Portfolio of works / 2013 MENG NAN ZHANG
McGill University | BSc. Arch
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Table of contents wunderkammer
Lyceum Competition
14 - 27
Children’s Museum
29 - 41
Digital Fabrication / Completed with Julia Chang & Patrick Zhang
42 - 45
Resume
46 - 47
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02- 13 squatting in beijing
Murdoch Laing Competition / Completed with Gary Lin
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02 Wunderkammer | Description
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Wunderkammer House of Identity
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Home is a projection and basis of identity. As society becomes more nomadic, the migrating population experiences a sense of schizophrenia when confronted by new locale. Therefore, socio-cultural sustainability within the migrant context is concerned with maintaining cultural identity while allowing for transformation associated with the migration process. In response, the project aims to maintain and remember one’s original identity, while allowing the layered life experience and memories to be curated, revisited and expressed.
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Entry for Murdoch Laing Competition / Completed with Gary Lin Meng Nan Zhang | Portfolio
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Early Immigration & Development
Addition
Rebuilt & Renovation
Trace
English & Irish Polish Jewish Italian Greek Asian Latin American Artists
1930
1940
1950
1960
1970
1980
1990
2000
2010
Diversity and Collection
recent rise of artists and musicians result in renovations of the the old and the new.
04 Wunderkammer | Site Analysis
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Av en ue Al ex an dr a
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ue M
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Rebuilt Residential
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Renovated Residential Tradtional Residential Commercial & Services Public Space Site Plan 1: 1000
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The new addition builds on top of the existed building with different expressions in materiality and structure. Furthermore, the gap between the new addition and the old emphasizes the tension between the two entities.
The traditional one story row house exists on site. The architectural typology composes of a brick facade, living room and kitchen in the front, and dining room and bedroom in the back
By maintaining the facade and structural walls of the existing house, and removing all partition walls inside, the old house becomes a shell enclosing a courtyard allowing one to observe the traces remained.
06 Wunderkammer | Concept
The new, born from the body of the old, is connected by a bookshelf core which acts as a device that curates, documents, and display memory and various identities.
The memory and identity of the chosen site is concerned in the project. Instead of erasing the past and demolishing the existing building, an alternative type of coexistence between the new and the old is achieved.
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Conceptual Model Conceptual Collage
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Section A-A’ 1
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A’
A’
Bedroom_1
Bedroom_3
Kitchen & Dining
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Living Room
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A’
Bedroom_2
Courtyard
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Courtyard
Courtyard Office
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Ground Floor
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Second Floor 1
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Third Floor Plan 5
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Front Elevation 1
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10 Wunderkammer | Perspective View
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12 Wunderkammer | Pespective View
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view from second floor view from the couryard model made with resin and steel
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preview: left : right :
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Squatting in Beijing
An Architectural Intervetion
After the forced closure of teahouses, public toilets became a subversive social place in Beijing’s old neighborhoods. The lack of stalls in public squat toilets reinforced the sense of community among the local inhabitants but segregated them from foreign tourists by challenging their boundaries of privacy. The architectural intervention aims to provide a sanitary public toilet that facilitates communication between different social groups while preserving certain privacy for its users.
14 Squatting in Beijing | Description Entry for Lyceum Competition
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Chronology From literary persecution to internet censorship, the freedom of speech has always been limited in China. In Beijing, the decline of tea houses due to speech surveillance was followed by the construction of public toilets and the promotion of communal life. As a result, public toilets became a subversive tool for communication.
Establishment of Yuan Dynasty in Beijing
1403
1271
The Turbulent History of Beijing Beijing regained capital status
1957 Premiere of Tea House at Beijing People’s Art Theatre Play written by the famous manchu novelist and dramatist, Lao She
Mongol Conquest Beijing razed to the ground
Establishment of Ming Dynasty Beijing lost its capital status
Timeline
Houses with pit toilet
Toilet
2006 Premiere of Toilet by National Theatre “Squat drama version of the Tea House”
1368
1213
Birth of Hutongs
Excrement was sold to peasants during cultivable seasons People excrete on the streets in winter
Large scale sewage system construction
Teahouse
Standing
Sitting
Squat
suitable for verbal communication and reading short texts, such as advertisement
suitable for verbal communication, writing, and reading long texts such as newspaper
suitable for verbal communication, writing short sentences such as slogans, and reading short texts
16 Squatting in Beijing | Timeline
Beijing under control of the Japenese
Chinese Civil War
Rule of Chinese National Party
1949
1927
1958
1937
1916
Establishment of Manchu Qing Dynasty Dawdling Manchu aristocrats
Invasion of the Japeneses
2008
massive construction
Great Leap Forward Promotion of communal life
People’s Republic of China
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1636
Financial deficient of the royal court
Warlord Era
Olympic Games
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1900
1966
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Invasion by 8-Nation-Alliance
Cultural Revolution Reinforcement of communalism
“Squat drama version of the Tea House” Tax increase for individual only 8 public toilets public toilets by home excrement collection people excrate on street foreign invaders More users of the public toilets
Flourish of teahouse bird walking, storytelling peking opera
Political conversation is forbidden in tea houses
Over 400 public toilets were built
More closure during Sino-Japanese War
Construction of more squatting pit toilets
Massive construction of flushing public toilets
Total vanishment of teahouses
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Public toilets arround royal palaces are forbidden construction of
Modest comeback of teahouses
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Posture and Communication Posture, space and writing surface influence people’s communication behaviors while excreting. The lack of partitions in the communal toilets in Beijing and the squatting position favor face-to-face communication between the local habitants who have been living together for generations.
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Definition of Hutong noun
a narrow lane or alleyway in a traditional residential area of a Chinese city, especially Beijing. origin : Chinese hútòng, probably from Mongolian gudum
The population of the district is going thought a diversification. There is a significant increase of migratory workers. Furthermore, as a world famous ancient city, Beijing receives millions of foreign tourists every year.
Population in 2008 West City District since 1267 A.D. largest portion of the old city
compare to year 2007
total population
966 747
+ 10.1%
registered population
783 032
+ 1.2%
migrant population
183 442
+ 75.6%
A Typical Communal Toilet in Hutong
Elevations 1 : 250
Among the 5000 public toilets in Beijing, 3000 are in the old residential neighborhoods
18 Squatting in Beijing | Site Analysis & Polulation Density
squat toilet
Sections 1 : 250
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Site and Density
restaurant
Avenue Xi Si, North
game center
primary school
drinkable water center baber shop
kindergarden baber shop baber shop recycling center
hardward shop
baber shop
baber shop office
shop
baber shop
office
office
restaurant
grocery store technology school officebuilding
shop
bicycle shop baber shop restaurant tailorshop vegetable market children’s center hardward shop technology school
technology school
restaurant
hardward shop hardward shop
shop pawnshop
hardward shop
primary school
police station recycling center
office
grocery store
hardward shop hardward shop
baber shop
baber shop
hostel communal bath office grocery store table game center shophostel
recycling center
middle school
office
office
office office
grocery store
office
office restaurant
restaurant hardward shop
hotel
grocery store
hotel
hardward shop
hotel
communication
language school
house / hotel
baber shop table game center office
office
restaurant
hardward shop grocery store hardward shop office
hotel grocery store officehardward shop hostel
institution
hardward shop
business
hardward shop
restaurant
hutong
hardward shop hardward shop
information board entrance of a courtyrd house
hotel
restaurant
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shop grocery store
restaurant
technology school
table game center
shop
hotel hotel
office
cleaning station office
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scooter shop bicycle shoptable
public toilet
5m
50 m
100 m
50 people / hour
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6 - 8 am
25 m
100 people / hour 12 - 2 pm
7 - 9 pm public toilet
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150 people / hour population density at social places
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Social Groups
Activity Diagram 6 am
8 am
10 am
12 pm
14 pm
16 pm
18 pm
20 pm
women seniors back to school
children
inhabitants
at work
men
workers typical tourists
visiting tourist attractions
flaneur
tourists
communal potentially communal non-communal
on-site off-site
Tourists walking in hutongs would notice that the local inhabitants live communally. Seniors spend the morning reading newspapers and playing Chinese chess. Women, sitting on small stools, are busy doing domestic work, such as trimming vegetables, while chatting with their neighGossip and political ideas are exchanged while people are excreting and washing chamber pots.
the lack of stalls and poor sanitation.
20 Squatting in Beijing | Activity Analysis
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public toilet communal bath courtyard house
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hutongs
oďŹƒce
restaurant grocery store
theme hostel
activies : chatting, chamber pot washing
Hutong
Communal Bath
Table Game Center
Restaurant
activies : bath, chess, cricket ďŹ ghting, singing, chatting, TV
activies : majoon, card games, chatting
activies : eating and chatting
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Public Toilet
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hutongs
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Concept The architectural intervention aims to provide a sanitary public toilet that facilitates communication while preserving certain privacy for its users. The relationships among the local inhabitants would be reinforced, and tourists would be encouraged to interact with local inhabitants.The typology of the device is inspired by the tricycle tourist tour in Beijing.
22 Squatting in Beijing | Concept
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FROM SEGREGATION TO INTEGRATION wunderkammer squatting in beijing children’s museum mimicking mimosa
The intervention constitutes a playful mobile public toilet. The strategy is to remove the perimeter walls of the conventional public toilet and make the space even more suitable for having conversations. The building mass is broken down into smaller units that can be dragged by a scooter or a tricycle. Tourists will be attracted by its playfulness and the tourist information displayed on the device.
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2147 2563
1435
460
1800
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24 Squatting in Beijing | Drawings
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rain water collector water tank squat toilet perforated asbestos roof wood beams wood floor wheels wood separation
9 10 11 12 13 14 15 16
wood sliding door sliding door for maintenance newspaper frame wood seats steel rods tilt wood studs hollow bamboo separation wood separation
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Material
1. perforated asbestos roof 2. wood panels 3. hollow bamboo separation
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Due to the massive renovations in the neighborhood and economic reasons, local material and recycled materials are embraced in the project.
Plan 1: 50
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Function and Combination
Each of the three units showing on the elevation has a different function. The far left one contains urinals. The middle one encourages social gat squat toilet. The number and the typology of the units at each station vary depending on the specific needs of population on the site. For instanc will be more units placed in the residential area in the morning and more units with urinals during the day at the east End of the hutongs where workers can be found in the hardware market. Tourist information and newspapers are displayed on the device and circulate with the device in
Prototy p es of
scooter with sidecar or a tricycle 2560
2200
450
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01 unit with 2 urinals 2000
02 unit for co
1
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Por tabl e Units
Fixe d C ommuna l Sin ks
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ommunication
1600
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thering. The right one contains a ce, based on the site analysis, there e a large amount of the male the area.
03 unit with a toilet 460
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1. for washing chamber pots 2. for washing hands
Elevation 1: 30
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clean water gray water
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28 Children’s Museum| Description
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A Communal Playground
This children’s museum, located by Lachine Canal, aims to provide education in a playful environment. Inspired by a ‘parti’ movie based on a personal memory of playing in childhood, the building is indeed a colorful communal playground in nature. Wildness of the site is embraced. Plants are used to decontaminate the soil and shape the space.
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Children’s Museum
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Challenge Solution
30 Children’s Museum | ‘Parti’
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Education | Playful
children’s museum
A children's museum provides education in a playful environment. The project starts with a "parti' movie showing a child playing and building shelters with furniture and fabric at home. It is based on my personal experience of playing, but it's also a commonly shared memory on childhood. The dreamlike quality reveals nostalgia for the childhood. The lightness and the translucency are expressed through material and vegetation in this project in order to create playful spaces for children. The building also evokes memories of childhood for its visitors.
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1. Free University in Berlin - Candilis, Josic, Woods, Schiedhelm 2. Architecture without architects - Book by Bernard Rudofsky 3. Amsterdam orphanage - Aldo van Eyck 4. - 6. Study models
Community | Porosity VA children’s museum should be non-hierarchical rather than institutional. The study of the precedents shows repetition of a module is commonly used in architecture to embody the sense of community. The study models shows, in this project, small solid volumes, connected by glass walls, are spread out all over the site. This system is almost growing like a native village. Entrances are not dictated. The freedom in circulation and the flexibility in program planning made the building even more non-hierarchical.
Brownfield | Phyremediation Lachine Canal is an ever-changing industrial corridor of Montreal. Many factories were built on the site and heavily contaminated the soil. Furthermore, a significant shrinkage of green space is observed in the borough since the gentrification. As the result, phytoremediation is proposed as the solution to decontaminate the soil and the water. Wild native plants are also embraced. Rooftop are used as communal gardens for urban farming. The museum is indeed a green playground for children.
32 Children’s Museum | Concept
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Archaeology of the site
A.W. Ogilvie and Co. 1855-1900
Green House seasonal botanical exhibition
Stone Pavement
Floral for Phytoremediation (ground & wate) sunflower violet european frogbit (water) thlaspi caerulescens indian mustard
arsenic oil chromium & copper cadmium & zinc lead
Wild Native Flower (ground & roof)
Rooftop farming
indiangrass goldenrod canada columbine rue anemone
herbs peppers tomatoes radishes beets
pale purple brown-eyed susans foam flower celandine poppy dodecatheon
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grass growing between the gaps
Noethern Electric Company Limited 1914- 1976
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digs 1,2 & 3 | Glenora Mills dig 4 | Maison de l’eclusier dig 5 | Caledonian Iron Works digs 6 & 8 | Chapellerie Smith digs 7 & 8 | Tonnelerie Gould dig 9 | Minoterie Ogilvie
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GROUND FLOOR PLAN | 1 : 1000 1. Lobby 6. Green House 2. Office 7. Amphitheatre 3. Exhibition 8. Playground 4. Cafe 9. Shop 5. Library 10. Parking 1
34 Children’s Museum | Axonometrical Drawing
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SOUTH ELEVATION 1 : 1000
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CROSS SECTION 1: 1000
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ROOF PLAN | 1 : 1000 1. Roof Garden 2. Roof Farming 3. Viewing Platform
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growing medium filter sheet drainage layer membrane 80 mm rigid insulation vapour barrier plywood support 38 mm steel deck 500 mm steel beam gypsum ceiling
white glossy paint 12 mm gypsum board moisture barrier 220 mm concrete wall 80 mm rigid insulation water proofing granular fill
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white resin epoxy floor 200 mm concrete slab 80 mm rigid insulation vapour barrier granular fill
white glossy paint 6 mm steel plate 80 mm rigid insulation 150 mm channel steel stud 12 mm gypsum board paint
18 mm laminated glass 150 mm aluminium mulium
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exhibition
office
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courtyard office lobby green house
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indoor spaces outdoor spaces
Building’s Envelope
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This axonometric shows the transparency of the building’s envelop. Glass has the capacity to superimpose virtual images onto real images. It enrich the visual experience in the building and recreate the feeling of playing under fabric. Walls are painted with white glossy paint; and the floor is covered with reflective resin. They reflect the surrounding, especially the color of a variety of plants and the shadow of the tree branches.
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38 Children’s Museum | Structure Design
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Structural Description This museum composes a series of rectangular single-story pavilions, The roof of each pavilion has a different height. The structure uses steel deck as roof system, steel beams and girders to cover the span, and square hollow sections as columns for vertical support. Some rectangular spaces intersect with each other to create a smaller rectangular space that is partitioned by steel stud walls.
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Foundation System
As a one-story building, it can use shallow foundations with isolated footings.
Floor System
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The building uses steel girder and beam system with regular steel deck. The sizes for girders and beams varies between each pavilions. A typical pavilion roof has 540 mm deep girders on short span and 540 mm deep beams on long span.
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ground floor structural plan 1: 400
Lateral System Moment resisting connection shall be used to provide lateral support: 1 moment-resisting connection at the top of the column 2 steel plate bolted to the concrete slab ay the end of column
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section 1: 400
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roof structural plan 1: 400
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left : interior view in spring right : exterior view in winter
40 Children’s Museum | Perspective Views
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Ephemerality mimicking mimosa
As the walls are mostly transparent or reflective, the space is shaped by the vegetation and sunlight. The experience in the building is ephemeral and changes with weather and seasons.
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Mimicking Mimosa
Kinetic Wall
Mimosa pudica is a sensitive plant that has the ability to respond to different stimuli such as touch and darkness by folding its leaflets. This bio-mimicry project is interested in applying the mechanism behind the plant’s movements to create an kinetic wall that interacts with people and environment. The sequence of folding is analyzed with digital tools and translated into adriuno coding which controls the kinetic wall .
42 Mimicking Mimosa | Description Completed with Patrick Zhang / Julia Chang
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spot where has been stimulated
DIGITAL SIMULATION The seismonastic movement, a fast response to environmental stimuli, is sequential. Folding starts at the leaflet that has been touched; than transmitted to neighboring and distant leaflet. The folding of the panels of the kinetic wall is also sequential, imitating seismonastic movement, and is activated by the connection of bare copper wires. While the release movement is global, imitating nyctinastic movement, and is activated by gravity.
44 Mimicking Mimosa | Simulation & Fabrication
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falls under gravity
leaf
cotton thread (axe of rotation) attraction
bare copper wire
sensor
enameled copper wire
action
electromagnet
Resistor 10 Ω
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ACTING
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SENSORING
iron nail electromagnet coil
touch sensor adruino read mode pin
write mode pin
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relay Resistor 10 kΩ
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// 0to47 for leaves // 50 for touch sensor // 51 for coils int timer = 500; // The higher the number, the slower the timing. int tpin; int tpin2; int tcheck1; int tcheck2; int row; int col; int leaf[] = {1, 2, 3, 4, 5, 6, 7, 8 } int l0; int mc = 0; int last[] = {3000, 100} int set; void setup() { pinMode(50, OUTPUT); pinMode(51, OUTPUT); for (int touchpin = 0; touchpin <= 47; touchpin++) { pinMode(touchpin, INPUT); } } void loop() { digitalWrite(50, HIGH); delay(100); tpin = 1; do { tpin2 = tpin; tpin++; tcheck1 = digitalRead(tpin2); delay(10); tcheck2 = digitalRead(tpin2); if (tpin == 48) { tpin = 1; } if (tcheck1 != tcheck2); { tcheck1 = HIGH tcheck2 = HIGH; } } while (tcheck2 == LOW);
leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[2] + 8; leaf[4] = l0 + 2; for (a = 0; a < 5; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
if (row == 1) { leaf[0] = l0 - 4; leaf[1] = l0 + 4; leaf[2] = l0 + 1; leaf[3] = l0 - 1; for (int a = 0; a < 4; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[4] + 8; leaf[6] = l0 + 3 for (a = 0; a < 7; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[2] + 8; leaf[4] = l0 + 2; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 8; for (a = 0; a < 7; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[6] + 8; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[4] + 8; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4 for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
do { mc = 0; leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } if (leaf[a] < 0) { mc++ } if (leaf[a] > 47) { mc++ } } delay (timer) }while (mc > 7)
do { mc = 0; leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } if (leaf[a] < 0) { mc++ } if (leaf[a] > 47) { mc++ } } delay (timer) }while (mc > 7)
SENSOR
digitalWrite (50, LOW); for (int touchpin = 0; touchpin < 48; touchpin++) { pinMode(touchpin, OUTPUT); } digitalWrite (51, HIGH); delay (100); row = tpin2 % 4; col = tpin2 / 4; l0 = tpin2 set = HIGH for (int b = 0; b < 2; b++) { digitalWrite (l0, set); delay (timer);
CALCULATION
}
}
STEP 2
STEP 3
STEP 4
leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[2] + 8; leaf[4] = l0 - 2; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 8; for (a = 0; a < 7; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer) leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[4] + 8; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4 for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer) do { mc = 0; leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } if (leaf[a] < 0) { mc++ } if (leaf[a] > 47) { mc++ } } delay (timer) }while (mc > 7) }
if (row == 3) { leaf[0] = l0 - 4; leaf[1] = l0 + 4; leaf[2] = l0 - 1; for (int a = 0; a < 3; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
do { mc = 0; leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[7] + 4; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } if (leaf[a] < 0) { mc++ } if (leaf[a] > 47) { mc++ } } delay (timer); }while (mc > 7)
leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[2] + 8; leaf[4] = l0 - 2; for (a = 0; a < 5; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer) leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[4] + 8; leaf[6] = l0 - 3 for (a = 0; a < 7; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
} delay (last[b]); }
for (a = 0; a < 48; a++) { digitalWrite(a, LOW); } digitalWrite(51, LOW); for (touchpin = 0; touchpin < 48; touchpin++) { pinMode(touchpin, INPUT); } }
RELEASE
leaf[0] = leaf[0] - 4; leaf[1] = leaf[1] + 4; leaf[2] = leaf[2] - 4; leaf[3] = leaf[3] + 4; leaf[4] = leaf[4] - 4; leaf[5] = leaf[5] + 4; leaf[6] = leaf[6] - 4; leaf[7] = leaf[6] + 8; for (a = 0; a < 8; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
l0 = 17 | row = 1 | col = 4
row 0~3
if (row == 0) { leaf[0] = l0 - 4; leaf[1] = l0 + 4; leaf[2] = l0 + 1; for (int a = 0; a < 3; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
STEP 1
if (row == 2) { leaf[0] = l0 - 4; leaf[1] = l0 + 4; leaf[2] = l0 + 1; leaf[3] = l0 - 1; for (int a = 0; a < 4; a++ ) { if (leaf[a] >= 0 ) { if (leaf[a] <= 47) { digitalWrite (leaf[a], set); } } } delay (timer)
3 7 11 15 19 23 27 31 35 39 43 47 2 6 10 14 18 22 26 30 34 38 42 46 1 5 9 13 17 21 25 29 33 37 41 45 0 4 8 12 16 20 24 28 32 36 40 44 column 0~7
46 Mimicking Mimowa | Adruino Coding
contents wunderkammer squatting in beijing
step 1
step 2
step 3
step 4
step 4’
step 4’’
step 4 ‘’’
Meng Nan Zhang | Portfolio
resume
calculation
mimicking mimosa
leaf [0] = 5 leaf [1] = 29 leaf [2] = 10 leaf [3] = 26 leaf [4] = 15 leaf [5] = 23 leaf [6] = 8 leaf [7] = 24
children’s museum
l0 = 17
leaf [0] = 13 leaf [1] = 21 leaf [2] = 18 leaf [6] = 16
leaf [0] = 9 leaf [1] = 25 leaf [2] = 14 leaf [3] = 22 leaf [4] = 19 leaf [6] = 12 leaf [7] = 20
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Resume Meng Nan Zhang
Education
École Secondaire Villa Maria, Montreal 2003-2008 Collège Jean-de-Brébeuf, Montreal Pure and Applied Sciences, Diploma of College Studies 2008-2009 McGill University, School of Architecture, Montreal Bachelor of Science : Architecture 2010-2013 - Graduated with distinction
Professional Experience Trace Architecture Office, Beijing Intern, 2012
- Construction Drawings, Physical Model, Visualization - Research, Translation
Competition
Canadian Centre of Architecture 18th Charrette : Transmutation Honourable Mention, 2013 - with Gary Lin, Jennifer Lai, Julia Chang & Patrick Zhang
Communication Skill
46 Resume | 2013
Fluent in French, English and Mandarin
contents
Contact information
wunderkammer
71- Strathearn North Montreal West, Quebec, Canada H4X 1X6 ot Nanjing, Zhong Guo Ren Jia Gui Yuan B-06 , 210000 mengnanzhang57@gmail.com
Design Skill Physical model
Digital Fabrication
squatting in beijing
- Experienced with various materials and techniques - including cardboard, wood, resin, piano wire, plexi glass and steel.
Illustrator Photoshop InDesign
- Very familar with Adobe Suites - can perform many tasks including visualization and diagram producing. childrenâ&#x20AC;&#x2122;s museum
Rhino V-Ray AutoCAD Sketch Up - Proficient, use on daily basis and at work
mimicking mimosa
Grasshopper Aduino Diva for Rhino
- Acquired basic knowledge of these programs. - Fast and eager learner with all software.
resume
Meng Nan Zhang | Portfolio
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