Safety Third Process Book Katie Meadows, Karissa Blair, Meital Smith
Safety Third Process Book Safety Third Process Book Katie Meadows, Karissa Blai
Katie Meadows, Karissa Blai
r, and Meital Smith
r, and Meital Smith Topic | Name | 1
Project Overview One of our main goals was to create methods
that better suited the learning styles of people
Goals
Users
drawn to Wilderness First Aid. Since a lot of the
Create an engaging way to review and retain wilderness first aid to encourage people to keep information fresh
People with jobs that take them into the backcountry, such as camp counselors or researchers
cues, we thought that simply reviewing facts
Create well designed resource material for emergency situations
People who are already familiar with the basics of Wilderness First Aid
prepared for emergency situations. We chose
Allow the user to have continued experience responding to a variety of situations
Wilderness First Responders and Search and Rescue volunteers
skills learned are physical responses to visual
from a textbook was inadequate for staying fully to incorporate a significant amount of gallows
humor into our deliverables, as our user group is a fun loving, adventurous bunch who appreciate the occasional lightening of the mood.
Revamp information retention methods, not the primary education
WFA seminar graduates who want to retain information People who enjoy gallows humor to lighten the mood
Project Overview | 2
Meet the Team
Hello, my name is Karissa! I enjoy illustration, animation and creating characters. For this project I was in charge of making the card game and making icons for the booklet. If I were a medical supply, I would be trauma shears because I am sharp and I enjoy cutting toxic people out of my life!
Hi, my name is Katie! I really like information and text design. For this project I was in charge of creating the booklet with reference material to take out on trips. If I were a medical supply, I would be a Moleskin donut, because I love margins both on pages and around blisters!
Hey, my name is Meital! I’m a big fan of illustration and making narrative art. For this project I was in charge of making the computer game prototype, making diagrams for the booklet, and designing the logo. I’d be an inhaler because I’ve been told I’m like a breath of fresh air (and because I’m asthmatic)! Meet the Team | 3
Deliverables Group oriented game to simply recognize symptoms and match them to an appropriate treatment plan.
Portable reference material to take on trips and use in emergencies.
A personal study tool that goes through the entire rescue process, from the primary survey to the evacuation
plan.
Deliverables | 4
Moodboard
Moodboard | 5
Style Guide
Topic Style| Name Guide | 6
Logo Development Key Concepts Wilderness
Triangles
Medical Care
Approachable
Safety
Adventure
Camping
Knowledge
Logo Development | 7
Card Game Group oriented game to simply recognize symptoms and match them to an appropriate treatment plan. Groups could lay out all the cards and and play a simple matching game to pair symptoms to treatments. Groups could also play charades with the cards, with someone drawing an injury card and acting out their ailment and the other group members having to guess what’s wrong. The first person to come up with the ailment and the appropriate treatment would win the round. The fun competitive edge that this group setting brings would increase both incentive to study and retention of information.
Card Game | Karissa | 8
Sketches
Card Game | Karissa | 9
Illustrations
Card Game | Karissa | 10
Layouts
Burn
Hyperthermia
Tweezers
Cold Water
Inhaler
Apply Pressure
Splint
Disinfect
Tick
Instructions Matching Game Draw a red injury card and match the correct blue treatment card that represents the immediate action to take. Some injury cards may have multiple treatment options.
Charades Draw a red injury card and don’t show the other players. Act out the injury shown and have the other players try to guess what is wrong with you and treat you effectively.
Broken Bone
Heavy Bleeding
EpiPen
Asthma
Anaphylaxis
Topic | Name | 11
Field Guide Portable reference material to take on trips and to use in emergency situations. To go along with the review material, another goal of ours was to provide a source that could be efficiently referenced in an emergency situation. This source needed to be light, portable, and easy to understand. The field guide breaks down the most common wilderness injuries and illnesses and provides brief information on how and when to react in the field.
Field Guide | Katie | 12
Content
Choosing the Content To narrow down what content should be in the field guide, we reviewed a current reference designed to be taken on hikes with users and wilderness first aid course material. By doing so, we were able to sort out what content was the most important to include. We chose injuries and illnesses that are occur most often in hiking situations. In terms of what information to include for each injury and illness, I reviewed potential information and decided that for the purposes of this book, it was most important to give the user a list of symptoms to identify the problem, and then a simple list of treatment steps. This varies a little bit depending on the issue, but that was the basic structure I followed when selecting what content to include. I chose to organize the injuries and illnesses into a couple of different sections.The common injuries section is at the beginning of the booklet, so it can be easily referred to. Then, moving down the body there is head, chest and abdomen, and arms and legs. And finally, preexisting conditions is at the end. There is a color-coded table of contents at the beginning, and an index at the end for users who want to find an issue alphabetically.
Book Order & Topics Wilderness Patient Assessment System Common Injuries Open Wounds Burns Hypothermia Hyperthermia (Location on the Body) Head Head Injuries Severe Headache Eyes Ears Chest and Abdomen Cardiac Arrest Management & CPR Spine Injuries Anaphylaxis Stroke Heart Attack Acute Abdomen Nausea and vomiting/diarrhea Constipation
Arms and Legs Fractures Dislocations Make a Splint Taping Sprained Ankle
Pre-existing Conditions Angina Asthma Diabetes Mellitus Seizure Disorders Index (reference in the back in case you don’t know where to look)
Field Guide | Katie | 13
Sketches & Concept I considered a variety of solutions for designing the basic structure, here I listed some of those options. In the end, I did not implement all of these ideas.
Considerations Size: 5.25�x7� (big enough to store enough information, but a good size for the user to carry) Spiral bound (so that the user can open it up to the page they need and don’t need to hold it open)
Colored tabs/sections on the side of the page Flow charts Rounded corners
Potentially fold out pages, with (maybe) tabs to hold them closed. I chose to include, this size, spiral binding, color-coded sections, and rounded corners.
Field Guide | Katie | 14
Information Design Organizing the information in an incredibly clear and concise way was very important for this project. The book is meant to be used in emergency situations, so the information needs to be organized and follow a very specific convention, so it is easiest to understand. The bullets are used when there is a list of options where some or all apply, in no particular order. This is used for the symptoms lists. The treatments are listed without numbers, even though they are to be performed in a specific order. The numbered lists are reserved for specific tasks that are within the treatment order (i.e. making and applying a splint, using an epinephrine pen).
The italicized text is used for conditional statements and important notices. The color-coded sections help the user to easily flip to the page they need. The footer also reiterates to the user what the color represents. An evacuation urgency coding system was established so each page has a one-four symbols at the top representing how critical the situation is. There is a key for this system at the beginning of the book.
Field Guide | Katie | 15
Spreads
Topic | Name | 16
Topic | Name | 17
Computer Game A personal study tool that goes through the entire rescue process, from the primary survey to the evacuation
plan.
To play, the user enters a level in which they need to figure out what is going on with the patients through observation, performing physical assesments, and questioning. Successful execution of surveys and choosing to ask the right questions will lead to the user completing the level. Failure to do these things correctly would lead to eventual, potentially fatal, harm of the patient, and the user would have to take the level over again. Gameplay allows the user to think critically and respond to visual cues, albeit by clicking instead of physical action. Computer Game | Meital | 18
Sketches
Computer Game | Meital | 19
Computer Game | Meital | 20
Icons + Patterns
Computer Game | Meital | 21
XD Prototype + Feedback
The Good: The expressiveness of the character and the character design as a whole The balance of humor with educational content The concept for depicting the Primary and Secondary Surveys Choosing to use real pictures of a trail as backgrounds
What Needed Work: Users were confused about how to proceed during dialogues and/or the surveys; addressed by adding more prompts from mascot Med kit icon superfluous; addressed by fleshing out the concept more and linking it up to the prototype
Questions were too easy; addressed by swapping out the more humorous questions for more related questions
Future Steps: Fleshing out other levels with varying types of scenarios (trauma or illness), number of patients, and geographical locations to keep the user constantly thinking in new ways
Hooking up the wrong options to create opportunity for failure and growth of user
Hooking up multiple paths of questioning to successfully complete the scenario
Timing felt laggy; addressed through changing the transition setting from timed to the user clicking to continue
Click me to play prototype!
Computer Game | Meital | 22
Further Development For this project, we had eight weeks to work. While this was enough for us to develop a
concept for our project, there were quite a few things that we didn’t have time to do that we would have really liked to work on.
If we had more time, we would‌ Develop an embroidered patch design of our logo. Fill out the card game to include more injury and treatment cards. Create packaging for our card game. Develop the computer game further to include more levels and scenarios. Experiment with weather-resistant materials for the booklet. Create a kit where all of our products would be packaged together.
Further Development | 23
Bibliography Slipstream First Aid. Campus. Solid Medical & Safety Systems. Accessed December 3, 2019. http://campus.wildernessfirstaid.ca/.
Safety Third Process Book
Slipstream First Aid. Slipstream First Aid Reference Guide. Slipstream, 2017.
Google Maps. “Elk River Trail.� Google Maps. Last modified September 2016. https://www.google.com/maps/@49.7944585,125.8762974,2a,75y,292.21h,88.96t/data=!3m6!1e1!3m4!1sU9xOdPKVYSh7Zvk75AeBwQ!2e0!7i13312!8i6656
Katie Meadows, Karissa Blair, Meital Smith
Special Thanks to: Jacob Fleisher, for all the invaluable critique and anecdotes.
Slipstream First Aid, for all the reference material and education.
Isaac Kool and Heather Kim, for their expertise and advice.
Cornish College of the Arts, for the heat and the WiFi.
Inbar Avrahami Saraf, for being a good sport.
Matt Price, for printing and help and the cardstock.
Topic | Name | 24