Complex_Process

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Olympians compete at the ‘elite’ level, which comes after level 10.

REQUIREMENTS

Acro series» two connected flight elements Dance series» one element must include a 180° split

Dismount of B difficulty level Beam work» leotard must touch beam at some point

Acro elements» two different directions of

motion, forwards, backwards, and/or sideways

3 elements of A level difficulty, 4 elements of B level difficulty, 1 element of C level difficulty

B SKILLS

» » » »

back tuck front tuck straddle jump 1/2 tuck jump full turn

D SKILLS » » » »

straddle jump full double turn back tuck half twist back layout stepout

ts all fun and games up until this point. All routines begin with a set start value based upon the fulfilment of the requirements. Decuctions happen when the skills are not performed as they should be. Form breaks, unpointed toes and wobbles are just a few of the most common reasons that judges take away points. Points are deducted in tenths of a point and more severe mistakes result in higher deductions.

DEDUCTIONS .5 POINTS » falling off or touching the beam with » missing a requirement » coach spotting Basically, the judges can take pointsoff forjust about anything. The deductions are totaled and subtracted from the start value, yielding the final score.

.2 POINTS AND UP » concentration pause of 2 sec. or

more » insufficient height of leaps/jumps » insufficient split » insufficient variation in rhythm/ tempo » insufficient dynamics » balance check/wobble » unpointed toes » unnecessary arch » bent knees

E SKILLS » » » »

triple turn front pike back layout front tuck half twist

T

he gymnast must choose skills that fill the requirements for their specific level. The competition levels begin at 4 and end at level 10. As mentioned earlier, Olympic level is considered 'elite' and is achieved after mastering level 10. Levels 4 through 6 have what are called 'compulsory' routines. Each event has a standardized routine that all gymnasts in the same respective levels must perform. However, when level 7 is reached, the gymnast can begin to create their own unique routines which follow the set requirements. It is very important that the chosen skills can be done with confidence and balance, otherwise, it could be painful...

ACRO SERIES

» back handspring, back handspring

DANCE SERIES

» switch leap, tuck jump full turn

360° TURN » full turn

B DISMOUNT

» front layout dismount

BEAM WORK

» lay off the end of the beam

ACRO ELEMENTS OF 2 DIFFERENT DIRECTIONS

» cartwheel, backhandspring

360̊

The inclusion of “beam work” is to ensure a change in heights in the routine. “Beam work” simply means that the gymnast’s leotard must touch the beam at some point so that they are not just doing skills standing up the whole time.

360̊

3 A’s » » » »

cartwheel half turn split leap straight jump

4 B’s » » » »

back handspring back handspring straight jump half mount front layout dismount

Back handsprings are considered flight elements because when performed, the hands and feet of the gymnast are free from the beam at the same time.

FUN FACTS » The word gymnastics comes from the Greek word

“gymon” which means naked. Ancient Greeks used to perform gymnastics in the nude. » There are springs under the floor mat gymasts do their

floor exercise on. They also put wood over the springs and about two inches of foam rubber, and a carpet to cover the wood. The spring loaded floor lanches the gymnasts into the air and softens their landings. » The gymnast gets only one try at each event per

competition, except for vault where two tries are allowed. » Historical records suggest that the sport of gymnastics

may be 4,000 years old.

» Women’s gymnastics was introduced to the Olympics at

the Amsterdam games of 1928.

1C

» tuck jump full turn

.3 BONUS

» switch leap, tuck jump full turn = .2 » illusion turn full = .1

Building the Routine

Deductions

An Introduction

Routines which have all the requirements have a 9.7 start value. To begin from a perfect 10, the last .3 must be made up by doing “bonus” skills or skill combinations.

cartwheel back walkover front walkover half turn split leap straight jump tuck jump front tuck dismount

Skills to Build the Routine

C skill + C skill = .2 bonus, D/E skill = .1 bonus)

» » » » » » » »

C SKILLS

I

360̊

Routine Requirements

.3 bonus points (B skill + C skill = .1 bonus,

A SKILLS

» round-off » back handspring » front handspring » full turn » split jump » straddle jump » scale-to-toe for 2 seconds » front layout (dismount) » straight jump half (mount)

360° turn

360°

kills are ranked by difficulty, “A” skills being the easiest, “E” skills being the most challenging. There is a category of “Super E” skills, however, they are only allowed in Olympic level competition. Below is a list of the most popular skills in each category. By no means is every skill listed. In fact, if a gymnast is the first to perform a skill deemed "unique," it is named after them!

Alright, Here We Go!

All college level gymnastics clubs compete under the National Association of Intercollegiate Gymnastics Clubs, or NAIGC.

S

They Take How Many Points Off?

Gymnasts perform their skills on a beam that measures sixteen feet long, four feet high and just four inches wide.

ymnastics is ranked by level, similar to karate – as your skills progress, you move up through the rankings. The higher the level, the higher the difficulty required in the routine. BGSU's Club Gymnastics team competes in the NAIGC. NAIGC member clubs compete at level 9 with the allowance of level 10 bonus.

Is That Even Possible?

Let’s start with a beam routine...

G

You Want Me To Do What?

he complications, and even the subtleties, of gymnastics routines are endless and virtually impossible to comprehend by those outside the sport. By knowing the requirements for the routines, it is possible to better understand the final score earned by the gymnast.

What’s It All About?

T


10.0SWITCHGO

PUSH

LETS G

LETS G

SQUEEZE

TIGHT KNEES

STICK IT SQUEEZE

POINT

10.0SWITCHGO TIGHT KNEES

SQUEEZE

POINT YOUR TOES

10.0SWITCHGO TIGHT KNEES

PUSH

STICK IT SQUEEZE

UP PIKE

PERFECT 10

POINT YOUR TOES

10.0SWITCHGO TIGHT KNEES

PUSH

STICK IT SQUEEZE

FAST TUCK

UP PIKE

PERFECT 10

POINT YOUR TOES

10.0SWITCHGO TIGHT KNEES

STICK IT SQUEEZE

SNAP FLIP

PERFECT 10

FAST TUCK

PUSH

FAST TUCK

UP PIKE

PERFECT 10

POINT YOUR TOES

10.0SWITCHGO TIGHT KNEES

P

LETS GO

STICK IT

UP PIKE

SNAP FLIP

PUSH

FAST TUCK

STICK IT SQUEEZE

1

POINT YOUR TOES

10.0SWITCHGO TIGHT KNEES

PUSH

LETS GO

SQUEEZE

SNAP FLIP

LETS GO

SNAP FLIP

SNAP FLIP

360̊

STICK IT

UP PIKE

PERFECT 10 STICK IT SQUEEZE

10.0SWITCH

TIGHT KNEE

STICK IT SQUEEZE

POINT YOUR TOES

10.0SWITCHGO TIGHT KNEES

FAST TUCK

UP PIKE

PUSH

STICK IT SQUEEZE

FAST TUCK

UP PIKE

PERFECT 10

POINT YOUR TOES

10.0SWITCHGO TIGHT KNEES

PUNCH FAST

PUSH

STICK IT SQUEEZE

FAST TUCK

UP PIKE

PERFECT 10

POINT YOUR TOES

10.0SWITCHGO TIGHT KNEES

PUNCH

STICK IT SQUEEZE

SNAP FLIP

PUSH

UP PIKE

PERFECT 10

180̊

PUSH

FAST TUCK

UP PIK

PERFECT

POINT YOUR

10.0SWITCHGO TIGHT KNEES

PUNCH

NAP LIP

PERFECT 10

FAST TUCK

LETS GO

UP PIKE

POINT YOUR TOES

UP PIKE

10.0SWITCHGO TIGHT KNEES

PUSH SNAP FLIP

FAST TUCK

PUNCHSETSHIFT PUNCHSET FAST TUCK

SQUEEZE

POINT YOUR TOES

FAST TUCK

PUNCHSETSHIFT PUNCHSETSHIFT PUNCHSETSHIFT PUNCHSETSHIFT PUNCH

10.0SWITCHGO

TSHIFT

STICK IT

UP PIKE

NAP LIP

SQUEEZE

TIGHT KNEES

SNAP FLIP

STICK IT

10.0SWITCHGO TIGHT KNEES

PUSH

LETS GO

YOUR TOES T

hese are photos from the spring of 2009 when the BGSU Club Gymnastics team competed against ten other teams in an NAIGC sanctioned meet at Purdue University.

POINT YOUR TOES

FAST TUCK

PERFECT 10

SNAP FLIP

PUSH

LETS GO

Routines In Action

FECT 10

SQUEEZE

360̊

NAP LIP

SETSHIFT

STICK IT

UP PIKE

LETS GO

10.0SWITCHGO TIGHT KNEES

PUSH

LETS GO

SQUEEZE

POINT YOUR TOES

FAST TUCK

PERFECT 10

SNAP FLIP

STICK IT

PERFECT 10

SNAP FLIP

GO NCH

PUSH

UP PIKE

FAST TUCK

LETS GO

UP PIKE

LETS GO

SNAP FLIP

FAST TUCK

WITCH

O

STICK IT

POINT YOUR TOES

PER

PUNCHSETSHIFT PUNCHSETSHIFT PUNCHSETSHIFT PUNCHSETSHIFT PUNCHSETSHIFT

POINT YOUR TOES

CK UP PIKE

10.0SWITCHGO TIGHT KNEES

PUSH

PERFECT 10

LETS GO

IFT PERFECT 10

GHT KNEES

SQUEEZE

POINT YOUR TOES

LETS GO

POINT YOUR TOES

10.0SWITCHGO

SH

STICK IT

SNAP FLIP

PERFECT 10

LETS GO

EEZE

UP PIKE

FAST TUCK

SNAP FLIP

CK IT

TIGHT KNEES

10.0SWITCHGO

PUSH

PERFECT 10

PUNCHSETSHIFT PUNCHSETSHIFT PUNCHSETSHIFT PUNCHSETSHIFT PUNCHSET

SNAP FLIP

OES

POINT YOUR TOES

LETS GO

PUSH

LETS GO

T 10

SQUEEZE

TIGHT KNEES

SNAP FLIP

SETSHIFT

E

STICK IT

PERFECT 10

LETS G

10.0SWITCHGO TIGHT KNEES

PUSH

LETS G

SQUEEZE

POINT YOUR TOES

LETS GO

STICK IT

SNAP FLIP

Look What I Can Do!

GO H

PUSH

LETS G

POINT YOUR TOES

PERFECT 10

FOUR TO FLIP

H

PERFECT 10

FAST

STIC

SQU


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