CONTENTS
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UNESCO Community Center - Jordan Valley (Palestine)
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NZ School of Music - Leeds Street (Wellington)
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Inner-city House Design - Te Aro park (Wellington)
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Integrated Technology - Cuba Street (Wellington)
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Complementary Works
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Design Portfolio | Contents
The Mixed Reality Museum - Civic Square (Wellington)
Resume ......................................................... 32
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Literature review / Project reivew
Experimental designs
Reflection / Refine the proposition
Literature review/ Project reivew
Experimental designs
Reflection
Literature review/ Project reivew
Experimental designs
Physical museum of moving image
MIXED REALITY
How we experience the space around us?
STAGE 2: Film can alter our perception of the architecture we see
How we move between two spaces?
STAGE 3: Film transition is an editing technique to join two scenes/spaces together
STAGE 5: PHYSICAL
Augmented museum experience through five architectural qualities:
Input real world data to augment virtual world
Physical Environment
Interactive Space Reality vs Virtuality
Virtual Environment
STAGE 1 : Exploration of mixed reality from different perspectives
FILM AS MOVING IMAGE
The medium has been designed to enable the movement and transition between the virtual environment and physical environment. Question: How could it be used in the context of museum
Vitual infinite filmic space STAGE 6: VIRTUAL Augmented virtual space experience with portal back to physical museum
Input virtual world information to augment real world
What enable the movement between two spaces?
PRELIMINARY DESIGN - FRAMING
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Central AR Screen connect to the virtual environment KLEIN BOTTTLE
STAGE 4: Screen as a mediator to enable transition betwwen two environments
PRELIMINARY DESIGN - TRANSFORMING
Connection and interaction with the other museums in the world
DEVELOPED DESIGN - INTERACTING
ABOVE Fig.1.1 Methodology diagram
Design Portfolio | Mixed Reality Museum
The Mixed Reality Museum - Proposal for an interactive environment
My research is interested in the relationship between architectural space and information space. By exploring the virtuality continuum in the context of physical and virtual galleries, I propose integration of information space and physical spaces can be combined to author a rich hybrid exhibition context. In contemporary museums, curators use a variety of visual media to deliver content to their visitors. Although many museums have designed their online websites to help convey information to the remote visitors, seldom do they fully exploit the potential of digital technology. Emerging mixed reality (MR) technology has become popular recently in a number of areas, such as the entertainment industries, education and business sectors. MR can convey and extend information and experiences by augmenting physical environments with an overlaid virtual environment. This thesis proposes to explore how the museum experience can be augmented by the two-way integration of the physical and the virtual to articulate a hybrid exhibition environment.
ABOVE Fig.1.3 Snapshots of transitional movements < LEFT Fig.1.2 Day render of the Museum of the Moving Image
The thesis uses the precedent of film and architecture to underpin both the design of the physical and virtual environments. Informed by a close analysis of film transitions, the design research addresses two issues: how we move and transition between spaces; and how can the physical and virtual environments be integrated. A research-through-design methodology is used throughout, with a series of exploratory design iterations providing insight and allowing targeted literature, film and project reviews. These provide a set of design principles that are explored further through the design of a Museum of the Moving Image, sited adjacent to civic square in Wellington.
M.Arch(Prof) - Part II
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Physical Environment
BELOW Fig.1.4 Analysis of cross cut film transition style
Filmic cross cut: The Godfather (1972)
Spatial cross cut:
Architectural cross cut:
Filmic cross cut is used to interweave two parallel actions together to create a sense of tension. In the Godfather (1972), the scene is switching between Michael Corleoneâ&#x20AC;&#x2122;s devotion of religious and his brutal killings of people. This transition technique reflects Michael Corleoneâ&#x20AC;&#x2122;s ambivalent attitude. Spatial cross cut is conveyed by a shared central point and multiple directions of interests. All three spatial actions are parallel. Architectural quality of cross cut is designed by three different interconnected pathways and the central point will lead multiple threads of perspectives.
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Cross Cut
Jump Cut Design Portfolio | Mixed Reality Museum
Match Cut
Dissolve
Fade
> RIGHT Fig.1.5 Filmic transition style models
Wipe
M.Arch(Prof) - Part II
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Ground Floor 1. Cafe 2. Shop 3. Reception 4. Storage 5. Toilet
Entrance 1
Second Floor 1. Exhibition gallery 3 2. Exhibition gallery 4 3. Office 4. Toilet
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Third Floor 1. Collection / Archive 2. Main Theatre 3. Screening Room
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3 4 4 5 3 3 Entrance
ABOVE + BELOW Fig.1.6 Floor plans
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First Floor 1. Exhibition gallery 1 2. Exhibition gallery 2 3. Office 4. Toilet
> RIGHT Fig.1.7 Gallery four:Jump Cut (Lighting manipulation)
Design Portfolio | Mixed Reality Museum
> RIGHT Fig.1.8 Gallery Two: Match Cut (Spatial extension)
> RIGHT Fig.1.9 Entrance: Fade (Opacity)
M.Arch(Prof) - Part II
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Virtual Environment
ABOVE Fig.1.10 Virtual environment exploration through hand held tablet
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New York
London
Melbourne
Auckland
Design Portfolio | Mixed Reality Museum
> RIGHT Fig.1.11 Visitors portal into other worldwide museum
Nanjing
New York
London
Nanjing
> RIGHT Fig.1.12 Other museum visitors enter into the Museum of The Moving Image
Melbourne Auckland
M.Arch(Prof) - Part II
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ABOVE Fig.2.1 Rendered images
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- A shelter for palestinian women
The design brief for this project was based on a project by the UNESCO in collaboration with Building Green Future. The task was to build a Women Center in Jordan Valley, Palestine, taking inspiration from local vernacular architecture and considering locally available materials and techniques, such as earth architecture. This building was part of a broader UN joint programme aimed at improving the physical living conditions and housing standards in the Jordan Valley, where some 30 percent of its inhabitants, including refugees, Bedouins and economic migrants, are deprived of their right to adequate housing. To achieve the different qualities in lighting and shading, which are needed to create a comfortable living and working space, with only one fully printable material, the concept of the sponge is to create a 3 dimensional system which can provide transparent/translucent as well as opaque surface by varying its internal density. I use a 3 dimensional voronoi, which follows a clearly defined set of rules, but still is adaptable and distortable. The higher density system works either as a climate or visual barrier and the lower density system allows spaces for living and communication. These rules work as attractors for the algorithm and attract points towards these areas and distort the grid according to the needs. ABOVE Fig.2.3 3D printed wokring model < LEFT Fig.2.2 Day render of the Community center
The structure density in the roof level is manually adjusted to adopt to certain solar angles during the year, which blocks the intense solar radiation in the summertime (angle 85 degrees) but allows the sun to warm the inside during wintertime (angle 35 degrees)and by this maintaining comfortable temperatures and lighting levels during the whole year. At the same time, that arrangement allows water to be collected within the different levels of that roof structure. M.Arch(Prof) - Part I 11
Design Portfolio | Community Center
Community Center (Sponge)
ABOVE Fig.2.4 Protection wall density generation
ABOVE Fig.2.5 Roof density generation
ABOVE Fig.2.6 Function density generation
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Design Portfolio | Community Center
ABOVE Fig.2.7 3D printed wokring model
Function Point Input and Evaluating Building Structure Shape Generation Thickness Modification
ABOVE Fig.2.8 Grasshopper generation of form
M.Arch(Prof) - Part I
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Section Diagram .6 Jun. : 82 9.1 ul. : 7 May. J 71 g. : . Au Apr
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Horizontal line
Sunlight
Solar Altitude Angle Rain
Cool air flow
Warm air exhaust
Ventilation
Water Tank
ABOVE Fig.2.9 Section diagram
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ABOVE Fig.2.10 Wind analysis
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Design Portfolio | Community Center
r. S
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Wind analysis
Apr.
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Horizontal line
Solar Altitude Angle
Lighting analysis
ABOVE Fig.2.11 Lighting analysis
ABOVE Fig.2.12 Water analysis
Water analysis M.Arch(Prof) - Part I
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ABOVE Fig.3.1 Interior Rendered images
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Design Portfolio | NZ School of Music
The NZ School of Music - The contrast between music and silence
This design is a structure project. As music will become solid when it compares to the silence (void), my design concept of the NZSM is to create the interaction between void and solid, regular and irregular shapes. The conflict between them at any point in the design might insipre you and awaken your talents. To make each music element independent, the music shool is seperated into two world: one on the top for teaching and learning; one on the bottom(underground) for performance; Urban city life flow in between on first floor. The main structure will not only help to resist gravity and lateral loads for the solid space but also create the open area for the void. The whole building structure consists of eight steel moment frames and three lines cross-braced frames. Both frames are in orthogonal directions - X and Y. Following is a 1:100 model where the structural elements are true to their natural size, albeit at scale. As the structure is symmetrical in plan, only half of the structure has been modeled to suit for the A3 base.
ABOVE Fig.3.3 Section showing lighting < LEFT Fig.3.2 Day render of the NZ School of Music
BAS (3rd year design)
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< LEFT Fig.3.4 Structure system
< LEFT Fig.3.5 Structure model
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Design Portfolio | NZ School of Music ABOVE Fig.3.6 Cross section showing moment frames
BAS (3rd year design)
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BELOW Fig.3.7 Longitudinal section > RIGHT Fig.3.8 3D exploded plans
Design Portfolio | NZ School of Music
BAS (3rd year design)
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ABOVE Fig.4.1 Elevations and Section
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Design Portfolio | Inner-city House Design
Inner-city House Design - A courtyard in the city center
As an urban building type, the designed housing sought to mix residential, commercial and public community uses to create a more vital neighborhood, and to provide the amenities of diverse occupants’ houses in a form adaptable to high densities and constrained budgets. Apart from the flexibility of the building type, sustainability is another key point the design aim to seek. Living in the city, opulent sunshine, cleaner air, green plants are the necessary elements that the residents want to get but usually hard to achieve. So the designed housing is somehow similar to Fujimoto’s House before house which will create a transparency, openness, and an enhance relationship with the nature and city. The housing is constructed as a series of rhomboidal membranes that stacked on top of each other randomly. This will create large gaps in between each house which allow sunlight and air to pass through the void and reach the public areas below. In terms of the sustainability, the whole building will be designed as a miniature ecosystem. The membrane of dwellings is step back a bit on each floor to form the roof gardens for each unit as well as the public courtyard for all the residents. Plants could grow wherever on can find space - rooftops, balconies, windows and courtyards. This will block the direct light and noise and get the desired cleaner air than the clogged street naturally provide. Moreover, this greenery will give remarkable privacy to the dwellings as well, such as the planters in front of the house.
ABOVE Fig.4.3 Longitudinal section < LEFT Fig.4.2 Day render of the residential house
“House need not necessarily be a house, it could be a place that is simultaneously a house, a city, a forest or analogously akin to a small earth.” – Sou Fujimoto
BAS (3rd year design)
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FIRST FLOOR PLAN SCALE: 1:200 Entended family
SECOND FLOOR PLAN SCALE: 1:200 Single family
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Design Portfolio | Inner-city House Design
FIRST FLOOR PLAN SCALE: 1:200 Shared flat
FIRST FLOOR PLAN SCALE: 1:200 Single Studio
BAS (3rd year design)
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PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
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3162
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
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PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
4120
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6872
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4600
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3970
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
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ABOVE Fig.5.1Elevations
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
Design Portfolio | Integrated Technology
Integrated Technology PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT
- Construction drawings
Cuba Street 191-195. The old three story building makes excellent use of its corner site, with five distinct portions folding around the triangular site. For historical conservation reason, the faรงade is remaining unchanged. The upgraded building takes clues from the old Reid House. Which split the interior floors into two parts and connected by a none symmetrical spiral staircase and a vertex structure. The central staircase part is the major focus of the building; the elegant staircase construction detail will add interest to the public. It is a lighter form of construction with a prefabricated steel inner structure. The cladding, consisting of glass-fiber-reinforced contrite elements, was worked in-situ at the points of abutment and finished with a high-gloss white coating. The existing ground floor retail shops are reorganized which now allow the ground floor open for public access. The above four floors are used as art galleries. For the art galleries, the acoustic system is important. The light steel wall construction is suitable for separating internal walls. Double insulation and acoustic ceiling are designed to achieve a nice indoor environment in terms of both thermal and acoustic.
ABOVE Fig.5.3 Plans
From the first floor onwards, the central vortex structure twists and spirals forming a ramp up through the building, which bring people up to the roof level and have a view down to the Cuba street. The roof is an environmental friendly design which brings green space into the inner city area. In terms of green roof construction, the deep hollow core concrete slab is used to carry more dead and live loads and span for a long distance on the roof.
< LEFT Fig.5.2 Section
M.Arch(Prof) - Part I
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PLANTING SOIL AND VEGETATION CONCRETE BLOCK CURB
SARC 42 INTEGRA
GRAVEL SHEET- METAL PARAPET CAP SHAPED PAKER REINFORCE CONCRETE
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70
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500MM NON-VEGETATION ZONE
THE ROOF T THE ARCHIT BRING THE BUILDING. A HEAVY, THE CONCRETE MORE DEAD FOR LONG D MOREOVER FRIENDLY D GREEN SPA CONTEXT.
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PRECAST CONCRETE
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WALL FRAME 310UB 40.4 STEEL BEAM
GREEN RO
ROOT BARRIER DRAINAGE LAYER 60MM THERMAL INSULATION SHEAT-METAL PROTECTION
B2
EXPLODED GREEN ROOF
DRAW
ABOVE Fig.5.4 Roof detail
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D E3
ROOF detail 1:10
DRA
2 LAYERS OF PLASTERBOARD
SARC 421 INTEGRATE
VAPOUR CONTROL LAYER 90MM INSULATION BLUCLAD CEMENT BOARD STEEL ‘C’ SECTIONS
Design Portfolio | Integrated Technology
WALL DETAIL:
AS THE NEW BU FOR ART GALLER SYSTEM SHOUL DESIGNED. THE CONSTRUCTION SEPRATING AND DOUBLE INSULA CEILING ARE DE NICE INDOOR EN OF BOTH THERM
ALUMINIUM FRAME FIXING SYSTEM WEATHERBOARD CLADDING 30MM GAP 6MM GAP THERMOSTOP PAD 120MM INSULATION
B1
EXPLODED WALL 1:10
ABOVE Fig.5.5 Wall detail
DRAWING ID:3
DRAW E2
Staircase detail
DRAWI
1:10
M.Arch(Prof) - Part I
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Digital Representation - Architectural visualization through game engine Like a piece of architecture, the city is a construction in space, but of a vast scale,…perceived only in the course of long spans of time…At every instant, there is more than the eye can see, more than the ear can hear, a setting or view waiting to be explored. Nothing is experienced by itself, but always in relation to its surroundings, the sequences of events leading up to it, the memory of past experiences… Lynch defined a method of analyzing legibility based on five elements: paths, edges, districts, nodes and landmarks. The project design and develop a Parkour course that traces across, through, around and over the Civic Square site. Parkour is described as a method of urban movement that is focused on speed, agility and efficiency. By using Unity3D game engine, the player could experience the urban environment by navigates his terrain through running, jumping inside the virtual Civic Square area. In addition, the moving red path becomes a form of urban sculpture. It interprets a new understanding of Lynch’s five elements.
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Design Portfolio | Complementary Works
Free-hand Drawings - Architectural visualization through sketches
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EDUCATION
2014
Maggie Lu Architectural Graduate
2013 2013
M.Arch(Prof) - Part II(Design Research Thesis) Victoria University of Wellington M.Arch(Prof) - Part I Victoria University of Wellington Exchange Programme (One trimester) Munich Technical University(Munich, Germany) Summer Visiting School AA school of Architecture (Rome, Italy)
2010 - 2012 BAS Bachelor of Arch Studies â&#x20AC;&#x201C; Architecture Victoria University of Wellington 2009 AWARDS
Foundation Studies Victoria University of Wellington - Foundation Top Student Prize
PROFESSIONAL EXPERIENCE
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2014 Oct - Current
Steven Young & Associates Ltd Consulting Engineers Construction drawings, modeling, using NZ standards, Building Code, and compiling consents documentation
2014
Tutor: Victoria University of Wellington Course SARC 222 Structural Systems (Feb - June 2014)
2013
Mario Cucinella Architects (Germany and Italy) Design studio in TUM with architect Mario Cucinella
2012
DMV Media Ltd. (Wellington) Design and layout of publications, advertising
2011
Summer Internship (China) GangNing Interior Design Company
SKILLS SUMMARY
Computer Literacy Architectural: - 3D modeling: Revit, SketchUp, ArchiCad, Autodesk 3DS Max, Ecotect Analysis - 2D drafting: ArchiCad, AutoCAD, Revit - Rendering: Vray for 3dsmax/SketchUp, Keyshot for rhino, Revit - Parametric Design: Rhino+Grasshopper - Graphic: Photoshop, Illustrator, Indesign Design Portfolio | Resume
Others: - Experience in use of game engine-Unity 3D; - Electronics platform-Arduino; - Programming language: C++ , Java, Python - Microsoft Office Suite Modeling Making Skills - Hand craft modeling, laser cut, CNC, additive model, rapid prototyping, wood work, metal casting and spray painting Sketching and Hand Drawing Skills - Experience in use of colour, fine and shading; can produce quick concept sketches as well as detailed technical drawings Language Skills - Chinese mandarin as mother tongue - Fluent English writing and communication skills - Simple daily communication in German
NZIA No.: 21454 Address: 5H/1 Hanson Street, Mount Cook,Wellington Phone: 02102229345 Email: lumengyue@live.cn
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NZIA No.: 21454 Address: 5H/1 Hanson Street, Mount Cook,Wellington Phone: 02102229345 Email: lumengyue@live.cn