Undergraduate Portfolio _ V1

Page 1


TABLE OF CONTENTS


Typewriter Building

01

NEXT Health Wellness

02

3.0 Capstone

03

Study Abroad

04

Archive

05


01

TYPEWRITER BUILDING

A Writer’s Retreat and Literary Speakeasy This re-adaptation of a 1906 building in downtown Lincoln Nebraska was formerly a typewriter manufacturing building. Playing off of its programmatic past, and targeting an emerging and youthful creative class in the Midwest, this project proposes a writer’s retreat and literary speakeasy. Existing architectural cues like repetition, spatial proximities,and materiality, became the spatial generators establishing new experiences for authors to temporarily live, while writing. Materiality plays a significant role of blurring the boundary, but provide a filtered awareness of the “other-side” a literary speakeasy. This speakeasy pays homage to historical literary figures and fosters a community of writers in the area to socially engage and provide support and inspiration to their creative pursuits.



Second Floor

Ground Floor

1

Bookstore

6

Bedroom

11 Outdoor Patio

16

Caged Liquor Cabinet

2

Entrance to Speakeasy Bar

7

Letter Writing Station

12 Free Library

17

Bathroom

3

Bedroom

8

Powder Room

13 Private Green Room

18

Resident Entrance to Bar

4

Bathroom

9

Kitchen

14 Bar

19

Writer’s Studio

5

Bathroom

10 Living Room

15

Living Room


Ordering a cocktail


A Writer’s Space

Hole-in-the-Wall Bookstore


LINCOLN, NE 125 11th St. Unit 125


Stairs Stairs Fireplace

Facade

Windows Windows

The typewriter’s key components are repetitive in their structure and make up. The repetitive architectural cues of the building shell became the organizational grid of the intervention.

Shadow Wall

The typewriter’s bottom plate is the foundation to all typewriter parts. The intervention relies on key elements to ground and define core areas.


Private Public

The spool’s role is dual programming through connections. The typewriter building is dual programmed, public and private, connected through the writing process.

Materiality

The existing building shell was defined by raw materials (concrete, brick, and wood). This required layers of new and refined materiality for its adaptation as a new story/place. This is similar to the process of raw paper and ink, layered and refined by text.


02

NEXT HEALTH WELLNESS An immersive Health Experience

My design intention is to re-brand an unconventional, stimulating healthcare experience that reduces “white-coat� anxiety while promoting causal communication between all users. My branding consists of choosing unconventional materials and textures, providing interactive features for the patients, creating a staple sculpture, and incorporating a retail addition. Lastly, modular furniture was used for flexibility in potential future remodeling and to accommodate diverse events/ activities.



Entrance




In-Scope Rendered Floor Plan


Kinetic Sculpture How it works: A motor drives a large rotating stainless steel cam. 36 rollers follow the contour of the cam, which traces out the overall waveform. Each roller slides on a linear track, pulling a cable that spins one of the 36 output shafts. Distributed along each shaft are different sized drums from which the wooden sphere (coated in zinc and steel, and then rusted chemically) are hung. As the shafts rotate, the drums pull the balls up and down – larger drums pull balls higher. Its Purpose: To cause distraction and relaxation to those patients with white coat anxiety.

Reflected Ceiling Plan



Education and Nutrition


Entrance - Distractions + First Impressions

Private - Examination + Quiet

Refreshments - Social + Casual

Focal Point - Circulation + Curiosity

One-on-One - Coach + Individual

Waiting - Anxiety + Other Options


03 3.0

The Ritual of Shop Reinvented 3.0 proposes an avant-garde framework that challenges the current ritual and perspective of retail shopping. By applying a new understanding of how interiors can act as an interchangeable system, 3.0 reorients shopping towards more meaningful alternatives such as sustainability, community, and heightened awareness of quality. Through this prototype, we reflect on our current shopping habits, regain the value of touch and interaction, and begin to manifest a society where less is more.





Traditional Linear Path of Shopping The traditional ritual of shopping has been dehumanizing people into consumers with this linear standard way of shopping.

Current Reevaluation I identified negative emotions that were directly correlated to the shopping process and started to deconstruct the preconceived ways of shopping.


My proposal for a new journey of shopping


My theory explores an innovated journey of shopping by eliminating negative emotions and unnecessary steps and re-directs the user’s perspective towards a hyper-focused emphasis on the quality of the items themselves. Through the spatial intervention of planes, subtraction, and insertion of seamless technology, the project operates around a strategic system of parts. My images display a projection of these configurations inserted into a shell, in hopes that it could act as a catalyst for other cities to adopt.


User Experts








Seamless Technology Using Artificial Intelligence and facial recognition technologies developed in collaboration with Milanbased interaction design studio Dotdotdot, each person’s reactions to different fabrics, textures, and colors are inferred from the micro-movements of lips, eyebrows, pupils, nostrils and forehead.


The Glass Closet Clothing stores have declined because consumers are shifting to spending less on clothes and more towards traveling and dining out. By creating a interior that is exposed to the exterior, it starts to create a visual draw from the overpass, a highlighted element of storage that is usually hidden, and displays quality items out to the exterior potential user.


Quality vs Quantity Human emotion is deeply rooted in the quality of lifestyle we live. Emotions are the essence of human nature, and the only indicator of how we should connect with our items physically and mentally. The “Try” portion of the member’s shopping journey is limited to the preselected items chosen with the data collected from the basement to reduce noise.


The Catwalk While shopping can be a form of retail therapy for some, it can also be a stressful, triggering experience for people living with anxiety. The goal of 3.0 is to have members leave feeling confident in their choice of clothing and about themselves. The atmosphere reflects a raw and flexible space to achieve community and confidence when walking down the “catwalk� after on is down trying on.


Understanding the interior as a system that drags and drops interior strategies into a shell.



My model represents the three main types of user interaction that happen within the space. Below, starting on the left, you see the interior rooms connecting to reveal the companion they are shopping with through the technology of switchable glass. The next interaction is with the user and themselves with the capabilities to personalize their colors and patterns through the tech mirror. The last interaction on the right is not directly connected. The expert loads the user’s closet and the user waits for their specific dressing room.


__ Furniture Selection


04

AN EDUCATION ABROAD Barcelona, Spain Studied abroad with a faculty led group for 3 weeks in Barcelona, Spain to study Catalan Architecture and Design. A large focus of our trip with Antoni Gaudi’s religious, passionate, and boundary breaking work.



Mapping Analysis

Section Perspectives of Olympic Field


Window Details


Proportions

Sagrada Familia

Tower of St. Peter

Gaudi’s First Project


Analysis Drawing


05

THE ARCHIVE Process




P: 715.892.1381 E: megan.warbalow@gmail.com Recently graduated from the University of Nebraska-Lincoln


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