nguyen dong mai anh
mai anh
about me
Nguyen Dong Mai Anh was born and raised in Hanoi, Vietnam. Since 2019 she has been living in Milan, Italy to pursue Interior Design at Politecnico di Milano.
Her design philosophy is rooted in enhan cing collective well-being in a society where human beings can reconnect with nature. Adaptive reuse, inclusivity and sustainability are her main focus in design.
She also takes great interest in the art of handcrafting and demonstrates great skills in model-making as well as bookbinding. As a language enthusiast, Mai Anh speaks many foreign languages, including English, Italian and Mandarin Chinese.
Nguyen Dong Mai Anh maianh.nguyen@mail.polimi.it maianhnguyen052001@gmail.com +39 327 0293151, Milano (MI)
M.Sc in Interior and Spatial design
Politecnico di Milano, 2022 - (2024)
B.Sc in Interior design
Politecnico di Milano, 2019 - 2022 Grade: 110/110 adaptability attention to detail communication
skills languages
tools
Thesis project: modular elements for a flexible playscape in an abandoned palazzo in Northern Italy illustrator indesign photoshop
3DS Max autoCAD 2D blender sketchup english, C2 italian chinese vietnamese, native
bookbinding model-making photography
education experience workshop events
AESIR Studio, freelance, 2022
Created 3D background animations for a new product launch
The LEAF Boutique hotel Danang, freelance, 2022
Designed digital flyers and templates for marketing campaigns on social media
3D Artist Graphic designer Transparency
Mentor: Enrico Baleri, 2022
Psychological well-being in public space
Mentor: L. Jakobsone, M. Devriendt, C. Lecce, 2022
Designed a multifunctional glass centerpiece that alters the traditional floral composition Transfomed a self-service store into a gallery with food and drink as works of art on display
Illuminotecnica
Performance in Lighting & Politecnico di Milano, 2021
Practiced lightning design for a pharmacy with feedbacks from professionals
Mostra: Avanzi
Villa Finzi, 2022
Part of the organizing team, participated in the installation in situ and responsible for the photographic content
content
the story
A selection of various projects on different scales, divided accordingly into three categories:
Public represents landscape projects on larger scales or those dedicated to the public,
Private is a collection of interior design projects with smaller and more intimate spaces,
lastly, Personal contains objects that are designed specifically to cater to and enhance individual experience.
Public
Esprimersi, 2021
Panta Rhei, 2021
Play!, 2022
Extremis, 2020
3/ Personal
Clara, 2022
Una cosa al giorno, 2022
pg 22
pg 26
Down the rabbit hole, 2020
pg 8 pg 50
2/ Private
pg 14 pg 36
pg 42
Mediterranean Blue, 2020
Summer's End, 2020
pg 32 pg 46
pub -lic
Esprimersi
The project is located 2.5 meter high on two con necting squares at the Akihabara station in Tokyo. The goal was to encourage human interaction and self-liberation via the use of technological devices.
The two squares in this project are named Onpa and Moshi-moshi based on their unique characteristics. In the first square, Onpa, there are three ondulating structures that resemble soundwaves (or “onpa” in Japanese language). These structures provide se mi-private spaces, each with their own microphone, for people to come in and express themselves freely. At the same time, a system of speakers positioned in the forest would reproduce the audio collected and let all thoughts and emotions out in nature.
In the second square, Moshi-moshi, also a common term used when picking up a phone call, people are invited to chat with one another anonimously using the old-fashioned wired telephones in an urban fo rest full of cherry blossom trees.
1 - section: Moshi-moshi square
2 - section: Onpa square
3 - plan: Moshi-moshi square
4 - plan: Onpa square
Interior Design Studio | a.y. 2020/21 team: S. Colucci, D. M. A. Nguyen, Y. Yuan, Z. Zhu
Assonometria del “Onpa macchina”
1 - view of the telephone station
2 - view of Moshi-moshi square
3 - view of Onpa square
4 - view of the Onpa machine
Panta Rhei
adaptive reuse of a historical building in Mortara
Palazzo Lateranense, situated in the center of Mor tara (Lombardy, Italy), was once part of the town’s history but is now abandoned and forgotten in the midst of modern lifestyle. The project Panta Rhei ta kes on the mission of rejuvenating this remnant, or ‘avanzo’, and transforming it into a place of inclusion, creativity, culture and innovation.
The courtyard of the palazzo is equipped with a ramp for better accessibility, alongside which artificial du nes has been added to form a playground. The nu merous rooms inside the palazzo make it easier to include more amenities and activities such as: a stu dy area, a recreation area, an artigianal laboratory, a cafe’, a multifunctional space for theater, movies and bars.
At the heart of Palazzo Lateranense lies a long cor ridor that connects all other spaces and at the same time, hosts an exhibition every two weeks. The exhi bition, a collection of objects that have lived and been found in the palazzo (books, paintings, vintage costumes), honors the connection between old and new, past and present, and especially people of dif ferent times. In this way, the timeless heritage of Pa lazzo Lateranense and the new waves of innovation are fusing into one continuous stream.
Site plan
flooding of
4 - playground and ramp in the courtyard
5 - ball-room, recreational area
6 - bistro in the backyard
modules for an ever-changing playground
Play! was developed as part of the rennovation project for Palazzo Lateranense, with a focus on the courtyard that had previously been designated as a new playground area.
With the main concept of a creative stream flooding and reviving the long neglected space, Play! introdu ces wavy and versatile combinations of two modu lar components that allow users to create their own version of ‘playground’. The modularity of these ele ments is achieved by a curve cutting through a soft foam block, dividing it into two parts with continous curvations. In addition, these structures are then co vered with a special type of fabric that has printed phosphorescent pattern on, giving them subtle glow at night.
The project aims to replace rigid conventional play ground equipment with a more liberating approach in which people of all ages are invited to experiment, be creative and enjoy themselves.
free
Extremis
the architecture of being in the limelight
Social expectations often times raise different re actions in people: if the pressure is too much to bare, we might fail; on the other hand, if there is the right type or amount of ‘expectation’, we could thrive for the best. The project Extremis examines this pheno menon with a focus on the need of human beings to be noticed, stimulated and ‘on top’ of the world – just like ancient statues on their podiums.
The model is essential to the realization of the con cept: three sky-scraping and deformed pillars are placed on top of a crowd, there are people trying to conquer the impossible staircases, but all is admiring the one human being standing high above, on top of the tower.
degree
deformation
deformed
- addition of climbing steps
private
Drawing Studio | a.y. 2019/20
professors: G. Amoruso, M. Chernicoff, P. Mancini team: S. Colucci, D. M. A. Nguyen
Mediterranean Blue
The series of hotel rooms at San Michele, Capri was the result of a collaboration between two design ma sters Gio Ponti and Bernard Rudolfsky in 1938. The project represents their ideal Mediterranean archi tectures and comprises of multiple uniform though scattered house-rooms, each with a unique geometry and assigned name.
Mediterranean Blue is a reinterpretation of the origi nal Room of Ponies (Stanza dei Cavallini). The structu re is situated on a slope which results in interesting height difference in many parts of the room. Similar to other rooms in this series, the Room of Ponies has typical mediterranean white walls with wide openin gs and a patio surrounded with a lot of greeneries. The project proposes a new design for the interior by adding more comfort and privacy to the original spa ce, filling it with Gio Ponti’s design objects to recall the aesthetics and atmosphere of old time.
Summer’s End
Summer’s End is a modern interior inspired by the classic world of Moonrise kingdom, a film by Wes Anderson.
Set on the island of New England, summer 1965, Moonrise kingdom is a manifesto of an adventurous and passionate love story. Famous for his cinemato graphic style, Wes Anderson not only breathes life into the plots and characters but also pays attention to the environment where the stories are set. In Mo onrise kingdom, clothes and costumes are additional elements that characterizes the story.
The project combines and re-elaborates these cha racteristics to create a space that reflects the ori ginal movie’s ambiance with a modern touch. With a warm color palette and the use of natural mate rials, Summer's End is a vintage clothing store that enables customers to experience a different world full of romance and adventures.
1 - section A-A’
- ground floor floor plan
- mezzanine floor plan
- section B-B’
1 - perspective view of the store front
2 - perspective view of the garden
3 - perspective view of the interior
personal
Enrico BaleriClarathe poetry of a glass centerpiece
The main goal of the workshop was to create an object using glass and experiment with its transpa rency. Clara, the multifunctional glass centerpiece, was created to celebrate the quiet poetry of this delicate material.
In everyday life, often times decorations like flowers and fruits are separated by different containers on the table, each has their own designated place in a vase or on a bowl. As a result, many composi tions that can be made by combining these diffe rent objects are hindered. This is when Clara offers a fun and creative solution: with two componable elements, one acts as a vase (reeded glass) and the other a perforated bowl, users are invited to experiment with various compositions and create their own works of art.
creative combinations
Una cosa al giorno
sketchbook: contemporary design masters
Una cosa al giorno is a sketchbook containing notes and images of over 100 contemporary artworks from all over the world, including especially those of Ita lian design masters. This collection of case studies was hand-written, painted with watercolor and sor ted into foldable strips of paper, each telling a uni que story regarding an author and their work of art.
The project aims to collect and preserve these inva luable art pieces as well as the equally important ob servations and special interpretations made during class discussions. Since art offers unlimited possibi lities, people are free to share their own perspecti ves and add greater values to the understanding of original work of art. In addition, the handmade book is an act of provocation against the digitalization of today’s world, proposing the artisanal approach as an alternative.
a book for an eye-opening experience Down the rabbit hole
The project Down the rabbit hole, as its title sug gests, invites people on a complex and foreign jour ney to experience life from the perspective of those diagnosed with Retinitis Pigmentosa (RP), a gene tic disorder that causes loss of vision. A typical RP symptom is an impared peripherical vision, as the condition worsens, the remaining central vision "hole" gets progressively smaller, making everyday life more challenging and dangerous.
Taking inspiration from this phenomenon, the project introduces a series of filters that aims to recreate the progression of RP through time, paired with dedica ted text descriptions and pictures of familiar ever day life situations. The interactive book is binded by combining acetate filters, text and photos in a se quence that enables different configurations: one as a normal book and the other as a pop up structure representing the progressively restricted vision that brings viewers "down the rabbit hole".
thank you \ to be continued...