treeπιο a verrcal public space
Melina Kyparissiou | Alianna Psoma | Zoe Siamanta Thesis Project 2018
Democritus University of Thrace Department of Archi
Thesis P
tree
a vertical pu
students
Melina Kyparissiou Alianna Psoma Zoe Siamanta
Xanthi
e | Polytechnic School of Xanthi itectural Engineering
Project:
eπιο
ublic space
i 2018
supervisors
Polyxeni Mantzou Dimitris Giouzepas Emilia Karapostoli
main concept
treeπio is a building.
or, even better,
an open,
public,
so,
what is treeπio? (treeπιο< trēpio)
it is an intervention in a building.
in order to become, green,
and ludic vertical space.
location
treeĎ&#x20AC;io is located in Thessaloniki, Greece, in the area of Ano Ladadika, which is part of the city centre. more specifically, treeĎ&#x20AC;io is situated at the junction of the streets Tsimiski 1 & Katouni.
current situation we had to deal with a large abandoned shell, like a lot of others in the centre of the city, which is considered as an ugly carcass that nobody wants to interact with. this made us wonder, how could architecture transform this carcass into a vertical public space full of joy and vividness.
why so serious?
at the same time, the bui both concerning the floor was considered as a challenge in terms of breaking
ilding’s rigid structure, r plan and the facades, for further experimentation this ‘seriousness’.
we transplant life into the shell,
to create moments
life
in order to design the vertical public space, we first analyzed the organization of the public space as we already know it, in the ground level. Through this analysis we concluded to three basic elements: the squares, the connecting routes and the subareas. By rotating these elements 90 degrees on the three dimensional space, we already had the spacial organization of treeπιο.
finally, treeπio consists of:
the main square which constitutes the main core of treeπιο
the routes that enable moving around the floors
the subareas where several things may happen
converse
interact play exersice
gather
isolate party
fall in love
the shell
first things first. a public space needs a square, round of which, the public life evolves.
the square what?
a bright, green and multileve
where?
in the core of the whole vertical
how?
by bringing the sunlight into thi
el space that allows free interaction between the users
space, in the middle floor levels
is multi-storey building
so, we make a hole! the hole not only brings the sunlight into the shell, but also enables the communication between the different levels.
crossing the whole building, it does not split the space but rather unifies it.
take a look, listen, talk, communicate through the
hole
plan evolution
1
2
3
4
progressively, the hole becomes the quintessence of the whole synthesis, so we choose to signify it
the facade
on the facade through a â&#x20AC;&#x2DC;creviceâ&#x20AC;&#x2122;
let the hole be
the facade
the crevice on the facade, not only
but also projects the life of the build
making the two public spaces com
as it runs across the whole height of the it becomes larger around the and is tranformed into that signalizes the principal and most vivid space o
expresses the main design concept of treeπio,
ding from the interior to the city, mmunicate with each other.
e building, e square,
o an ‘eye’ of treeπio
the no-design design as the focus of our design
lies on experience design within public space, our desire is to give people the opportunity of spontaneous
use of public space, that may produce multiple experiences.
in the belief that the more the uses of a space are,
defined
the fewer freedom
is left to the user, we design spatial constructions
without any specific or predetermined use.
we imagine treeĎ&#x20AC;io as a
creative & playable public space where different things can happen at any time.
Finally, this gives rise to various small ideas that enrich the interior of the building and shape its final organization:
slide
pool
firefighterâ&#x20AC;&#x2122;s pole
climbing
treehouse
maze
scaffolding
net pool
mole swing
beehive pop-up skatepark
vertical organisation FLOOR 9 - 10
CON
[ROOFTOP] Finally, the rooftop is the highest part of the buil there are two pools: the water one and the one by
area or a party place. For this reason there is also a top-down look. After all, the rooftop as an upp the big slide which runs through the hole, ending [GARDEN]
7-8
The garden is the open-air area of the bu amphitheater, as well as from the “treehou there are climbing structures around the one level to another. [THE SQUARE]
4-5-6
As it was explained before, the square is the core of t It is the treeπιο’s large living room of triple height, w it is also enriched by free-to-use constructions such transformed, and folding pop-up kiosks which are to other activity. Once more, it could not be missing an e is a firefighter inspired pole.
2-3
[PLAY AREA]
The play area where there are vario located just above the skatepark. Th
view, and at the same time they ma
MEZ - 1
[SKATEPARK]
At these levels one may find the double-height s building’s volume form. More specifically, the roo building is formed by the “negative” surface of th [-]
GF
The ground floor is left as a public passage,
emphasize the entry staircase which has a speci main way to approach treeπιο, and on the other
NTENT
lding. As the treeπιο’s most privileged level, here,
y nets. The rooftop is the upper living room, a chill
o a hanging glass café, which lets the visitor take per square, is connected to the main one through
g in the nets of the 4th floor.
uilding. It is accessible from an open-air green use”. The treehouse is a small sylvan area where trees, where one may seat, chill or climb from
the building and it is located at the middle floors. which contains a big green space, a small café and as a scaffolding, beehive seatings which may be o be used for any semi-permanent event or any element of vertical circulation, which in this case,
ous play structures for children and adults is
hese structures are designed under a ludic point of ay be used as ascents from one level to the other.
skatepark which plays a special role in the of of the ground floor, or the bottom of the
he skatepark.
without further processing. This is to ial role because, on the one hand, it is the
r hand it is the starting point of the hole.
SMALL IDEAS
THE
SMALL
IDEAS taking a closer look at these (not that) small ideas
put your feet up
play
THE
DRAW
INGS
treeπιο is a field of experiences and moments, some of which are captured in the project’s drawin
ngs.
the groun
the sk
nd floor scale 1:100
± 0.00
katepark scale 1:100
+ 3.00
+ 6.40
the
the play area scale 1:100
+ 9.30
+ 12.30
e square scale 1:100
+ 15.20
+ 18.20
+ 21.40
the grarden scale 1:100
+ 24.10
+ 27.00
the rooftop scale 1:100
+ 30.00
+ 34.00
treeπιο is a ludic place wh
THE 3D VISUAL
IZATIONS
hich invites you to play with it. Therefore, treeπιο became a video game, which you may find at: https://treepio.itch.io/treepio
the hole
the square
the play area
the garden
the green amfitheater
the net pool
the rooftop
the party!
ACKNOWLEDGMENTS As the “treeπιο team”, we would like to express our Polyxeni Mantzou, who has been our mentor and guide Dimitris Giouzepas & Amilia Karapostoli Anthi Kosma
for their contribution during th Melina Evdokia Stefania Mara Maria & Christina
for their unreserved suppo Vasilis from Takadum
because without him, we would have nev
Our families: Paris, Eleni, Eleana | Chrysostomos, Agni, Manolis | and our friends: Ersi Virg, Eva Spil, KatZan, Ioanna Vret, Nadia K
for
deep sense of thanks and gratitude to:
his long, painful but fruitful route
ort and work those difficult days
ver been able to visit the building
| Thodoris, Lambrini Kass, Jimakos & Antreas
r their constant love and support
ke ees Ă la me igia!