Studio Air ABPL30048 Architecture Studio Air 2015, SEMESTER 1, Studio 15 Sonya Hao Wei Matthew Law
CONTENTS Titles
Pages
Introduction - Info about me
4
- Techinical Background
5
Part A: Conceptualisation - Architectural Discourse
6-7
- Design Futuring
8-9
- A.1 Design Computation
10-13
- A.2 Composition/Generation
14-17
- A.3 Conclusion
18
- A.4 Learning Outcome
18
- A.5 Appendix - Algorithmic Sketches
19
- References
20
Self Introduction - Info about me My name is Matthew (Hao Wei) Law. I am currently in my third and final year studying in the Architecture major of the Bachelor of Environments in Melbourne University. I like buildings a lot. I have always enjoyed designing as a process as I like to challenge myself to see where my limits are at. This is also the main reason for me entering this Bachelor Course. Beside buildings, I also have a great interest in sketching and sports.
Similar to other profession which has their unique language, Architecture to me is another set of language which is specialised for the building industry. However, this language is understandable for people that are in the building industry from all over the world. Personally this is fascinating as there are not a lot of languages that are readable globally. Architecture is a history book, which chronicles the evolution of every respective regions and FIG.1
cities. This evolution can be economical, political or in the social aspect. By understanding this language, we allow ourselves to explore the world in an entirely different perspective. Each building, structure or sculpture has its own story behind and I feel that it is my job to read each and every story of them. I originally come from Hong Kong, where the Architecture is much different from what Australia has. Skyscrapers verses Suburban Houses, narrow walkways verses wide driveways plus bike lanes, Architecture not just only shape the city from a visual standpoint, but it also change how people acts in certain situations. Architecture and designing is full of possibilities. By designing day by day, year by year, I might be able to explore something quite unique that no one had ever thought about before.
FIG.2
FIG.1 Matthew Law, 2013, Photograph FIG.2 Wallpaperup.com, 2014, http://www.wallpaperup.com/22451/Hong-Kong_cities_architecture_cityscapes_skylines_night_lights.html FIG.3 James Glynn, Dow Jones, 2012, http://www.theaustralian.com.au/business/economics/residentialdwelling-starts-fall-69pc-abs-survey-shows/story-e6frg926-1226299169936
FIG.3
Self Introduction -Technical Background I have been started to use computer designing tools three
years ago, when I am studying Landscape Architecture in RMIT. Over the course of three years, I have used various designing software, including Rhinoceros, Autocad, Sketchup and more. I have taken Virtual Environments in my first year of Melbourne University. Therefore I have the basics in Rhinoceros 5.0 in terms of technical skills. I have also been introduced to Grasshopper during that course. After watching a few tutorials online, I have understand that Grasshopper is a design software using programming to construct algorithms, then ultimately using these algorithms to create objects. This is a real challenge to me as I have never been an analytical or mathematical person. Mathematics or Algorithms are things that I have been avoiding to face since my secondary studies. Therefore I am worried but excited about how I will do in Studio Air. Parametric Design is an entirely fresh and raw idea to me. I have never imaged design can be so complex yet so free in terms of the form of the end design. Parametric Design seems to be a type of design type where there are a million possibilities that can be altered by simply changing the parameters. This is something that I have never done before so it is definitely challenging to me. However I have a great interest in Parametric Design as I am interested and fascinated by the way it tackles every design. It does not settle in any solutions or forms, but keeps going to look for other alternatives and outcome. I am also intrigued in the different parametric structures or algorithmic structures just by searching examples on the internet. Started from a simple pattern or a system, parametric have the unique ability to transform any pattern or system into forms that is not imaginable by anyone. This is also the main reason of why I am interested in Parametric Design. I wish I can develop proficiencies in parametric designs and Grasshopper for allowing myself to explore more and more in the design field in terms of thinking and also the technical side of it.
FIG.4
FIG.5
FIG.6
FIG.4 Matthew Law, 2014, Photograph FIG.5 Matthew Law, 2014, Photograph FIG.6 Matthew Law, 2014, Photograph
PART A: CONCEPTUALISATION
Part A.1 - Architecture Discourse It is without a doubt that Architecture and design has a critical relationship and connection in human’s lives. Whether it is politically, economically or from the social standpoint, Architecture and design shapes the way people think and act. Architectural Discourse was a topic that only involves people that are in the profession, Engineers, Architects, or Urban Planners.
FIG.7
FIG.8
Surprisingly, as our technology continues to evolve and develop, our minds have been grounding and aggravated. “It seems that they (people’s dreams) have been downgraded to hopes…There are no more visions… We are just hopeful.” said Anthony Dunne in his article ‘Speculative Everything’. Personally I agree with this statement made by Dunne. Since the ‘environmental friendly movement’ have been brought up by Environmentalists, everyone is worrying about preserving what is left and trying to repair the damage that human caused in the past. Even in today’s Architecture the emphasis is to be able to design with being environmental friendly. Our focus has always been on people’s benefits. Whether it is economical revenues or environmentally so that we can have a better future in terms of living, design has always been surrounded by boundaries that human creates. These limitations to design have prevented designers or basically anyone to be creative. There are no ‘thinking outside the box’ theories as we are all too busy focusing on the present, but not the future. Besides the weekly reading, I have also found a TED Talk which is presented by Daniel Libeskind in Dublin, where he suggests Architecture is closely related to Music. “Emotionally, Architecture is as complex and as abstract as music and it communicate to the soul, not just to the mind…Drawing is like a score, which is interpreted by the community.” I really admire the way that Libeskind sees Architecture. To have taken an emotional approach, focusing on how the drawing speaks to the audience really has open a gate of freedom for him, where there is no limitations grounding him in drawing these conceptual drawings. In a social sense, this is how Architecture really speaks to the public as well. “A building is not a repetition of another building…A building does not have to build in the same aspect of any previous building…” Libeskind’s thinking
FIG.9
FIG.7 Jessica Peltz, 2012, https://www.pinterest.com/pin/113856696799462253/ FIG.8 2010, http://yaneznal.ru/facts/3582 FIG.9, 2010, http://yaneznal.ru/facts/3582
FIG.10
FIG.11
really astonished me in changing the way people should think when it comes to design. Every building should be a piece of art rather than to duplicate other building’s design style. Architectural Discourse can be seen as a tool for designers, to cement or change the view for Architecture and what it can be. This is not a discussion plainly for people in the designing field, but also for people in the economical world, the social world, or in the political world. Having the understanding of the technologies that we have in today’s life, and being able to utilise it to the maximum, it can change our approach towards Architecture. FIG.12
FIG.10, Marissa Brassfield, 2013, https://www.pinterest.com/pin/93871973454732576/ FIG.11, Mondanite, 2014, http://www.mondanite.net/article/719/prague FIG.12, Iride Core, 2013, https://www.pinterest.com/pin/93871973454569164/
Design Futuring Case Study - Villa Savoye
FIG.13
The Swiss-born French architect Le Corbusier is one the most iconic figures in the history of architecture. He led the modern movement of architecture, shifting the paradigm of design modernism. He is a perfect example of Architectural Discourse. In his design of the Villa Savoye, Le Corbusier shows to the world how he works with his unpredictable imagination. Built between 1928 and 1931 at Poissy, France, Le Corbusier has introduced to the world ‘The 5 Points of Architecture’. He has his version of the utopia, where buildings are lifted up to the sky. He also changed the way people think of windows, where it does not have to be vertical. His 5 points of
Architecture is a set of very inspirational lists. It changes the way how architect thinks of components in a building, with a lot of designers following his lead. Until today, there are still a lot of people’s thinking are shaped by Le Corbusier, due to his ability to think out of the box.
FIG.13, Herman , 2010, http://www.archidir.com/house-design/the-ultimate-savoye-modern-villa-by-le-corbusier-in-poissy-paris/
Design Futuring Case Study - Museum of Future
FIG.14
The Museum of Future is the up and coming mega project that is one of the many extraordinary Architectural projects in Dubai. This is an unbuilt project that is going to be finished on the year 2017. The specialty about this project is the way it changes our thinking of what an Architectural study can be in terms of form and construction method. This $136 million project is expected to open in 2017, with “Holograms, robotics and 3-D printing playing a crucial role in the structure’s realisation.” 3-D printing is the leading technology which suggests printing a building is possible to be done. Having the ability to imagine the future and create it, is what I appreciate about this project. Although this is a project to be done in the future, I believe many other designers will be following this trend that is executed by the people of Dubai.
FIG.14, John O’Ceallaigh, 2015, http://www.telegraph.co.uk/luxury/travel/63535/next-big-thing-dubais-museum-of-the-future.html
A.1 Computation A.5 Design Appendix - Algorithmic Sketches
Design Computation “Architectural design is an activity that deals, in equal measures, with externally imposed constraints (e.g. site conditions, climate, functionality, cost, building codes, and so forth) and internally drawn inspirations.� -Kalay Yehuda E.
A.1 Design Computation
FIG.15
Computers have over taken the world in a lot of disciplines recently, whether is in the NBA (Basketball), or Maps (Navigation), we have embraced technology in a sense that we trust its ability to analyse and calculate with exact stats and solutions. Human relies on technology to heavily that we are starting to utilise its potential to the maximum, in designing architecture. The definition of Architecture has always been a debatable subject for a very long time. In Kalay’s reading, “architectural design is an activity that deals, in equal measures, with externally imposed constraints (e.g. site conditions, climate, functionality, cost, building codes, and so forth) and internally drawn inspirations.”[1] In this sense, computers will be a great tool in aiding any architectural designs as analysing and working within a certain boundaries is what computers do best. As long as we can set out a series of rules that includes every constraint, computers can work freely in providing millions of possible solutions to any design. However for designers, we are not able to set all parameters and rules prior to projects, mainly due to the uncertainty of demands from clients. Therefore without improving our knowledge and technological skills on computational design, it will remain as a limitation that is affecting design. Nevertheless, the
FIG.16
introduction of computation into design might still be the greatest revolution in the building industry. Due to the large differences between traditional design and design computation, designers have developed a new set of design process. In the TED talk made by Michael Hansmeyer, a computational architect, he stated that “Different from Traditional Architecture, it’s (Design Computation) a single process that can design both overall form and microscopic surface detail.”[2] This is really interesting as this design process is very efficient and the design outcome is unimaginable. “These forms are undrawn-able…you can only create something like this through algorithm.”[2] Through computation, we are introduced into another world with unimaginable creativity from computers functioning through algorithms and rules that are set by us. Different from Traditional architecture, “In this case (Design Computation), the process is deterministic, there’s no randomness involved at all, but the outcome is definitely unthinkable.”[2] Design computation allows us to think in a whole new dimension, and it is a large version of an idea generator. Conversely, even as designers we are able to generate innovative ideas, our technological skills level have not catch up and it is tough for contractors to construct any computational designed projects.
[1] Kalay, Yehuda E., Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MIT Press), 2004, p.2 [2] TED Talk, Hansmeyer, Michael. 2012, http://www.ted.com/talks/michael_hansmeyer_building_unimaginable_shapes?language=en FIG.15 Retail Design Blog, 2011, http://retaildesignblog.net/2011/06/13/cardboard-columns-by-michael-hansmeyer/ FIG.16 Retail Design Blog, 2011, http://retaildesignblog.net/2011/06/13/cardboard-columns-by-michael-hansmeyer/
A.1 Design Computation Case Study - Subdivided Columns
FIG.17
Michael Hansmeyer is a post-modern architect who uses the technology of computation architecture to create a series of columns and other objects by designing the algorithms for computers to generate forms. Graduating from Columbia University. Michael had a very bright mind towards computational architecture. Figure 17 is one of these famous design outcomes which are a series of columns with exquisite details in different scales. Being inspired by the biological systems, Michael has been investigate in folding 3D objects with volume with a designed algorithm, trying to create a wide possibility of different types of form. In terms of construction, he run away from the connection with 3D printing, ended up going for cardboards with laser cutting thousands of sections. Practically it will not be able to work structurally, but the boldness of creating the 3D object by cardboard
is definitely interesting. Although the design formula of this project is simple (folding), unquestionably this project will show other designers that computational design is not just able blobs and bubbles.
FIG.17 Retail Design Blog, 2011, http://retaildesignblog.net/2011/06/13/cardboard-columns-by-michael-hansmeyer/
A.1 Design Computation Case Study - OnGreening Pavilion
FIG.18
The OnGreening Pavilion is a project done by a group named Ramboll Computational Design, a team of 5 designers to work on computational design projects. This pavilion is made by RCD (Ramboll Computational Design) by Karamba3d, which is fully embedded in parametric environment of Grasshopper which is a plug-in for Rhinoceros.[3] This project which is similar to the Bird Nest Stadium of Beijing, China visually is a structural approach involving form-finding 6mm straight timber laths into bending curves.[3] A curved surface with more than 5 layers of bends, the Ongoing Pavilion is constructing this project with pre-fabricated bending plywood, in order to allow bending during construction. This is also a ‘Green Building’ based on the material and construction method for this project. Screws and bolts are the two major elements used for connections. Limited greenhouse gases or other form of
pollutions were produced in the process of constructing this pavilion. This is a successful precedent to show the process through design computation to construction.
[3] Karamba, 2014, http://www.karamba3d.com/ongreening-pavilion/ FIG.18 Karamba, 2014, http://www.karamba3d.com/ongreening-pavilion/
A.5 Appendix - Algorithmic Sketches
Composition/Generation “It’s always seemed like a big mystery how nature seemingly so effortlessly manages to produce so much that seems to be so complex…it’s just sampling what’s out there in the computational universe.” -Stephen Wolfram
A.2 Composition/Generation As unpredictable as it can be, computation has been an interesting field for investigation. Throughout the years human have been able to develop our knowledge to computation, and have introduces the merge with design using computation. Just like any other new technologies that are introduced to the society, the inevitable debate occurs within our society, with a group of technological advance people supporting this motion, whereas other more traditional thinkers are against this new development. Stephen Wolfram, a British computer scientist and former physicist, is a typical technological advance example who supports computation. He has designed software such as Mathematica, a system to develop a series of functions through programming, and other more. Stephen believes in computation so much, that he acknowledges that there is a universe for computation, and other disciplines/universe are sampling from computation. “It’s always seemed like a big mystery how nature seemingly so effortlessly manages to produce so much that seems to be so complex…it’s just sampling what’s out there in the computational universe.”[4] People often are so interested in new technologies or new things that they are not familiar with. As they develop their knowledge for this particular ‘new trend’, they will believe the ability of this ‘trend’ overtaking any other old theories. Computers might be a very useful tool for architects, even shaping a new way of design thinking and processing, but there are still problems or issues in this new paradigm of designing. “Such knowledge (design problems) cannot exist prior to the search itself, since the sought-after solution is unique.”[5] One of the major issue that computer are not able to solve is the continue process of communication between clients and designers. Different problems will be generated in any circumstances if are any new requirements from the client. Very rarely will a group of designer sets their goals prior designing a building. Designers generate them all during the design process and problem analysing. With that being the case it is quite tough for designers to set all constraints prior the design process, as eventually this set of constraints will change numerously while designing is commencing. “When we over-rely on technology to do our thinking for us, not only are our cognitive skills losing their edge, but our creativity can suffer as well…”[6] Another issue for design computation is the possibility of the degrading creativity from designers. Since computer can generate literally millions of possible solutions to any projects, the creativity of designers is no longer required. Especially in terms of education, design schools are now training students in how to use computational software proficiently. Designers are now being trained to rely on computation excessively that they lost the foundation in terms of how to generate ideas. Throughout the historical background of architecture and design, contexts in projects are always the heart and soul for any famous building. Architects that do not have any computational aid are designing with historical context and site relations to come up with design ideas. However computational design does not necessary requires any context from the site in order to generate forms and ideas. Therefore these forms that are produced by design software do not have ‘rich contexts’ within them. As long as designers are the leader in the design process and we are utilising our design thinking to generate ideas and using computational software as aid for us, the future of computational design will result in a degradation of architecture.
[4] Ted Talk, Stephen Wolfram, 2010, https://www.youtube.com/watch?v=60P7717-XOQ [5] Kalay, Yehuda E., Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MIT Press), 2004, p.15 [6]”Is technology making us less human”, Andrea Kuszewski, 2012, https://www.qualcomm.com/news/spark/2012/09/11/technology-making-us-less-human
A.2 Composition/Generation Case Study - Shelf in Panama
FIG.19
The Architectural Technology Laboratory Venice (ATLV) is an American architectural firm which is founded in 2012 by Japanese Architect Satoru Sugihara. ATLV worked on computational design, development and also consultation.[7] The Shelf in Panama is a project that is done by ATLV and makeshift:NOW. In this project the two groups focused on the system of branching from trees, and then mimic this system into algorithms, to develop this cellular division idea. They then optimise the idea with tensile forces, which alter the form of the shelf in the end. The shelf is fabricated in numerous layers and then assembled with CNC cut lumber sheets, providing an innovative shelf for private residence. This is an example of how more and more architectural firms are embracing the idea of computational design and started to design projects using computation technologies.
[7] Architectural Technology Laboratory Venice, 2015, http://atlv.org/about.html FIG.19 Architectural Technology Laboratory Venice, 2015, http://atlv.org/project/panama.html
A.2 Composition/Generation Case Study - ICD/ITKE Research Pavilion
FIG.20
The ICD/ITKE Research Pavilion 2011 is a project done a group of designers and scientists from the Stuttgart Univesity, including Achim Menges, an architect and professor at Stuttgart University.[8] This project uses software like Rhinoceros to develop a two layer circular form, with tortoise-like pattern panels forming the faรงade of this pavilion. Lights are installed within the interior of this structure, providing visibility for users at night. This is a relatively ordinary project when compares to other computational designs. With the use of bio-mimicry, the development seems not to be that sufficient and therefore the overall form is a bit noncreative personally. This is a problem of computational design, where the outcome is always unpredictable. The historical linkage is also non-existing. Computational design is a new technology where still needs a lot of
development in order to achieve great success, and this project although gaining notifications from medias like Archidaily and Vimeo, personally there are still potential for further exploration and development.
[8] Emmanuil Zaroukas + msa | muenster school of architecture, 2015, http://scaleless-seamless.org/?page_id=230 FIG.20 Emmanuil Zaroukas + msa | muenster school of architecture, 2015, http://scaleless-seamless.org/?page_id=230
A.3 Conclusion The movement of industrialisation results in reinforced concrete and steel framing, and now the development of computation results in computational designs. The ability of quick and accurate calculations, strikes human to experiment on how this ability can merge with designing. By designing using computation designers are introduced to an entirely new dimension. These solutions or resources can provoke fresh design thinking from architects and designers who are familiar with the traditional designing system. However, there are still concerns about various aspects that computational designs can’t address, such as the use of historical architecture as benefits, and the ability to deal with unexpected requirements in each design projects from clients that does not have a specific brief at the start. In this course, my intended design approach will be mimicking biological objects in terms of their system. Biological systems are the most efficient system in a functional standpoint, and their form are not necessary ordinary when compares to others. Through the process of cell division, geometries can form into unimaginable shapes, without losing their functionality. Therefore personally I am really interested in investigating how does biological systems are formed. Architects can definitely benefit from this design approach from the learning aspect. There are natural case studies for architects constantly in our everyday life. Architects can also benefit from studying and learning how to design a proper system that is efficient, and having an interesting form.
A.4 Learning Outcome Before studying this course, I have little to no knowledge about digital architecture. 3D printing and digital design software are the aspects that I have knowledge of prior learning computational design. Throughout this section of studying computational design, I have developed a basic concept of how computation merges with architectural designing, and the pros and cons of the combination of the two. It is definitely an interesting topic and field to explore, however personally I think it is still a debatable topic with various concerns that are no necessary being addressed properly. This is an era-changing motion that requires lots of consideration prior implementation. With that being said, computational design has a very different design approach from traditional design, and it will definitely assist me as an architecture student to have different approaches to all of my previous design projects.
A.5 Appendix - Algorithmic Sketches
FIG.21
FIG.25
FIG.22
FIG.26
Throughout the process of sketching my weekly algorithmic exercises, I have developed a basic understanding of grasshopper. The sketches that I have selected show the process of my development on grasshopper. I have touched on a few new grasshopper components that create effects that I have never thought of, especially the metaball 3D component. These algorithmic sketches relates to my arguments made in Part A, in terms of how computational design provides unthinkable forms. However due to the lack of knowledge on grasshopper from me, using this software becomes a limitation for me as I take a lot longer time to sketch objects that can be done by hand very efficiently.
FIG.23
FIG.24
FIG.21, Matthew Law, 2015, Photograph FIG.22, Matthew Law, 2015, Photograph FIG.23, Matthew Law, 2015, Photograph FIG.24, Matthew Law, 2015, Photograph
FIG.25, Matthew Law, 2015, Photograph FIG.26, Matthew Law, 2015, Photograph
References [1] Kalay, Yehuda E., Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MIT Press), 2004, p.2 [2] TED Talk, Hansmeyer, Michael. 2012, http://www.ted.com/talks/michael_ hansmeyer_building_unimaginable_shapes?language=en [3] Karamba, 2014, http://www.karamba3d.com/ongreening-pavilion/ [4] Ted Talk, Stephen Wolfram, 2010, https://www.youtube.com/watch?v=60P7717-XOQ [5] Kalay, Yehuda E., Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MIT Press), 2004, p.15 [6]”Is technology making us less human”, Andrea Kuszewski, 2012, https://www.qualcomm. com/news/spark/2012/09/11/technology-making-us-less-human [7] Architectural Technology Laboratory Venice, 2015, http://atlv.org/about.html [8]Emmanuil Zaroukas + msa | muenster school of architecture, 2015, http://scaleless-seamless.org/?page_id=230
PART B: CRITERIA DESIGN
B.1 Research Field: Biomimicry
FIG. 1
The Design focus for me is Biomimicry. The mimicking of biology is definitely a new trend in architecture. Designing has been a field of inspirations and innovations. However the hidden rule of a successful design is the efficiency of the system within any design outcome/ form. In terms of performing efficiently, biological systems have been doing it for years for plants and animals. Whether it is providing food or generating oxygen, it seems that every bits of the form of each biological species are used in order for the system to function. Take leaves as an example, the wide and flat surface in leaves are in this shape are for it to absorb as much sunlight as possible. The jagged edges of leaves are for protection purposes. There are a few types of leaves contain poison at the tip of those jagged edges. There are no wasted spaces or areas that are not vital for the survival
of each species. This results in energy consumption at a very efficient rate, saving factor 100 to 1000 times of resources and energy without having any pollutants as the output towards our environment. Another advantage that biological elements have is the specialty of utilising every output during each process of an ecosystem. As demonstrated at the TED video presented by Michael Pawlyn, the Cardboard to Caviar Project made by Graham Wiles is a very good example to show how we can utilise the ‘waste’ or output in each process and turns it into a valuable input for another process, ultimately forming an ecosystem that has a closed loop of positive energy and resource usage. Being able to achieve this, we can improve so much from today’s technology in terms of the development of sustainability.
FIG. 2
process is still in concerns even our technological skills are developed. As the design options are generated mostly by computation, engineering or construction issues will not be considered thoroughly. Recently the trend of 3D printers has been developed and this might be one of the solutions for fabricating irregular design forms in the future for architects and designers. However the development of these fabricating methods is still ongoing and without a solid range of methods to fabricate these forms, the concerns of realising biomimicry still remains. Nevertheless, the revolution still has its potential if new building materials are developed. still has its potential if new building materials are developed.
With that being said, the fabrication
FIG.1: Deviant Art, 2015, http://hhh316.deviantart.com/art/Reptile-skin-276712926
FIG.2: Dreamstime, 2000-2015, http://www.dreamstime.com/photos-images/shell-pattern.html
B.1 Case Study: Eden Project
FIG. 3
The Eden Project is a project that is developed by Architect Nicholas Grimshaw and company in Cornwall, UK. The aim of the project is to develop an extremely large scale of a green house in order to provide an efficient building system that is sustainable to our environment. The project is inspired by a lot of environmental elements such as soap bubbles, pollen grains and carbon molecules to generate a building form that eventually functions well and achieve the project aim. As the building form requires a large area of transparent material as coverage, Nicholas and company started to investigate a building material called ETFE, a high strength polymer that can expand its coverage in curved shapes by using air within each layers of a sheet of ETFE. The benefit of using this material is the extremely light weight of the material and its ability to allow sunlight penetration. The light weight of this material will result in less steel being used during construction, which will allow
the structure to absorb more sunlight as there are larger areas of ETFE being used. More sunlight will effect on lower amount of generated heat during winter, which will ultimately saves a lot of resources while increasing the efficiency of the structure in terms of performance. The Eden Project is a very good demonstration of how human can utilise resources in an efficient sense to generate an efficient and energy saving outcome. Moreover, the used of ETFE is a clear example of how new developed building materials can result in realisation of computational designs. Although the maximum potential of this building revolution still remains as an unknown, the Eden Project shows designers a slight peek of what it can become in the future.
FIG.3: The Red List, http://theredlist.com/wiki-2-19-879-606-226649-viewgrimshaw-nicholas-1-profile-grimshaw-nicholas-eden-project.html
B.2 Case Study 1.0 - Spanish Pavilion
FIG. 4
The Spanish Pavilion is a project done by Foreign Office Architects for the 2005 World Exposition in Aichi, Japan. This project is an example of how biomimicry can create a unique pattern that works very well as an ornament as well as a light filtering facade. They have played with hexagons as a base geometry and alter every corner of each hexagon in a way that no hexagons are the same as another. I have picked this project as a starting point mainly due to the simplicity of the nature of this project. Personally I think by starting off at a straight forward project will helps me in understand the process a bit easier. Nevertheless, I wish to develop a solid grasshopper base in order to allow me to futher develop my project in the later parts of this subject.
FIG.4: StylePark, http://www.stylepark.com/en/ceramica-cumella/ facade-covering-spanish-expo-pavilion-aichi-japan
B.2 Case Study 1.0 - Iterations CULL PATTERN
CULL PATTERN: TTFTFFFTF
CULL PATTERN: FFFT
CULL PATTERN: TTFF
DISTANCE: 0.4
DISTANCE: 0.2
DISTANCE: 0.1
TRIANGLE BASE
VORONOI BASE
SQUARE BASE
CHANGE POINT COORDINATES
OFFSETS
GEOMETRIES
B.2 Case Study 1.0 - Iterations RECURSIVE GEOMETRY
SCALE: 0.3 1ST LAYER
SCALE: 0.3 2ND LAYER
SCALE: 0.3 3RD LAYER
SCALE: 0.5 1ST LAYER
SCALE: 0.5 2ND LAYER
SCALE: 0.5 3RD LAYER
SCALE: 0.67 1ST LAYER
SCALE: 0.67 2ND LAYER
SCALE: 0.67 3RD LAYER
SCALE: 0.5 3RD LAYER
SCALE: 0.67 3RD LAYER
RECURSIVE GEOMETRY (SINGLE CELL)
SCALE: 0.3 3RD LAYER
B.2 Case Study 1.0 - Iterations EXTRUSIONS
Z DIRECTION: 5
MOVE SERIES (WITHOUT GRAFT)
MOVE SERIES: Z DIRECTION: 10, STEP: 1.5
1ST LAYER
2ND LAYER
3RD LAYER
STRENGTH: 0.1
STRENGTH: 0.5
STRENGTH: 1.0
ATTRACTOR POINTS
SMOOTH MESH
B.2 Selection Criteria - Form Analysis - UNEXPECTED RESULTS - VISUALLY VIVID AND INTERESTING - FORMED BY GEOMETRIES THE REASONS FOR ME TO SET THIS SELECTION CRITERIA RULES IS MAINLY DUE TO MY LIMITED SKILLS ON GRASSHOPPER AND I WANTED TO START MY DEVELOPMENT AT A STEADY PACE AND THEN PROGRESSIVELY DEVELOP MY SKILLS AND THEREFORE I CHOOSE TO LOOK FOR UNEXPECTED RESULTS, AND INTERESTING FORMS FOR ME TO LEARN ABOUT THEM. THE DECISION OF GEOMETRIES ARE DUE TO MY KNOWLEDGE ON GRASSHOPPER SKILLS ARE MAINLY BASED ON GEOMETRIES, AND THIS IS WHERE I WANTED TO START FROM. THIS IS A EXPERIMENT ON HOW FAR RECURSIVE GEOMETRIES CAN GO. I PICKED UP A SINGLE CELL OF A DEVELOPED GRID AND STARTED TO IMPLEMENT RECURSIVE GEOMETRIES ON IT. SURPRISINGLY, THE OUTCOME IS VERY INTERESTING IN TERMS OF HOW A 2D FIGURE CAN VISUALLY ‘POPS UP’ LIKE A 3D FORM.
SIMILAR TO THE ABOVE EXERCISE, I HAVE IMPLEMENTED RECURSIVE GEOMETRIES ON THIS CELL (SCALE: 0.5). AND A SIMILAR RESULT OF 3D FIGURE ON 2D PLANE APPEARS.
B.3 Case Study 2.0 - Eden Project PROCESS: CREATE A CURVE
DIVIDE AND MOVE TO SPECIFIC LOCATIONS
CREATE SPHERES BASED ON POINTS
TRIM SPHERES IN HALF AND ALSO ALL INTERSECTIONS BETWEEN PROJECT HEXAGONS ON SURFACE
B.4 Technique: Development GRIDS TO PROJECT TRIANGLE GRID
SQUARE GRID
VORONOI GRID
RADIAL GRID EXTENT IN POLAR DIRECTION: 3
RADIAL GRID EXTENT IN POLAR DIRECTION: 6
RADIAL GRID EXTENT IN POLAR DIRECTION: 9
GEODESIC CURVES LIST OFFSETS: 1
GEODESIC CURVES LIST OFFSETS: 2
NURBS CURVES DEGREE: 1
NURBS CURVES DEGREE: 5
NURBS CURVES DEGREE: 7
CURVES
NURBS CURVES DEGREE: 3
B.4 Technique: Development CURVES
TANGENT CURVES - BLEND: 0.5
TANGENT CURVES - BLEND: 1.0
BEZIER SPAN CURVES - SEED: 0,0
BEZIER SPAN CURVES - SEED: 5,5
BEZIER SPAN CURVES - SEED: 5,0
BEZIER SPAN CURVES - SEED: 10,0
TANGENT CURVES - BLEND: 1.5
BEZIER SPAN CURVES - SEED: 10,10
BEZIER SPAN CURVES - SEED: 0,5
B.4 Technique: Development CURVES AND GEOMETRY ON 2 SPHERES (EVEN DISTRIBUTION ON POINTS)
DELAUNAY TRIANGLES
SPHERES - RADIUS: 3
POLYLINES
NURBS CURVE DEGREE: 3
CONES - HEIGHT: 3
3D VORONOI
INTERPOLATE CURVE - DEGREE: 5
KINK CURVES
METABALL - THRESHOLD:0.5, ACCURACY: DEFAULT
B.4 Technique: Development METABALL
METABALL - ON Z AXIS
METABALL - ON X AXIS
METABALL - ON Y AXIS
METABALL - THRESHOLD: 0.2
METABALL - THRESHOLD: 0.6
METABALL - THRESHOLD: 1.0
METABALL - THRESHOLD: 0.2, ACCURACY: 2
METABALL - THRESHOLD: 0.2, ACCURACY: 6
METABALL - THRESHOLD: 0.2, ACCURACY: 10
B.4 Selection Criteria - Form Analysis - UNEXPECTED RESULTS - VISUALLY VIVID AND INTERESTING - FORMED BY GEOMETRIES THIS DELAUNAY TRIANGLE PATTERN HAS A POTENTIAL TO FORM A VERY SOLID STRUCTURE AS A LOT OF OTHER GEOMETRIES COULD. THE DIFFERENCE BETWEEN IS THE LINKS BETWEEN TWO SPHERES, THOSE LINES ARE UNEXPECTED AND THEREFORE IT IS INTERESTING FOR ME TO ANALYSE IT
THE METABALL IS A SERIES OF MERGABLE SPHERES DRAWN BASED ON THE DIRECTION OF INITIAL PLANES (X,Y,Z). BY CHANGING THE VALUE OF THE THRESHOLD, THE WAY METABALL REACTS IS SURPRISING. THE SPHERES ARE DRAWN FROM LEFT TO RIGHT, THEREFORE FOR THE LEFT SIDE’S SPHERES TO DEFORM, THE RIGHT SIDE HAS TO BE DEFORMED TO BEGIN ALLOWING THE LEFT SIDE TO DO THE SAME THIS FORM IS ANOTHER ITERATIONS THAT ARE NOT EXPECTED FROM ME BEFORE I HAVE DONE IT. THE NURBS CURVE ARE DRAWN BASE ON POINTS FROM SPHERES. HOWEVER THE WAY IT IS DRAWN, IT CREATE A SENSE OF STAR SHAPES AND I FELY IT WAS REALLY INTERESTING.
B.5 Prototypes: Connection Types GLUE AS MEDIA TO PERFORM A STACK-ON CONNECTION FIG. 5
PERSPEX IN BETWEEN EACH PANELS
FIG. 6
NAILS TO HOLD PANELS TOGETHER
FIG. 7
STRINGS TO HOLD PANELS TOGETHER
FIG. 8
FIG.5: Matthew Law, 2015, Photograph
FIG.6: Matthew Law, 2015, Photograph
FIG.7: Matthew Law, 2015, Photograph
FIG.8: Matthew Law, 2015, Photograph
B.5 Prototypes: Connection Analysis GLUE - STACK ON
STABLE (NO GLUE CONNECTION (REAL WORLD) CONNECTIONS IN THE REAL WORLD FOR PROJECTS)
NO
PERSPEX - PLASTIC SEALANT
YES (PLASTIC SEALANTS ARE VERY COMMON FOR CONNECTIONS)
PENERTRATING PANELS
NO (DOES NOT REQUIRE
NO (DOES NOT REQUIRE
PENERTRATION)
PENERTRATION)
WATERPROOF
YES (GLUE ARE WATERPROOF)
YES (PLASTICS ARE WATERPROOF)
CONNECTING TO SITE
NO (CONNECTION BETWEEN
NO (CONNECTION BETWEEN
PANELS ONLY)
PANELS ONLY)
NAILS - BOLTS
STRINGS - WIRING
YES (BOLTS CAN HOLD PANELS
YES/NO (DEPENDS ON
TOGETHER AND HAVE A SOLID CONNECTION)
THE TYPE OF KNOTS AND HOW YOU PLACE THE KNOTS)
YES (DOES REQUIRE
YES (DOES REQUIRE
PENERTRATION)
PENERTRATION)
NO (STEEL WILL RUST
YES/NO (DEPENDS ON THE
OVERTIME WHEN INTERACTS WITH WATER)
MATERIAL USED FOR WIRING, BUT MOST OF THEM WILL HAVE A NEGATIVE IMPACT AGAINST WATER
NO (CONNECTION BETWEEN
YES (WIRING CAN CONNECT
PANELS ONLY)
TO SITE FOR STRUCTURE REASONS)
B.5 Prototype: Performance Experiment STRINGS - WIRING FROM ALL THESE PROTOTYPES, I FOUND STRINGS CAN PROVIDE THE MOST AS A MEDIA. IT IS VERY FLEXIBLE IN CHANGING THE WAYS THAT YOU TIE AND THE PERFORMANCE OF THEPROTOTYPE WILL BE DIFFERENT. FOR EXAMPLE, EVEN THOUGH THE KNOTS FORCES THE PANELS TO STICK TOGETHER,BECAUSE KNOTS ARE NOT A RIGID CONNECTION, THE PANELS ARE ABLE TO SHIFT AROUND.
FIG. 9
FIG. 10
THIS IS AN INTERESTING PERFORMANCE FOR THE PROTOTYPE AND I MIGHT BE ABLE TO USE THIS NATURE OF KNOTS IN FURTHUR DEVELOPMENT
FIG. 11
FIG.9: Matthew Law, 2015, Photograph FIG.11: Matthew Law, 2015, Photograph FIG.10: Matthew Law, 2015, Photograph
B.6 Proposal - Site Plan THE SITE THAT I AM TARGETING IS AT THE INTERSECTION BETWEEN YARRA RIVER AND MERRI CREEK. I FOUND A FISH FARM USED TO BE CONSTRUCTED BUT THEN NEGLECTED RIGHT NEXT TO DIGHTS FALL. I FOUND THAT INTERESTING AND I DECIDED TO FURTHUR INVESTIGATE THIS AREA AND SET THIS AS MY TARGETED SITE.
FIG. 12
THERE ARE A SERIES OF FACTORIES ON THE UPSTREAM OF MERRI CREEK. THEY PRODUCED A LOT OF CHEMICAL POLLUTION ON THE CREEK AND THIS RESULTS IN A VERY BAD HABITAT FOR LOCAL FISHES. THROUGH RESEARCH I FOUND THAT THIS IS THE REASON OF THE LIMITED WATERLIFE THAT ARE FOUND ON SITE AND THIS IS THE ENVIRONMENTAL PROBLEM THAT I WISH TO MEDIATE AND TURN IT AROUND.
FIG. 13
FIG.12: Land Products and Services, http://services.land.vic.gov.au/ FIG.13: Land Products and Services, http://services.land.vic.gov.au/
B.6 Proposal LEGENDS: 1. DIGHTS FALL 2. BIKE AND WALKING TRAIL 3. MERGED RIVER (YARRA AND MERRI CREEK) 4. PRIVATE RESIDENTIAL APARTMENT RED BOX: TARGETED AREA
FIG. 14
THIS IS A CLOSER LOOK OF MY TARGETED SITE. IT IS LOCATED NEXT TO DIGHTS FALL, AND SURROUNDED BY WALKING TRAILS AND PRIVATE RESIDENTIAL APARTMENTS. IT IS A RELATIVELY QUITE SITE THEREFORE THE MAIN PROBLEMS FOR SPECIES TO STRUGGLE TO SURVIVE IS THE BAD WATER QUALITY.
FIG.14: Land Products and Services, http://services.land.vic.gov.au/
B.6 Proposal - Illustration Diagram
Used to be Food Source for Local Tribes
Toxic Chemicals Kills Waterlife
Built Fishway in 2012 to Improve Waterlife
Built a Fish Farm, Re-insert Waterlife into Site
B.6 Proposal - Precedents
FIG. 15
THE FISH TOWER IS A PROJECT DONE BY A STUDENT IN TAIWAN. THE PURPOSE OF THE FISH TOWER IS TO CREATE A VERTICAL FISH FARM, THAT ALLOWS FISHES TO BREED AND HAVE A ISOLATED ECOSYSTEM WHERE WATER QUALITY IS NOT A PROBLEM.
FIG.15: eVolo, 2011, http://www.evolo.us/competition/fish-tower/
B.6 Proposal - Precedents
FIG. 16
FIG. 1
I FOUND THIS IDEA VERY INSPIRING AND I WANTED TO BASED ON THIS VERTICAL FISH FARM INSTALLATION TO FURTHER DEVELOP MY IDEA OF CERATING A FISH FARM ON MERRI CREEK.
FIG.16: eVolo, 2011, http://www.evolo.us/competition/fish-tower/
B.7 Learning Objectives and Outcome THROUGHOUT THE COURSE OF PART B, I HAVE ALWAYS WANTED TO DEVELOP A SOLID BASE ON GRASSHOPPER SKILLS TO ALLOW ME TO DEVELOP AN LEGIT ARCHITECTURAL PROJECT. I FEEL LIKE BY CREATING A SERIES OF ITERATIONS AND DEVELOPMENTS ON MULTIPLE PROJECTS REALLY HELPS ME IN UNDERSTANDING THE NATURE OF COMPUTATIONAL DESIGN AND I AM GLAD THAT I AM ABLE TO CREATE A SERIES OF INTERESTING ITERATION OUTCOMES. I BELIEVE THAT BY USING THESE SKILLS ON GRASSHOPPER, I CAN REALLY DEVELOP A WELL DESIGNED ARCHITECTURAL PROJECT.
B.8 Appendix - Algorithmic Sketches
BY LEARNING WEEKLY ALGORITHMIC SKETCHES THROUGH VIDEOS AND TUTORIALS, I HAVE BEEN ABLE TO PERFORM A SERIES OF GRASSHOPPER TECHINIQUES (PATTERNING AND CURVES) AND I THINK THEY ARE VERY VALUABLE IN TERMS OF ALLOWING ME TO UNDERSTAND THE LOGIC SIDE OF IT.
B.8 Appendix - References FIG.1: Deviant Art, 2015, http://hhh316.deviantart.com/art/Reptile-skin-276712926 FIG.2: Dreamstime, 2000-2015, http://www.dreamstime.com/photos-images/shell-pattern.html FIG.3: The Red List, http://theredlist.com/wiki-2-19-879-606-226649-view-grimshawnicholas-1-profile-grimshaw-nicholas-eden-project.html FIG.4: StylePark, http://www.stylepark.com/en/ceramica-cumella/facade-covering-spanish-expo-pavilion-aichi-japan FIG.12: Land Products and Services, http://services.land.vic.gov.au/ FIG.13: Land Products and Services, http://services.land.vic.gov.au/ FIG.14: Land Products and Services, http://services.land.vic.gov.au/ FIG.15: eVolo, 2011, http://www.evolo.us/competition/fish-tower/ FIG.16: eVolo, 2011, http://www.evolo.us/competition/fish-tower/
PART C: DETAILED DESIGN
C.1 Design Concept (Revisit the Site) AFTER HAVING AN INTERIM PRESENTATION, THE MAJOR ASPECT FOR ME TO PUSH MY PROPOSAL IS THE FORM FINDING OF A FISHWAY. IN ORDER TO HAVE INSPIRATION I REVISITED THE SITE, AND SEARCH FOR THE FLAWS THAT MIGHT BE A PROBLEM FOR THE FISHWAY IN TERMS OF FUNCTION-WISE FOR ME TO GAIN INSPIRATION THROUGH THAT.
THE TARGET SITE OF THIS PROJECT IS THE DIGHTS FALL, WHICH IS LOCATED RIGHT NEXT TO THE INTERSECTION BETWEEN THE YARRA RIVER AND MERRI CREEK. ALTHOUGH THE DIGHTS FALL IS FUNCTIONING AS A LANDMARK FOR TOURISTS, IT ALSO CREATES A PHYSICAL BARRIER FOR NATIVE FISHES TO PASS THROUGH AND GET TO THE UPSTREAM, WHERE THEY LIVE NATURALLY. MOST OF THE NATIVE SPECIES THAT WERE FOUND IN MERRI CREEK AND YARRA RIVER WERE SHORT-FINNED EELS AND TUPONGS. OTHER NATIVE SPECIES SUCH AS RIVER BLACKFISH, GALAXIAS AND AUSTRALIAN SMELTS WERE ALSO FOUND ON SITE. FISH SPEICIES WERE CONSIDERED AS ANADROMOUS SPECIES, WHERE THEY MIGRATE UPSTREAM TO BREED AND SWIM BACK TO THE OCEAN TO LIVE. EELS, ON THE OTHER HAND, HAVE A CATADROMOUS BEHAVIOUR, WHERE THEY BREED IN THE OCEAN, AND SWIM UPSTREAM TO LIVE. THE TRANSITION BETWEEN RIVERS AND THE OCEAN IS A CRUCIAL PART OF THESE SPECIES’ LIFE CYCLE, THEREFORE I AM TARGETING THIS AS MY MAJOR AIM FOR THE PROJECT.
C.1 Design Concept (Site Analysis) THE DIAGRAM ON THE RIGHT ILLUSTRATES THE VELOCITY OF THE WATER FLOW THAT MET BEFORE AND AFTER THE DIGHTS FALL. IT IS CLEAR THAT THE WATER VELOCITY WERE QUITE LOW BEFORE THE WATER MEET THE FALL. HOWEVER, AFTER THE DIFFERENCE IN SLOPE THAT A FALL PROVIDES, THE WATER VELOCITY SPEEDS UP AND REMAINS ALONG THE DOWNSTREAM OF THE RIVER. IN ORDER TO ALLOW FISHES TO SWIM FREELY IN THE RIVER, A CALM AND STEADY FLOW OF WATER IS VERY IMPORTANT.
THE DIAGRAM ON THE RIGHT SHOWS THE POTENTIAL BARRIERS THAT MAY CAUSE DANGER FOR FISHES AND EELS. APART FROM THE PHYSICAL BARRIER OF A WATERFALL, SHALLOW ROCKS AND LARGE ROCKS ALSO CAN CAUSE DANGER FOR FISHES TO GET INJURED WHEN COLLUSION OCCURED. IN ORDER TO PROVIDE A SAFE ENVIRONMENT FOR FISHES TO SWIM THROUGH FREELY, THE FISHWAY MUST NOT HAVE ANY LARGE OBSTACLES WITHIN THE STRUCTURE.
C.1 Design Concept (Site Analysis) THE DIAGRAM ON THE RIGHT DEMONSTRATES THE ACCESS FOR PEDESTRIAN CURRENTLY ON SITE. THE PATHWAY IS NOT CONSIDER AS A DIRECT PATH. I FIGURE THE DESIGN OF THIS PATHWAY HAVE SOMEHOW WASTED THE DIGHTS FALL IN TERMS OF NOT ALLOWING PEDESTRIAN TO HAVE A CHANCE TO INTERACT WITH THE FALL.
IN ORDER TO ENABLE PEDESTRIAN TO HAVE A CHANCE TO INTERACT WITH THE DIGHTS FALL, THE OPEN AREA THAT HAVE THE POTENTIAL FOR PEDESTRIAN ACCESS SHOULD BE UTILISE EFFICIENTLY.
C.1 Design Concept (Cell Study) SINCE MY CHOSEN DESIGN TECHNIQUE IS ‘SECTIONING’, THERE ARE NO SPECIFIC FORMS. INSTEAD OF A FORM OF THE OVERALL FISHWAY, THE FOCUS FOR ME TO TARGET THIS PROJECT IS THE PLACEMENT OF THE SECTIONING PANELS AND THE WAY IT WILL REACT WITH WATER FLOW.
WHEN PLACED IN WATER PERPENDICULAR TO THE DIRECTION OF THE WATER FLOW, THE PANEL WILL ACT AS A BARRIER, STOPPING WATER FROM PASSING THROUGH, AND SLOWSDOWN THE WATER DURING THE PROCESS.
HOWEVER WHEN THE PANEL IS PLACED IN A 45 DEGREE ANGLE, THE PANEL WILL CHANNEL THE WATER FLOW TO ONE SIDE, INCREASING THE SPEED OF WATER FLOW WHILE DOING IT.
IF MULTIPLE PANELS WERE PLACED ON THE SAME SIDE, IT WILL CREATE MULTIPLE AREAS WITH SLOW WATER FLOW. THESE AREAS CAN BE A RESTING AREA FOR FISHES TO REST WHILE PASSING THROUGH THE FISHWAY.
BY MIRRORING THE PANELS, MULTIPLE RESTING AREAS WILL BE CREATED AND THIS WILL BE VERY BENEFICIAL FOR THE FISHES.
C.1 Design Concept (Form of Fishway) USING THE PLACEMENT ARRANGEMENT OF THE SECTIONING PANELS, THE FORM OF THE FISHWAY IS SET UP IN A WAY THAT IT IS ALONG THE RIVERBED. THE MAIN REASON BEHIND IS TO BE ABLE TO BUILD A FISHWAY WITHOUT REQUIRING A LOT OF CHANGES FROM THE SITE TO CONSERVE THE ENVIRONMENT.
THE FISHES WILL BE SWIMMING UPSTREAM FROM LEFT TO RIGHT, AS SHOWN IN THE DIAGRAM ON THE RIGHT.
THE WATER FLOW WILL BE FROM THE UPSTREAM TO DOWNSTREAM, WHICH IS SHOWN IN THE DIAGRAM (FROM RIGHT TO LEFT)
C.1 Design Concept (Form of Fishway) IN ORDER TO ACCOMODATE THE FISHES AS WELL AS ALLOWING THE SPACE FOR HUMAN TO HAVE ACCESS TO, TIMBER DECKING WILL BE PLACED ON ONE SIDES OF PANELS. WHEN PEOPLE GATHER AROUND THIS FISHWAY, THEY WILL HAVE NO ONLY ACCESS TO IT, BUT ALSO A CHANCE TO UNDERSTAND THE WATERLIFE OF THIS RIVER AND THE ENVIRONMENT.
AS FISHWAYS ARE A SEASONAL PASSAGEWAY FOR WATERLIFE, THE SIDE WITHOUT TIMBER DECKING IS UNNECESSARY WHEN IS NOT IN BREEDING SEASON FOR WATERLIFE. THEREFORE THESE PANELS WERE DESIGNED TO BE FLEXIBLE IN TERMS OF BEING ABLE TO SLIDE BACK TO THE RIVERBANK. BY SLIDING THESE PANELS BACK TO THE RIVERBANK THE VIEW OF THE DIGHTS FALL CAN ALSO BE HIGHLIGHTED FOR VISITORS.
THIS PARTICULAR PLACEMENT IS CHOSEN DUE TO THE EFFICIENCY OF ALLOWING WATER FLOW WHILE CREATING MULTIPLE RESTING AREAS FOR FISHES, CREATING A COMFORTING HABITAT FOR THE TARGETED WATERLIFE AS USERS. FISHES REQUIRES A LOT OF RESTING AREAS WHILE PASSING THROUGH ANY FISHWAYS DUE TO THE LACK OF STRENGTH. THIS ARRANGEMENT WILL BE A VERY SUITABLE FIT FOR FISHES AND EELS TO SWIM THROUGH.
HOW THE FISHWAY WILL FUNCTION
C.1 Design Concept (Proposed Form)
PERSONALLY I THINK THE ADDITION OF DECKING TO THE FISHWAY IS A DEFINITE BENEFIT TO THE PROJECT. PEOPLE IN TODAY’S WORLD DOES NOT HAVE A GOOD UNDERSTANDING OF OUR ENVIRONMENT AND ALWAYS TAKE THE NATURAL SURROUNDINGS FOR GRANTED. I THINK BEING ABLE TO ALLOW PEOPLE TO WALK ON THE FISHWAY AND ENJOY A NATURAL VIEW CAN REALLY IMPROVE THEIR AWARENESS TO NATURE AND HOW IMPORTANT NATURE IS TO US.
C.2 Tectonic Elements & Prototypes THERE ARE MULTIPLE ELEMENTS THAT ARE CONSTANTLY REPEATING. EVERY JOINT AND CONNECTION OF EACH REPEATING ELEMENT PLAYS A CRUCIAL ROLE IN ALLOWING THE ENTIRE STRUCTURE TO STAND UP AND FUNCTIONABLE IN REAL LIFE. THE MAIN THREE MAIN TARGET AREAS FOR ME TO EXAMINE DIFFERENT CONNECTION SYSTEMS ARE:
1. THE CONNECTION FOR INDIVIDUAL PANELS TO BE PLACED ON GROUND
2. THE CONNECTION FOR PANELS TO PLACED ALONG THE RIVERBANK
3. THE SLIDING JOINT THAT ALLOW FLEXIBLE MOVEMENT FOR PANELS
C.2 Tectonic Elements & Prototypes 1. THE CONNECTION FOR INDIVIDUAL PANELS TO BE PLACED ON GROUND
#1 SLOT IN SYSTEM A STRUCTURE THAT ALLOWS PANELS TO SLOT INTO. THIS STRUCTURE CAN BE DIGGED FROM GROUND, IN BOTH DRY AND WET GROUND.
FIG. 1
#2 COLUMN SYSTEM TWO COLUMNS FOR EACH PANELS, ALLOW THEM TO SLIDE IN FROM THE TOP. THIS SYSTEM MAY BE THE MOST STRUCTURALLY SOUND SYSTEM, HOWEVER THERE IS A LACK OF CONTINUITY IN THE PANELS AND THE RELATIONSHIP BETWEEN EACH IS RELATIVELY LIMITED.
FIG. 2
FIG.1: Matthew Law, Photograph, 2015
FIG.2: Matthew Law, Photograph, 2015
C.2 Tectonic Elements & Prototypes 2. THE CONNECTION FOR PANELS TO PLACED ALONG THE RIVERBANK
#3 SANDWITCH SYSTEM THE TWO TIMBER COLUMNS COMPRESSING THE PANEL, PROVIDING SUPPORT ON EITHER SIDE.
FIG. 3
#4 STRING SYSTEM REVISITING THS STRING SYSTEM, WHICH PROVIDES NOT ONLY SUPPORTS TO THE PANEL, BUT ALSO FLEXIBILITY TO IT.
FIG. 4
FIG.3: Matthew Law, Photograph, 2015 FIG.4: Matthew Law, Photograph, 2015
C.2 Tectonic Elements & Prototypes 3. THE SLIDING JOINT THAT ALLOW FLEXIBLE MOVEMENT FOR PANELS
#5 SLIDING SYSTEM AS SHOWN IN THE DIAGRAM ON THE RIGHT, THE SYSTEM IS FUNCTIONING BY HAVING A RECTANGLE PIECE THAT CAN SLIDE ALONG STEEL RODS THAT WILL BE CONNECTING THE TWO ENDS OF RIVERBANK. THE PANEL WILL BE CONNECTING WITH THE RECTANGLE PIECE BY STEEL PLATES AND BOLTS. THIS SYSTEM ALLOWS FLEXIBILITY FOR THE PANEL TO SLIDE IN BOTH DIRECTIONS AND CAN BE CONTROLLED DEPENDS ON THE REQUIRED PLACEMENT FOR THEIR RELATIVE FUNCTION.
C.3 Final Model (Before Construction)
FIG.5: Matthew Law, Photograph, 2015
C.3 Final Model (#1 Slot In System) 1. CUT OUT TIMBER PANEL
FIG. 6
2. ASSEMBLE THE SLOT IN SYSTEM
FIG. 7
3. SLOT THE PANEL INTO THE SUPPORTING STRUCTURE
FIG.6: Matthew Law, Photograph, 2015
FIG. 8
FIG.7: Matthew Law, Photograph, 2015 FIG.8: Matthew Law, Photograph, 2015
C.3 Final Model (#2 Column System) 1. INSTALLING COLUMNS ON THE GROUND
FIG. 9
2. BOLT CONNECTIONS INTO THE PANEL
FIG. 10
3. JOINING THE TWO COMPONENTS TOGETHER
FIG. 11
FIG.9: Matthew Law, Photograph, 2015
FIG.10: Matthew Law, Photograph, 2015 FIG.11: Matthew Law, Photograph, 2015
C.3 Final Model (#3 & #4 Systems) #3. SANDWITCH SYSTEM 1. PLACING COLUMNS ON BOTH SIDES OF THE PANEL
2. CONNECT THEM TOGETHER BY BOLTING
FIG. 12
#4. STRING SYSTEM 1. THREADING THE STRING THROUGH THE PANEL
FIG. 13
2. PLACE THEM ON GROUND SUPPORT
FIG. 14
FIG.12: Matthew Law, Photograph, 2015
FIG.13: Matthew Law, Photograph, 2015 FIG.14: Matthew Law, Photograph, 2015
C.3 Final Model (Topography 1:1000)
FIG.15: Matthew Law, Photograph, 2015
C.3 Final Model (Site Model 1:500)
FIG.16: Matthew Law, Photograph, 2015
C.3 Final Model (Site Model 1:500)
FIG.17: Matthew Law, Photograph, 2015
C.3 Final Model (Site Model 1:500)
FIG.18: Matthew Law, Photograph, 2015
C.4 Learning Objective and Outcome HAVING NEARLY FOUR WEEKS OF TIME TO WORK ON A PROJECT IS DEFINITELY CHALLENGING. BEING ABLE TO COME UP WITH A DESIGN IDEA WITH A FORM HAS BEEN ONE OF MY MAJOR STRUGGLES. I ENJOY THE PROCESS OF USING GRASSHOPPER TO COME UP WITH UNTHINKABLE FORMS AND TECHNIQUES, HOWEVER THE PROCESS OF MAKING IT REALISITIC AND FEASTABLE IS THE MOST CHALLENGING ELEMENT IN THE DESIGN PROCESS. A LOT OF LOGISTICS HAS TO BE CONSIDERED AND DEAL WITH, AND I THINK BY ACHIEVING THIS IN THIS PROJECT HAS DEFINITELY ALLOW ME TO LEARN MORE ABOUT COMPUTATIONAL DESIGN AND ITS STRENGTH AS WELL AS ITS LIMIATION.
THE RELATIONSHIP BETWEEN COMPUTATIONAL DESIGN AND FABRICATION IS DEFINITELY AN INTERESTING ONE. IN TODAY’S WORLD MORE AND MORE ADVANCE TECHNOLOGY HAVE BEEN DEVELOPED SUCH AS LASER CUTTING AND 3D PRINTING. ALTHOUGH THESE TECHNOLOGY CAN PROVIDE A LOT OF FLEXIBILITY TO DESIGNERS IN THE DESIGN PROCESS, IT ALSO LIMITS DESIGNER’S ABILITY TO ASSESS THE DESIGN IN TERMS OF ITS FEASTABILITY IN CONSTRUCTION STAGES. PERSONALLY I THINK 3D PRINTING WILL CAUSE DESIGNERS TO NEGLECT THE IMPORTANCE OF CONNECTIONS AS MOST OF THE FORMS AND DESIGN ELEMENTS CAN BE PRINTED IN 3D. WITH THAT BEING SAID, NEVERTHELESS 3D PRINTING PROVIDE US A LOT OF POSITIVES. I EXPECT THE TECHNOLOGY LEVEL WILL CONTINUOUSLY INCREASE, AND THE FUTURE OF COMPUTATIONAL DESIGN IS DEFINITELY EXCITING TO SEE.
FIG.19: Matthew Law, Photograph, 2015
C.5 Appendix - References All photos and Diagrams were done by myself, please look for footnotes for photo references.