Meng Nan Zhang | Portfolio of works

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Portfolio of works / 2013 MENG NAN ZHANG

McGill University | BSc. Arch



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Table of contents wunderkammer

Lyceum Competition

14 - 27

Children’s Museum

29 - 41

Digital Fabrication / Completed with Julia Chang & Patrick Zhang

42 - 45

Resume

46 - 47

children’s museum

02- 13 squatting in beijing

Murdoch Laing Competition / Completed with Gary Lin

mimicking mimosa resume

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02 Wunderkammer | Description


contents wunderkammer squatting in beijing children’s museum

Wunderkammer House of Identity

mimicking mimosa

Home is a projection and basis of identity. As society becomes more nomadic, the migrating population experiences a sense of schizophrenia when confronted by new locale. Therefore, socio-cultural sustainability within the migrant context is concerned with maintaining cultural identity while allowing for transformation associated with the migration process. In response, the project aims to maintain and remember one’s original identity, while allowing the layered life experience and memories to be curated, revisited and expressed.

resume

Entry for Murdoch Laing Competition / Completed with Gary Lin Meng Nan Zhang | Portfolio

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Early Immigration & Development

Addition

Rebuilt & Renovation

Trace

English & Irish Polish Jewish Italian Greek Asian Latin American Artists

1930

1940

1950

1960

1970

1980

1990

2000

2010

Diversity and Collection

recent rise of artists and musicians result in renovations of the the old and the new.

04 Wunderkammer | Site Analysis


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Av en ue Al ex an dr a

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Ru eW av e

Av en

ue M

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oz ar t

rly

Rebuilt Residential

Ru

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Site

eM

arc on i

Renovated Residential Tradtional Residential Commercial & Services Public Space Site Plan 1: 1000

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The new addition builds on top of the existed building with different expressions in materiality and structure. Furthermore, the gap between the new addition and the old emphasizes the tension between the two entities.

The traditional one story row house exists on site. The architectural typology composes of a brick facade, living room and kitchen in the front, and dining room and bedroom in the back

By maintaining the facade and structural walls of the existing house, and removing all partition walls inside, the old house becomes a shell enclosing a courtyard allowing one to observe the traces remained.

06 Wunderkammer | Concept

The new, born from the body of the old, is connected by a bookshelf core which acts as a device that curates, documents, and display memory and various identities.

The memory and identity of the chosen site is concerned in the project. Instead of erasing the past and demolishing the existing building, an alternative type of coexistence between the new and the old is achieved.


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Conceptual Model Conceptual Collage

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17082 10145

7932

6791

5416

3206

200

Section A-A’ 1

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2

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A’

A’

Bedroom_1

Bedroom_3

Kitchen & Dining

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Living Room

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A’

Bedroom_2

Courtyard

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Courtyard

Courtyard Office

A

Ground Floor

A

A

Second Floor 1

2

Third Floor Plan 5

10

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Front Elevation 1

2

5

10

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10 Wunderkammer | Perspective View


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12 Wunderkammer | Pespective View


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view from second floor view from the couryard model made with resin and steel

children’s museum

preview: left : right :

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Squatting in Beijing

An Architectural Intervetion

After the forced closure of teahouses, public toilets became a subversive social place in Beijing’s old neighborhoods. The lack of stalls in public squat toilets reinforced the sense of community among the local inhabitants but segregated them from foreign tourists by challenging their boundaries of privacy. The architectural intervention aims to provide a sanitary public toilet that facilitates communication between different social groups while preserving certain privacy for its users.

14 Squatting in Beijing | Description Entry for Lyceum Competition


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squatting in beijing

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Chronology From literary persecution to internet censorship, the freedom of speech has always been limited in China. In Beijing, the decline of tea houses due to speech surveillance was followed by the construction of public toilets and the promotion of communal life. As a result, public toilets became a subversive tool for communication.

Establishment of Yuan Dynasty in Beijing

1403

1271

The Turbulent History of Beijing Beijing regained capital status

1957 Premiere of Tea House at Beijing People’s Art Theatre Play written by the famous manchu novelist and dramatist, Lao She

Mongol Conquest Beijing razed to the ground

Establishment of Ming Dynasty Beijing lost its capital status

Timeline

Houses with pit toilet

Toilet

2006 Premiere of Toilet by National Theatre “Squat drama version of the Tea House”

1368

1213

Birth of Hutongs

Excrement was sold to peasants during cultivable seasons People excrete on the streets in winter

Large scale sewage system construction

Teahouse

Standing

Sitting

Squat

suitable for verbal communication and reading short texts, such as advertisement

suitable for verbal communication, writing, and reading long texts such as newspaper

suitable for verbal communication, writing short sentences such as slogans, and reading short texts

16 Squatting in Beijing | Timeline


Beijing under control of the Japenese

Chinese Civil War

Rule of Chinese National Party

1949

1927

1958

1937

1916

Establishment of Manchu Qing Dynasty Dawdling Manchu aristocrats

Invasion of the Japeneses

2008

massive construction

Great Leap Forward Promotion of communal life

People’s Republic of China

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1636

Financial deficient of the royal court

Warlord Era

Olympic Games

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1900

1966

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Invasion by 8-Nation-Alliance

Cultural Revolution Reinforcement of communalism

“Squat drama version of the Tea House” Tax increase for individual only 8 public toilets public toilets by home excrement collection people excrate on street foreign invaders More users of the public toilets

Flourish of teahouse bird walking, storytelling peking opera

Political conversation is forbidden in tea houses

Over 400 public toilets were built

More closure during Sino-Japanese War

Construction of more squatting pit toilets

Massive construction of flushing public toilets

Total vanishment of teahouses

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Public toilets arround royal palaces are forbidden construction of

Modest comeback of teahouses

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Posture and Communication Posture, space and writing surface influence people’s communication behaviors while excreting. The lack of partitions in the communal toilets in Beijing and the squatting position favor face-to-face communication between the local habitants who have been living together for generations.

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Definition of Hutong noun

a narrow lane or alleyway in a traditional residential area of a Chinese city, especially Beijing. origin : Chinese hútòng, probably from Mongolian gudum

The population of the district is going thought a diversification. There is a significant increase of migratory workers. Furthermore, as a world famous ancient city, Beijing receives millions of foreign tourists every year.

Population in 2008 West City District since 1267 A.D. largest portion of the old city

compare to year 2007

total population

966 747

+ 10.1%

registered population

783 032

+ 1.2%

migrant population

183 442

+ 75.6%

A Typical Communal Toilet in Hutong

Elevations 1 : 250

Among the 5000 public toilets in Beijing, 3000 are in the old residential neighborhoods

18 Squatting in Beijing | Site Analysis & Polulation Density

squat toilet

Sections 1 : 250


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Site and Density

restaurant

Avenue Xi Si, North

game center

primary school

drinkable water center baber shop

kindergarden baber shop baber shop recycling center

hardward shop

baber shop

baber shop office

shop

baber shop

office

office

restaurant

grocery store technology school officebuilding

shop

bicycle shop baber shop restaurant tailorshop vegetable market children’s center hardward shop technology school

technology school

restaurant

hardward shop hardward shop

shop pawnshop

hardward shop

primary school

police station recycling center

office

grocery store

hardward shop hardward shop

baber shop

baber shop

hostel communal bath office grocery store table game center shophostel

recycling center

middle school

office

office

office office

grocery store

office

office restaurant

restaurant hardward shop

hotel

grocery store

hotel

hardward shop

hotel

communication

language school

house / hotel

baber shop table game center office

office

restaurant

hardward shop grocery store hardward shop office

hotel grocery store officehardward shop hostel

institution

hardward shop

business

hardward shop

restaurant

hutong

hardward shop hardward shop

information board entrance of a courtyrd house

hotel

restaurant

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shop grocery store

restaurant

technology school

table game center

shop

hotel hotel

office

cleaning station office

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scooter shop bicycle shoptable

public toilet

5m

50 m

100 m

50 people / hour

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6 - 8 am

25 m

100 people / hour 12 - 2 pm

7 - 9 pm public toilet

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150 people / hour population density at social places

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Social Groups

Activity Diagram 6 am

8 am

10 am

12 pm

14 pm

16 pm

18 pm

20 pm

women seniors back to school

children

inhabitants

at work

men

workers typical tourists

visiting tourist attractions

flaneur

tourists

communal potentially communal non-communal

on-site off-site

Tourists walking in hutongs would notice that the local inhabitants live communally. Seniors spend the morning reading newspapers and playing Chinese chess. Women, sitting on small stools, are busy doing domestic work, such as trimming vegetables, while chatting with their neighGossip and political ideas are exchanged while people are excreting and washing chamber pots.

the lack of stalls and poor sanitation.

20 Squatting in Beijing | Activity Analysis


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Where to Socialize wunderkammer

public toilet communal bath courtyard house

table game center squatting in beijing

hutongs

oďŹƒce

restaurant grocery store

theme hostel

activies : chatting, chamber pot washing

Hutong

Communal Bath

Table Game Center

Restaurant

activies : bath, chess, cricket ďŹ ghting, singing, chatting, TV

activies : majoon, card games, chatting

activies : eating and chatting

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Public Toilet

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hutongs

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Concept The architectural intervention aims to provide a sanitary public toilet that facilitates communication while preserving certain privacy for its users. The relationships among the local inhabitants would be reinforced, and tourists would be encouraged to interact with local inhabitants.The typology of the device is inspired by the tricycle tourist tour in Beijing.

22 Squatting in Beijing | Concept


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FROM SEGREGATION TO INTEGRATION wunderkammer squatting in beijing children’s museum mimicking mimosa

The intervention constitutes a playful mobile public toilet. The strategy is to remove the perimeter walls of the conventional public toilet and make the space even more suitable for having conversations. The building mass is broken down into smaller units that can be dragged by a scooter or a tricycle. Tourists will be attracted by its playfulness and the tourist information displayed on the device.

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2147 2563

1435

460

1800

1262

24 Squatting in Beijing | Drawings


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rain water collector water tank squat toilet perforated asbestos roof wood beams wood floor wheels wood separation

9 10 11 12 13 14 15 16

wood sliding door sliding door for maintenance newspaper frame wood seats steel rods tilt wood studs hollow bamboo separation wood separation

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1 2 3 4 5 6 7 8

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Section 1: 50 50

250

500

1000

Material

1. perforated asbestos roof 2. wood panels 3. hollow bamboo separation

2

3

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Due to the massive renovations in the neighborhood and economic reasons, local material and recycled materials are embraced in the project.

Plan 1: 50

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Function and Combination

Each of the three units showing on the elevation has a different function. The far left one contains urinals. The middle one encourages social gat squat toilet. The number and the typology of the units at each station vary depending on the specific needs of population on the site. For instanc will be more units placed in the residential area in the morning and more units with urinals during the day at the east End of the hutongs where workers can be found in the hardware market. Tourist information and newspapers are displayed on the device and circulate with the device in

Prototy p es of

scooter with sidecar or a tricycle 2560

2200

450

26 Squatting in Beijing | Elevation

01 unit with 2 urinals 2000

02 unit for co

1


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Por tabl e Units

Fixe d C ommuna l Sin ks

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ommunication

1600

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thering. The right one contains a ce, based on the site analysis, there e a large amount of the male the area.

03 unit with a toilet 460

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1. for washing chamber pots 2. for washing hands

Elevation 1: 30

50

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500

1000

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clean water gray water

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28 Children’s Museum| Description


contents wunderkammer squatting in beijing children’s museum

A Communal Playground

This children’s museum, located by Lachine Canal, aims to provide education in a playful environment. Inspired by a ‘parti’ movie based on a personal memory of playing in childhood, the building is indeed a colorful communal playground in nature. Wildness of the site is embraced. Plants are used to decontaminate the soil and shape the space.

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Children’s Museum

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Challenge Solution

30 Children’s Museum | ‘Parti’


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Education | Playful

children’s museum

A children's museum provides education in a playful environment. The project starts with a "parti' movie showing a child playing and building shelters with furniture and fabric at home. It is based on my personal experience of playing, but it's also a commonly shared memory on childhood. The dreamlike quality reveals nostalgia for the childhood. The lightness and the translucency are expressed through material and vegetation in this project in order to create playful spaces for children. The building also evokes memories of childhood for its visitors.

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1

4

2

5

3

6

1. Free University in Berlin - Candilis, Josic, Woods, Schiedhelm 2. Architecture without architects - Book by Bernard Rudofsky 3. Amsterdam orphanage - Aldo van Eyck 4. - 6. Study models

Community | Porosity VA children’s museum should be non-hierarchical rather than institutional. The study of the precedents shows repetition of a module is commonly used in architecture to embody the sense of community. The study models shows, in this project, small solid volumes, connected by glass walls, are spread out all over the site. This system is almost growing like a native village. Entrances are not dictated. The freedom in circulation and the flexibility in program planning made the building even more non-hierarchical.

Brownfield | Phyremediation Lachine Canal is an ever-changing industrial corridor of Montreal. Many factories were built on the site and heavily contaminated the soil. Furthermore, a significant shrinkage of green space is observed in the borough since the gentrification. As the result, phytoremediation is proposed as the solution to decontaminate the soil and the water. Wild native plants are also embraced. Rooftop are used as communal gardens for urban farming. The museum is indeed a green playground for children.

32 Children’s Museum | Concept


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2

9 3

5

E

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CH LA

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Archaeology of the site

A.W. Ogilvie and Co. 1855-1900

Green House seasonal botanical exhibition

Stone Pavement

Floral for Phytoremediation (ground & wate) sunflower violet european frogbit (water) thlaspi caerulescens indian mustard

arsenic oil chromium & copper cadmium & zinc lead

Wild Native Flower (ground & roof)

Rooftop farming

indiangrass goldenrod canada columbine rue anemone

herbs peppers tomatoes radishes beets

pale purple brown-eyed susans foam flower celandine poppy dodecatheon

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grass growing between the gaps

Noethern Electric Company Limited 1914- 1976

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digs 1,2 & 3 | Glenora Mills dig 4 | Maison de l’eclusier dig 5 | Caledonian Iron Works digs 6 & 8 | Chapellerie Smith digs 7 & 8 | Tonnelerie Gould dig 9 | Minoterie Ogilvie

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4 6 3 3

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GROUND FLOOR PLAN | 1 : 1000 1. Lobby 6. Green House 2. Office 7. Amphitheatre 3. Exhibition 8. Playground 4. Cafe 9. Shop 5. Library 10. Parking 1

34 Children’s Museum | Axonometrical Drawing

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20

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SOUTH ELEVATION 1 : 1000


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1 3 2

1

1

2

2

2

3

3

1

2 1

1

1

3

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3

1

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1 1

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1 3

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CROSS SECTION 1: 1000

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ROOF PLAN | 1 : 1000 1. Roof Garden 2. Roof Farming 3. Viewing Platform

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growing medium filter sheet drainage layer membrane 80 mm rigid insulation vapour barrier plywood support 38 mm steel deck 500 mm steel beam gypsum ceiling

white glossy paint 12 mm gypsum board moisture barrier 220 mm concrete wall 80 mm rigid insulation water proofing granular fill

36 Children’s Museum | Axonometrical Drawing

white resin epoxy floor 200 mm concrete slab 80 mm rigid insulation vapour barrier granular fill

white glossy paint 6 mm steel plate 80 mm rigid insulation 150 mm channel steel stud 12 mm gypsum board paint

18 mm laminated glass 150 mm aluminium mulium


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exhibition

office

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courtyard office lobby green house

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indoor spaces outdoor spaces

Building’s Envelope

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This axonometric shows the transparency of the building’s envelop. Glass has the capacity to superimpose virtual images onto real images. It enrich the visual experience in the building and recreate the feeling of playing under fabric. Walls are painted with white glossy paint; and the floor is covered with reflective resin. They reflect the surrounding, especially the color of a variety of plants and the shadow of the tree branches.

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38 Children’s Museum | Structure Design


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Structural Description This museum composes a series of rectangular single-story pavilions, The roof of each pavilion has a different height. The structure uses steel deck as roof system, steel beams and girders to cover the span, and square hollow sections as columns for vertical support. Some rectangular spaces intersect with each other to create a smaller rectangular space that is partitioned by steel stud walls.

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Foundation System

As a one-story building, it can use shallow foundations with isolated footings.

Floor System

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The building uses steel girder and beam system with regular steel deck. The sizes for girders and beams varies between each pavilions. A typical pavilion roof has 540 mm deep girders on short span and 540 mm deep beams on long span.

squatting in beijing

ground floor structural plan 1: 400

Lateral System Moment resisting connection shall be used to provide lateral support: 1 moment-resisting connection at the top of the column 2 steel plate bolted to the concrete slab ay the end of column

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section 1: 400

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roof structural plan 1: 400

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left : interior view in spring right : exterior view in winter

40 Children’s Museum | Perspective Views


contents wunderkammer squatting in beijing children’s museum

Ephemerality mimicking mimosa

As the walls are mostly transparent or reflective, the space is shaped by the vegetation and sunlight. The experience in the building is ephemeral and changes with weather and seasons.

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Mimicking Mimosa

Kinetic Wall

Mimosa pudica is a sensitive plant that has the ability to respond to different stimuli such as touch and darkness by folding its leaflets. This bio-mimicry project is interested in applying the mechanism behind the plant’s movements to create an kinetic wall that interacts with people and environment. The sequence of folding is analyzed with digital tools and translated into adriuno coding which controls the kinetic wall .

42 Mimicking Mimosa | Description Completed with Patrick Zhang / Julia Chang


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spot where has been stimulated

DIGITAL SIMULATION The seismonastic movement, a fast response to environmental stimuli, is sequential. Folding starts at the leaflet that has been touched; than transmitted to neighboring and distant leaflet. The folding of the panels of the kinetic wall is also sequential, imitating seismonastic movement, and is activated by the connection of bare copper wires. While the release movement is global, imitating nyctinastic movement, and is activated by gravity.

44 Mimicking Mimosa | Simulation & Fabrication


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falls under gravity

leaf

cotton thread (axe of rotation) attraction

bare copper wire

sensor

enameled copper wire

action

electromagnet

Resistor 10 Ω

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ACTING

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SENSORING

iron nail electromagnet coil

touch sensor adruino read mode pin

write mode pin

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relay Resistor 10 kΩ

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// 0to47 for leaves // 50 for touch sensor // 51 for coils int timer = 500; // The higher the number, the slower the timing. int tpin; int tpin2; int tcheck1; int tcheck2; int row; int col; int leaf[] = {1, 2, 3, 4, 5, 6, 7, 8 } int l0; int mc = 0; int last[] = {3000, 100} int set; void setup() { pinMode(50, OUTPUT); pinMode(51, OUTPUT); for (int touchpin = 0; touchpin <= 47; touchpin++) { pinMode(touchpin, INPUT); } } void loop() { digitalWrite(50, HIGH); delay(100); tpin = 1; do { tpin2 = tpin; tpin++; tcheck1 = digitalRead(tpin2); delay(10); tcheck2 = digitalRead(tpin2); if (tpin == 48) { tpin = 1; } if (tcheck1 != tcheck2); { tcheck1 = HIGH tcheck2 = HIGH; } } while (tcheck2 == LOW);

leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[2] + 8; leaf[4] = l0 + 2; for (a = 0; a < 5; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

if (row == 1) { leaf[0] = l0 - 4; leaf[1] = l0 + 4; leaf[2] = l0 + 1; leaf[3] = l0 - 1; for (int a = 0; a < 4; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[4] + 8; leaf[6] = l0 + 3 for (a = 0; a < 7; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[2] + 8; leaf[4] = l0 + 2; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 8; for (a = 0; a < 7; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[6] + 8; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[4] + 8; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4 for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

do { mc = 0; leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } if (leaf[a] < 0) { mc++ } if (leaf[a] > 47) { mc++ } } delay (timer) }while (mc > 7)

do { mc = 0; leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } if (leaf[a] < 0) { mc++ } if (leaf[a] > 47) { mc++ } } delay (timer) }while (mc > 7)

SENSOR

digitalWrite (50, LOW); for (int touchpin = 0; touchpin < 48; touchpin++) { pinMode(touchpin, OUTPUT); } digitalWrite (51, HIGH); delay (100); row = tpin2 % 4; col = tpin2 / 4; l0 = tpin2 set = HIGH for (int b = 0; b < 2; b++) { digitalWrite (l0, set); delay (timer);

CALCULATION

}

}

STEP 2

STEP 3

STEP 4

leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[2] + 8; leaf[4] = l0 - 2; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 8; for (a = 0; a < 7; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer) leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[4] + 8; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4 for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer) do { mc = 0; leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } if (leaf[a] < 0) { mc++ } if (leaf[a] > 47) { mc++ } } delay (timer) }while (mc > 7) }

if (row == 3) { leaf[0] = l0 - 4; leaf[1] = l0 + 4; leaf[2] = l0 - 1; for (int a = 0; a < 3; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

do { mc = 0; leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } if (leaf[a] < 0) { mc++ } if (leaf[a] > 47) { mc++ } } delay (timer); }while (mc > 7)

leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[2] + 8; leaf[4] = l0 - 2; for (a = 0; a < 5; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer) leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[4] + 8; leaf[6] = l0 - 3 for (a = 0; a < 7; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

} delay (last[b]); }

for (a = 0; a < 48; a++) { digitalWrite(a, LOW); } digitalWrite(51, LOW); for (touchpin = 0; touchpin < 48; touchpin++) { pinMode(touchpin, INPUT); } }

RELEASE

leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[6] + 8; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

l0 = 17 | row = 1 | col = 4

row 0~3

if (row == 0) { leaf[0] = l0 - 4; leaf[1] = l0 + 4; leaf[2] = l0 + 1; for (int a = 0; a < 3; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

STEP 1

if (row == 2) { leaf[0] = l0 - 4; leaf[1] = l0 + 4; leaf[2] = l0 + 1; leaf[3] = l0 - 1; for (int a = 0; a < 4; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)

3 7 11 15 19 23 27 31 35 39 43 47 2 6 10 14 18 22 26 30 34 38 42 46 1 5 9 13 17 21 25 29 33 37 41 45 0 4 8 12 16 20 24 28 32 36 40 44 column 0~7

46 Mimicking Mimowa | Adruino Coding


contents wunderkammer squatting in beijing

step 1

step 2

step 3

step 4

step 4’

step 4’’

step 4 ‘’’

Meng Nan Zhang | Portfolio

resume

calculation

mimicking mimosa

leaf [0] = 5 leaf [1] = 29 leaf [2] = 10 leaf [3] = 26 leaf [4] = 15 leaf [5] = 23 leaf [6] = 8 leaf [7] = 24

children’s museum

l0 = 17

leaf [0] = 13 leaf [1] = 21 leaf [2] = 18 leaf [6] = 16

leaf [0] = 9 leaf [1] = 25 leaf [2] = 14 leaf [3] = 22 leaf [4] = 19 leaf [6] = 12 leaf [7] = 20

45


Resume Meng Nan Zhang

Education

École Secondaire Villa Maria, Montreal 2003-2008 Collège Jean-de-Brébeuf, Montreal Pure and Applied Sciences, Diploma of College Studies 2008-2009 McGill University, School of Architecture, Montreal Bachelor of Science : Architecture 2010-2013 - Graduated with distinction

Professional Experience Trace Architecture Office, Beijing Intern, 2012

- Construction Drawings, Physical Model, Visualization - Research, Translation

Competition

Canadian Centre of Architecture 18th Charrette : Transmutation Honourable Mention, 2013 - with Gary Lin, Jennifer Lai, Julia Chang & Patrick Zhang

Communication Skill

46 Resume | 2013

Fluent in French, English and Mandarin


contents

Contact information

wunderkammer

71- Strathearn North Montreal West, Quebec, Canada H4X 1X6 ot Nanjing, Zhong Guo Ren Jia Gui Yuan B-06 , 210000 mengnanzhang57@gmail.com

Design Skill Physical model

Digital Fabrication

squatting in beijing

- Experienced with various materials and techniques - including cardboard, wood, resin, piano wire, plexi glass and steel.

Illustrator Photoshop InDesign

- Very familar with Adobe Suites - can perform many tasks including visualization and diagram producing. children’s museum

Rhino V-Ray AutoCAD Sketch Up - Proficient, use on daily basis and at work

mimicking mimosa

Grasshopper Aduino Diva for Rhino

- Acquired basic knowledge of these programs. - Fast and eager learner with all software.

resume

Meng Nan Zhang | Portfolio

47


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