MDD
THE MIND MAZE A THESIS EXPLORATION
2021
the design thinking brain
WELCOME TO THE PROCESS BOOK
Before you begin, I hope you start with an open mind and a conceptual understanding of the notion that design is so much more than the products we buy, the commercials we see, and the posters we enjoy. Design, to put it simply is a way of thinking. I, along with many others in the field, believe design is only at the beginning of it’s potential. The systems, processes, ethics, rules, and mindsets that are instilled in every designer to communicate and aid change have the power to problem solve most anything. My thesis explores how we can possibly problem solve the state of the world‘s mental health demand in the wake of an awakened but also halted society. This book will offer a visually communicated and and paced perspective on the progression of this project. It can be viewed in tandem with the process website which outlines final products, research, and writings.
Mia Del Bene Creator, Designer
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mind maze inverted logo
TABLE OF CONTENTS
ABSTRACT INTRODUCTION THESIS
PART 1 Process, Materials & Methods
PART 2 Resources & References
PART 3 Exhibition Simulation
PART 4 Reflection
EXHIBITION
MAZE Process & Progression
TOOLS Concept & Development
SPACE Friedman Gallery Exhibit
what would you find?
DEDICATION BIBLIOGRAPHY
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warning explore cautiously with the proper tools, equipment, mindset and emotional state.
what would you find?
you must wear a special pair of goggles.
They allow you to view These goggles activate your vision and mind using the powers of design thinking; if you trust the without judgement, seek process these tools can transform the way you live, survive, and partcipate in your reality as growth, and calculate well as other’s. positive change begins when we reframe the problem to seek the solution. carefully THROUGH ethics, order and principles. You are able to remain focused on the common good, shift perspective, heighten awareness, think differently and playfully question everything (within reason).
design for good. design for people. design for progress. design for answers. design to seek the best for your neighbor.
mind maze teaser poster
ABSTRACT
While it is easy to become wrapped up in
self-development work, we create a
individuality, it is important to remember
memorable and effective experience that
the multitude of ways in which we are all
encourages a solution focused approach.
similar. Feelings, thoughts, and emotions; we all have them. In times of chaos or
My thesis will explore how we can apply
change, it can be a struggle to process
Design Thinking into immersive spaces
in the most effective way what goes on in
to work in tandem with behavioral
the mind. This skill, the art of processing,
therapy, helping people process their
is instilled at different intensities
current state of being.
depending on where our lives lead us. Behavioral Therapy enables people to develop themselves and their place in the world. This is often done using tools of verbal communication, such as talk therapy. The power of Design (and Design Thinking) has taught me the impact and influence of process, visual communication, strategic systems, physical interaction, and iterative making. When we instill design systems into
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mind maze minimal map
INTRODUCTION
My thesis exploration will take form in
physical space. The conceptual focus
an interactive museum/maze involving
of this work is an exploration of human
physical immersion, sensory stimulation,
capacity. Investigating our limits,
and tangible prompts.
boundaries, and the triumphs that can be found in between; exploring how we
This space will act as a catalyst for
can help others to tap into their inner
visitors to play and find joy authentically
strength and create the life they want
within themselves, all while participating
to live. Through the tools of design, I
in therapeutic making and community
will create systems and structures that
reflection that reinforces lessons of
facilitate this transition.
emotional intelligence. Ideally, users will walk away being better able to comprehend how we as individuals and members of a society process, influence, and engage ourselves and others. Over the course of the semester I will develop this concept to the best of my ability with interdisciplinary explorations. This space will be a wellness experience for mental reflection and emotional processing for all people that are open to explore themselves. I will create the brand embodied, the tools used within, and the strategic processes in the development of this hypothetical
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MAINE COLLEGE OF ART
THE MIND MAZE: AN EXPLORATION CENTER
An Exploration of Design Thinking in Immersive Spaces as a Form of Behavioral Therapy Mia Del Bene
A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF Bachelor of Fine Arts Major in Graphic Design
______________________
Charle The
Portland, ME May 2021
THE THESIS
10
100 WORDS for thesis
PART 1
PROCESS MATERIALS AND METHODS
My design practice is rooted in process: questioning while exploring, exploring while learning, learning through making, making through failure, and failing in making through exploration. My process is cyclical yet multi-dimensional in its execution, which ensures no stone is left unturned. It takes an analytical and research-driven approach while remaining in a lens of compassionate care for people and the environment. I developed this practice over years of various trials and errors; to me it feels a lot like therapy. It requires patience, dedication, education, analysis, understanding, and some days the only accomplishment is showing up. As a young adult, embarking on the next stage of my career, I draw these connections between psychology and
Being raised in a family of healers and analyzers, our family placed worth in what came from our minds and where our energy was spent. When my formal design training began at sixteen, I was not capable of unlinking the two processes of designing and analyzing; until I realized during my time at Maine College of Art (MECA), I didn't have to. Inadvertently, I had picked a discipline that is a catalyst of the academic fields my mind have always been immersed in.
the design process because I believe it is important to recognize one's own bias and personal headspace. My life has always been influenced by my knowledge of psychology, and thus so has my mind and everything it creates.
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page from mind maze walkthrough
like common sense, but thinking like a designer is more difficult than it seems. In many ways,
IDEO U WISDOM
“ At times it looks a lot
design thinking is about having a methodology that helps you feel comfortable wading into the messy complexity of creating something new to the world. The better you get at it, the more you’ll build creative confidence to take on bigger challenges. ”
IDEO U. “Why Design Thinking Is Relevant.” IDEO U. IDEO U, August 9, 2017.
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The design thinking training that comes
anthropology and history. Being versed
with being a designer mixes seamlessly
in these areas indicates you are skilled in
with my conceptual focuses. My work
processing information, acknowledging
is often influenced by the fields of
perceptions, organizing activities/world
engineering, psychology, anthropology,
views, and creating artifacts that shape
physiology and spirituality. I am not the
and reflect our cultures.
first to note these connections, much of design history explains the parallels
My thesis explores how we can take
between these fields: how they influence
this interdisciplinary dynamic that has
each other and how they will mold the
existed for decades within the design
future.
process and take it to the next level. Prior to the COVID-19 pandemic,
“The primary value for a designer
therapy was already in the process
to embrace in the future is power.
of being destigmatized by younger
We need to view power and politics
generations, encouraging a more
as the heart of our design work
emotionally transparent world. The
because design is about change.
concepts of mental health and the
Designers assess the current, “as
complexities that it entails are widely
is” state and transform it to a future,
understood in the modern age.
“to be” state, an act Herbert Simon sees as “devising courses of action to move from existing to preferred situations.” Implicit in designing is the act of transformation, an inherently political act. The act of revising is an indictment that the original needs improvement. Similarly, in creating something new, we use an opportunity to create that which has not been recognized, addressed, materialized —or seized upon. Both are political.” Utilizing a moral approach allows designers to bring well-rounded, properly calculated, and balanced ideas to completion. A good designer is wellversed in cognitive/social psychology, linguistics, sociology, cultural studies,
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When COVID-19 hit, the cultural landscape that was already shifting in this direction gained incredible momentum due to increased demand. Now, therapy is more widely used than ever before. The current social climate encourages pushing boundaries, having difficult conversations, exploring the new, and redesigning the outdated. In my research, I have found that the way therapy is typically conducted and perceived is outdated and in desperate need of a redesign. The directions to the path of self-discovery can often be lost in translation. Solving issues with only talking can lead to a long treacherous journey with many bumps along the way. By communicating visually and working tangibly, we create a memorable and effective journey that makes those who experience it feel more accomplished in their progress. Inadvertently, this also then provides greater accessibility to mental health education. My thesis is an attempt to explore how we can accomplish therapy becoming an enjoyable, and even possibly a community experience. The parallels between design and therapy are apparent when you understand the processes of both; when broken down they both translate to thoughtful planning.
art diversity possibilities illustration
“AT ITS CORE, DESIGN IS AN INHERENTLY FUTURIST MEDIUM. IN THE 1960S KEY FIGURES IN THE MODERN DESIGN MOVEMENT OFTEN USED THE WORD “DESIGN” INDISTINGUISHABLY FROM THE WORD “PLANNING.” THIS ISN’T SURPRISING: DESIGN, LIKE PLANNING, WAS THE PROFESSION MOST CONCERNED WITH THE FUTURE. IT IS ALSO ESSENTIAL TO UNDERSTAND HOW PEOPLE ARE TRANSITIONING ACROSS DEVICES, ENVIRONMENTS, AND ACTIVITIES IN CONTINUOUS COMMUNICATION WITH OUR BUILT INFRASTRUCTURE. PEOPLE EXPECT TECHNOLOGY TO PROVIDE SEAMLESS, UNIFIED EXPERIENCES, EVEN WHEN MOVING AMONG MESSAGES AND SERVICES FROM DIFFERENT SOURCES.”
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Thematically in my work, I often aspire
museum are based on the stages of
to remain consistent with developing
cognitive behavioral therapy, design
tools around their structured systems
thinking, and art therapy. As users
and subsequent grids. Organization,
maneuver the maze, they will (in order):
planning, and clarity are at the
soothe, analyze, search, identify,
forefront of not only my work but also
monitor, empathize, define, ideate, and
my personal physical environments.
in the last phase in the creation space:
Psychology teaches us that a person’s
users will begin to prototype, test,
environment affects them just as much
and implement improvements through
as their brain; in order to keep both
renewal.
working functionally, they need to work together. Design can help us do that,
The physical order of the space
with ease. In 2020 and 2021, a majority
progression follows through the
of our society's usual environments
five senses, then engages memory,
and their subsequent safety were
conceptual image, reassurance
compromised. Developing safe spaces,
of growth, an opportunity to shift
even within ourselves, is vital during
perspective, followed by encouraging
such times. Museums have typically
awareness of the body, mind, and
been perceived and regarded as
spirit. This pacing system can likely
calming, educational, and safe spaces
be uncovered once the system is used
to enrich both mind and soul. With
and experienced enough. The system
the pandemic stifling accessibility for
designed and implemented for user
many luxuries, museums unfortunately
headspaces that will go unnoticed
fell into that category. Now, more than
by users follows the following order:
ever, museums, and their power, have
Immersion, Integration, Cognition,
the opportunity to shift, redevelop, and
Perception, Reflection, Connection,
transform.
Affirmation, Translation, Education, Creation, Concentration, and
My thesis takes form in a design-
Comprehension.
oriented museum that utilizes the predetermined social mindset and cultural power that museum's typically inhabit. This concept was created as a physical embodiment to catalyze learning processing skills, emotional intelligence, and experiencing the power of iterative making. The systems designed to live and thrive within the
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the joy of repeat experiences editorial illustration
The early threads of this concept came
with time. Recent studies have amplified
from my own studio relationship and
the importance of human-to-nature
design process. My studio spaces are a
relationships, especially in the context of
physical representation of my practice
therapeutic treatment.
and what my design serves to do: idealize spaces, products, experiences,
My work and the experiences I
and human functionality. My studios
design often utilize physical objects,
are places of processing and problem
tangible metaphors, and interpersonal
solving: filled with books, plants, and
engagement to invite the user to
powerful words of affirmation. The
grasp complex intangible realities that
museum space is similar in that regard.
are sometimes hard to process. As
The education provided throughout
a designer, I am focused on helping
the museum space will be immersed
others with their development, and
in the various physical facets while
with understanding their minds better
body/mind comprehension is explored.
by creating tools to make those
Books within these healing and making
relationships easier. My thesis work
spaces represent the yearning we all
invites users to tackle their lives in the
have for knowledge/developing oneself.
same manner I tackle my design process:
They represent an ease of accessibility
to remain aware, open, grateful, growing
through centuries of dissemination and
and inviting of failure.
aggregation. Books remind us of the consistencies of life. There are many chapters, many stories to unfold, and questions always left unanswered. Books remind us, ironically, that the world is not so black and white, although that would be nice. Books serve as physical reminders of the impact we can leave and the memories we can provide others. The presence of nature in man-made spaces represents our connection to the environment, where we came from and the simplicities of life: often all one needs is nourishment, patience, and care. Plants remind us to slow down, remember to do the work, and assure us that growth will show
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the research books i read and incorporated
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four years of meca readings: a glossary
PART 2 RESOURCES AND REFERENCES
Historically, design is a force of social
time. Design comes in many forms: the
change. The world is constantly in a
streets we walk on, the systems we use,
state of redesign in order to adapt to
the buildings we inhabit, the food we eat,
ever-changing needs. The essence
the recipes we memorize, the products
of design is problem solving; design
we buy, the method of transportation we
for this reason will never go out of
use, the media we consume, the ways
style or become obsolete. There is a
we communicate, the books we read, the
notion about design thinking that it’s a
furniture we sit in, the clothes we wear;
cookbook where the answer falls out
the list goes on. Design is everywhere.
at the end. But the truth is it’s messier
The era of designer as maker-of-product
than that. As you go along, even if
should transition to designer as modeler,
you’re not getting anywhere, if you
analyst, system/process/service creator,
haven’t unlocked new insight or if the
with client as partner, using their
prototype hasn’t unlocked a clear path
expertise and personal experience. The
that everyone agrees on, you have to
change is ultimately towards designer as
stay there. Design thinking is not a
doula— a midwife who shares expertise
linear path. It’s a big mass of looping
in storytelling, analyzing, organizing,
back to different places in the process.
visualizing, and helping clients and their
Our society, which is constantly
communities tell their own story. Similar
requiring new solutions, is allowed to
to my reluctance to see the political in
do so with the help of designers living
design, I must challenge my reluctance
among us. Everything in this world is
to truly fight passionately for co-creation
touched by an artist or designer; we
in my work and to have my end users
cause ripple effect actions that can
alongside me.
change the world, one system at a
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Because of this undeniable presence — design ultimately attempts to shepherd viewers towards a specific idea. No, this is not a violation of free will. These are decisions one would prefer not to make, but still indicate the power of design in our daily lives. These are decisions that allow you better options. These are decisions that, when made for the majority of people, only help us as a whole. Design steps in to help you, not control you. If it does control you, that is an example of poor design. For some, this may seem like giving up control, but a shift towards co-creation is about becoming comfortable with ambiguity. We can use design to understand and prepare for uncertainty, ambiguity, and unintended consequences, and to recognize we will never be able to control—and design—everything. For a
Perhaps a certain social media presence
designer perhaps that is the most painful
is an example that comes to mind for
metric of all—to recognize that while we
you? Social media brings many benefits,
should strive for balance, we must also
like farther reaching communities
accept ambiguity inherent in our work,
and broader communication, but in
and that the measure of success may
practice it often takes a role of control,
never be resolved because our wicked
comparison, influence, and power. Good
problems are unsolvable.
design encompasses decision-making that makes our lives work better. Good design helps us make the best decision for our situation by making those solutions available.
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“Service designers work behind the scenes to meet the needs of people who have increasing choices and rising expectations for their service experiences. The complexity of people’s everyday lives argues for thinking about communication, products, environments, and services as an ecosystem that helps people reach goals efficiently and effectively. ”
Davis, Meredith. “Trend 2: Aggregation and Curation.” AIGA. AIGA. Accessed April 7, 2021.
At the core of design, that is what we do -- we design with a better future in mind. We design for our comfort and peace of mind, so we can then go use that energy elsewhere. Decision fatigue is real for all humans; designers are the antidote. This dynamic of subconscious decision-making powered by design is unavoidable; humans are naturally and easily influenced by others, our surroundings, our communities, etc. As designers, it is important to understand this influence rather than ignore it. It comes with great responsibility to put services that will outlive us into the world. There is a moral obligation to analyze and fully understand the impact our work will have on society. By properly understanding the work, we then create an ingrained dynamic of respect and analysis in your practice. In my design practice, I am often drawn to the varied disciplines within the social sciences for exactly this reason. As an interdisciplinary designer, I aim to create work that integrates all components of the living world by utilizing knowledge within the social sciences. In my research I am drawn to others that create work to transcend natural boundaries using a holistic approach by analyzing, synthesizing, and harmonizing links between multiple disciplines. Design thinking is applicable no matter your role or industry. Whether you work in business, government, education, or nonprofit, design thinking can help you develop innovative solutions based on the needs of your customers. See case studies showcasing the impact of design thinking across a variety of industries and practices. As a developed society, there are many aspects of life we have been able to improve through science, history, and mathematics. The core of social science work is adding human morality within those discoveries to help people live in the world more successfully. To then add design into this mix, and possibly the power of technology, one takes a leap further by allowing all of these components to be incorporated with ease, excitement, and even style.
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cad musuem maze mockups
PART 3
EXHIBITION SIMULATION
The conceptual focus for my thesis
My exhibition will include:
exploration relates to all components
an introduction poster
present in my practice, both in craft and
a periodic table of well-being
theory, as a human-centered service
a 3D 1:50 scale of the museum space
designer. I chose to develop this con-
a 2D multilayer map of maze system
cept using a transdisciplinary approach
a maze walk-through guide
combining design thinking, UX and UI
a process book
design, museum curation/accessibility,
a process website
architecture, immersive environments,
take-home-kit stages
psychology/behavioral therapy, sensory
illustrations of art therapy diversity
awareness, product design, art therapy,
the big book of research*
and nature-based reflection/connection. Throughout this semester I created work in various departments including graph-
*the bound book of all the readings I
ic design, woodworking, printmaking,
have been given during my four years
painting, fabrication and illustration.
at the Maine College of Art which undoubtedly influenced me.
I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.” — Amy Sherman Palladino
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cad musuem maze mockups
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Throughout my exhibit there will be
learners, so by creating a tangible reality
teaser products related to the work
you provide interaction, accessibility,
available to viewers who visit the gallery,
and engaged curiosity. The process of
where the work will also be exhibited if
creating models is equally as beneficial
they choose to dive into the concepts.
as interacting with the final product.
Viewers can take home prompts from the kits, affirmation cards for their usage, and stickers to remind themselves to take a minute and explore their minds. The usage of models in my exhibit is indicative of the research I implemented in this museum and art therapy making center. Crafting models helps creators to make design issues and broad concepts visible in the most concrete manner to all involved. People from all walks of life can immerse themselves as an outsider and comprehend wild concepts with ease. Naturally, humans are visual
period
Periodic Table of Well-being
the mind maze
brought to you by
group 1
educational
17
physical 2
1
Ar
1
2
AROMAS
3
4
Re
Eq
RESOURCES
EQUITY
2
10
AM
Ho HOUSING
mental
spiritual
environmental
5
4
5 21
20
6
7 23
22
8
9 25
24
10
11 27
26
Lng
Me
Rc
TSr
Car
Lsn
Con
ExpN
LTc
AWn
Mot
LANGUAGE
MENTORS
REACTIONS
TRANSPARENCY
CARING
LISTENING
CONNECTION
EXPRESSION
LITERACY
AWARENESS
MOTIVATION
35
38
37
36
41
40
39
42
44
43
Thp
Rb
Awn
FrM
Fxl
Ocv
JgL
Afr
Mgn
Lv
Mat
THERAPY
RESPONSIBILITY
AWARENESS
FREEDOM
FLEXIBLE
OBJECTIVE
JUDGELESS
AFFIRMATION
MANAGEMENT
LOVE
MAINTENANCE
53
52
51
55
54
59
58
57
56
61
60
Cre
Et
Jm
TSn
Itg
Sr
Tr
SHk
RT
CrY
ScR
CULTURE
EXPECTATIONS
ENJOYMENT
TRANSITIONS
INTELLIGENCE
SURPRISE
TRUST
SHOCK
REST
CRYING
SCREAMING
68
7
3 19
18
34
6
emotional
13
72
71
70
69
76
75
74
73
79
78
Sk
Sfc
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PrS
RcV
SeLv
Ax
WoR
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Cmp
SKILLS
SATISFACTION
OPPORTUNITY
SAFETY
PRESENT
REACTIVITY
SELF LOVE
ANXIETY
WORRY
ANGER
COMPASSION
87
86
series
6
7
91
90
Prt
Prs
Prc
Cph
Bnd
LOGIC
PERSIST
PERSERVERE
PROCESS
COMPREHEND
BOUNDARIES
100
series
89
88
LoG
101
103
102
104
105
Wrm
Wtr
Col
Lsc
Cln
Cal
WARMTH
WATER
COOL
LANDSCAPES
CLEANLINESS
CALM
93
92
CfD
CmC
CONFIDENCE
COMMUNICATE
15 7
16 8
Nur
HR
Br
NsT
HEART RATE
BREATHING
NESTING
14
13
15
Fth
Cps
MoV
Slp
FAITH
COMPASS
MOVEMENT
SLEEP
29
31
30
32
Ref
Mor
CmP
MC
Exc
REFLECTION
MORALS
COMPASSION
MED CARE
EXERCISE
46
45
48
47
Acp
SH
Rb
Eth
EcY
SAFE HAVEN
MEDITATION
ETHICS
ELECTROLYTES
63
65
64
66
Psp
YG
PSc
CrV
LAUGHTER
PERSPECTIVE
YOGA
PERSISTENCE
CREATIVITY
81
83
82
84
Emp
Sk
Blf
InT
Rsn
EMPATHY
PRAYER
BELIEFS
INTUITION
RESILIENCE
94
97
96
95
FAMILY
16
FnD FRIENDS
33
MtR MENTORS
NEt NETWORK
FLex FLEXIBILITY
85
Sup SUPPORT
99
98
HuM
Anz
Sol
Ctr
Wd
Voc
HUMOR
ANALYZE
SOLITUDE
CONTROL
WORDS
VOCABULARY
107
WF
108
FA
AcB
Qt
StR
SH
Saf
FRESH AIR
WHOLE FOODS
ACCESSIBILITY
QUIET
STRUCTURE
SAFE HOME
SAFETY
106
FaM
67
LagH 80
COMMUNITY
50
49
ACCEPTANCE
62
COM 9
NOURISHMENT
12 28
14 6
12
ART/MUSIC
17
5
social
11
3
4
occupational
110
109
111
112
113
BnC BOTANICALS
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Crafting models help creators to make
better developed and fine tuned. Not only
design issues and broad concepts vis-
does it result in a more refined product, but
ible in the most concrete manner to all
a better overall production process that
involved. People from all walks of life
understands the systems you have devel-
can immerse themselves as an out-
oped on a deeper level. I used a 1:50 ratio
sider and comprehend wild concepts
for my scale model calculations. This size
with ease. Naturally, humans are visual
ratio is typically utilized in model airplanes,
learners so by creating a tangible reali-
buses, and large trucks. Typically archi-
ty you provide interaction, accessibility,
tectural models will utilize a 1:200 scaling
and engaged curiosity. The process of
ratio. Due to the details needed for the
creating models is equally as beneficial
hallway typographic interactions and the
as interacting with the final product.
lack of multiple floors I chose to use this
In the process of scaling and craft-
larger scale. Below you can see the people
ing models, the systems involved are
for 1:50 scale.
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What will users do
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care
service
rememb rance
literatur e
selflessn ess
humility
visualize
typogra phy
quotes
nueroty pical
refresh
typogra phy
perspect ive
processi ng
commu nity
goal setting
trauma
immerse
art therapy
anxiety
soothe
storytelli ng
rejuvena te
design
grids/str ucture
goalpost s
affordab le therapy
crafts
producti vity
prompts
care kits
spirit
focus
pain points
education
service professi onals
fresh perspect ive
prioritie s
montes orri
transpar ency
psychol ogy
chemistr y
genuine
bonding
public health
educatio n
commu nication
honesty
quality of life
long term thinking
seeing beauty in failure
kindnes s
gratitud e
laughter
healing
design thinki ng
hand to mind connecti on
emotion al intellige nce
cognitiv e behavior al
range of challenges. The process starts with taking action and understanding the right questions. When beginning this project, I had to
It’s about embracing simple mindset
organize the best way to communicate
shifts and tackling problems from
the power of a complex space, the
a new direction. The span of this
system, the products within, and the
project development was a mere 4-5
community that will live there without
months; this concept, which I feel has
actually making any of them to be
tremendous potential, has a much
experienced for the exhibition show.
longer journey to go. To be able to
The variety of explorations present in
begin its development in a supportive
my exhibition aim to provide the most
environment, program, and studio
amount of information/context possible
community has been tremendously
to understand the notions of what a
helpful. Being able to begin this
healing and mind-oriented museum
daunting journey of redesigning
can offer the world. Through this entire
therapy by questioning while
experience the mission and values of the
exploring, exploring while learning,
project kept me grounded and motivated
learning through making, making
to develop further. In employing design
through failure, and failing through
thinking, you’re pulling together what’s
exploration has been nothing short
desirable from a human point of view
of beneficial — and quite frankly,
with what is technologically feasible and
therapeutic.
economically viable. It also allows those who aren't trained as designers to use creative tools to address a vast
40
PART 4
REFLECTION
The last four years of my education were full of growth, change, failure, success, and so much more, but one thing never changed: my guideposts, the driving forces, and inspirations for everything I do. The references and ideas for my craft, practice, concepts, and thesis come from a myriad of places and the list is never ending and always evolving, but the themes of inspiration remain: I am always guided by people. Material or tangible inspirations will always come and go, but the presence and impact of human life will always triumph. Whether it be famous artists that lived the legacy I try to follow in, or my fellow peers discovering themselves through the beauty of failure and process every day. Humans inspire me to create, to strive for betterment, to have different (and difficult) conversations, to use design to change the world so that we can all be better neighbors to one another. The MECA community specifically has helped me to appreciate the power of process and patience. There is so much to be learned in purely the journey, it is almost as though the destination does not matter. However, as I am fast approaching the destination of being an owner of a Bachelor of Fine Arts, I have to wonder when I will be able to thrive within an educational institution again. In the future of my career I hope to earn a Masters in either transdisciplinary design, service design, social innovation design, or transition design. There are many reasons for this decision, but one of the most important benefits is that I will be able to give back to my community, to continue the cycle of knowledge, and become a professor to educate younger generations. With people, community, and service guiding the content for my practice, I am often found designing for systemic change, broad scale thinking, universality, and practical application. I am an observer at heart and a problem-solver by mind. When you mix these two together, you get a designer like me. I hope to continue to explore these themes of designing for good and human-centered service design in my personal career journey. I am often drawn to the powerful work being done by IDEO across the world. Their company philosophy, mission, and education revolve around mindset thinking.
42
"The subtle techniques of design thinking can unlock mindset shifts that lead people (many for the first time in their lives) to see themselves as creative. You come to a place where you understand what’s going on and you believe you can set out to do what you want to do— and that’s creative confidence. It’s the opposite of insecurity. Creative confidence gives people the ability to navigate ambiguity. By building on the foundations of design thinking, it makes people capable of solving these complex problems in the world. " IDEO U. “Why Design Thinking Is Relevant.” IDEO U. IDEO U, August 9, 2017.
I truly believe there is so much potential in the field of design; it’s more complicated than often discussed, it is more powerful than often credited, and it is more influential than often noticed. It is humbling to be a young person entering into an industry that is making tremendous progress in all facets of modern life. To witness the impact of design brings me immense pride; I look forward to where my future design career will take me and what the power of design will continue to do for the world.
44
THE EXHIBITION
46
through systems of Psychology, Art Therapy, and Immersion. THE
MAZE
A portion of my thesis exploration will
physical iterative making engaging the
take form in an interactive museum/maze
mind, body, and soul. Once you exit the
involving physical immersion, sensory
building you will be ushered through an
stimulation, and tangible prompts.
outdoor garden helping you to process
This space will act as a catalyst for
and reflect on your experiences inside
visitors to authentically play and find
the space. Exhibitions that showcase
joy within oneself all while participating
within this museum will be required to
in therapeutic making and community
follow the pacing and order.
reflection that reinforces lessons of emotional intelligence. Users will walk away being able to better comprehend how we as individuals and members of a collective society process, influence, and impact ourselves and others. Over the course of this semester I will develop this concept to the best of my ability with transdisciplinary explorations. This space will be a wellness exploration for mental reflection and emotional processing for all. The structure of the maze will always follow the same system. Walking you through the five senses followed by various reflection, processing and analysis techniques finished with
48
My thesis exploration is multifaceted and thus requires a brand that can envelop all components. I established the brand: The Mind Maze. This identity will provide a structure and system for the work created during this semester.
mind maze branding process
50
52
mind maze reflective tri layer map system
The structure of the maze will always follow the same system. Walking you through the five senses followed by various reflection, processing and analysis techniques finished with physical iterative making engaging the mind, body, and soul. Once you exit the building you will be ushered through an outdoor garden helping you to process and reflect on your experiences inside the space. Exhibitions that showcase within this museum will be required to follow the pacing and order as seen below
54
THE
TOOLS
Developing engaging prompts and activities for at home and in space application.
In my practice, and especially in times
The prompts help the user to immerse
of Covid, I attempt to keep accessibility
themselves in an open-minded free-play
at the forefront of everything I create.
experience. Once completed, the user will
When thinking about the physical and
feel more in tune with themselves, their
mental prompts I would implement in
abilities, and their headspace. Similar
the immersive maze experience, I had to
benefits would arise from experiencing
also wonder how I could distill this down
the museum space.
into an accessible experience that didn't require a physical space.
Ideally, users will better understand the importance of creative making and
The first tool I developed consisted of a
continue to implement it into their daily
package serving as a method of bringing
lives. These packages went through
art, design, education, as well as both
various prototyping iterations while
creative and critical thinking into the
being analyzed thoroughly alongside
home. In just a mere 6x4 inch box
ethnographic and data research. The
there are 7 activity prompts and all the
exhibition will include the various versi-
supplies needed for an afternoon of
ons of this exploration: the prototype,
reflective crafting. The prompts help the
the beta test, some of the beta test
user to immerse themselves in an open
returned results, and the final kit.
minded free play experience. Ultimately, once completed the user will feel more in tune with themselves, their abilities, and their headspace. Ideally, users will better understand the importance of creative making and continue to implement it into their daily lives.
56
I created two versions of these kits: the first of which being the prototype. I created this under a broad context, lacking a brand but involving detailed activites, pacing, and education. Upon user testing, peer development and mentor review I made the appropriate changes in order to create the second kit. The second kit built off of the first -- Refining the kits, simplifying some of the prompts, and creating a more clear direction for intention. Below you can see the prototype version. turn the page to explore Version 2: the Beta Test.
58
BETA TESTING KITS Participants of this beta testing consist of friends, family, classmates, colleagues, teachers, strangers; artists and non. I have asked that each participant complete this kit, fill out a survey, and send the kit back with their finished results. I will then synthesize this data and continue product development from there.
60
Simple activities to give you a little happiness and bring a little healing.
Photos courtesy of Beta testing participants
62
64
mind maze walkthrough scrolling website/app
The second tool I developed is an interactive walkthrough guide to help musuem visitors manuever the maze and it's promptings. This idea began as an interactive rip as you go book but evolved into a website/app for a modern user experience. You can see the book interation to scale below.
The scrolling website travels you through the maze while offering additonal directions, markers to keep pace, and prompts to dig deeper or rather make connections if youre missing them. You can see some of the promptings/ affirmations/markers on the next spread. If you would like to see the full website and it's functionality you can visit the full scroll video linked in the QR code below.
66
mind maze walkthrough scrolling website/app screens
68
THE
SPACE Space exploration through Models, Mockups, Miniatures and Exhibitions
For my thesis exhibition I aimed to provide as much visual communication as I could create in 15 weeks to convey my conceptual vision. In total there are 13 pieces exhibited in the Friedman Gallery in the Maine College of Art Porteous Building. I was fortunate enough to get a beautiful, bright, and large space to bring my ideas to life. This space allows visitors to become curious on the street by viewing through the window. If intrigued, visotirs can enter, explore and even relax and complete a kit if they would like in the relaxation area. Creating this exhibit through the Senior Thesis Showcase: Terrains was an incredible informative experience for me. It took a total of 40 hours to complete installation as well as the additional 15 weeks that went into the work exhibited. This experience was a fitting culmination to my four years at Maine College of Art. I learned the power of determination, hard work, resilience, and channeling energy into something great.
70
Welcome to the professionally documented exhibition:
THE MIND MAZE: AN EXPLORATION CENTER present in the Friedman Gallery from May 10th— 30th.
Photos Courtesy of Katia Dermott.
72
THE PROCESS
senior thesis process website: www.delbene.design/the-thesis
big book of research: four years of readings at maine college of art
Photos Courtesy of Katia Dermott.
74
teaser poster
mind maze walkthrough app simulation
Photos Courtesy of Katia Dermott.
76
RESEARCH BOOKS
Photos Courtesy of Katia Dermott.
78
THE ELEMENTS
take home art therapy section
-- kits and affirmation cards available for taking
Photos Courtesy of Katia Dermott.
80
prototype and beta tester kits
Photos Courtesy of Katia Dermott.
82
Photos Courtesy of Katia Dermott.
82
Photos Courtesy of Katia Dermott.
84
group 1
period
1
1
group
Ar
3
RESOURCES AROMAS
10
3
11
3
2 AM
4
3
18
10
4
Eq
Re 10
3
emotional
19
11
HOUSING
35
11
5 spiritual Ho
4
21 HOUSING
20ART/MUSIC
4 3
Lng
Me
38
37 LANGUAGE
36
3
5
Rc
LISTENING
MENTORS
5
24
6
25
Con 20
ExpN 21
LTc 22
CONNECTION
EXPRESSION
LITERACY
TSr
6
Car
7
40
39 REACTIONS 22
9 10 environmental
8
4
23
Lsn
CARING
4
7
19
18
TRANSPARENCY
6
22
Car
TSr
17
REACTIONS
MENTORS
EQUITY
AM
3
Rc Lng Me AM Ho
LANGUAGE
4 occupational spiritual
2
Re Ho Eq
34
TRANSPARENCY
41
42
CARING
AWn 23
Lsn
8
7
26
Con
AWARENESS
9
43
LISTENING
CONNECTIO
Mgn Afr Lv JgL Fxl Ocv Awn FrM Thp Rb 38 39 4 LTc40 A Con ExpN Car36 Lsn37 Rc34 TSr35 Lng Me 5 JgL Awn FrM 58 Fxl 59 Ocv Thp 55 Rb 57 17
19
18
THERAPY
53
52
51
FLEXIBLE
FREEDOM
REACTIONS
MENTORS
21
20
AWARENESS
RESPONSIBILITY
LANGUAGE
6
educational 2 emotional AROMAS
RESOURCES
ART/MUSIC
5
Ar
3
2
EQUITY
ART/MUSIC HOUSING RESOURCES EQUITY
17
occupational
1
Re Ar Eq
physical educational social occupational physical mental emotional social environmental spiritualmental
1
4
1
1
group educational 1
2
1
AROMAS
2
period
period
Periodic Table of Well-being Periodic Table of We Periodic Table of Well-being
54
JUDGELESS
OBJECTIVE
CARING
TRANSPARENCY
THERAPY
23
RESPONSIBILITY
56
AFFIRMATION
FLEXIBLE
FREEDOM
26
MANAGEMENT
LOVE
EXPRESSION
CONNECTION
LISTENING
AWARENESS
25
24
LITERACY
60
OBJECTIVE
A
JUDGELES
34 Itg 38 Jm36 Tr 40 SHk 41 RT 42 CrY 43 Sr 39 TSn37 Cre Et35 57 51 5 Mgn JgL55 Afr56 Fxl53 Ocv54 Awn FrM52 Thp Rb 6 Cre 72 Et 73 Jm 74 TSn 75 Itg 76 Sr 78 Tr 71 70 68 69 CULTURE
Sk
51
7
6
SKILLS
Cre
RESPONSIBILITY
Sfc52
SATISFACTION
CULTURE
68
7
ENJOYMENT
EXPECTATIONS
THERAPY
Et
Sk SKILLS
CULTURE
OPPORTUNITY
Sfc
series SATISFACTION
REST
SHOCK
JUDGELESS
OBJECTIVE
PRESENT
ENJOYMENT
CRYING
AFFIRMATION
INTELLIGENCE
SKILLS
SATISFACTION
72
71
TRANSITIONS
SELF LOVE
REACTIVITY
INTELLIGENCE
TRANSITIONS
MANAGEMENT
TRUST
WORRY
ANXIETY
TRUST
SURPRISE
OPPORTUNITY
REST
SELF LOVE
REACTIVITY
76
75
74
ANGER
SHOCK
PRESENT
SAFETY
73
SURPRISE
78
WoR A PrS Ax RcV SeLv Sfy Ou Bnd Prt Prc Cph CfD Prs LoG 87
86
6
OPPORTUNITY
REACTIVITY
91
SELF LOVE
ANXIETY
PROCESS 86
PERSERVERE
series 102
92
WORRY
BOUNDARIES 88
COMPREHEND 87
CONFIDENCE 89
Prt Prc Prs LoG Wrm86 Wtr87 Col 88 Lsc 89 Cln 90 Cal 91 FA 92 6 Prt Prc101 Cph102 Bnd103 Prs100 LoG series 7 Lsc Col Wrm Wtr 101
100
series 7 series
PRESENT
PERSIST
90
89
88
SAFETY
LOGIC
6
103
WATER
WARMTH
PERSIST
100
7
LANDSCAPES
COOL
PERSIST
101
Wrm
Wtr
WARMTH
WATER
105
104
LOGIC
LOGIC
series
ENJOYMENT
EXPECTATIONS
SAFETY
70
69
TRUST
SURPRISE
FLEXIBLE
FREEDOM
PrS55 RcV56 SeLv57 Ax 58 WoR 59 ANG 60 Sfy54 RT74 Itg70 Jm68 Tr72 SHk73 Sr71 TSn69 7 PrS RcV SeLv Sfy Sfc Ou Sk
Ou53
EXPECTATIONS
INTELLIGENCE
TRANSITIONS
AWARENESS
PROCESS
WARMTH
103
102
PROCESS
PERSERVERE
CALM
CLEANLINESS
PERSERVERE
106
BOUNDARIES
COMPREHEND
WATER
104
FRESH AIR
COOL
C
LANDSCAPE
105
Col
Lsc
Cln
Cal
COOL
LANDSCAPES
CLEANLINESS
CALM
10
ing of Well-being -being
the mind maze
brought to you by
the mind maze 17
brought to you by
physical
2
social
hysical
ocial ntal ental
13
13
HR
Br
environmental
NOURISHMENT
HEART RATE
BREATHING
11
12 8
FAITH
9 28
LISTENING
39 ExpN Mgn Ocv
AWARENESS
CONNECTION
25 43
LTc Lv JgL
40
XPRESSION NAGEMENT
OBJECTIVE
56 Afr RT Sr
FIRMATION REST SURPRISE
LITERACY LOVE
JUDGELESS
42 60
57 Mgn CrY Tr
MANAGEMENT CRYING TRUST
59 78
MOTIVATION
EXPRESSION
26 44
41 AWn Mat Afr
AWARENESS MAINTENANCE
AFFIRMATION
43 61
REST ANGER
REACTIVITY
Ax
ANXIETY
Bnd Prs
88
UNDARIES
PERSERVERE
102 Cph Cal Col
MPREHEND CALM
4
COOL
Cln
EANLINESS
SELF LOVE
76
WoR 92 WORRY
LITERACY
27 45
42 Mot Acp Mgn
MOTIVATION ACCEPTANCE
MANAGEMENT
44 62
59 58Lv Mat ScR LagH RT SHk
LOVE SCREAMING
SHOCK
60 79
75 74 73 RT SHk CrY Cmp WoR ANG Ax RcV SeLv
SHOCK WORRY
REFLECTION
CRYING COMPASSION
ANXIETY
78
ANG 93
ANGER
MAINTENANCE LAUGHTER REST
61 80
10 29
WORRY
79
Cmp
94COMPASSION
MORALS
28 46
AWARENESS
43 Ref SH Lv
REFLECTION SAFE HAVEN LOVE
45 63
60 Acp Psp CrY
ACCEPTANCE PERSPECTIVE CRYING
62 81
LAUGHTER PRAYER
ANGER
80
90
CONFIDENCE
PROCESS
91 106
103 Bnd FA Lsc
BOUNDARIES FRESH AIR
LANDSCAPES
105
Cal CALM
COMMUNICATE
COMPREHEND
92 107
104 CfD WF Cln
CONFIDENCE WHOLE FOODS
CLEANLINESS
106
91
92
HUMOR
93 108
BOUNDARIES
105 CmC AcB Cal
COMMUNICATE ACCESSIBILITY
107
CALM
FA
WF
FRESH AIR
WHOLE FOODS
NOURISHMENT COMPASS
11
12 30
FAITH COMPASSION
29 47
ANALYZE
94 109
CONFIDENCE
106 HuM Qt FA HUMOR QUIET
108
FRESH AIR
MOTIVATION
44 Mor Rb Mat
MORALS MEDITATION
MAINTENANCE
46 64
61 SH YG ScR
SAFE HAVEN YOGA
63 82
SCREAMING
14
6 14
HR MoV HEART RATE MOVEMENT
12
13 31
28 Cps MC Ref
COMPASS MED CARE
REFLECTION
30 48
45 CmP Eth Acp
COMPASSION ETHICS
ACCEPTANCE
47 65
PERSPECTIVE BELIEFS
81
COMPASSION
NESTING
NOURISHMENT
12Br Slp Fth
BREATHING SLEEP FAITH
14 32
MEDITATION PERSISTENCE
LAUGHTER
64 83
YOGA INTUITION
EMPATHY
82
MOVEMENT EXERCISE
MORALS
31 49
46 MC EcY SH
MED CARE ELECTROLYTES
SAFE HAVEN
48 66
ETHICS CREATIVITY
65 84
PERSPECTIVE
PERSISTENCE RESILIENCE
BELIEFS
PRAYER
83
InT 98 INTUITION
Ctr Wd Sol CmC HuM Anz 93
SOLITUDE
COMMUNICATE
95 110
107 Anz StR WF
ANALYZE STRUCTURE
WHOLE FOODS
109
FAMILY
HEART RATE
168
13 NsT FnD Cps NESTING FRIENDS
COMPASS
3315
94
95
CONTROL
HUMOR
96 111
108 Sol SH AcB
SOLITUDE SAFE HOME
ACCESSIBILITY
110
7 COM Br COMMUNITY
WORDS
97 112
ANALYZE
109 Ctr Saf Qt CONTROL SAFETY
111
QUIET
16
14 FaM MoV
COMPASSION
47 Exc NEt Rb EXERCISE NETWORK
49 67
MEDITATION
ELECTROLYTES FLEXIBILITY YOGA
66 85
82 CrV Sup Blf CREATIVITY SUPPORT
BELIEFS
84
Rsn Voc Sol
FRIENDS
SOLITUDE
110 Wd BnC StR
WORDS BOTANICALS
112
STRUCTURE
AcB
Qt
StR
SH
Saf
ACCESSIBILITY
QUIET
STRUCTURE
SAFE HOME
SAFETY
15
Sl
48 MtR Eth MENTORS
ETHICS
50
65 NEt PSc NETWORK
67
SLEE
32
Ex
MED CARE
33
PERSISTENCE
83 FLex InT FLEXIBILITY
85
INTUITION
EXERC
49
Ec
ELECTRO
66
Cr
CREAT
84
Rs
RESILIE
Sup SUPPORT
97
VOCABULARY
98 113
NEST
MOVEMENT
16
99 RESILIENCE 96
Ns
FAMILY
SLEEP MENTORS
32 50
8
BREATHING
9
31 29 30 MoV Slp FnD Exc MtR MC Mor CmP
Blf 97
15 2
63 62 64 Eth FLex EcY Rb PSc CrV LagH Psp YG
Sk 96 PRAYER
14
5 6 NsT FaM 15 16 HR Nur 7 15
17
COMMUNITY
9
79 80 81 PSc Psp YG Rsn Blf InT Cmp Emp Sk
Emp 95 EMPATHY
CfD CmC HuM Anz Bnd Prc Cph CfD 89
Nur Cps
27 26 Fth Mor CmP 12 AWn Mot
76 78 ScR LagH Emp Sk WoR ANG SCREAMING EMPATHY
13
5 13
Fth
25 23 24 22 Mot LTc Ref AWn 8 9 10 11 LTc Con ExpN Lsn
TERACY
8
Nur
27
COM
16
mental
7 26
15 7
6
12
6
14
5
nvironmental 9 10
the min
brought to you by
99
98
Ctr
W
CONTROL
WOR
111 Voc SH
VOCABULARY
113
SAFE HOME
BnC BOTANICALS
86
112
Sa
SAFE
THE SYSTEM & MODEL
88
Photos Courtesy of Katia Dermott.
90
Photos Courtesy of Katia Dermott.
92
Photos Courtesy of Katia Dermott.
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& TO THINK, IT ALL STARTED WITH JUST ONE IDEA. Well folks, that's all. I hope you enjoyed and remember to take care of yourself.
My name is Mia Del Bene. I am 21 years old. I am a born and raised New Yorker who is passionate about the role design plays in our living-breathing society. I love grids and the color yellow makes me smile. Plants bring me peace and books race my mind. People inspire me, but societal impact keeps me going. I am a graduate of Maine College of Art with my Bachelors of Fine Arts in Graphic Design. I am a Designer; and I will use my powers for good.
96
DEDICATION
This culmination of my BFA is dedicated to everyone i’ve loved, if even for a heartbeat. Thank you for the lessons and memories; I wouldn’t be the person I am today without them. This is for you and thanks to you.
Thank you, go explore your mind.
Thank you for reading.
Copyright Created in May 2021 by Mia Del Bene in culmination of her Bachelors of Fine Arts in Graphic Design given by the Maine College of Art.
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