Mia Del Bene Thesis Book Final 2021

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MDD

THE MIND MAZE A THESIS EXPLORATION

2021


the design thinking brain


WELCOME TO THE PROCESS BOOK

Before you begin, I hope you start with an open mind and a conceptual understanding of the notion that design is so much more than the products we buy, the commercials we see, and the posters we enjoy. Design, to put it simply is a way of thinking. I, along with many others in the field, believe design is only at the beginning of it’s potential. The systems, processes, ethics, rules, and mindsets that are instilled in every designer to communicate and aid change have the power to problem solve most anything. My thesis explores how we can possibly problem solve the state of the world‘s mental health demand in the wake of an awakened but also halted society. This book will offer a visually communicated and and paced perspective on the progression of this project. It can be viewed in tandem with the process website which outlines final products, research, and writings.

Mia Del Bene Creator, Designer

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mind maze inverted logo


TABLE OF CONTENTS

ABSTRACT INTRODUCTION THESIS

PART 1 Process, Materials & Methods

PART 2 Resources & References

PART 3 Exhibition Simulation

PART 4 Reflection

EXHIBITION

MAZE Process & Progression

TOOLS Concept & Development

SPACE Friedman Gallery Exhibit

what would you find?

DEDICATION BIBLIOGRAPHY

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warning explore cautiously with the proper tools, equipment, mindset and emotional state.

what would you find?

you must wear a special pair of goggles.

They allow you to view These goggles activate your vision and mind using the powers of design thinking; if you trust the without judgement, seek process these tools can transform the way you live, survive, and partcipate in your reality as growth, and calculate well as other’s. positive change begins when we reframe the problem to seek the solution. carefully THROUGH ethics, order and principles. You are able to remain focused on the common good, shift perspective, heighten awareness, think differently and playfully question everything (within reason).

design for good. design for people. design for progress. design for answers. design to seek the best for your neighbor.

mind maze teaser poster


ABSTRACT

While it is easy to become wrapped up in

self-development work, we create a

individuality, it is important to remember

memorable and effective experience that

the multitude of ways in which we are all

encourages a solution focused approach.

similar. Feelings, thoughts, and emotions; we all have them. In times of chaos or

My thesis will explore how we can apply

change, it can be a struggle to process

Design Thinking into immersive spaces

in the most effective way what goes on in

to work in tandem with behavioral

the mind. This skill, the art of processing,

therapy, helping people process their

is instilled at different intensities

current state of being.

depending on where our lives lead us. Behavioral Therapy enables people to develop themselves and their place in the world. This is often done using tools of verbal communication, such as talk therapy. The power of Design (and Design Thinking) has taught me the impact and influence of process, visual communication, strategic systems, physical interaction, and iterative making. When we instill design systems into

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mind maze minimal map


INTRODUCTION

My thesis exploration will take form in

physical space. The conceptual focus

an interactive museum/maze involving

of this work is an exploration of human

physical immersion, sensory stimulation,

capacity. Investigating our limits,

and tangible prompts.

boundaries, and the triumphs that can be found in between; exploring how we

This space will act as a catalyst for

can help others to tap into their inner

visitors to play and find joy authentically

strength and create the life they want

within themselves, all while participating

to live. Through the tools of design, I

in therapeutic making and community

will create systems and structures that

reflection that reinforces lessons of

facilitate this transition.

emotional intelligence. Ideally, users will walk away being better able to comprehend how we as individuals and members of a society process, influence, and engage ourselves and others. Over the course of the semester I will develop this concept to the best of my ability with interdisciplinary explorations. This space will be a wellness experience for mental reflection and emotional processing for all people that are open to explore themselves. I will create the brand embodied, the tools used within, and the strategic processes in the development of this hypothetical

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MAINE COLLEGE OF ART

THE MIND MAZE: AN EXPLORATION CENTER

An Exploration of Design Thinking in Immersive Spaces as a Form of Behavioral Therapy Mia Del Bene

A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF Bachelor of Fine Arts Major in Graphic Design

______________________

Charle The

Portland, ME May 2021


THE THESIS

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100 WORDS for thesis


PART 1

PROCESS MATERIALS AND METHODS

My design practice is rooted in process: questioning while exploring, exploring while learning, learning through making, making through failure, and failing in making through exploration. My process is cyclical yet multi-dimensional in its execution, which ensures no stone is left unturned. It takes an analytical and research-driven approach while remaining in a lens of compassionate care for people and the environment. I developed this practice over years of various trials and errors; to me it feels a lot like therapy. It requires patience, dedication, education, analysis, understanding, and some days the only accomplishment is showing up. As a young adult, embarking on the next stage of my career, I draw these connections between psychology and

Being raised in a family of healers and analyzers, our family placed worth in what came from our minds and where our energy was spent. When my formal design training began at sixteen, I was not capable of unlinking the two processes of designing and analyzing; until I realized during my time at Maine College of Art (MECA), I didn't have to. Inadvertently, I had picked a discipline that is a catalyst of the academic fields my mind have always been immersed in.

the design process because I believe it is important to recognize one's own bias and personal headspace. My life has always been influenced by my knowledge of psychology, and thus so has my mind and everything it creates.

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page from mind maze walkthrough


like common sense, but thinking like a designer is more difficult than it seems. In many ways,

IDEO U WISDOM

“ At times it looks a lot

design thinking is about having a methodology that helps you feel comfortable wading into the messy complexity of creating something new to the world. The better you get at it, the more you’ll build creative confidence to take on bigger challenges. ”

IDEO U. “Why Design Thinking Is Relevant.” IDEO U. IDEO U, August 9, 2017.

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The design thinking training that comes

anthropology and history. Being versed

with being a designer mixes seamlessly

in these areas indicates you are skilled in

with my conceptual focuses. My work

processing information, acknowledging

is often influenced by the fields of

perceptions, organizing activities/world

engineering, psychology, anthropology,

views, and creating artifacts that shape

physiology and spirituality. I am not the

and reflect our cultures.

first to note these connections, much of design history explains the parallels

My thesis explores how we can take

between these fields: how they influence

this interdisciplinary dynamic that has

each other and how they will mold the

existed for decades within the design

future.

process and take it to the next level. Prior to the COVID-19 pandemic,

“The primary value for a designer

therapy was already in the process

to embrace in the future is power.

of being destigmatized by younger

We need to view power and politics

generations, encouraging a more

as the heart of our design work

emotionally transparent world. The

because design is about change.

concepts of mental health and the

Designers assess the current, “as

complexities that it entails are widely

is” state and transform it to a future,

understood in the modern age.

“to be” state, an act Herbert Simon sees as “devising courses of action to move from existing to preferred situations.” Implicit in designing is the act of transformation, an inherently political act. The act of revising is an indictment that the original needs improvement. Similarly, in creating something new, we use an opportunity to create that which has not been recognized, addressed, materialized —or seized upon. Both are political.” Utilizing a moral approach allows designers to bring well-rounded, properly calculated, and balanced ideas to completion. A good designer is wellversed in cognitive/social psychology, linguistics, sociology, cultural studies,

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When COVID-19 hit, the cultural landscape that was already shifting in this direction gained incredible momentum due to increased demand. Now, therapy is more widely used than ever before. The current social climate encourages pushing boundaries, having difficult conversations, exploring the new, and redesigning the outdated. In my research, I have found that the way therapy is typically conducted and perceived is outdated and in desperate need of a redesign. The directions to the path of self-discovery can often be lost in translation. Solving issues with only talking can lead to a long treacherous journey with many bumps along the way. By communicating visually and working tangibly, we create a memorable and effective journey that makes those who experience it feel more accomplished in their progress. Inadvertently, this also then provides greater accessibility to mental health education. My thesis is an attempt to explore how we can accomplish therapy becoming an enjoyable, and even possibly a community experience. The parallels between design and therapy are apparent when you understand the processes of both; when broken down they both translate to thoughtful planning.

art diversity possibilities illustration


“AT ITS CORE, DESIGN IS AN INHERENTLY FUTURIST MEDIUM. IN THE 1960S KEY FIGURES IN THE MODERN DESIGN MOVEMENT OFTEN USED THE WORD “DESIGN” INDISTINGUISHABLY FROM THE WORD “PLANNING.” THIS ISN’T SURPRISING: DESIGN, LIKE PLANNING, WAS THE PROFESSION MOST CONCERNED WITH THE FUTURE. IT IS ALSO ESSENTIAL TO UNDERSTAND HOW PEOPLE ARE TRANSITIONING ACROSS DEVICES, ENVIRONMENTS, AND ACTIVITIES IN CONTINUOUS COMMUNICATION WITH OUR BUILT INFRASTRUCTURE. PEOPLE EXPECT TECHNOLOGY TO PROVIDE SEAMLESS, UNIFIED EXPERIENCES, EVEN WHEN MOVING AMONG MESSAGES AND SERVICES FROM DIFFERENT SOURCES.”

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Thematically in my work, I often aspire

museum are based on the stages of

to remain consistent with developing

cognitive behavioral therapy, design

tools around their structured systems

thinking, and art therapy. As users

and subsequent grids. Organization,

maneuver the maze, they will (in order):

planning, and clarity are at the

soothe, analyze, search, identify,

forefront of not only my work but also

monitor, empathize, define, ideate, and

my personal physical environments.

in the last phase in the creation space:

Psychology teaches us that a person’s

users will begin to prototype, test,

environment affects them just as much

and implement improvements through

as their brain; in order to keep both

renewal.

working functionally, they need to work together. Design can help us do that,

The physical order of the space

with ease. In 2020 and 2021, a majority

progression follows through the

of our society's usual environments

five senses, then engages memory,

and their subsequent safety were

conceptual image, reassurance

compromised. Developing safe spaces,

of growth, an opportunity to shift

even within ourselves, is vital during

perspective, followed by encouraging

such times. Museums have typically

awareness of the body, mind, and

been perceived and regarded as

spirit. This pacing system can likely

calming, educational, and safe spaces

be uncovered once the system is used

to enrich both mind and soul. With

and experienced enough. The system

the pandemic stifling accessibility for

designed and implemented for user

many luxuries, museums unfortunately

headspaces that will go unnoticed

fell into that category. Now, more than

by users follows the following order:

ever, museums, and their power, have

Immersion, Integration, Cognition,

the opportunity to shift, redevelop, and

Perception, Reflection, Connection,

transform.

Affirmation, Translation, Education, Creation, Concentration, and

My thesis takes form in a design-

Comprehension.

oriented museum that utilizes the predetermined social mindset and cultural power that museum's typically inhabit. This concept was created as a physical embodiment to catalyze learning processing skills, emotional intelligence, and experiencing the power of iterative making. The systems designed to live and thrive within the

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the joy of repeat experiences editorial illustration


The early threads of this concept came

with time. Recent studies have amplified

from my own studio relationship and

the importance of human-to-nature

design process. My studio spaces are a

relationships, especially in the context of

physical representation of my practice

therapeutic treatment.

and what my design serves to do: idealize spaces, products, experiences,

My work and the experiences I

and human functionality. My studios

design often utilize physical objects,

are places of processing and problem

tangible metaphors, and interpersonal

solving: filled with books, plants, and

engagement to invite the user to

powerful words of affirmation. The

grasp complex intangible realities that

museum space is similar in that regard.

are sometimes hard to process. As

The education provided throughout

a designer, I am focused on helping

the museum space will be immersed

others with their development, and

in the various physical facets while

with understanding their minds better

body/mind comprehension is explored.

by creating tools to make those

Books within these healing and making

relationships easier. My thesis work

spaces represent the yearning we all

invites users to tackle their lives in the

have for knowledge/developing oneself.

same manner I tackle my design process:

They represent an ease of accessibility

to remain aware, open, grateful, growing

through centuries of dissemination and

and inviting of failure.

aggregation. Books remind us of the consistencies of life. There are many chapters, many stories to unfold, and questions always left unanswered. Books remind us, ironically, that the world is not so black and white, although that would be nice. Books serve as physical reminders of the impact we can leave and the memories we can provide others. The presence of nature in man-made spaces represents our connection to the environment, where we came from and the simplicities of life: often all one needs is nourishment, patience, and care. Plants remind us to slow down, remember to do the work, and assure us that growth will show

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the research books i read and incorporated


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four years of meca readings: a glossary


PART 2 RESOURCES AND REFERENCES

Historically, design is a force of social

time. Design comes in many forms: the

change. The world is constantly in a

streets we walk on, the systems we use,

state of redesign in order to adapt to

the buildings we inhabit, the food we eat,

ever-changing needs. The essence

the recipes we memorize, the products

of design is problem solving; design

we buy, the method of transportation we

for this reason will never go out of

use, the media we consume, the ways

style or become obsolete. There is a

we communicate, the books we read, the

notion about design thinking that it’s a

furniture we sit in, the clothes we wear;

cookbook where the answer falls out

the list goes on. Design is everywhere.

at the end. But the truth is it’s messier

The era of designer as maker-of-product

than that. As you go along, even if

should transition to designer as modeler,

you’re not getting anywhere, if you

analyst, system/process/service creator,

haven’t unlocked new insight or if the

with client as partner, using their

prototype hasn’t unlocked a clear path

expertise and personal experience. The

that everyone agrees on, you have to

change is ultimately towards designer as

stay there. Design thinking is not a

doula— a midwife who shares expertise

linear path. It’s a big mass of looping

in storytelling, analyzing, organizing,

back to different places in the process.

visualizing, and helping clients and their

Our society, which is constantly

communities tell their own story. Similar

requiring new solutions, is allowed to

to my reluctance to see the political in

do so with the help of designers living

design, I must challenge my reluctance

among us. Everything in this world is

to truly fight passionately for co-creation

touched by an artist or designer; we

in my work and to have my end users

cause ripple effect actions that can

alongside me.

change the world, one system at a

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Because of this undeniable presence — design ultimately attempts to shepherd viewers towards a specific idea. No, this is not a violation of free will. These are decisions one would prefer not to make, but still indicate the power of design in our daily lives. These are decisions that allow you better options. These are decisions that, when made for the majority of people, only help us as a whole. Design steps in to help you, not control you. If it does control you, that is an example of poor design. For some, this may seem like giving up control, but a shift towards co-creation is about becoming comfortable with ambiguity. We can use design to understand and prepare for uncertainty, ambiguity, and unintended consequences, and to recognize we will never be able to control—and design—everything. For a

Perhaps a certain social media presence

designer perhaps that is the most painful

is an example that comes to mind for

metric of all—to recognize that while we

you? Social media brings many benefits,

should strive for balance, we must also

like farther reaching communities

accept ambiguity inherent in our work,

and broader communication, but in

and that the measure of success may

practice it often takes a role of control,

never be resolved because our wicked

comparison, influence, and power. Good

problems are unsolvable.

design encompasses decision-making that makes our lives work better. Good design helps us make the best decision for our situation by making those solutions available.

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“Service designers work behind the scenes to meet the needs of people who have increasing choices and rising expectations for their service experiences. The complexity of people’s everyday lives argues for thinking about communication, products, environments, and services as an ecosystem that helps people reach goals efficiently and effectively. ”

Davis, Meredith. “Trend 2: Aggregation and Curation.” AIGA. AIGA. Accessed April 7, 2021.


At the core of design, that is what we do -- we design with a better future in mind. We design for our comfort and peace of mind, so we can then go use that energy elsewhere. Decision fatigue is real for all humans; designers are the antidote. This dynamic of subconscious decision-making powered by design is unavoidable; humans are naturally and easily influenced by others, our surroundings, our communities, etc. As designers, it is important to understand this influence rather than ignore it. It comes with great responsibility to put services that will outlive us into the world. There is a moral obligation to analyze and fully understand the impact our work will have on society. By properly understanding the work, we then create an ingrained dynamic of respect and analysis in your practice. In my design practice, I am often drawn to the varied disciplines within the social sciences for exactly this reason. As an interdisciplinary designer, I aim to create work that integrates all components of the living world by utilizing knowledge within the social sciences. In my research I am drawn to others that create work to transcend natural boundaries using a holistic approach by analyzing, synthesizing, and harmonizing links between multiple disciplines. Design thinking is applicable no matter your role or industry. Whether you work in business, government, education, or nonprofit, design thinking can help you develop innovative solutions based on the needs of your customers. See case studies showcasing the impact of design thinking across a variety of industries and practices. As a developed society, there are many aspects of life we have been able to improve through science, history, and mathematics. The core of social science work is adding human morality within those discoveries to help people live in the world more successfully. To then add design into this mix, and possibly the power of technology, one takes a leap further by allowing all of these components to be incorporated with ease, excitement, and even style.

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cad musuem maze mockups


PART 3

EXHIBITION SIMULATION

The conceptual focus for my thesis

My exhibition will include:

exploration relates to all components

an introduction poster

present in my practice, both in craft and

a periodic table of well-being

theory, as a human-centered service

a 3D 1:50 scale of the museum space

designer. I chose to develop this con-

a 2D multilayer map of maze system

cept using a transdisciplinary approach

a maze walk-through guide

combining design thinking, UX and UI

a process book

design, museum curation/accessibility,

a process website

architecture, immersive environments,

take-home-kit stages

psychology/behavioral therapy, sensory

illustrations of art therapy diversity

awareness, product design, art therapy,

the big book of research*

and nature-based reflection/connection. Throughout this semester I created work in various departments including graph-

*the bound book of all the readings I

ic design, woodworking, printmaking,

have been given during my four years

painting, fabrication and illustration.

at the Maine College of Art which undoubtedly influenced me.

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.” — Amy Sherman Palladino

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cad musuem maze mockups


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Throughout my exhibit there will be

learners, so by creating a tangible reality

teaser products related to the work

you provide interaction, accessibility,

available to viewers who visit the gallery,

and engaged curiosity. The process of

where the work will also be exhibited if

creating models is equally as beneficial

they choose to dive into the concepts.

as interacting with the final product.

Viewers can take home prompts from the kits, affirmation cards for their usage, and stickers to remind themselves to take a minute and explore their minds. The usage of models in my exhibit is indicative of the research I implemented in this museum and art therapy making center. Crafting models helps creators to make design issues and broad concepts visible in the most concrete manner to all involved. People from all walks of life can immerse themselves as an outsider and comprehend wild concepts with ease. Naturally, humans are visual

period

Periodic Table of Well-being

the mind maze

brought to you by

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educational

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Crafting models help creators to make

better developed and fine tuned. Not only

design issues and broad concepts vis-

does it result in a more refined product, but

ible in the most concrete manner to all

a better overall production process that

involved. People from all walks of life

understands the systems you have devel-

can immerse themselves as an out-

oped on a deeper level. I used a 1:50 ratio

sider and comprehend wild concepts

for my scale model calculations. This size

with ease. Naturally, humans are visual

ratio is typically utilized in model airplanes,

learners so by creating a tangible reali-

buses, and large trucks. Typically archi-

ty you provide interaction, accessibility,

tectural models will utilize a 1:200 scaling

and engaged curiosity. The process of

ratio. Due to the details needed for the

creating models is equally as beneficial

hallway typographic interactions and the

as interacting with the final product.

lack of multiple floors I chose to use this

In the process of scaling and craft-

larger scale. Below you can see the people

ing models, the systems involved are

for 1:50 scale.

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What will users do

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mindfull ness

explorati on

analyzati on

mind

care

service

rememb rance

literatur e

selflessn ess

humility

visualize

typogra phy

quotes

nueroty pical

refresh

typogra phy

perspect ive

processi ng

commu nity

goal setting

trauma

immerse

art therapy

anxiety

soothe

storytelli ng

rejuvena te

design

grids/str ucture

goalpost s

affordab le therapy

crafts

producti vity

prompts

care kits

spirit

focus

pain points

education

service professi onals

fresh perspect ive

prioritie s

montes orri

transpar ency

psychol ogy

chemistr y

genuine

bonding

public health

educatio n

commu nication

honesty

quality of life

long term thinking

seeing beauty in failure

kindnes s

gratitud e

laughter

healing

design thinki ng

hand to mind connecti on

emotion al intellige nce

cognitiv e behavior al

range of challenges. The process starts with taking action and understanding the right questions. When beginning this project, I had to

It’s about embracing simple mindset

organize the best way to communicate

shifts and tackling problems from

the power of a complex space, the

a new direction. The span of this

system, the products within, and the

project development was a mere 4-5

community that will live there without

months; this concept, which I feel has

actually making any of them to be

tremendous potential, has a much

experienced for the exhibition show.

longer journey to go. To be able to

The variety of explorations present in

begin its development in a supportive

my exhibition aim to provide the most

environment, program, and studio

amount of information/context possible

community has been tremendously

to understand the notions of what a

helpful. Being able to begin this

healing and mind-oriented museum

daunting journey of redesigning

can offer the world. Through this entire

therapy by questioning while

experience the mission and values of the

exploring, exploring while learning,

project kept me grounded and motivated

learning through making, making

to develop further. In employing design

through failure, and failing through

thinking, you’re pulling together what’s

exploration has been nothing short

desirable from a human point of view

of beneficial — and quite frankly,

with what is technologically feasible and

therapeutic.

economically viable. It also allows those who aren't trained as designers to use creative tools to address a vast

40



PART 4

REFLECTION

The last four years of my education were full of growth, change, failure, success, and so much more, but one thing never changed: my guideposts, the driving forces, and inspirations for everything I do. The references and ideas for my craft, practice, concepts, and thesis come from a myriad of places and the list is never ending and always evolving, but the themes of inspiration remain: I am always guided by people. Material or tangible inspirations will always come and go, but the presence and impact of human life will always triumph. Whether it be famous artists that lived the legacy I try to follow in, or my fellow peers discovering themselves through the beauty of failure and process every day. Humans inspire me to create, to strive for betterment, to have different (and difficult) conversations, to use design to change the world so that we can all be better neighbors to one another. The MECA community specifically has helped me to appreciate the power of process and patience. There is so much to be learned in purely the journey, it is almost as though the destination does not matter. However, as I am fast approaching the destination of being an owner of a Bachelor of Fine Arts, I have to wonder when I will be able to thrive within an educational institution again. In the future of my career I hope to earn a Masters in either transdisciplinary design, service design, social innovation design, or transition design. There are many reasons for this decision, but one of the most important benefits is that I will be able to give back to my community, to continue the cycle of knowledge, and become a professor to educate younger generations. With people, community, and service guiding the content for my practice, I am often found designing for systemic change, broad scale thinking, universality, and practical application. I am an observer at heart and a problem-solver by mind. When you mix these two together, you get a designer like me. I hope to continue to explore these themes of designing for good and human-centered service design in my personal career journey. I am often drawn to the powerful work being done by IDEO across the world. Their company philosophy, mission, and education revolve around mindset thinking.

42


"The subtle techniques of design thinking can unlock mindset shifts that lead people (many for the first time in their lives) to see themselves as creative. You come to a place where you understand what’s going on and you believe you can set out to do what you want to do— and that’s creative confidence. It’s the opposite of insecurity. Creative confidence gives people the ability to navigate ambiguity. By building on the foundations of design thinking, it makes people capable of solving these complex problems in the world. " IDEO U. “Why Design Thinking Is Relevant.” IDEO U. IDEO U, August 9, 2017.


I truly believe there is so much potential in the field of design; it’s more complicated than often discussed, it is more powerful than often credited, and it is more influential than often noticed. It is humbling to be a young person entering into an industry that is making tremendous progress in all facets of modern life. To witness the impact of design brings me immense pride; I look forward to where my future design career will take me and what the power of design will continue to do for the world.

44



THE EXHIBITION

46



through systems of Psychology, Art Therapy, and Immersion. THE

MAZE

A portion of my thesis exploration will

physical iterative making engaging the

take form in an interactive museum/maze

mind, body, and soul. Once you exit the

involving physical immersion, sensory

building you will be ushered through an

stimulation, and tangible prompts.

outdoor garden helping you to process

This space will act as a catalyst for

and reflect on your experiences inside

visitors to authentically play and find

the space. Exhibitions that showcase

joy within oneself all while participating

within this museum will be required to

in therapeutic making and community

follow the pacing and order.

reflection that reinforces lessons of emotional intelligence. Users will walk away being able to better comprehend how we as individuals and members of a collective society process, influence, and impact ourselves and others. Over the course of this semester I will develop this concept to the best of my ability with transdisciplinary explorations. This space will be a wellness exploration for mental reflection and emotional processing for all. The structure of the maze will always follow the same system. Walking you through the five senses followed by various reflection, processing and analysis techniques finished with

48


My thesis exploration is multifaceted and thus requires a brand that can envelop all components. I established the brand: The Mind Maze. This identity will provide a structure and system for the work created during this semester.


mind maze branding process

50



52


mind maze reflective tri layer map system


The structure of the maze will always follow the same system. Walking you through the five senses followed by various reflection, processing and analysis techniques finished with physical iterative making engaging the mind, body, and soul. Once you exit the building you will be ushered through an outdoor garden helping you to process and reflect on your experiences inside the space. Exhibitions that showcase within this museum will be required to follow the pacing and order as seen below

54



THE

TOOLS

Developing engaging prompts and activities for at home and in space application.

In my practice, and especially in times

The prompts help the user to immerse

of Covid, I attempt to keep accessibility

themselves in an open-minded free-play

at the forefront of everything I create.

experience. Once completed, the user will

When thinking about the physical and

feel more in tune with themselves, their

mental prompts I would implement in

abilities, and their headspace. Similar

the immersive maze experience, I had to

benefits would arise from experiencing

also wonder how I could distill this down

the museum space.

into an accessible experience that didn't require a physical space.

Ideally, users will better understand the importance of creative making and

The first tool I developed consisted of a

continue to implement it into their daily

package serving as a method of bringing

lives. These packages went through

art, design, education, as well as both

various prototyping iterations while

creative and critical thinking into the

being analyzed thoroughly alongside

home. In just a mere 6x4 inch box

ethnographic and data research. The

there are 7 activity prompts and all the

exhibition will include the various versi-

supplies needed for an afternoon of

ons of this exploration: the prototype,

reflective crafting. The prompts help the

the beta test, some of the beta test

user to immerse themselves in an open

returned results, and the final kit.

minded free play experience. Ultimately, once completed the user will feel more in tune with themselves, their abilities, and their headspace. Ideally, users will better understand the importance of creative making and continue to implement it into their daily lives.

56


I created two versions of these kits: the first of which being the prototype. I created this under a broad context, lacking a brand but involving detailed activites, pacing, and education. Upon user testing, peer development and mentor review I made the appropriate changes in order to create the second kit. The second kit built off of the first -- Refining the kits, simplifying some of the prompts, and creating a more clear direction for intention. Below you can see the prototype version. turn the page to explore Version 2: the Beta Test.


58



BETA TESTING KITS Participants of this beta testing consist of friends, family, classmates, colleagues, teachers, strangers; artists and non. I have asked that each participant complete this kit, fill out a survey, and send the kit back with their finished results. I will then synthesize this data and continue product development from there.

60



Simple activities to give you a little happiness and bring a little healing.

Photos courtesy of Beta testing participants

62



64


mind maze walkthrough scrolling website/app


The second tool I developed is an interactive walkthrough guide to help musuem visitors manuever the maze and it's promptings. This idea began as an interactive rip as you go book but evolved into a website/app for a modern user experience. You can see the book interation to scale below.

The scrolling website travels you through the maze while offering additonal directions, markers to keep pace, and prompts to dig deeper or rather make connections if youre missing them. You can see some of the promptings/ affirmations/markers on the next spread. If you would like to see the full website and it's functionality you can visit the full scroll video linked in the QR code below.

66


mind maze walkthrough scrolling website/app screens


68



THE

SPACE Space exploration through Models, Mockups, Miniatures and Exhibitions

For my thesis exhibition I aimed to provide as much visual communication as I could create in 15 weeks to convey my conceptual vision. In total there are 13 pieces exhibited in the Friedman Gallery in the Maine College of Art Porteous Building. I was fortunate enough to get a beautiful, bright, and large space to bring my ideas to life. This space allows visitors to become curious on the street by viewing through the window. If intrigued, visotirs can enter, explore and even relax and complete a kit if they would like in the relaxation area. Creating this exhibit through the Senior Thesis Showcase: Terrains was an incredible informative experience for me. It took a total of 40 hours to complete installation as well as the additional 15 weeks that went into the work exhibited. This experience was a fitting culmination to my four years at Maine College of Art. I learned the power of determination, hard work, resilience, and channeling energy into something great.

70


Welcome to the professionally documented exhibition:

THE MIND MAZE: AN EXPLORATION CENTER present in the Friedman Gallery from May 10th— 30th.


Photos Courtesy of Katia Dermott.

72


THE PROCESS


senior thesis process website: www.delbene.design/the-thesis

big book of research: four years of readings at maine college of art

Photos Courtesy of Katia Dermott.

74


teaser poster


mind maze walkthrough app simulation

Photos Courtesy of Katia Dermott.

76


RESEARCH BOOKS


Photos Courtesy of Katia Dermott.

78


THE ELEMENTS


take home art therapy section

-- kits and affirmation cards available for taking

Photos Courtesy of Katia Dermott.

80


prototype and beta tester kits


Photos Courtesy of Katia Dermott.

82



Photos Courtesy of Katia Dermott.

82



Photos Courtesy of Katia Dermott.

84


group 1

period

1

1

group

Ar

3

RESOURCES AROMAS

10

3

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4

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19

11

HOUSING

35

11

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4

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54

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FREEDOM

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MANAGEMENT

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OBJECTIVE

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SKILLS

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72

71

TRANSITIONS

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REACTIVITY

INTELLIGENCE

TRANSITIONS

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TRUST

WORRY

ANXIETY

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SURPRISE

OPPORTUNITY

REST

SELF LOVE

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WORRY

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PERSIST

90

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SAFETY

LOGIC

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WARMTH

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100

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LANDSCAPES

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WARMTH

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105

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LOGIC

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ENJOYMENT

EXPECTATIONS

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FREEDOM

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EXPECTATIONS

INTELLIGENCE

TRANSITIONS

AWARENESS

PROCESS

WARMTH

103

102

PROCESS

PERSERVERE

CALM

CLEANLINESS

PERSERVERE

106

BOUNDARIES

COMPREHEND

WATER

104

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COOL

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LANDSCAPE

105

Col

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LANDSCAPES

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the mind maze

brought to you by

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brought to you by

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MANAGEMENT

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SHOCK

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REFLECTION

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88



Photos Courtesy of Katia Dermott.

90



Photos Courtesy of Katia Dermott.

92



Photos Courtesy of Katia Dermott.

94



& TO THINK, IT ALL STARTED WITH JUST ONE IDEA. Well folks, that's all. I hope you enjoyed and remember to take care of yourself.

My name is Mia Del Bene. I am 21 years old. I am a born and raised New Yorker who is passionate about the role design plays in our living-breathing society. I love grids and the color yellow makes me smile. Plants bring me peace and books race my mind. People inspire me, but societal impact keeps me going. I am a graduate of Maine College of Art with my Bachelors of Fine Arts in Graphic Design. I am a Designer; and I will use my powers for good.

96



DEDICATION

This culmination of my BFA is dedicated to everyone i’ve loved, if even for a heartbeat. Thank you for the lessons and memories; I wouldn’t be the person I am today without them. This is for you and thanks to you.

Thank you, go explore your mind.



Thank you for reading.

Copyright Created in May 2021 by Mia Del Bene in culmination of her Bachelors of Fine Arts in Graphic Design given by the Maine College of Art.


Acaddrafting. “The Benefits of 3D Architectural Models in the Digital Age.” The Engineering Design Technology, December 26, 2018. Armstrong, Helen. Digital Design Theory: Readings from the Field. New York, NY: Princeton Architectural Press, 2016. Armstrong, Thomas. 7 Kinds of Smart: Identifying and Developing Your Many Intelligences. New York, NY: Plume, 1999. Bannink, Fredrike. “Positive CBT in Practice.” SpringerLink. Springer, Cham, February 10, 2017. Berger, John. Ways of Seeing. London, U.K. : BBC and Penguin, 1972. Bierut, Michael. How to Use Graphic Design. London, U.K : Harper Design, 2015. Botton, Alain De. The Architecture of Happiness. London, U.K. : Penguin Books, 2014. Campbell, Joseph. The Hero's Journey. San Francisco, CA: New World Library, 2003. “Why Are Models Useful.” serc.carleton.edu. Carleton College, March 25, 2021. Carlson, Richard. Don't Sweat the Small Stuff. Thorndike, ME: G.K. Hall, 1998. Cramer, Kathryn D., and Hank Wasiak. Change the Way You See Yourself: through Asset-Based Thinking. Philadelphia, PA: Running Press, 2008. Davis, Meredith. “Trend 4: Core Values Matter.” AIGA. AIGA. Accessed April 7, 2021. Davis, Meredith. “Trend 3: Bridging Digital and Physical Experiences.” AIGA. AIGA. Accessed April 7, 2021. Davis, Meredith. “Introduction to Design Futures.” AIGA. AIGA. Accessed April 13, 2021. Davis, Meredith. “Trend 2: Aggregation and Curation.” AIGA. AIGA. Accessed April 7, 2021. Fessler, Leah. “The Unexpected Joy of Repeat Experiences.” The New York Times. The New York Times, November 8, 2019. Frost, Brad. “Atomic Design Methodology.” Atomic Design by Brad Frost. Accessed April 6, 2021.

BIBLIOGRAPHY

Gladwell, Malcolm. Outliers. Harmondsworth, U.K.: Penguin, 2009. Gillihan, Seth J. “Why Does Cognitive Behavioral Therapy Work?” Psychology Today. Sussex Publishers, January 29, 2015. Hanington, Bruce M., and Bella Martin. Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions. Beverly, MA: Rockport Publishers, 2012. Hannah, Gail Greet. Elements of Design: Rowena Reed Kostellow and the Structure of Visual Relationships. Princeton Architectural Press, 2013. Harris, R. (2006). Embracing your demons: an overview of acceptance and commitment therapy. Psychotherapy in Australia, 12(4). IDEO U. “Why Design Thinking Is Relevant.” IDEO U. IDEO U, August 9, 2017. IDEO U. “What Is Design Thinking?” IDEO U. IDEO U, June 26, 2020.


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BIBLIOGRAPHY

Isenberg, Joan P., and Mary Renck Jalongo. Creative Thinking and Arts-Based Learning: Preschool Through Fourth Grade. 6th ed. New York: Pearson, 2018. (whole book)



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