Portfolio

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Selected Works 2012 - 2018 By Matt Grimshaw

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Personal Details Nationality British Place of Birth Barnsley, South Yorkshire, 1994 Contact matt.grimshaw@yahoo.co.uk +44 7917 583308 Skills Photoshop / Illustrator / InDesign / Autocad / Sketchup / iMovie Experience December 2018 - Present Architectural Assistant Studio Ossidiana September 2018 - Present Architectural Assistant Northern Design Partnership (UK) I currently work from home, part time, producing plans, detailed drawings and visuals for the small company. Jul 2018 - Present Designer Estudio ESSE Costa Del Sol Pavilion - Small scale live build project featuring a pavilion and beacon.

Education

Aug 2015 - Jul 2016 Part 1 Architectural Assistant Northern Design Partnership (UK) This opportunity allowed me to get heavily involved in a range of tasks and gain an understanding of different projects from small extensions up to 20+ housing developments. The practice is a small, well established practice in West Yorkshire, England.

Sept 2016 - Jul 2018 - Delft University of Technology (NL)

Sept 2014 - Jun 2015 Designer ‘500 Words of Design’ (University of Huddersfield) I worked in the installation team for the design magazine. This involved creating large installations to advertise articles.

Ba (Hons) Architecture (International) Graduated with First-class honours Nomination: RIBA Regional Student Award Yorkshire Nomination: RIBA Presidents Medals 2015 Model included in Exhibition: Final model included in a three month exhibition on China at the Huddersfield Art Gallery

Sept 2013 - Jun 2015 Mentoring (University of Huddersfield) I was one of the original members to set up the first mentoring group in the Architecture department at Huddersfield University. I continued to provide guidance for first and second year architecture students whilst in my third year.

MSc Architecture Studio: Interiors Buildings Cities Received a 7.5 for the final MSc4 Thesis Sept 2012 - Jun 2015 - University of Huddersfield (UK)

Sept 2010 - Jun 2012 - Penistone Sixth Form (UK) A Levels in Product Design, Geography, History AS Level in Mathematics 3


The Costa Del Sol in southern Spain was the location for this design and build project created together with two other graduates. Using materials, colours, forms, and structural compositions, the design of the pavilion references the immediate and wider cultural contexts into a practical structure.

August 2018 - Costa Del Sprawl Project, ESSE - Pavilion

The economic crash that occurred over ten years ago led to a scattering of unfinished patches of concrete. One of them is now used and reclaimed as a habitable place with the introduction of our design. Dogs and their owners have made these surrounding spaces part of their daily routine, enjoying a freedom and informality that cannot be found within the fences that wrap around their apartment blocks. The pavilion provides much needed shade from the searing summer heat. The pavilion was pre-fabricated and assembled on site over a period of two weeks. Primarily composed of OSB sheets, pine battens and terracotta bricks, the self-initiated project was constructed for a budget of â‚Ź800. This was the first built project by Estudio ESSE, who I teamed up with recently. It was formed by two other recent graduates from TU Delft, who have completed a number of competitions. The design project was initiated by Sam Eadington, who over years of research on the Costa Del Sol, wanted to take the research a step forward. I came together with the team to realise the project. Over the two weeks we successfully built the pavilion using hand tools in a small garden. The following week saw us document the activities and create a short film. The pavilion still remains in the landscape and has become very popular amongst local dog walkers. The pavilion is a small step towards the legitimisation of informal spaces in this particular area of Spain. It has become a gathering place that encourages spontaneous interaction in a context where such possibilities are limited. Link to short film: https://www.youtube.com/watch?v=Gr5UTYUxmlo

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August 2018 - Costa Del Sprawl Project, ESSE - Pavilion

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August 2018 - Costa Del Sprawl Project, ESSE - Pavilion


August 2018 - Costa Del Sprawl Project, ESSE - Pavilion

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August 2018 - Costa Del Sprawl Project, ESSE - Beacon


August 2018 - Costa Del Sprawl Project, ESSE - Beacon

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TU Delft

The final year graduation studio, Interiors Buildings Cities, had the topic of ‘The Festive City’ for the year. The research we did on the ‘festive’ led to a self initiated brief and site. The ‘festive’ characteristic in Maastricht, comes alive through many events, the drinking of alcohol being one of them. My fascination quickly moved towards studying the bar and drinking culture of the city. Maastricht is well known for its tourism, whilst also having a growing student population. Casual gatherings on street fronts occurred over a glass of beer during the day, whilst in the night, bars were transformed into clubbing spaces. It was this time cycle of using a space that influenced the design.

June 2018 - Graduation Project - Distillery and Nightclub - Maastricht

The project also explored the idea of occupying a segment of unused underground car park. The city was built from the quarries in the countryside, which now create a labyrinth of cave systems. The inner city similarly has been excavated, creating multiple underground car parks, many of which have become vacant voids of darkness. The project therefore aimed to question the future of underground spaces. Six months of research led to the formation of designing a distillery coupled with a nightclub, on the edge of the inner city. A more minimal approach above ground with a shed like form leads down towards a single open void. The simplest approach beneath was to use as few walls as possible, but to still keep the complex and precise functionality intact that the distillery brought. Lifts for deliveries, large plant rooms and enclosed storage spaces meant that certain possibilities were limited. The nightclub spaces were carefully weaved into the distillery setting, allowing for an experience of exploration and adventure to occur in the night hours. Materiality is very rich throughout the project as large copper stills and steel tanks are carefully positioned within cave like spaces. The existing, rotated column, formed in the construction of car park structure is an integral aspect within the design and was kept in the new building, whilst new interventions, such as the carving of the slab, was left exposed. The project allows layers of the site to be revealed, whilst the complexity of adding two programs into such an environment, enriches the site. Throughout the final year I continued to explore and experiment and push the project to the very limits of what could be made possible. Model making and specifically plan making was a key part of the development. In the later stages, visualising such a unique environment was key to having success and proving my architectural intent. Larger scale models, which framed views and portrayed different scenarios through film making, became the best way of putting an architectural atmosphere into picture.

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Links to two short stop motion films: https://www.youtube.com/watch?v=Igqe_mr_74I https://www.youtube.com/watch?v=IshhqlCG3B4


TU Delft

June 2018 - Graduation Project - Ground Floor Plan

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June 2018 - Graduation Project - Plan - Level -1

TU Delft


TU Delft June 2018 - Graduation Project - Plan - Level -2

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June 2018 - Graduation Project - Day Distillery Section

TU Delft


TU Delft

June 2018 - Graduation Project - Nightclub Section

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June 2018 - Graduation Project - Images taken from stop-motion video

TU Delft


TU Delft June 2018 - Graduation Project - Images taken from stop-motion video

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April 2018 - Graduation Project - Images taken from stop-motion video

TU Delft


TU Delft April 2018 - Graduation Project - Images taken from stop-motion video

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June 2018 - Graduation Project - Detail Cross Section

TU Delft


TU Delft

June 2018 - Graduation Project - Detail Cross Section

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June 2018 - Graduation Project - Details

TU Delft


TU Delft

June 2018 - Graduation Project - Details

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June 2018 - Graduation Project - The ‘Shelter’ Day and Night

TU Delft


TU Delft

November 2017 - Graduation Project - Galerie Du Bois - Model Study

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TU Delft June 2017 - Exhibition Creation ‘City of Stone’ - Bureau Europa, Maastricht

The MSc2 course, Thinking through Making, involved a team of seven, designing and building an exhibition to host a series of previous student works from the chair of Interiors Buildings Cities. The live project constituted of creating an exhibition at Bureau Europa, as part of an on-going research into material culture. The city of Maastricht functioned as a case study and the material stone as a focus point for the studio, revealing the cultural, social and material values of natural stone. In Maastricht, natural stone paves the streets, constructs the houses, clads the façades, covers floors and adorns entrances and mantelpieces. The exhibition presented the research of TU Delft, the design process and final thesis projects of the students who interpreted the material culture of stone in the city. We focused on designing the furniture and experience of the exhibition by using scale models, participating in a workshop with furniture designer Simon Jones, and experimenting with different construction techniques and finishes. We worked as a collective in order to give the exhibition a unified look, but also designed our own pieces of furniture which we constructed over two weeks in the workshops of Houtwerk in Delft. The exhibition itself was also built using materials and furniture found in the galleries storage.

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TU Delft

June 2017 - Exhibition Creation ‘City of Stone’ - Bureau Europa, Maastricht

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June 2017 - Exhibition Creation ‘City of Stone’ - Bureau Europa, Maastricht

TU Delft


TU Delft

June 2017 - Exhibition Creation ‘City of Stone’ - Bureau Europa, Maastricht

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TU Delft January 2017 - Experimental Dwellings - Flexible Living

Initially for the ‘dwelling’ studio I was in a group of six, researching the area of Feyenoord, Rotterdam. We then moved on as a collective to design a master plan for the area, which involved removing a large industrial site and reusing the materials. A three phased development, which created a high tower close to the river and three storey high dwellings back towards the existing blocks responded suitably to the situation. My proposal provided 24 apartments within two three storey blocks and two four storey blocks. The blocks have been designed to support the master-plan idea of stepping down towards the existing buildings. Externally, allotments are provided to the north, whilst green landscaped gardens create a buffer between the dwellings and the road. Rain water is channelled down from rooftops to ground floor storage tanks, where it is later used in dwelling appliances. The brick filled gabion façades, cased in steel wire, provide flood protection to ground floor dwellings, whilst the corrugated steel façades maintain the industrial atmosphere in the area. Internally the pre-cast concrete structure allows for open plan spaces within dwellings. Here movable forms can be used to create different sized and shaped spaces to meet the users needs. Rooms are avoided and necessities such as the bed, dining table and seating are placed within these movable forms. High performance curtains then allow users to enclose different spaces at certain times of the day. The design of the building also allows users to be able to add partitions to the dwellings if they prefer the more traditional floor plan.

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TU Delft

January 2017 - Experimental Dwellings

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August 2015 - July 2016 - Part 1 Architect - Northern Design Partnership

After I had completed my degree I worked for one year before starting the masters course at TU Delft. Northern Design is a small, well established practice in West Yorkshire, England. This opportunity allowed me to get heavily involved in a range of tasks and gain an understanding of different projects from small extensions up to 20+ housing developments. I regularly became part of meetings with clients, developers and construction specialists, as well as taking part in building surveys. Throughout the year working at the practice I felt as though I got a really good insight into how small architectural practices are managed. I got to see a number of my detailed drawings being used to complete houses and extensions over the year that I worked there. This gave me a real sense of satisfaction as I also continued to see finished photos of projects whilst I was continuing my studies.

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August 2015 - July 2016 - Part 1 Architect - Northern Design Partnership

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June 2015 - Temporary Park Pavilion

I worked in a small team of third year students, to create a pavilion in the park as part of the ‘Love Architecture’ weekend in Huddersfield. I worked closely with members of the Huddersfield society of Architects, which was very useful when learning about hands on building. Over a couple of weeks designing and with a budget of £300, we produced laser cut pieces, which were then erected to produce a pavilion for art exhibitions, acoustic sets and architecture talks. The process from start to finish was very experimental. Throughout the design stages I built 1:20 scale models and carried out full scale plywood bending tests. I also created initial render images from model photos. This was really the first live build project I had done and it became the start of a learning curve, which influenced the way I worked on following projects.

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June 2015 - Temporary Park Pavilion

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University of Huddersfield

With this project I wished to continue my interest of designing with the users experience being at the forefront of thinking. Creating an architecturally unique visiting experience for a museum project was important for me. Although the project was very much conceptual, I felt that the constructed brief I had created was strong and realistic. My aim was to create a museum, where the spatial experience could tie into the content itself and begin portraying a story, The main narrative for the project was to allow older generations to understand the younger generation of gaming and addiction.

May 2015 - Graduation Project - Museum of Gaming, Kunming, China

The gaming culture in China is rapidly growing and is set to continue with the advance in technology The situation in the present day is breaking up family relationships as children seek gaming hours. Education on the subject is needed through all generations in order for the problem to be understood and be solved. China are worryingly building ‘military style’ addiction camps, housing children for months to try and overcome the problem. The main design idea revolves around creating five underground volumes. The square is equally divided into five pieces, which are then arranged strategically in the site. These are then extruded down into the space and the square is opened up to create a void all the way down to the bottom floor. I maintained a very contextually sensitive approach when designing the museum in the ever-expanding centre of Kunming. The existing underground space made of an internet cafe, which itself was full of gamers, went six meters down from ground level. My proposal looked to delve another six meters into the ground. The focus of the project was to create internal volumes of space, unlike anything else in the city, whilst maintaining a contextual approach. Creating five enclosures, which slowly get darker, emphasise this idea of moving into the depths of addiction, as different elements are highlighted through installations. The floors gradually get lower and lower down within these five towers and spaces become larger in volume and subsequently darker. Within this final project I tried to experiment as much as possible through various stages. In early development I used sketching, model making and 3-d techniques to explore spatial design, as well as carrying out research into gaming and museums. Later in the project I experimented with visuals and graphics in order to really demonstrate my design and conceptual thinking, whilst also tying in the subject of gaming together with the architecture. 36


University of Huddersfield

May 2015 - Graduation Project - Museum of Gaming, Kunming, China

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May 2015 - Graduation Project - Museum of Gaming - Plans

University of Huddersfield


University of Huddersfield

May 2015 - Graduation Project - Museum of Gaming - Forms

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May 2015 - Graduation Project - Museum of Gaming - Development

University of Huddersfield


University of Huddersfield

May 2015 - Graduation Project - Kunming Urban Study

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May 2015 - Graduation Project - Museum of Gaming - External Perspectives

University of Huddersfield


University of Huddersfield

May 2015 - Graduation Project - Museum of Gaming - Internal Perspectives

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May 2015 - Graduation Project - Museum of Gaming - Model

University of Huddersfield


University of Huddersfield May 2015 - Graduation Project - Museum of Gaming - Model

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University of Huddersfield

The brief for this project was to design an installation or intervention for the centre of Huddersfield, which simply responded to the number 1914, which was the year of the war. Subsequently 2014 became the 100th anniversary. Following on from ideas developed in my dissertation about memory, commemoration and memorials, I decided to ignore the traditional mentality of memorial design. November 2014 - ‘1914’ Installation

Following on from Peter Eisenmann’s views on memorials and the particular piece he designed in Berlin, I very much agree with his approach of just designing in what you believe in, when it comes to memorial design. If the piece is to be destroyed, graffitied or jumped upon then so be it. The spaces should be used however people wish to them. With this in mind, I equally wanted an installation to feel like it could be used and really not have any sentimental value to it. I therefore designed a scaffold climbing frame structure, which essentially creates a playground. Certain elements became movable within the installation, which would allow younger families to enjoy and use this central square outside the town railway station. The moving elements, if positioned correctly, created 1,9,1,4 from a single viewpoint from the south. The installation relies on visitor perception. Some may see it as a memorial with certain elements becoming metaphors, whilst others may just see it as an interactive, playful piece.

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University of Huddersfield

November 2014 - ‘1914’ Memorial

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November 2014 - ‘1914’ Memorial - Development

University of Huddersfield


University of Huddersfield November 2014 - ‘1914’ Memorial - Development

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November 2014 - ‘1914’ Memorial - Plan - Model

University of Huddersfield


University of Huddersfield

November 2014 - ‘1914’ Memorial - Analytical Drawings

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TU Delft March 2017 - ‘Making’ - Experimenting with Concrete

The ‘Making’ workshop started with a brief of designing a free spanning object within a 900x300x300mm volume. We began by mixing concrete of varied performance levels and testing them to understand the compressive and flexural strengths. This inspired us to design a free-standing dismantled stool with identical blocks and no connecting joints. The use of different surface finish can help in balancing the weight and angle of assembly. The idea was to use concrete at the maximum strength with minimum section thickness of each identical block. The dismantled furniture and storage unit is designed to act as a multifunctional object in ones interior. In order to assemble the blocks and transform it into a chair, the structure of the object becomes very important. Experimenting with the angles on each side of the block, to achieve a self-supporting structure was key. The function of the object is to rotate - play - store - assemble sit - disassemble. This playful nature of the material and design makes it easy to handle and incorporate in an house or formal office interiors. Upon reflection and with more time, we agreed we would have tested to see if the profiles could be made more slender to reduce the weight of the individual blocks.

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TU Delft

March 2017 - ‘Making’ - Experimenting with Concrete

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Continued Experimenting - Site Model - Straw Bale Garage Interior


Continued Experimenting - Concrete Table - Concrete Blocks

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February 2016 - Wall Art


August 2017 - Stadium Illustrations

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University of Huddersfield Feb 2015 - Dissertation - Questioning Memorial Design Exploring and understanding experiences, memories and opinions

Experience and memory of place had dominated my thinking in my early architectural career having visited many ‘places of interest’, in an attempt to understand architecture. Experiencing a range of popular places over the summer, with trips to New York and Boston, really allowed me to grasp certain memorial experiences. The question of memorial design then continued, as I began comparing experiences and studying the link between memory of place and the memorial. The obsession with death in recent years has escalated within media as an element of ‘dark tourism’ has grown in many countries, resulting in additional plans being made for memorials. This link between media, opinion, experience and memory through memorial, became a link that I felt had been overlooked. Many forget to question areas of design that relate back to previous experience and memory. This is especially present in memorial design. Questioning anything to do with a memorial becomes controversial for some people. In an online age, where honest opinion is available, I looked to compare a number of memorials I had visited, in order to draw conclusions on their designed experiences. Link: /issuu.com/mattgrimshaw/docs/dissertation issue_3296c848947bc9

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TU Delft July 2017 - Thesis - Hacking the Process of Experience Is the direct bodily experience of the event as influential as it is made out to be?

My written masters thesis focused on the process of experiencing well renowned pieces of architecture. To structure the piece, the experiential process is broken down into separate stages, ‘Before Visiting’, ‘The Visit’ and ‘After Visiting’. Throughout these stages the attention remained on three case studies, which were all experienced recently, The Barcelona Pavilion by Mies Van Der Rohe, The Holocaust Memorial to the Murdered Jews of Europe by Peter Eisenman and the Therme Vals by Peter Zumthor. The aim of the piece attempted to expand the knowledge of experiencing architecture beyond the visit itself. It is well known in architectural theory that the bodily experience of a building is well studied and impeccable to understand whilst practicing architecture. However, other contributing factors within the experience itself often escape architectural analysis and explanation. The elements within the bodily visit at each of the three case studies and the overall influence on the experience that they encompass are discussed. The importance of other non-intentional experiential factors such as publications, journeys, judgements and online social activities, which combine throughout the process, are also analysed. Link: /issuu.com/mattgrimshaw/docs/grimshaw_finalthesis_ ar2at030

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