Masaki Iwabuchi Design Engineering

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Masaki Iwabuchi Experience design engineer

Masaki is an award-winning experience design engineer experienced in a wide array of

projects from Concept Development and Service Design to future UI/UX and Speculative Design.

He joined IBM Japan in 2009 and has 7+ years of professional UX consulting ex-

perience in the Human Centered Design discipline with a special emphasis on concept

ideation, future scenario making and experience prototyping. In 2012, he was selected for IBM Japan Technology Leading talents and has experienced international projects and leadership positions for various industries.

He holds a master degree in interdisciplinary information studies from the University

of Tokyo and completed summer intensive graphic design program of Parsons School of

Design, US. His work “LimpiDual Touch� won the Good Design Award in 2008 and also received Young Researcher Award of Human Interface Society in 2009.

Keywords & Interests Design Thinking

Speculative Design

Design Engineering

Interactive art

Awards & Honors - Good Design Award, Japan, 2008

- Selected for Student Research Competition, ACM SIGGRAPH Research Posters, 2008 - Young Researcher Award of Human Interface Society, Japan, 2009 ituki1059@gmail.com http://iwabm.github.io/ 1-10-6, Kaminarimon, Taito-Ku, Tokyo, Japan, 111-0034

- IBM Japan top performers award in rookies, internal award of IBM Japan, 2010

- Selected for IBM Japan Technology Leading talent, internal award of IBM Japan, 2012

- Selected for Compilation Book of Young Japanese Photographers, Einstein Studio, 2015


Professional Experience 2010 - Now

Senior User Experience Designer IBM Japan

Educational Background 2015

Apr 2010 - Present

2009 - 2010

Apr 2009 - Mar 2010

2015

Aug 2015 - Sep 2015

Summer Program, School of Visual

Master of Interdisciplinary Information

Service Designer 2015

5 Weeks MFA Interaction Design Arts, NY, US, August 2015.

(Integrated by IBM Japan)

ACTANT Co, Ltd.

Program, Parsons the New School of Design, NY, US, July 2015.

Associate Strategy Consultant,

IBM Business Consulting Services

3 Weeks Graphic Design Summer

2009

Studies, Graduate School of

Interdisciplinary Information Studies,

the University of Tokyo, Japan, March

(During sabbatical leave)

2009.

Bachelor of Engineering

(Information & Communication 2007

Engineering), the University of Tokyo, Japan, March 2007.

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Publications

Certifications

- Masaki Iwabuchi, Yasuaki Kakehi and Takeshi Naemura:

- Certified Parctitionor of IBM Design Thinking, Jun 2016

Touch Sensing,’’ ACM SIGGRAPH2008 Research Posters. (2008.8)

- Certificate of 2nd Grade of Color Coordinator, Nov 2014

‘‘LimpiDual Touch: Interactive Limpid Display with Dual-Sided - Yukari Hori, Masaki Iwabuchi and Akira Baba: ‘‘Real Life is an

- Certified Human Centered Design(HCD) Specialist, Mar 2014

Odyssey.-Proposal for a videogame linked to reality.-,’’ ACM Intern. Conf. Advances in Computer Entertainment (ACE2008), accepted to Research Posters.(2008.12).

Academic Organizations

Other Activities

- Member of Human Interface Design committee in the Japan

Exhibition of LimpiDual Touch

(JEITA), 2013

- Sign & Display Show, Tokyo, Japan, 2008

Electronics and Information Technology Industries Association - Member of Human Interface Society of Japan, 2008 - Member of Virtual Reality Society of Japan, 2007

- Interactive Tokyo 2008, Tokyo, Japan, 2008 - Good Design Expo, Tokyo, Japan, 2008

- iii Exhibition 9 at the University of Tokyo, Tokyo, Japan, 2008 Exhibition / Publication of photography

- New Japan Photo Exhibition, Tokyo, Japan, Mar 2016

- New City Art Fair, hpgrp Gallery, New York, USA, Mar 2016

- Art Photograph Group Show Part. 27, Tokyo, Japan, Feb 2016 - ART DUBAI, Dubai, UAE, 2013

- HUNGRY issue. 3 and 5, 2014 - 2015

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CONTENTS CONCEPT

06

SERVICE & UX

16

DIGITAL MEDIA

34

GRAPHICS

44

PHOTOGPRAPHY

58

5


CONCEPT 6


Inageya

08

2016

#Professional Work #Strategic Concept

IBM CSC

12

2014

#Professional Work #Pro Bono Consulting

7


Designed a concept of next-generation supermarket in 2020 using IBM Design Thinking.

2016, Strategic Concept #Professional Work #Retail Industry


Concept − Customers and their families can turn their household worries into fun and create their sustainable local communities together. Challenge − Under a situation that society and fam-

ily structures are changing and a role of supermarket also needs to change in Japan, clients were struggling for planning a strong concept of next-generation supermarket in 2020 with consideration for a

sustainable ecosystem and of course customer-first. Approach − Using IBM Design Thinking, we sup-

ported to ideate a brand-new future user experience and define the concept of next-gen supermarket

only in 2 days intensive design camp. We started to define personas to understand our customers and then explored concrete ideas and abstract concepts; diverged and converged iteratively.

managed and facilitated the discussion of entire

workshop process with collaborating with design-

ers and retail-industry experts in IBM. We finally reached integrated one concept of next-gen supermarket and achieved a consensus beyond all de-

partments of client. In the last activity, we defined

next To-Dos and the client could go forward into the

Concept

Result − As IBM Design Thinking instructor, I have

next step.

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Client − Inageya Year − 2016 Category − Concept Design Contributed Phase − Concept Assigned Period − 01/2016 Role − Design Thinking Practionor

Emphathy Map

Big Idea

Who-What-Wow

Feedback Grid

As-Is Scenario Map

Future Speculation

Define Hills

Define Next steps

Pain Point Defining

Technology Research

Playbacks

Prioritization

My Contribution

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Project Coverage

Workshop size − Total 30 people Our team − Design Thinking Expert, Designers (Me), Retail Experts Main Deliverables − Persona, Emphathy Map, As-Is Process Map, Big Idea, Hills

Scope of project

Approach − IBM Design Thinking


‘‘I’ve never seen these sexy concepts come to life only in 2 days.’’ Executive of Inageya

‘‘We need to get all our teams working like this one.’’ Manager of corporate planning division of Inageya

Future Speculation

Define Hills

Who-What-Wow We divided participants into 3 teams and each team discussed about different personas.

As-Is Scenario Map

Define Next steps

Key deliverables

Emphathy Map

11


Joined IBM international volunteering activity and tackled with the Gender Violence Problem in Mexico.

Corporate Service Corps

2014, Pro Bono Consulting #Professional Work

#Public Industry

http://on.fb.me/1tVRGit


Concept − Victims can know what they should do by themselves when damaged and get support immediately. Challenge − IBM CSC(Corporate Service Corp) is 1 month pro bono consulting program for developing countries addressing Energy, Economic development, Transportation, Education and Healthcare.

I’ve applied this program and tackled with

the problem of Gender Violence(GV) in Mexico. The 5 IBMers from UK, Germany, India, Taiwan and Japan(me) have worked for IAPEM(Institution of

Public Admin. of Mexico State). IAPEM manages the

rape crisis centers in Mexico State and provides administration and prompt of justice related to GV.

They were concerned about GV but their operation

Approach − Using ethnographic approach, we’ve done a diagnosis of existing services and propose a business strategy of IAPEM.

Results − We’ve researched existing information systems, organizations and services of IAPEM and a rape crisis center. And we’ve made a proposal on

Concept

was not very well structured.

prioritized 11 technological solutions to improve the attention to GV and prevent GV happens.

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Client − IAPEM (Institution of Public Admin. of Mexico State) Year − 2014 Category − Volunteering, Strategy

Discover

Define

Develop

Deliver

Consulting Project Type − Pro Bono Consulting Contributed Phase − Concept Assigned Period − 05/2014 – 06/2014 Role − Strategy Consultant Field Observing

Stakeholder Interview

Analizing Insights

Global Data Research

Issue Defining

Business Goal Setting

Final Presentation

Our team − Strategist, Sales of smart city, DB2 Expart, Designer (Me) Main Deliverables − Global Data Research, Strategy Capability Network, Strategic Solutons, Bubble

Staff Interview

14

Strategy Planning

Research Chart, Insight from Field

Field Observing

My Contribution

Solution Design

chart Analysis, Cost and Feasibility Project Coverage

Analysis URL − http://on.fb.me/1tVRGit

Scope of project

Approach − Strategic Framework,


Global Data Research

Issue Defining

Field Observing We visited to and observed the rape crisis centers in Mexico

State and interviewed the staffs

Solution Design

Strategy Planning

Final Presentation We ideated and prioritized 12 possible solutions and finally

prroposed to our clients. Clients understood our solution and

were willing to take next steps with IBM.

Key deliverables

and doctors of the center.

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SERVICE & UX 16


DAIFUKU

18

2015

Soundpic

#Professional Work #Corporate Website

SUNDAI

SoundPic

32

2010

#Private Work #Interactive Service

22

2012

#Professional Work #Corporate Website

SVA Summer

26

2015

Compage 2011

#Private Work #Web Service

30

Contents

#Academic Work #Mobile App

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Designed global corporate website of DAIFUKU, the second largest material handling company in the world.

2014, Corporate Website #Professional Work

#Manufacturing Industry

18

http://www.daifuku.do.jp/


Concept − Customers can know DAIFUKU's strength intuitively and get same services from anywhere in the world. Challenge − Clients’ website was obsoleted and clients wanted to enhance their brand using current

web technologies and user-centered disciplines. And Daifuku has 20 branches in the world, so they wanted to provide global integrated contents and operations.

Approach − Based on a service design approach, we designed and proposed from a business organization to UX / UI and an infrastracture. The project

has defined the concept of overall user experience

of global “DAIFUKU” website and prototyped the

Result − I have worked as an UI/UX Leader and de-

fined the concept of whole online experience of the website. In collaboration with a business consultant and a Infrastructure technologist, we’ve determined

a site structure and contents according to personas, and then delivered visual and interaction mockups.

Concept

new visual design for PCs and smartphones.

Finally, we could proceed to the next development phase.

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Client − DAIFUKU Year − 2014 Category − Service Design Project Type − Corporate Website

Discover

Define

Develop

Deliver

Contributed Phase − Concept Assigned Period − 12/2014 – 02/2015 Role − UI/UX Design Lead Approach − User-Centered Design, Waterfall engineering

Competitive Analysis

Persona Defining

Site Structure

Visual Mockup

Stakeholder Interview

Customer Journey

Contents Design

Interaction Mockup

Business Goal & KPI

Site Concept

Wireframe Design

ToBe Business Flow

As-Is Organization

Organization Design

As-Is Infrastructure

Infrastructure Design

My Contribution

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Project Coverage

Our Team − Business strategist, Infra technology specialist, Designer (Me) Main Deliverables − Competitive Analysis Chart, Persona, Site Concept, Customer Journey Map, Contents List, Site Structure, Wireframes, Mockup Screens, To-Be Business Model Product Release − 09/2015 - until now URL − http://www.daifuku.do.jp/

Scope of project

Devices − PC, Mobile


Competitive Analysis

Persona Defining

Site Structure

Customer Journey

Wireframe Design

Site Concept

Key deliverables

Customer Journey workshop with clients

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Redesigned comprehensive online user experience for SUNDAI, one of the largest preparatory school in Japan.

2012, Corporate Website #Professional Work

#Education Industry http://www.sundai.ac.jp/yobi/

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Concept − Students can get helpful personalized information and keep motivation throughout end-to-end college entrance examination process. Challenge − Clients’ website was obsoleted and clients wanted to grow their core customers using

current web technologies and usability disciplines. Of course they’d like to reach these objectives in an efficient operation.

Approach − The project has reformed an overall

user experience of “SUNDAI” website and delivered the new visual design for PCs and smartphones. This

includes web strategy consulting, front-end design

and development, workflow design, existing data transition, CMS(Contents Management System) development and maintenance.

Adapting IBM UCD(User Centered Design)

approach, we’ve defined contents acoording to usrealized some interactive functions for users such as content personalization. This function is the first case in Japanese preparatory school.

Result − In the result, Page View of the website has

increased and the client’s work efficiency has also increased. We’ve got great client’s satisfaction.

Concept

er’s insights. And also we’ve implemented CMS and

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Client − SUNDAI Year − 2012 Category − Service Design Project Type − Corporate Website Contributed Phase − Concept, Design, Build, Run Assigned Period − 09/2011 – 09/2012

Concept

Design

Build

Run

Role − UI/UX Design Practitioner, Data Transition Lead Approach − User-Centered Design, Waterfall engineering Technology − CMS(Oracle Fatwire)

Competitive Analysis

Site Structure

Front Development

Operation Training

Stakeholder Interview

Wireframe Design

Data Transition

Maintenance

Business Goal & KPI

Visual Design

CMS Development

Site Concept

Workflow Design

Infra Development

Persona & Journey

Infrastructure Design

Our Team − PM, Designers(Me), CMS Engineers, Infra specialists Main Deliverables − Competitive Analysis Chart, Persona, Site Concept, Customer Journey Map, Site Structure, Wireframes, Mockup Screens, To-Be Business Model Product Release − 09/2012 - until now

My Contribution

Project Coverage

Results − 23% increase of PV, 136% increase of unique visitors, 1min22s increase of visit duration URL − http://www.sundai.ac.jp/yobi/

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Scope of project

Devices − PC, Mobile


Stakeholder Interview

Site Concept

Persona & Journey

Site Structure

Wireframe Design

Workflow Design

Operation Training

Key deliverables

Competitive Analysis

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Designed new feature for mobile app of UBER in the 5-weeks Summer MFA Interaction Design Program (User Research Methods course) in School of Visual Arts, US.

2015, Mobile Application #Academic Work

#Transportation Industry


Concept − A driver and a rider can meet 100% accuracy without inconvenience using a translating function. Program Overview − Joined 5 weeks MFA Interaction

Design Program of User Research Methods in SVA, US. Woriking in teams, we’ve joined a real project

with Uber and proposed UX to solve current issues. I’ve learned the fundamentals of user research tech-

niques and the sense of UX in collaboration with global students. The program was following.

Week 1 − Learned methodologies and techniques of the research in a lecture.

Week 2 − Interviewed an executive of Uber and

defined the goal of this project; “perfecting the pickup“.

Week 3 − Observed the service of Uber. we went to

JFK airport and used the service actually. We interAEIOU worksheet.

Week 4 − Extracted insights of the research as the class. We’ve defined current issues of the service and our team tackled with a language and communication probrem between the driver and the rider.

Week 5 − Gave the final presentation to the class. We proposed an automatic translation function and

Concept

viewed the driver and summarized findings using

overall UX and showed the possibility of investing.

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Client − Uber

Discover

Define

Develop

Deliver

Year − 2015 Category − UX Design, UI Design Project Type − User Research Contributed Phase − Concept Assigned Period − 07/2015 – 08/2015

User Research

Solution Design

Customer Journey

Stakeholder Interview

Analysing Insight

Persona Defining

Touchpoint Mockup

Main Deliverables − Field Research

Business Goal Setting

Problem Defining

Final Presentation

Analysis Sheet, Persona, Customer

My Contribution

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Approach − User-Centered Design

Learn Methodology

Project Coverage

Devices − Mobile App

Journey Map, Mockup Screens

Scope of project

Role − UI/UX Design Practitioner


Learn Methodology

Solution Design

Final Presentation Analysing Insight AE I O U Research Methods in Interaction Design

IXC-5037

Uber Driver: Rayhan Rarman - Can you list 3 words to describe what it's like to be an Uber driver? “It’s one of the best jobs out there. You are the boss of yourself. And at least I would say better than the yellow taxis.”

AEIOU Design Thinking Worksheets developed by Mark Baskinger and Bruce Hanington is an interrelated framework that guides designers in thinking through a problem or scenario from a variety of perspectives: activities, environments, interactions, objects, and users. They are useful in organizing thoughts, observations, and ideas into distinct categories. AEIOU differs from our Drawing Ideas Quick-Start Worksheets in its formality and strict adherence to these five dimensions of a design space.

/ Mark Baskinger baskinger@cmu.edu / Universal Methods of Design / Bruce Hanington hanington@cmu.edu / ©2011

Design Thinking Worksheets:

About Rayhan is a Uber driver. He has been working for Uber more than a year. He knows a road and a traffic pattern around the airport well. He is generous and stable person. He doesn’t want to have an argument with a passenger at all. He also has a proactive attitude for his work and has self-confidence. He is not native English speaker but his English is almost okay. Keywords generous, stable, self-confidence, proactive, non-native English Goals - Go to the exact location where riders are - Pay attention and accept rider’s requests - Confirm the passenger is the right person - Give good service - Receive a great rating from riders

Key deliverables

User Research

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Designed and implemented a social competition service for visual designers using social APIs.

2011, Web Service #Private Work

#Human Resource Industry

30


Challenge − Many Japanese startups need impres-

sive graphics for their businesses but almost all

companies don’t have in-house designers. I wanted to support these companies and provide the field in which designers can show their talents.

Approach − Using CompAge, clients can hold

graphic design competitions easily and cheaply. CompAge is consisted of following 3 key users. 1. Clients who OFFER visual designs

Client − N/A

Role − Engineering Lead

Year − 2011

Our Team − Sales, Designer,

Category − UX Design, UI Design,

Engineer (Me)

Engineering

Approach − Prototyping

Project Type − Web Service Release

Devices − PC

Contributed Phase − Concept,

Technology − Ruby on Rails, MySQL

Design, Build, Maintenance

Deliverables − Service Running

Assigned Period − 03/2011–07/2011 Product Release − 08/2011 - 11/201

2. Designers who REALIZE client’s images

3. Public users who EVALUATE submitted designs

A designer who selected by a client can get 80% of

an award of a competition, and the rest 20% is dis-

Discover Define

Develop Deliver

tributed to top 5 designers who got a lot of “Like”.

I’d like to provide the field which cultivates

“Great design”. I’ve worked with friends and taken

responsibility for the entire online service design and development from infrestructure to front-end.

Service Concept

IA Design

Web UI Build

Test & Release

Biz Model Defining

Interaction Design

Server & DB Build

Maintenance

Results − I’ve launched the service and held about

UI Mockup

registered and over 500 visual designs were up-

Visual Design

100 competitions in 3 months. Over 300 designers loaded, but finally I couldn’t beat a similar big service and decided to pivot.

My Contribution

Sales & Promotion

Concept & Scope of project

Concept − Designers can show their talents and get work in a social platform.

Project Coverage 31


SoundPic Designed a prototype of camera App which records sounds and pictures simultaneously. 2010, Interactive Service #Private Work

32


Challenge − To record our memories more vividly, we often use video. However, sometimes video isn’t

convenient because file size is very large to record, save and share.

Client − N/A

Our Team − HW Specialist, UX

Year − 2010

Designer (Me), Engineers

Category − Service Design

Approach − Prototyping

Project Type − Service Release

Devices − PC, iOS App, HW

Approach − We came up with the idea to take a pic-

Contributed Phase − Concept, Build, Technology − Ruby on Rails, MySQL,

can take a picture with 4 sec sounds simultaneously.

Assigned Period − 09/2010–11/2010 Deliverables − Prototype Release

ture with audio. When a user release the shutter, he

And he can share it easily because the size is small. In doing so, we can record and share memories eas-

Maintenance

Arduino

Role − UX/UI Designer

Product Release − 10/2010

ily and vividly. This was a comprehensive services distributed in the form of prototype camera device

and iOS Camera App (no longer available) and the sharing platform on the web.

This service also created brand-new photo

experience such as users could view photos of “the

Discover Define

Develop Deliver

same landscape, but completely different soundscape”. I worked for this project as a member of

Gutygraph; prototyping geek unit. We were made

up of 5 engineers specialized in UX, HW and Mobile UI.

Service Concept

Web IA Design

Web UI Build

Orchestration

Touchpoint Design

Mobile App Design

Mobile UI Build

Test & Release

HW Circuit Design

Hardware Build

Result − We prototyped the service comprehen-

sively and exhibited at Make − Tokyo Meeting 06, Tokyo, Japan, 2010.

Concept & Scope of project

Concept − People can record their memories vividly, share them quickly.

Server Build My Contribution

Project Coverage 33


DIGITAL MEDIA 34


Limpidual Touch

36

2009 #Academic Work #Interactive Display

Syncing Floor

38

2007

#Private Work #Interactive Installation

35


2009, Interactive Media #Academic Work

#Intreactive Media

http://www.youtube.com/watch?v=rtsmCKNlFMo

http://www.engadget.com/2008/08/29/double-sided-transparent-touch-display-would-make-battleship-ama/

Designed and proposed interactive limpid display with dual-sided touch sensing. 36


Concept − Users can interact from the rear side of the display without a finger occlusion problem. Challenge − Direct-touch input enables intuitive operation and touch panels have been mounted on various devices. However, finger occlusion be-

comes one of the problems when a user touches the display from the front side.

Approach − I’ve proposed the emerging interac-

tive transparent display named ‘‘LimpiDual Touch’’. Users can operate from the rear side of the dis-

play while seeing both displayed images and their fingers. This feature resolves a finger occlusion problem.

Additionally, LimpiDual Touch also works for

multiple users. Two users can share an identical display from both sides and control displayed objects laborative work and an entertainment application.

Result − I’ve demonstrated this display and proved both-sided input had significant difference compared to front-side input as for the accuracy of

touch input. In 2008, LimpiDual Touch was selected for ACM SIGGRAPH Student Research Competition

Concept

at one time. This feature will be applicable to a col-

and won the Japan Good Design Award.

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Year − 2008 Category − Research Project Type − Digital Media Contributed Phase − Concept,

Discover

Define

Develop

Deliver

Design, Develop, Evaluate Assigned Period − 04/2007 – 03/2009 Role − Researcher Approach − Technology Research, Prototyping Organic Transparent EL Display,

Discourse Research

Tech. Research

System Development

Packaging

Problem Finding

Prototyping

App Development

Demonstration

HW Evaluation

Usability Evaluation

Ideation

OpenGL Main Deliverables − Research Paper, User Evaluation Sheet URL-1 − http://www.youtube.com/ watch?v=rtsmCKNlFMo URL-2 − http://www.engadget. com/2008/08/29/double-sided-trans-

My Contribution

38

Project Coverage

parent-touch-display-would-make-battleship-ama/

Scope of project

Technology − Touch Interface, Non-


Discourse Research

Awards & Honors − Selected for ACM SIGGRAPH Student Research

Competition, 2008. − Good Design Award of Japan, 2008. − Young Researcher Award of Human Interface

Society, 2009.

Ideation

Publications − Masaki Iwabuchi, Yasuaki Kakehi and Takeshi

Naemura:“LimpiDual Touch − Interactive Limpid Display with Dual-Sided Touch Sensing,” ACM

Exhibitions − 50th Sign & Display Show, Japan, 2008. − Good Design Expo, Japan, 2008. − Interactive Tokyo 2008, Japan, 2008.

Prototyping

Key deliverables

SIGGRAPH 2008 Research Posters. (2008.8)

39


Syncing Floor Exhibited the interactive installation which connects 2 distant exhibition sites 2007, Interactive Installation #Private Work

Exhibitrd in iii Exhibition 7, the Univ. of Tokyo, Japan, 2007

40


Challenge − I decided to join a media art exhibition

Year − 2007

Approach − Prototyping

Category − Interactive Installation

Devices − Physical

Project Type − Art Exhibition

Technology − OpenGL, Network

Contributed Phase − Concept,

Programming, IR Sensor

Approach − According to the number of visitors,

Design, Build, Run

Deliverables − Run in exhibition

ferent according to the flow of visitors and buildings

Role − Artist

in the Univ. of Tokyo. This exhibition has 2 distant

sites so I utilized this characteristic and I planned to visualize an atmosphere of the sites.

towns in the display will grow. Growing speed is dif-

or characters in the display are different according

Assigned Period − 05/2007–07/2007 Product Release − 07/2007

to the time of visitors’ coming. Syncing Floor is a

installation art which visualizes ‘‘bustle’’ of distant places.

Result − This installation art was exhibited at iii

Discover Define

Develop Deliver

Exhibition 7, and connected 2 distant exhibition

sites by visualising ‘‘bustle’’ of 2 distant exhibition sites(2nd floor and 9th floor).

Art concept

Screen Design

Screen Building

Touchpoint Design

HW Circuit Design

HW Building

HW Circuit Design

Server Building

My Contribution

Test & Release

Concept & Scope of project

Concept − Visitors can feel the bustle of the exhibition site inconspicuously.

Project Coverage 41


GRAPHICS 42


WOWOW

44

2016

#Professional Work #Mail Marketing Campaign

IBM Studio Tokyo

48

2016

#Professional Work #Graphics

Parsons Summer

50

2016

#Academid Work #Graphics

43


Delivered mail marketing campaign of WOWOW, a private satellite TV station in Japan.

2016, Mail Marketing Campaign #Professional Work


Concept − Readers are interested in the contents as if they are watching TV program and can react and share them easily. Challenge − To promote programs personally and

efficiently, clients wanted to develop an advanced

marketing solution using IBM technology. In the first step of this roadmap, clients wanted to explore the possibilities of IBM solutions and know potential target areas.

Approach − We planned to create an operation cycle of quick mail issuing and measuring in the

first phase, and delivered some mail campaigns to explore reactions of the market.

I contributed to define concept of the cam-

paign and designed all graphics of the mail and the landing page. We issued 9 visual-based storytelling

mails to 9 segments and monitor the user activity

Result − We’ve found the effective segment, time

and contents in this stage. Clients were satisfied the result and we will plan the next step together. Next

phase we will proceed to development stage of advanced marketing solutions; marketing automation and cognitive contents marketing.

Concept

data in a quick cycle.

45


Client − WOWOW Year − 2016

Discover

Define

Develop

Deliver

Category − Marketing Project Type − Mail Campaign Contributed Phase − Concept, Design, Develop, Evaluate Assigned Period − 04/2016 – 06/2016

Stakeholder Hearing

Mail Design

Mail html Building

Issue Mail

Campaign Planning

Landing Page Design

LP Building

Data Measuring Next Step Action

Design Prototype

Approach − Creative planning, Step Mail Our Team − Media Planner, UX/UI Designer (Me), Engineers Main Deliverables − Mail html, Landing Page Design, Data Analysis Chart

My Contribution

46

Project Coverage

Scope of project

Role − UX / UI Designer


Data Measuring

Design Prototype 施策名

ドラマ

全体 5/12 0:00 送信メール 開封数: 開封率: 配信停止数: 配信停止率: LP遷移数: LP遷移率: 加入数: 加入率:

6/2 0:00 247,857 24,167 9.75% 1,095 0.44% 7 0.03% 2 28.57%

1-1 5/12 0:00 送信メール 開封数: 開封率: 配信停止数: 配信停止率: LP遷移数: LP遷移率: 加入数: 加入率:

5/13 0:00 80,970 7,592 9.38% 103 0.13% 1 0.01% 1 100.00%

2-1 5/19 0:00 送信メール 開封数: 開封率: 配信停止数: 配信停止率: LP遷移数: LP遷移率: 加入数: 加入率:

5/20 0:00 73,233 2,530 3.45% 28 0.04% 2 0.08% 0 0.00%

3-1-a 5/26 0:00 送信メール 開封数: 開封率: 配信停止数: 配信停止率: LP遷移数: LP遷移率: 加入数: 加入率:

5/27 0:00 70,499 1,418 2.01% 437 0.62% 0 0.00% 0 0.00%

送信者数 加入数 加入率※ (※加入者ベース)

80,970 2 0.002%

9.3%

1-2 5/19 0:00 送信メール 開封数: 開封率: 配信停止数: 配信停止率: LP遷移数: LP遷移率: 加入数: 加入率:

5/20 0:00 7,561 5,111 67.60% 12 0.16% 5 0.10% 0 0.00%

6.8%

2-2 5/26 0:00 送信メール 開封数: 開封率: 配信停止数: 配信停止率: LP遷移数: LP遷移率: 加入数: 加入率:

5/27 0:00 4,963 1,528 30.79% 295 5.94% 0 0.00% 0 0.00%

3-1-b 6/2 0:00 送信メール 開封数: 開封率: 配信停止数: 配信停止率: LP遷移数: LP遷移率: 加入数: 加入率:

6/3 0:00 4,101 1,000 24.38% 0 0.00% 2 0.20% 1 50.00%

90.4%

69,081

1-3 5/26 0:00 送信メール 開封数: 開封率: 配信停止数: 配信停止率: LP遷移数: LP遷移率: 加入数: 加入率:

5/27 0:00 5,096 4,175 81.93% 220 4.32% 2 0.05% 0 0.00%

28.9%

2-3 6/2 0:00 送信メール 開封数: 開封率: 配信停止数: 配信停止率: LP遷移数: LP遷移率: 加入数: 加入率:

6/3 0:00 1,434 813 56.69% 0 0.00% 1 0.12% 0 0.00%

65.6%

96.3%

未送信者

67.4%

80.5%

82.6%

未送信者

3,101

Next Step Action

Key deliverables

Campaign Planning

47


IBM Studio Tokyo Profile Board Designed profile boards to show our talents in the entrance of IBM Tokyo Studio.

2016, Card Design

#Professional Work

48


We respect traditional IBM design philosophy.

And also we reflect and show new IBM design environment and culture.

prototyping with senior designers, and finally delivered the entrance board.

Concept

I mixed these two tides and continued

49


Took 3-weeks Advanced Graphic Design Summer Program in Parsons the new school of Design, US.

50

2015, Graphic Design #Academic Work


Poster Design

specific. I’ve dealt with to Ride NYC Subway“. Obtain a subway map. Maps are available something at subway stations in “How NYC.

re available at subway stations in NYC.

2

I’ve used subway-like iconic circles and rectlinear text to con-

jure up subway in NYC. Determine the stop nearest to your location and your destina

Determine the stop nearest to your location and your destination.

ation and your destination.

3

Design Focus

Typography, Shape, Positive & Negative,

Purchase a Metrocard, which isB&W required for riding the subway.

Design Tool e a Metrocard, which is required for riding the subway.

Swipe your Metrocard at the turnstile by sliding your card.

Follow the signs for the train line you would like to ride.

re available at subw .Maps a ay y map ubwa in a s Obta

1 v

the subway.

Sw

ip

e

stile

lid by s

ing

you

rd r ca

y

d li oul uw

ke

to

Fo ll

ur

NY

C

tri

p!

!

yo

ur

t ra

i n.

En

jo

yo

ra nd s t e p o n

to

fo

it

Subway

6

Wa

NYC

5

y

ri d e.

How to ride

.

yo signs for the tr a in line

urn a rd at t he t

th ow e

oc

Metr se a cha Pur

ocard

r M etr

NYC Subway

ou

How to Ride

4

2

3

a ila b l e

ain. Have a good time in New York City!!!

YC . ns in N at s u bway statio

ing for rid ired equ is r

Wait for and step onto your train w

ea

6

sta

d like to ride.

Prototyping

h hic ,w

ollow the signs for the train line you would like to ride.

ar aps map.M

5

ay Obtain a subw

at the turnstile by sliding your card.

. NYC

4

in ns tio

the subway.

Curriculum & Deliverables

1

Using only type, made a poster which explains how to do

51


Bookjacket / Bookcase Design Designed a book jacket & matching slipcase reflecting the meaning of title of a novel. I’ve dealt with “Journey Without Maps“ by Graham Greene. I’ve imagined a

I’ve expressed the winding journey. The way is up and down. Time and

weather always change; come and go. In some sense, it means a journey of our life.

Design Focus

Design Tool

52

Typography, Shape, Positive & Negative, Unity, B&W

Curriculum & Deliverables

long journey of letters and made a manual cut-and-paste design.


Book Design Designed

12-pages

self-cover

book based on Coney Island wan-

dering. I’ve taken so many photos of Coney Island and dealt with magles are highlights to show each material.

Design Focus

Typography,

Photography, Positive &

Negative, Unity, 1-Color Design Tool

Curriculum & Deliverables

terials I’ve found. Magenta rectan-

53


Timeline Design Took the poster I’ve designed and added a time element using the Timeline Panel in Photoshop. I’ve designed the 70 sec movie which introduces steps to ride subway in NYC. Numbers in circles conjure up

Typography, Motion, Sound, Color

Design Tool

Curriculum & Deliverables

images of icons of subway in NYC.

Design Focus

54


Application Design

Designed App and Poster which introduce 5 spots

Island. This App introduces images and locations of flowers. I’ve imagined vivid colors of flowers as a ribbon and designed screens vertically.

Design Focus

Typography, Photography, Positive & Negative, Unity, 1-Color

Design Tool

Curriculum & Deliverables

of Coney Island. I’ve dealt with 5 flowers of Coney

https://dl.dropboxusercontent.com/u/823494/GD2_2015_App_Site/index.html

55


Identity Design

Japanese Japanese FOOD FESTIVAL

FOOD FESTIVAL

Japanese FOOD FESTIVAL Japanese FOOD FESTIVAL

Japanese FOOD FESTIVAL

Japanese FOOD FESTIVAL

Type should not go outside this area. Art here will still appear and you should extend color/art to the outer circle, but it should not be critical type or art. The area outside this part folds around the button to the back.

56


dealt with Japanese Food Festival in East Village. I’ve used chopsticks as a symbol of

this event and designed an envelope, invitation letter, bag, badge and small goods. To produce Japanese atomosphere, I’ve used Japanese papers and stereoscopic gim-

Design Focus

Typography, Unity, Texture, Material, Color

Curriculum & Deliverables

Designed graphic identity for a festival event celebrating a neighborhood in NYC. I’ve

Design Tool:

micks like Ninja.

57


PHOTOGRAPHY 58


Awards & Group Exhibitions - New Japan Photo Exhibition, Midoriso 2, Tokyo, Japan, Mar 2016

- New City Art Fair (in EINSTEIN STUDIO botth), hpgrp Gallery, New York, USA, Mar 2016

- Art Photograph Group Show Part. 27, RECTO VERSO GALLERY, Tokyo, Japan, Feb 2016

- ART DUBAI (in EINSTEIN STUDIO booth), Dubai, UAE, 2013 Photography is an artistic activity for me to express my mind. I’ve exhibited my work at various exhibitions

- Photo Fair Einstein, Tokyo, Japan, 2013

- Livedoor Autumn Photo Contest Award, 2006

and gotten several photo awards. I’m thinking about watching and sharing photos, in consideration of the relationship between photographs and people.

Compilation Books - EINSTEIN STUDIO ARCHIVES, Compilation book of Japanese young photographers, 2016

- HUNGRY issue. 5, Compilation book of Japanese young photographers, 2015

- HUNGRY issue. 2, Compilation book of Japanese young photographers, 2014

- Favorite Photos, Whatever Others may say Volume. 3, 2013 - KOIBITOSHASHIN, 2011

Artwork History

an entire photograph experience, including taking,

59


Fictional Real, Real Fiction (2016)

60


61

Artwork


62


Facts like fiction and fiction like facts.

I am seeking for something on the border of them both.

Artwork

Which side are we living on?

Apperard in EINSTEIN STUDIO ARCHIVES, Compilation book of Japanese young photographers, 2016

63


Photography 100 years after (2016) After 100 years, which landscapes will we take? Will photography be still alive?

This is a project that comes from questions. This is a speculative and experimental imagination for our future 22nd century.

64


Children is playing in a "virtual forest".

Are these images our future dreamed life?

This is the normal way of life in the 22nd century.

I reviewed my lifemoment archives and found my

external memory failed to save one second of my life.

What will be the difference

between our ‘‘memories’’ and ‘‘records‘‘?

Artwork

This is the normal way of life in the 22nd century.

65


This is the normal way of life in the 22nd century. Most of the time we spend in a virtual world and we begin not to rely on our physical existences.

Can we discard our physical sense completely?

66

This is the normal way of life in the 22nd century.

Today is the Super moon for the first time in 100 years!

How many things will remain after 100 years?


This is the normal way of life in the 22nd century. Finally, new media displaced photography and this is the final day of photography.

Artwork

I decided to shoot my robotic wife.

What do you want to shoot in your last moment?

Exhibited in Art Photograph Group Show Part. 27, RECTO VERSO GALLERY, Tokyo, Japan, Feb 2016

67


AM3:00 Lower East Side (2015)

68


Artwork Exhibited in New Japan Photo Exhibition, Midoriso 2, Tokyo, Japan, Mar 2016

Exhibited in New City Art Fair (in EINSTEIN STUDIO botth), hpgrp Gallery, New York, USA, Mar 2016

69


Accuracy of Deja-vu (2015)

Sometimes I feel as if I've seen a place that I have never visited before. When I had this feeling in Tokyo and Osaka, which are repre-

sentative cities of the East and West of Japan, I tried to find what made me feel that way. This is my way to test my feeling of deja vu and also of seeking out something unique in these cities.

Appeared in “HUNGRY issue. 5�, Compilation book of Japanese young photographers, 2015

70


71

Artwork


72


73

Artwork



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