Treeπιο| A vertical public space | Thesis Project 2018 | M. Kyparissiou, A. Psoma, Z. Siamanta

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treeπιο a verrcal public space

Melina Kyparissiou | Alianna Psoma | Zoe Siamanta Thesis Project 2018


Democritus University of Thrace Department of Archi

Thesis P

tree

a vertical pu

students

Melina Kyparissiou Alianna Psoma Zoe Siamanta

Xanthi


e | Polytechnic School of Xanthi itectural Engineering

Project:

eπιο

ublic space

i 2018

supervisors

Polyxeni Mantzou Dimitris Giouzepas Emilia Karapostoli


main concept

treeπio is a building.

or, even better,

an open,

public,


so,

what is treeπio? (treeπιο< trēpio)

it is an intervention in a building.

in order to become, green,

and ludic vertical space.


location


treeπio is located in Thessaloniki, Greece, in the area of Ano Ladadika, which is part of the city centre. more specifically, treeπio is situated at the junction of the streets Tsimiski 1 & Katouni.


current situation we had to deal with a large abandoned shell, like a lot of others in the centre of the city, which is considered as an ugly carcass that nobody wants to interact with. this made us wonder, how could architecture transform this carcass into a vertical public space full of joy and vividness.



why so serious?

at the same time, the bui both concerning the floor was considered as a challenge in terms of breaking


ilding’s rigid structure, r plan and the facades, for further experimentation this ‘seriousness’.



we transplant life into the shell,

to create moments


life


in order to design the vertical public space, we first analyzed the organization of the public space as we already know it, in the ground level. Through this analysis we concluded to three basic elements: the squares, the connecting routes and the subareas. By rotating these elements 90 degrees on the three dimensional space, we already had the spacial organization of treeπιο.

finally, treeπio consists of:

the main square which constitutes the main core of treeπιο

the routes that enable moving around the floors

the subareas where several things may happen

converse

interact play exersice

gather

isolate party

fall in love






the shell

first things first. a public space needs a square, round of which, the public life evolves.

the square what?

a bright, green and multileve

where?

in the core of the whole vertical

how?

by bringing the sunlight into thi


el space that allows free interaction between the users

space, in the middle floor levels

is multi-storey building



so, we make a hole! the hole not only brings the sunlight into the shell, but also enables the communication between the different levels.

crossing the whole building, it does not split the space but rather unifies it.

take a look, listen, talk, communicate through the

hole




plan evolution

1

2


3

4


progressively, the hole becomes the quintessence of the whole synthesis, so we choose to signify it

the facade

on the facade through a ‘crevice’


let the hole be


the facade

the crevice on the facade, not only

but also projects the life of the build

making the two public spaces com

as it runs across the whole height of the it becomes larger around the and is tranformed into that signalizes the principal and most vivid space o


expresses the main design concept of treeπio,

ding from the interior to the city, mmunicate with each other.

e building, e square,

o an ‘eye’ of treeπio


the no-design design as the focus of our design

lies on experience design within public space, our desire is to give people the opportunity of spontaneous

use of public space, that may produce multiple experiences.

in the belief that the more the uses of a space are,

defined

the fewer freedom

is left to the user, we design spatial constructions

without any specific or predetermined use.

we imagine treeπio as a

creative & playable public space where different things can happen at any time.

Finally, this gives rise to various small ideas that enrich the interior of the building and shape its final organization:


slide

pool

firefighter’s pole

climbing

treehouse

maze

scaffolding

net pool

mole swing

beehive pop-up skatepark


vertical organisation FLOOR 9 - 10

CON

[ROOFTOP] Finally, the rooftop is the highest part of the buil there are two pools: the water one and the one by

area or a party place. For this reason there is also a top-down look. After all, the rooftop as an upp the big slide which runs through the hole, ending [GARDEN]

7-8

The garden is the open-air area of the bu amphitheater, as well as from the “treehou there are climbing structures around the one level to another. [THE SQUARE]

4-5-6

As it was explained before, the square is the core of t It is the treeπιο’s large living room of triple height, w it is also enriched by free-to-use constructions such transformed, and folding pop-up kiosks which are to other activity. Once more, it could not be missing an e is a firefighter inspired pole.

2-3

[PLAY AREA]

The play area where there are vario located just above the skatepark. Th

view, and at the same time they ma

MEZ - 1

[SKATEPARK]

At these levels one may find the double-height s building’s volume form. More specifically, the roo building is formed by the “negative” surface of th [-]

GF

The ground floor is left as a public passage,

emphasize the entry staircase which has a speci main way to approach treeπιο, and on the other


NTENT

lding. As the treeπιο’s most privileged level, here,

y nets. The rooftop is the upper living room, a chill

o a hanging glass café, which lets the visitor take per square, is connected to the main one through

g in the nets of the 4th floor.

uilding. It is accessible from an open-air green use”. The treehouse is a small sylvan area where trees, where one may seat, chill or climb from

the building and it is located at the middle floors. which contains a big green space, a small café and as a scaffolding, beehive seatings which may be o be used for any semi-permanent event or any element of vertical circulation, which in this case,

ous play structures for children and adults is

hese structures are designed under a ludic point of ay be used as ascents from one level to the other.

skatepark which plays a special role in the of of the ground floor, or the bottom of the

he skatepark.

without further processing. This is to ial role because, on the one hand, it is the

r hand it is the starting point of the hole.

SMALL IDEAS



THE

SMALL

IDEAS taking a closer look at these (not that) small ideas


put your feet up







play







THE

DRAW

INGS

treeπιο is a field of experiences and moments, some of which are captured in the project’s drawin


ngs.
















the groun

the sk


nd floor scale 1:100

± 0.00

katepark scale 1:100

+ 3.00

+ 6.40


the

the play area scale 1:100

+ 9.30

+ 12.30


e square scale 1:100

+ 15.20

+ 18.20

+ 21.40


the grarden scale 1:100

+ 24.10

+ 27.00


the rooftop scale 1:100

+ 30.00

+ 34.00


treeπιο is a ludic place wh


THE 3D VISUAL

IZATIONS

hich invites you to play with it. Therefore, treeπιο became a video game, which you may find at: https://treepio.itch.io/treepio


the hole




the square


the play area




the garden



the green amfitheater


the net pool



the rooftop



the party!



ACKNOWLEDGMENTS As the “treeπιο team”, we would like to express our Polyxeni Mantzou, who has been our mentor and guide Dimitris Giouzepas & Amilia Karapostoli Anthi Kosma

for their contribution during th Melina Evdokia Stefania Mara Maria & Christina

for their unreserved suppo Vasilis from Takadum

because without him, we would have nev

Our families: Paris, Eleni, Eleana | Chrysostomos, Agni, Manolis | and our friends: Ersi Virg, Eva Spil, KatZan, Ioanna Vret, Nadia K

for


deep sense of thanks and gratitude to:

his long, painful but fruitful route

ort and work those difficult days

ver been able to visit the building

| Thodoris, Lambrini Kass, Jimakos & Antreas

r their constant love and support

ke ees Ă la me igia!


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