, Paradigm is a disruptive exhibition of Electronic Arts centring around technology and interactivity. For one week only the basement of Summerhall will be transformed into an interactive playground of visual arts, interactive installations, and responsive sonic environments. With over 30 international artists & collaborators from a variety of disciplines, this exhibition of highly creative work promises to test your senses in a new and unique way. Get ready to experience mind controlled music, visuals and sound that follow movement, 3 dimensional glitch art, virtual reality, sights and sound of micro-organisms, interactive light installations, projection mapping and much more.

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List of artists 1.

Werewolf +Danjeli

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Dickie Webb

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Rhiannon Hunt

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Steven Fraser

5.

Joanna Lubonska & Dave House

6.

Ursula Kam-ling Cheng

7. 8.

Whitespacers

10. Joanna Lubonska

18. Lily Hassioti

27. Alan Brown

19. Scott Hawkins

28. Yannick Dangin Leconte

11. Unstable Creations

20. Aleksandra Crop & Tanis Grandison

12. Kamil Salawa

21. Aliz Sanduj

13. Beth Carey

22. Rory Laycock

14. Ben Richards

23. Blueroom

15. Alan Brown

24. Dave House

Chris Ward & Rhuari Blair

16. Muireann Nic an Bheatha

25. Emily Dunlop

Unstable Creations

17. Beniamin GĹ‚uszek

29. Mateusz Michniewsk 30. Louise Mackenzie

26. Bright Side Studios

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Map may be subject to change


Dickie Webb

Fence In Dickie Webb is somewhat of a nomad alternating between hemispheres throughout his adult life. This migration has created a sense of dislocation from society and place; this peripatetic lifestyle feeds an art practice not bound by medium. Webb uses objects, materials and sites to create sound, sculptural, text and photographic works. Drawn to objects for their ability to control or protect space, he explores their anthropomorphic characteristics, reflecting ongoing concerns within the individual and collective. He uses processes that alter or deconstruct a material introducing uncertainty and removing premeditated control over the final outcome. Recently Webb has used a glitch process to create audio/visual collage works, editing digital photographs with audio software. Bending digital data to craft samples, which are then composed into video collage works.

Werewolf + Danjeli

Fractured Realm This shared space will contain a cohesive combination of illustration, 3D animation, augmented reality, motion controlled interactive music and projection mapping. Werewolf are augmenting their design and animation skills with a curiosity in interactive technology. For them, preparing for this exhibition was a good opportunity to push their abilities and learn some new techniques to deliver a fun and engaging experience. Danjeli is an audio programmer who likes to create music from technology. In this exhibition he is enhancing Werewolf’s motion responsive visuals with interactive music. www.werewolf.tv/blog/ David Hartmann / Brendan McCarthy / Danjeli Schembri / Nuria Boj / Sam Healy

For Paradigm Webb has installed ‘Fence In‘ a new work that combines glitch and real world sounds taken from temporary fencing in Edinburgh. The audio within the room emanates from intermittent speakers hung from wires. The sound of chain link fences resonating, stretching and breathing as the wind passes through them. A projection flickers within the room alternating between dual imagery, infrequently mirroring each other. These visuals create an awareness of a second soundtrack that accompanies these images, an awkward choreography where glitch audio-visuals interrupt the subtle inhale/exhale from the fences. These introduced borders within our landscape offer more than control and protection they are sites of exchange, thresholds where transactions occur heightened by our senses. www.dickiewebb.com


Rhiannon Hunt

Steven Fraser

Forest

Creature

This piece, ‘Forest’ was created by Rhiannon Hunt during her 3rd year at Napier University on the DaDA (Design and Digital Arts) course, and was created to symbolise Mans increasing removal from nature and dependence on the mechanical world. A bridge between these two worlds is created through the use of sound. The piece is designed to be a passage way, forcing the viewer to interact with it, this causes beautiful industrial sounds to be created as the various metal parts connect with one another, however the rig is wired up to a circuit and as the metal pieces connect they complete the circuit which plays natural sounds. The visuals are meant to seem oppressive, harsh and un-inviting, this juxtaposed with the natural and welcoming sounds of nature and light musical chiming created by the metal parts changes the viewer’s perspective and shows that nature and machine can live in harmony.

Do It Theatre create Private Plays. These are unique live art and theatre events designed for adults with autism and mental health conditions, but can be enjoyed by all. We use illustration, animation, puppetry, zines, found objects and mechanical flipbooks to augment exhibition and performances spaces. These objects convey a theatrical story.

rhiannon.hunt93@gmail.com

Creature is a Private Play about living with autism and the trials, triumphs and experiences an individual can encounter. For Paradigm we present some props from this Private Play that were used to tell the beguiling and inspiring story for Creature. www.doittheatre.com


Joanna Lubonska

Plastic Vortex

Plastic Vortex emerges as an immersive environment consisting of 300 spheres made up of 30,000 plastic cups. Through her work Joanna brings to our attention to fact that we live in an age of mass production. The throwaway society we belong to produces an ever-increasing, uncontrollable amount of plastic waste that piles up in our landfills and seas. Working in collaboratin with sound artist Dave House they highlight an event we are all too familiar with. The jaded feeling we have as wade through the sea of plastic after a music festival. As 30,000 people leave their collective mess in a feild, without a thought for where it will end up.

Dave House

Rewind Generative audio installation

The disorientation felt in a club or at a festival can be both wonderful and disconcerting. When we leave that other world behind, what lingers in our personal and collective memory? From utopian roots to sprawling commodification, dance music has a rich history. With many musicians examining, dismantling and reconfiguring the scene from within, Rewind considers the social and creative space that dance music inhabits. www.dhouse.co.uk dave@dhouse.co.uk

www.curiosumdesign.com

Ursula Kam-Ling Cheng

Live Cheng Cheng U Kam-ling works in various mediums as a visual artist. Employing her illustration and motion animations she will be creating live temporary digital drawings and a traditional ink drawn mural that will work in unison within the space. The artist will use this time to create something for temporary viewing under an immersive interactive light filled environment. There will be a hugely performative aspect to this work that will run in sessions over the course of the exhibiting period at the Paradigm Exhibition of Electronic Arts. Come down and explore light drawings with the artist or watch the additional loops being created with basic digital motion effects bringing the space into a temporary moving visual landscape. www.ursula-cheng.com kamling@ursula-cheng.com

Performance timings: Opening Friday 4th 6pm-late Saturday 5th 12-4pm Monday 7th 1-5pm Wednesday 9th 1-5pm


Chris Ward & Rhuari Blair

Visualise. room

Chris Ward: Designer, Maker, Animator. Currently working at Whitespace in Edinburgh. I have a passion for experimenting with technology, designing engaging experiences and creating immersive digital and physical interactive environments. My work ranges from 2D/ 3D Animation to experiential and interaction design. www.behance.net/chris-ward/ www.facebook.com/chriswarddesign

Step into an interactive experience that plays with the illusion of space in a site specific virtual environment. Using audio as the main input, the room reacts and shifts to a bespoke soundtrack, ambient sounds and the viewer’s own perception. Created specifically for the Paradigm Exhibition of Electronic Arts at Summerhall, the piece came together as a collision of ideas when Chris Ward, Rhuari Blair and the space itself all first met.

Unstable Creations combines playful geometric sculptural elements with Projection Mapping using sound as the source to create reactive visual content. All the visual elements within these Unstable Creations are purely generative. Colour, shape, brightness and patterns are all created from frequencies within the audio, representing Synaesthesia which happens naturally in the brain when some people listen to music. For Paradigm “Sonic Room” will take on a more interactive form, encouraging participants to work together to reveal sounds and visual elements through the power of their conductive energy. Creating a multi-sensory audio visual environment. www.unstablecreations.com

Rhuari Blair: harbouring a desire to push boundaries and provoke reactions, I’m fascinated by what exactly constitutes reality and explore this through a mix of emerging and current technologies. My history includes architectural projection mapping, multimedia development & coding, VJ, DJ, audio-visual creative & performer. www.noinput.co.uk

Unstable Creations

Sonic Room


Whitespacers

Project Ideals “Project Ideals” is a collaborative concept created by artists and designers from the Edinburgh-based creative agency “Whitespace”. Using projection mapping on individual parts of mannequins, the artists aim to show how members of society are influenced by the beauty standards of today, and how it affects them when picking prospective partners. Through different mixed media, each artist will showcase their interpretation of the concept which will then be shuffled between various parts of the mannequins, creating unexpected combinations and patterns. www.projectideals.com

Joanna Lubonska

Erotic

kaleidoscope The landscape of the body is forced to abstraction through repetition in a never-ending geometric kaleidoscope of form. Finding sexual shapes in the body which is not so obvious at first sight, shifting the focus from erotic to geometric. The subtle body shots not only express the desire for perfection but are exploring the mystery which is present in the work. This series utilises black and white photography which have been manipulated digitally to create intoxicating visual forms. www.curiosumdesign.com/#erotic


Unstable Creations

Kamil Salawa

Virtually Aroused

pu$$y pILLow

Virtually Aroused is a 10cm cube which displays human characteristics. The piece is a play on our disconnect with society and raises the discussion of how we may conduct relationships in the future.

pu$$y pILLow is an interactive pussy, in a pillow. So it’s like 2in1 but even better. Try to get touchy with it and you’ll trigger the reaction. Exactly the reaction you’d expect from getting a bit too touchy touchy with the pussy. pu$$y pILLow is waiting for you to explore it.

With our ever growing reliance on social media and technology will the need for human contact be lost? Will our future relationships be virtual? These days there is a generation of gamers who through their immersive virtual environments believe they are championship rally drivers, footballers, marines and bounty hunters. This little game tests the users love making skills. Can you bring this 10cm box to climax? It’s harder than you may think. www.unstablecreations.com

www.monkeyspasm.com


Beth Carey

Untitled

Beth’s practice is a continuous investigation in which she explores the aesthetics of objects and materials. Applying a playful approach while investigating their textures, colours, consistencies and perceptions. Although they are not and do not represent living creatures, they have consciousness within them. The thought of synesthesia and how our senses can create surrealistic life and worlds from just looking at these familiar but yet not familiar blends of objects and materials. They somehow stimulate and influence energy of the space they inhabit and encourage viewers to look at things in the world with an open mind. Beth doesn’t have original plans/designs for her works, Rather prefers to have the pieces organically grow themselves with the use of her hands. “I may instigate an idea but the pieces decide what their potentials are. I would then create drawings that will allow me to develop the pieces or develop others, with this you can see the works are then communicating and connecting with each other while they inhabit the spaces given to them”.

bethscarey@hotmail.com bethcareycap.tumblr.com instagram.com/bethcarey_art

Ben Richards

Supply Networks ... amongst supply networks, digital natives and digital immigrants of modern occidental society have known nothing but having our base needs consistently to our demand. Supply networks stream around our urban environments, feeding us, warming us, washing us, isolating connecting us. We’re permanently connected through the supply network, through actor-network, whilst one is still in their home - connected, another is travelling in the streets - connected (Human and non- human alike)... ... we, the age of fluidity, of liquid-modern lives, of pointillist POV to history; since the advent of web 2.0 we are alone together - the world condensed to our interior. Our base needs have mutated, our haptic interaction demands more than our skin to converge with water, we forever have water...

... supply and discharge networks, foundation to our actor-network; the momentary reassuring sound of the heated water to the radiators, the collateral pipe tremors post-flush, reminding us of the network we are amongst - our supply, discharge, and connectivity networks permanently cohabit with us, to supply, discharge and connect to our ephemeral need and desire... ... sounds of the networks are signifiers of our connectivity, inherent elements to our urban soundscape, reassurance of the non-temporary contemporary connectivity... ... sonic events of the network occurring in our everyday structures, the amplification of their process and our interaction with them. The pipes we see are static, the representation of the network’s movement and process are experienced sonically, our connectivity in the interior of our urban environment is conveyed through sound. www.benrichardssound.com


Alan Brown

Hot Air

Hot Air has the appearance of an ordinary wall-mounted hand dryer, however when activated it functions in an unexpected way. Rather than blowing warm air, the machine blasts out a recorded audio sample from Republican candidate Donald Trump talking about immigration. The piece plays with the idea of talking ‘hot air’. www.9voltproject.com

Beniamin Głuszek

Muireann Nic an Bheatha

Toilet Talk

Muireann Nic an Bheatha has created an immersive Sonic Piece for this exhibition, which explores the relationship between gender and autonomous spaces. Exhibited in the toilets this piece explores the space that toilets provide for different female conversations and how intimacy interacts with proximity. www.youandmebeingsadistrouble.tumblr.com muireannnicanbheatha@hotmail.com

The Neuromusic ‘Neuromusic’ can be understood as music which is performed only by generating brainwaves. The brainwaves are measured by the electroencephalograph (EEG), interpreted and transformed into music by the software. The users of the EEG-based music installation (note that the installation is not a means in itself) experience a state of biofeedback when they percept a sounding realization of their brain activity. Musical forms and structures relate to users’ brainwaves in real time, so we can notice that there is no obvious border between the meaning of terms such as ‘composer’, ‘performer’ and ‘audience’. There are many ways to transform brainwaves into music. For example, it can be done by assignment of specific sound samples to specific levels of the electroencephalograms’ amplitude, modulating the sound amplitude by the EEG amplitude or using algorithms based on more advanced EEG-events. In my applications musical structures change mainly with users’ attention and meditation levels, but also raw EEG signal is used. www.neuromusicsite.wordpress.com


Lily Hassioti

Illuminate “All our knowledge has its origins in our perceptions.” - Leonardo da Vinci Living in an era of consumerism, everyday we get bombarded with so much STUFF. Goods, information, art - it is simply too much to take in. What we need instead is experience – and that is what I try to create. Lily Hassioti is a Greek new media artist that works along a variety of materials and processes, creating interactive installations that engage audience in experiences. She is interested in the way new technologies become integrated in art and re-shape contemporary visual culture. Her work lies on the thin line that divides the physical from the virtual reality, questioning our dual existence in these spaces.

This body of work consists of a series of wax sculptures that melt under a heating lamp when viewers approach the installation and work only with their presence. This slow transformation and deconstruction raises the themes of preservation, quality and value. The use of light, heat and smell target the human senses in order to trigger thoughts and bring back memories. This work explores the different forms of knowledge and the impact they have on the viewer when faced with an art piece. The juxtaposition of explicit (codified) and tacit (experiential) knowledge raises questions about our interaction and perception of objects and situations as stimuli for knowledge. l.hassioti@gmail.com www.lilyhas.com www.lilyhas.tumblr.com

Scott Hawkins

Twin Towers Self-Sounding CD Storage Racks (Twin Towers) Two items of proprietary domestic furniture (twin metal CD storage rack towers) are caused to vibrate sympathetically and continuously from an electromagnetic trigger system. The effect is a perceptible low pressure sound / audible pitch derived from beat frequency oscillations of ‘double drones’. The resultant sound resonates acoustically in the surrounding space where simple repositioning of the triggers cause different inharmonious patterns and interferences. www.unsponsoredartist.com


Aleksandra Crop & Tanis Grandison

Prism

Spectrum investigates our relationship with the interaction of digitally enhanced artefacts through the use of colour and space. A central light sculpture is the focus point of this piece. It watches as the participant interacts with it and the room then reacting to their movements, changing - if it feels like it - the colour and mood within the environment. By tracking the ways in which participants move and observe the sculpture they are in fact contributing to new future works based on the ways in which we connect with interactive objects, colour and surrounding environments through the use of mapping these movements in the space. www.tanisgrandison.co.uk www.aleksandrakrop.co.uk

Aliz Sanduj

A Moment of Clarity The project was inspired by Tim Morriss’ music. Transparent and coloured acrylic sheets are mounted on a 794 by 1041 mm natural wood board with up-lights installed in the frame. The abstracted 3D model represents A Moment of Clarity. In the music piece an atmospheric broad sound carped is dotted with higher pitched arpeggio sounds. With its warm, clear but dreamy mood the music evokes contrary emotions, which are subjective and different for every listener. In the beginning everything is organised but then it starts to become more and more chaotic. In the end the pixels stick together and fly away. This story is my interpretation of the musical piece. By moving the light sources the audience can add other interpretations. Music is very subjective, so the visual representation has to be flexible in its interpretation as well. When the light plays with the transparent surfaces it creates fascinating shadows, colours and shining edges, depending on the position and angle of the light sources. To achieve this subtle and smooth movement of the shadows and colours the light sources are manually movable. The essence of the art work are these changing patterns, not the physical model itself. sandujaliz@gmail.com


Blueroom: Scott Crookston Stephanie Dalzell Simon Griffiths Alex Gunn Chris Hughes Alasdair Muir Daniel Plunkett Craigh Robertson Jonathan Walton

Thematic Thematic’ is the first exhibition by Blueroom, an experimental design collective focused on working beyond the confines of commercial graphic design across a range of traditional and emerging media.

Rory Laycock

X_Y_Z The Internet has become the new horizon - a platform for which we place ourselves within and determine our position in relation to its vast and ever-changing qualities. As we immerse ourselves, we find the self becoming more weightless to gravity - experiencing freeness and limitlessness that is unique to this platform. “As you are falling, your sense of orientation may start to play additional tricks on you. The horizon quivers in a maze of collapsing lines and you may lose a sense of above and below, of before and after, of yourself and your boundaries.” Hito Steyerl The work ‘X_Y_Z’ focuses on the public’s own relationship to trending content, whereby the viewer navigates through the content that they are most attracted to - acting as an axis - both physically and virtually. The placement of blue and green in the work explores the concept of the sublime and how it can be created and modified through green screen technology to create a limitless space. www.rorylaycock.com

The work here uses experimental typography to explore the current themes and issues - political, ethical, creative and economic - that dominate social media and broadcast media. www.blueroomcollective.co.uk Twitter @blueroom_c


Dave House

Algorhythms

Graphic prints Euclid’s algorithm determines the greatest common divisor of two numbers. Research by Godfried Toussaint showed that it can also be used to generate rhythmic patterns. Many traditional rhythms from around the world happen to be Euclidean in construction, suggesting an innate predisposition to how such patterns sound. Drawing on Toussaint’s research and geometric notation, this series of prints graphically illustrates selected Euclidean rhythms. Dave House is an electronic musician, sound artist and graphic designer based in Edinburgh. He is the founder of The Noisefloor, a DIY music studio in Leith. www.dhouse.co.uk

Emily Dunlop

Screens The digital screen has become the primary means of processing visual information. According to an Ofcom research study in 2014, the average person in the UK now spends nine hours a day looking at a screen. We have developed extraordinarily intimate relationships with screens. Emily has created three sets of A3 screen-prints in the CYMK colours, which incorporate the many windows that pop up on our displays. These are digital collages of our digital footprint. “In one set of prints I used a program to create a glitch, which distorts and decays the image. This is an error, something we are not accustomed to on our immaculate computer monitors. In another series of prints I utilised a font created by Sang Mun intended to create privacy on the Internet”. Mun states ‘we live in a life overloaded with extensive impalpable information that is gathered, intercepted, deciphered, analysed, stored and who knows what happens next’. Technology is so deeply embedded within our environment that we cannot know when we are being watched. Printed in this font is the the word ‘interface’. The concept of the interface best describes our experience of digital media. An interface is a point where two systems meet and interact, a prime example of which is the screen. They are fertile zones that don’t just facilitate behavior, but constitute it. Rather than being seen as surfaces, they can be understood as doorways to something that opens to a beyond. www.instagram.com/404_file_not_found_bitch


Bright Side Studios

We are all made of stars

Step into deepest, darkness space and create your own galaxy of brilliant shining stars. Bright Side Studios brings you a one off installation, using interactive projection and sound to create an immersive and etherial experience. Cristina Spiteri and Susanna Murphy use their skills in 2D & 3D animation, projection technologies, creative coding and interactivity to produce their installations. Believing curiosity is the key to creativity, they explore new and exciting ways to connect with people via a shared experience. Collaboration is an important element of their work, this piece brings in the talents of Callum Easter to produce the quadraphonic sound for this installation. www.callumeaster.com Website: www.brightsidestudios.co.uk/ Twitter: @TalkBrightSide Facebook: facebook.com/sharebrightside/ Vimeo: Vimeo.com/SeeBrightSide

Alan Brown

Inside/out A large wooden structure stands within an industrial space. On the front of the structure is a heavy door, which is secured with many latches, padlocks and bolts. CCTV security cameras are mounted on the structure and trailing from the cameras are leads connected to four video monitors. The monitors appear to display the inside of the wooden structure, showing from multiple angles, grainy images of a cell-like space inhabited by a solitary person. As the viewer explores the room further and makes their way around the cables and monitors, they find that the rear side of the wooden structure is completely open – the structure is empty. INSIDE/OUT is an installation which explores ideas around perception, imagination and the fear of the unknown, particularly through news media and publicly constructed narratives of fear. http://www.9voltproject.com

INSIDE/OUT is funded by the Arts Trust Scotland, Creative Scotland and Edinburgh Council.


Yannick Dangin Leconte

Mateusz Michniewsk

Yannick Dangin Leconte, a pluridisciplinary artist, painter, who also composes his pictorial and graphic universe by creating videos in multiples formations. Self-taught, since 2005 he has been constituting a cycle of short films hosted on youtube as ydl orphans.

I was fascinated by art from early age. I was drawing and painting since I can remember and joined the street art movement in late 90s/early 2000s to explore different ways of artistic expression.

Film Art

My work is deeply rooted in traditional painting. Constant under an “exhaustion” principle, I have been using its form as an expression both through classical tools and a more gruelling approach of it. Probing actual technologies to push the representation to its edge. Fixing a transient state. Losing the gesture. Questioning the original state... I find myself in a place with multiple devices and certain rules of a game that eventually reaffirm this “practice”. I commit in video via art and music in particular. It allows me to come up with other visuals solutions and more complex speech, creating moving and live paintings. Since 2005 I have been forming a vlog, a diary set in digital age pointed at the “little things”. Principally a self-portrait, a basic “I” that invests various spheres of human activity. Secondly, a vanity animated by classical themes of Art: “Life, Death, Cows”. And finally, an articulation, using the personal in order to open it up on what we watch and what watches us. Overall a rather sarcastic and dark universe, but not without poetry. Artistic practice and philosophy that try to give order and control over a permanent noise of the “real”: there’s nothing nowhere. www.myworldishuge.com

Temptations In 2015, after 9 years of my career as an electrical engineer I came to realisation that I can no longer ignore my passion. I have decided to pursue my lifelong dream and went back to college to study digital arts and design full time. The “Temptations” animation was created as a 1st year college project for 3D animation course module. The brief to create animated, fictional promo video for a record release was challenging. I’ve never used any animation software, not to mention 3D animation! I was quickly drawn into the world of endless possibilities and amazed with diversity of such a powerful tool. My animation is an extension of my paintings and combines futuristic, almost post-apocalyptic vision of the world. The future of technology and discussions around A.I. inspired me to create a metaphor of the ongoing human struggles to create a synthetic homo sapiens. The clinical look of robotic heads contrasted with warm tones and melancholic tone of the song anthropomorphises androids giving them their own personalities. But without a human interaction, the all-seeing eye, the heads are just pieces of metal: lifeless and cold. michniewski@hotmail.com


Louise Mackenzie

Stars Beneath Our Feet (2015)

Single channel video and audio installation

Originally commissioned by Artichoke for Lumiere Durham 2015, Stars Beneath Our Feet takes as its source material the microalgae Dunaliella salina. The work forms part of the artist’s wider research on the agency of the organism within art practice. Video footage of Dunaliella salina is captured using Dark Field and Total Internal Reflection Fluorescence (TIRF) Microscopy. Data taken from movements made by the organisms under an Atomic Force Microscope (ATM) is audified to create the soundtrack. The resulting audiovisual installation attempts to construct an embodied understanding of the organism, one that encompasses their being in the world without consideration of their use as resources. Invisible to the naked eye, micro-algae were among the Earth’s first oxygen-producing organisms, creating the conditions that enabled the development of life on Earth. Today, scientists

www.loumackenzie.com www.viralexperiments.co

Kindly Supported by:

develop microorganisms as a sustainable source of food and fuel. Some are cultivated by NASA for use on longterm space missions. They are also prized in industry for their ability to produce pigment and are used commercially as health supplements. It is thought that if life exists beyond this world it is likely to be microbial. Louise Mackenzie is a UK based artist creating installation, sculpture, performance, sound and film works. With a focus on living material, she is interested in the relationships between medium, sound, image and text, attempting to find ways in which these can be connected to produce unexpected results. Louise received the New Graduate Award at Synthesis, Manchester Science Festival, 2013 and was shortlisted for the Bio Art & Design Awards, 2015 in The Netherlands. She is currently recipient of post-graduate research funding from BxNU Institute of Contemporary Art, a Northumbria


Thank You We would like to take this oppertunity to thank each and everyone of the artists who have dedicated their time and put in a huge amount of hard work making this exhibition possible, we could not do it with out you. We are immensely proud of everyone who is exhibiting, your work is what has made this exhibition such a sucess, and will give the exhibition the profile to continue next year. Big thank you to Dave and Brendan at Warewolf/Ray Interactive for being an integral part of the team. A special thank you to Summerhall for believing in our crazy ideas and giving us such an amazing space to experiment in. Also for accomadating us at random times when we needed to check the space.

Big thank you to Visit Scotland for recognising our innovative exhibition and featuring Paradigm on their site for their year of Innovation Architecture & Design 2016. I would like to thank all the people in our network, our nearest and dearest, friends and family who have helped us out, with borrowing us equipment, helping us with transport, time and morral support, you know who you are. We love you! Thanks to all the volunteers for offering their time and to all the invigulators for helping take care of the space and looking after all the artists work. Shout to Main Ingredient for providing the sounds for the opeing night. And Thank you for Coming.

The Paradigm Crew

Expect even bigger things next year.

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