ARCH30005 Design Visualisation
Subject Programme 2019 Semester 2
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Contents
Subject Information Subject Overview Handbook Information Equipment Staff Information + Contact Extensions & Special Consideration Plagiarism Semester Overview Module Briefs Module 01 Module 02 Module 03 Portfolio Weekly Guide
4 6 7 7 8 9 11 12 16 20 24 29
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Subject Overview
What is the aim of the subject: This subject brings together practical know-how and critical thinking around the field of digital visualisations using industry standard software. Building on the digital representational and design skills acquired in the pre-requisite subject, students will learn the principles of colour, material mapping, lighting, composition, entourage, story boarding, rendering and animation techniques. Students will acquire new skills for building digital models, setting up ‘cameras’, adding ‘entourage’ (people, vegetation etc) with post-production across an ecology of software. The subject will be delivered through a series of lectures, specialist software workshops led by industry experts and tutorials. The outcome will be a portfolio of image rendering and animation positioned within a critical theoretical context of image-production in contemporary design practice. Concluding each lecture and workshop, students will be introduced to self-teaching modules that will enable further experimentation with media and techniques. Why is it important to attend Lectures? Lectures are where we disseminate key conceptual thinking, ideas and knowledge that will guide you through your modules. It will refer to specific case studies which help to make the weekly activities that constitute the module legible. What is a module? A module is a “block” of study that theoretically frames a particular set of learning outcomes. This subject consists of 3 modules. Within each module, we have weekly exercises that will lead towards completion of the module. At the end of the module, you will be required to “pin-up” the work in class and deliver a short presentation to your tutor and peers. You will prepare a portfolio to document the progression of your work including all work from M1, M2 and M3.
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If I mess up a module can I re-submit work or redo it at the end? The module is designed to be independent which means that marks are not carried forward. If you mess up, just move on. In this subject, we will require you to bring forward thinking in the previous module. If you do not understand the content or workflow of a particular module, it is crucial for you to seek clarification before moving forward. If you feel strongly to re-work a specific part of your module (either the final drawings or module journal), you must revised the work as part of your final portfolio; please highlight this to your design tutor via email. While there is no reassessment of modules past the moderation date, we will take the re-worked drawings into account when moderating the final portfolio marks. Role of your design tutor? Your studio is led by a tutor who will act as your mentor and instructor. They will guide you through readings and discuss different drawing, model making and representation techniques. They will provide constructive criticism and evaluate your work as it progresses. This session is hands-on and you must bring in work in progress; coming to studio with no work to show or discuss will constitute non-attendance. What is a Workshop session? Similar to Foundation of Design: Representation (FoD:R) and Digital Design (DD), a workshop session is where you learn the technical skills of using industry standard software. We will use multiple software in this subject; refer to LMS for software list and where to access them. Most contemporary design practices utilise an “ecology” of software to develop a workflow. In this subject, we will work through some of this workflow. On the LMS, we have identified additional online learning videos and resources. You will be required to watch some of these videos prior to coming to the Workshop session.
What is the LMS? The LMS (Learning Management System) is where we keep all digital content for the subject, including downloadable Module content, software links, lecture recordings, on-line learning resources, readings, journal template and where to purchase modelling material and much more. This is accessible from my.unimelb.edu.au How is my work assessed? The marks for the subject are allocated as follow: Module 1 (25%) Module 2 (25%) Module 3 (30%) Final Design Portfolio (20%) Although each module’s content is independent, they do rely on a progressive build-up of knowledge and skillset over the course of the subject. We, therefore, require you to attend 75% of all workshops and studios as a hurdle requirement for the subject. Attendance will be taken at each workshop and studio
I have problems meeting the deadline due to illness and other family situations. What can I do? You can apply for extension for your assignment, see information on Extension & Special Consideration. I did not meet the submission deadline due to poor management of time – what do I do? You should complete the work to your best ability and submit the work as soon as possible. As we require you to submit your portfolio on LMS, the submission time will be recorded. There is a penalty of 10% deduction in mark per day. Note: there is no cap under University rules; i.e. if you are 7 days late, your assignment will be deduced by 70%.
Each module will be accompanied by an assessment rubric which is used by your tutor to assess your work. At the end of each module, all work is moderated across the studios to ensure equity in marking. Your marks for each module will not be disclosed, but you will receive a rubric indicating your performance. If you have any questions regarding your level of performance during the semester, please contact your tutor in the first instance. You can also contact the subject coordinator if you have specific concerns. Please note that at the end of the semester, you are required to submit a portfolio and this is a hurdle requirement. What is the deadline of each module? The deadline of each module is at the start of studio pin-up presentations of each module.
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Handbook Information
Intended Learning Outcomes: On successful completion of this subject, students should be able to: - Demonstrate an understanding of the professional and theoretical contexts of the design visualisation - Demonstrate an understanding of theories of colour, texture mapping, lighting and composition - Demonstrate the skills in using technology to enable effective communication of ideas in 2D and 3D digitally produced graphics formats - Apply methodological skills relevant to the identification and resolution of problems in digital modelling and rendering - Critically evaluate of outcomes Generic Skills: - Upon successful completion of this subject the student will have had the opportunity to develop the following generic skills: - Engage confidently in self-directed study and research; - Communicate ideas effectively in written, graphic and oral formats - Use appropriate technologies - Develop an understanding of how such techniques are related to creative thinking Contact Hours: 48hrs Total Time Commitment: 170hrs. Note that this is equivalent to 10H of study outside of contact hour over 12 weeks.
The University’s Grading Scheme: N 0% - 49% Fail P 50% - 64% Pass H3 65% - 69% Third Class Honours H2B 70% - 74% Second Class Honours Division B H2A 75% - 79% Second Class Honours Division A H1 80% - 100% First Class Honours Assessment Overview: Module 1 contains documentation of techniques and outcome of rendering exercises collated in process journal format, (equivalent to 30 hours of work per student), due week 5, 25%; Module 2 contains composed interior rendering image collated in process journal format, (equivalent to 30 hours of work per student), due week 8, 25%; Module 3 contains composed exterior rendering image and a choreographed 90 sec animation sequence with verbal presentation, (equivalent to 36 hours of work per student), due exam period , 30%; The portfolio submission contains formatted journal containing collated and composed renderings and animation (as stills) as a portfolio, equivalent to 24 hours of work, due exam period , 20%. Hurdle Requirements: Studio and Workshop attendance of at least 75% of all classes. Submission of Final Portfolio is a hurdle requirement.
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Equipment
Staff
Do I ned to bring my own laptop to a Workshop session? What if I do not have one? We suggest that you bring your own laptop, mouse and charger to the Workshop session. All software for the Workshop session must be installed on your system before class; there will be no help available to install software during the Workshop. If you do not have a Laptop, you can borrow one during the class; please bring a USB stick to save your work.
Subject Coordinator:
Further information regarding computer specifications can be found on https://msd. unimelb.edu.au/abp-specialist-it-support. What software do I need for this course? Adobe Photoshop, InDesign and Illustrator, Rhinoceros, 3ds Max and Vray for 3dsmax software. All workshops and tutorials are taught on window platform only. Note: Apple-Mac users will require Windows operating system. Note: A Windows operating system is required for the software needed for Digital Design. All workshops are taught using the latest version of software (unless otherwise noted on the LMS); English language should be set as the default language.
Michael Mack E-mail: michael.mack@unimelb.edu.au Room: G01 Baldwin Spencer Building Contact Hours: 9:00 - 17:00 with Booking (Monday, Wednesday & Friday Only) Please e-mail with a minimum 24hrs in advance if you wish to book for a consultation time. Studio Tutors: Tony Yu E-mail: tony.yu@unimelb.edu.au Contact Hours: Studio Times Samuel Lalo E-mail: samuel.lalo@unimelb.edu.au Contact Hours: Studio Times Technical Tutors: Nancy Samayoa David Smith
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Extensions & Special Consideration
Extensions Students may be granted an Extension of up to 10 working days if the student’s capacity to complete work by the due date has been affected by significant factors beyond their control and which can be verified by supporting evidence only. These factors include the following circumstances: illness or medical condition; trauma arising from a significant event such as a car crash; jury duty; illness of a person for whom you are the primary caregiver. Extensions will not be granted for the following circumstances: Computer failure, assessment tasks in other subjects, employment responsibilities, social commitments, stress or anxiety associated with completing assessment tasks, study difficulties, language difficulties, moving house, minor illnesses, and similar. All extensions requests must be submitted with a completed form via email to the Senior Tutor (nancy.samayoa@unimelb.edu.au) three days before the assignment submission deadline. Students who experience the onset of adverse circumstances less than three days prior to the due date must request an extension as soon as possible and prior to the assignment due date. The form can be downloaded on LMS. Supporting documentation (e.g. medical certificate) must be submitted along with the extension form. Applicants will be advised of the outcome of an application within three working days of receipt of the application. Further information about applying for an extension can be found here: http://ask.unimelb. edu.au/app/answers/detail/a_id/5667 Special Consideration Applications for extensions of more than ten days should be made as Special Consideration applications via the Student Portal. Please note that submission of an application does not mean automatic approval of the extension. You should continue to work on the assignment and hand in your work as soon as possible to avoid
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penalty should your application for an extension not be approved. Applicants will be advised of the outcome of an application within five days of the receipt of the application and supporting documentation, unless their application relates to a final assessment task in a subject, in which case applicants will be advised of the outcome within five days of the release of final subject results. Special Consideration is available to students who have had their studies significantly impacted by short-term circumstances reasonably beyond their control such as acute illness. Information about eligibility for Special Consideration and application processes can be found here: http://students. unimelb.edu.au/admin/special Note: Please inform the Senior tutor if you have applied for a Special Consideration after you submit the application. This is so we can follow it up on the system.
Plagiarism
Policy The ABP Student Policy Guide can be accessed via the LMS page for all ABP subjects. It contains important information on student responsibilities and expectations, including time commitment requirements and key enrolment dates; instructions for extension and special consideration applications; instructions for requesting a review of results; and important information on academic misconduct, especially regarding plagiarism, collusion and cheating. Academic Skills Unit The University’s Academic Skills Unit provides handouts, skills guides, booklets, and videos to guide and support students in developing time and task management skills, writing skills, speaking and presentation skills, language skills, and, importantly, research and referencing skills. These resources can be accessed from the Academic Skills Unit website. Plagiarism and Collusion: Plagiarism is the act of representing as one’s own original work the creative works of another, without appropriate acknowledgment of the author or source. Creative works may include published and unpublished written documents, interpretations, computer software, designs, music, sounds, images, photographs, and ideas or ideological frameworks gained through working with another person or in a group. These works may be in print, electronic or other media. Without full acknowledgement of the debt to the original source, any of the following would be an example of plagiarism: direct duplication, by copying (or allowing to be copied) another’s work, whether from a book, article, website, another student’s assignment, etc.; close paraphrasing of another’s work, with minor changes but with the essential meaning, form and/or progression of ideas maintained; piecing together sections of the work of others into a new whole; or submitting one’s
own work which has already been submitted for assessment purposes in another subject. Collusion is the act of representing as one’s own work what is in fact the result in whole or in part of unauthorised collaboration with another person or persons. Collusion involves the cooperation of two or more students. Both the student presenting the assessment deliverables and the student(s) willingly supplying unauthorised material are considered participants in the act of academic misconduct. Cheating (e.g. using banned material in an examination), plagiarism, and collusion will be dealt with according to the University’s policy on academic misconduct. Please be aware that the penalties are severe. Plagiarism Detection Software: The Faculty routinely uses Turnitin plagiarism detection software, which may be applied to all assignments from a subject, to suspect work, or to a random selection of assignments, as determined by the subject coordinator. Students will be advised if the software has been applied and of any issues identified by the application of the software.
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Timetable
Lecture Monday Peter Hall Building | M01 Russell Love Theatre | 9:00 - 10:00 Workshop Thursday Glyn Davis Building [MSD] | B121 Malaysia Theatre | 16:15 - 18:15 Studios Monday Studio 02 | MSD - 142 | 12:00 - 14:00 Studio 03 | MSD - 226 | 10:00 - 12:00 Studio 04 | MSD - 314 | 10:00 - 12:00 Studio 05 | MSD - 139 | 12:00 - 14:00 Studio 06 | MSD - 240 | 12:00 - 14:00 Thursday Studio 02 | MSD - 238 | 11:00 - 13:00 Studio 03 | MSD - 226 | 9:00 - 11:00 Studio 04 | MSD - 117 | 9:00 - 11:00 Studio 05 | MSD - 236 | 12:00 - 14:00 Studio 06 | MSD - 117 | 12:00 - 14:00
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Semester Overview
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Note: Date indicates the start of the week.
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Module 01 [25%] A Digital Still Life
Brief The Still Life The still life drawing has origins in the middle ages where it emerged as a genre in the late 16th Century. The still life artform allows incredibly freedom to the artist to experiment with the arrangement of elements and composition in a painting. As digital artists, Module 01 takes you through 3 weekly tasks which introduces the fundamentals of 3DS Max. Using these skills, you will develop a modern still life image.
M1.01 - Modelling In this first task, you will learn and apply the basics of polygon modelling to model a piece of furniture and at least three objects in 3DS Max. A selection of references will be provided to you on the LMS.
M1.02 - Texture For the second task, you will go through the process of unwrapping your objects, and applying materials on them.
M1.03 - Lighting For the final part of the task, you will be required to light, compose, and render your scene using VRay in 3DS Max. You will be required to document this process in a journal to show your changes and development of the scene.
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Project Specifications
Technical Specifications:
Deliverables
- The objects in your scene must not exceed a 2 square meter area. [ For example, a 2m x 1m scene is fine ]
3x A3 Landscape Prints from each task A4 Landscape Printed Journal Combined PDF via Turnitin
- 3x A3 prints must be of your final composed scene.
Deadline
- The A4 Landscape journal must be printed and submitted at the start of class.
Journal Contents: - Title page & Project description - Annotated Image of M1.01 & text describing your modelling process and technical considerations in Max. - Annotated Images of M1.02 & text describing your unwrapping process, texture, and material considerations. - Annotated images of M1.03 & text describing how you composed the scene, lit the scene, and did your renders. - Reflection on the task. Some questions you might consider are: - What did you learn? - What did you have to consider as you completing the task? - What did you have to go back and edit in between the tasks for your final composition? - What can you take onto the next project?
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26 August 2019 All work must be present in the room at the commencement of your studio time. For example, if your class starts at 9:00am, your submission time is 9:00am. Late submissions will be accepted in digital format via turnitin. These will incur the standard university late penalty as outlined at the beginning of the document.
Module 01 Rubric
Digital Skills [60%] H1 As H, plus the creative use of
digital techniques in the scene. Student went beyond the skills expected and produced a refined image.
H As P, but also explored a range
of other techniques with the digital tools. The images are well composed and demonstrate a good use of skills.
Journal [40%] As H, plus journal is exceptionally well composed and presented clearly. Reflection shows higher thinking of the tasks concepts.
As P, but student has also provided articulate and critical reflection to the work. Graphic layout is clean and generally well composed.
P Student demonstrated a basic
Journal is compiled to a understanding of the digital skills. satisfactory level. Images are There are flaws and rendering placed and annotated to a basic artefacts visible in the scene. level.
N No evidence of the use of 3DS Max and other digital tools. There is no demonstrated understanding of modelling, texturing or lighting shown.
Student fails to submit a journal or is missing key elements.
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Module 02 [25%] The Lived-in Room
Brief Interior Render The interior render is one of the key elements to any presentation, marketing or design analysis purpose. A good digital artist, armed with an arsenal of light, materials, perspective, and composition, can transform a lifeless scene into one of atmosphere, emotion, and character. â&#x20AC;&#x153;The Lived-in Roomâ&#x20AC;? builds upon the skills developed in Module 01 and investigates narrative and composition through an interior render scene.
Module 02 For this task, you will be expanding the scenes developed in Module 01 to an interior living room scene for one of the following clients: - A single, whitecollar business person. - A young family with two children. - An older artistic couple. After selecting your client, you will curate a narrative within your image demonstrating your understading of the digital tools.
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Project Specifications
Technical Specifications:
Deliverables
- The room size must not exceed 32 square meters 1x A1 Landscape Print of Render A4 Landscape Printed Journal - The room must include a window. Combined PDF via Turnitin - The above size does not include any exterior elements [ objects outside windows etc. ] - You may not include people in your scene. - You may use elements modelled and developed from Module 01 - You may use assets found online, however these must be referenced in your journal. You should include these as endnotes in either Chicago or APA format. - Your A1 print must be full bleed where appropriate [ No white borders ] - The A4 journal must be printed and submitted at the start of class.
Journal Contents - Title page & Project description - Images & Description of the narrative elements you had to consider and include in your scene. - Images / Annotated drawings & text describing the curation of the scene, layout of elements, and other aspects you considered. - Annotated drawings & text of the final scene showing lighting and material considerations. - Reflection on the task.
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Deadline 16 September 2019 All work must be present in the room at the commencement of your studio time. For example, if your class starts at 9:00am, your submission time is 9:00am. Late submissions will be accepted in digital format via turnitin. These will incur the standard university late penalty as outlined at the beginning of the document.
Module 02 Rubric
Digital Skills [60%]
Journal [40%]
H1 As H, plus Student went beyond
As H, plus journal is exceptionally the skills expected and produced well composed and presented a refined image. The choice of clearly. Reflection shows higher composition, materials etc. is thinking of the tasks concepts. exceptionally well curated.
H As P, but also explored a range
As P, but student has also provided articulate and critical reflection to the work. Graphic layout is clean and generally well composed.
P Student has developed a basic
Journal is compiled to a satisfactory level. Images are placed and annotated to a basic level.
of other techniques with the digital tools. Studentâ&#x20AC;&#x2122;s narrative is clearly visible throughout the image.
scene in response to their task. Narrative objects are simple and there are minor flows in the image.
N Student failed to articulate a
Student fails to submit a journal complete scene and did not or is missing key elements. demonstrate any development of digital skills.
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Module 03 [30%] Building the World
Brief Animations Architectural animations are widely used in the industry to efficiently communicate an understanding of both the building, and the wider context. These types of visualisations are effective as they are easily understood both by designers and the wider public. Module 03 introduces storyboarding and narrative through exterior renders and animation.
Module 03 For this task, you will be animating a camera as well as objects in your scene to create a 60 second animation that expands upon the narrative developed in Module 02. Your first task will be to storyboard and block out the primary scenes in your animation. Using the skills from Module 02, ensure that each scene is accomplishing a narrative component which contributes to the overall intention. You will then be translating your storyboard into a digital model, and using the skills taught in the workshops to develop the your animation.
The Movie Poster Finally, you will be required to produce a single exterior render. Like a movie poster, this image should encapsulate the tone of the animation / movie in a single complimentary image.
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Project Specifications
Animation Specifications:
Deliverables
- The animation must be 60 seconds long ± 10 seconds.
1x A1 Portrait Print of the ‘Movie Poster’ 60 Second Animation PDF of poster via Turnitin
- The animation must be in MP4 Format, FHD / 1080p resolution [ 1920 x 1080 pixels ] - You must include both interior and exterior scenes in the animation
Poster Specifications: - Your Movie Poster must be an exterior render. - Your Movie Poster must have no text except for the title of the project.
General Specifications: - You may use elements modelled and developed from Module 01 and Module 02 - You may use assets found online however these must be referenced in your journal / portfolio. You should include these as endnotes in either Chicago or APA format. - Your A1 print must be full bleed where appropriate [ No white borders ]
Journal Contents: There is no journal submission for this Module, however take note of the Portfolio submission date in order to give yourself time to curate your work.
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Deadline Week of November 4th [Week 14] All work must be present in the room at the commencement of your studio time. For example, if your class starts at 9:00am, your submission time is 9:00am. Late submissions will be accepted in digital format via turnitin. These will incur the standard university late penalty as outlined at the beginning of the document.
Module 03 Rubric
Animation [60%]
Poster [40%]
H1 As H, plus Student went beyond
As H, plus Student went the skills expected and produced beyond the skills expected and a refined animation. Narrative, produced a refined image which rhythm, and music is all well compliments the animation. curated and executed.
H As P, but narrative intent is clearly As P, but also explored a range defined and demonstrated in the animation. Overall, the animation has a good flow and all design elements are cohesive.
P Student has developed a basic
animation in response to the task. There is little consideration for narrative elements and rhythm of the work
of other techniques with the digital tools. The objective, tone, and concept of the piece is clearly visible in the poster. Student has developed a basic poster in response to their task. Objects hint at narrative elements but are not clearly defined.
N Student failed to complete
Student failed to complete a the animation and did not poster and did not demonstrate demonstrate any development of any development of digital skills. digital skills.
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Module 04 [20%] Portfolio
Brief The Portfolio The portfolio is an edited collection of your best work intended to showcase you as a digital artist. For your portfolio, you must compile, edit, and curate all your previous work from all modules into a document. For this submission, you will have an opportunity to revisit all your modules in order to improve or develop them based on comments and feedback from your studio leaders. Note that the portfolio is not an extended process journal and should not be a collage of all the work youâ&#x20AC;&#x2122;ve done. Portfolios are curated and concise, and are intended to represent the best of your work succinctly.
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Project Specifications
Technical Specifications:
Deliverables
- Your journal is digital and must be submitted to turnitin.
Digital Portfolio submitted via Turnitin
- Assets found online should be referenced as endnotes in either Chicago or APA format.
Portfolio Contents: - You should curate each of the three modules down to the key image, as well as enough process imagery for a viewer to grasp the overall ideas of the project. - Each project should have a brief description and reflection of the concepts established in the task and should not need to exceed more than a few paragraphs. - Your overall portfolio should not exceed more than a few spreads per module.
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Deadline 8 November 2019 via Turnitin on LMS Late submissions will be accepted through Turnitin. These will incur the standard university late penalty as outlined at the beginning of the document.
Module 04 Rubric
Portfolio [100%] H1 As H, plus journal is exceptionally well composed and presented clearly. Text demonstrates higher thinking of the tasks concepts.
H As P, but student has also
provided articulate and critical reflection to the work. Graphic layout is clean and generally well composed.
P Portfolio is compiled to a
satisfactory level. Images are placed and described to a basic level.
N Student fails to submit a portfolio or is missing key elements.
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Weekly Guide Week 01 July 29 - Aug 2
MONDAY Lecture Welcome to Design Visualisation
MONDAY Studio Introduction to Module 01
THURSDAY Workshop Introduction to 3DS Max Modelling Basics in 3DS Max
TASKS Weekly Tasks Work on your M1.01 Modellng Task and populate your scene with furniture pieces as well as various objects that are relevant to your scene.
NEXT STUDIO Deliverables 1 x A3 Print showing progress of your M1.01 Modelling task.
MODULE Module 01
Module 02 Module 03 Portfolio 28
Week 02
Aug 5 - Aug 9
Lecture No Lecture
Studio Review of M1.01 Modelling Task
Workshop Materials in 3DS Max
Weekly Tasks Using the skills from the workshop, start M1.02 by applying materials to objects in your scene. You may have to create new materials or source some available online.
Deliverables 1 x A3 Print showing progress of your M1.02 Material task
Week 03
Aug 12 - Aug 16
MONDAY Lecture Composition & Curating Image Introduction to Animation
MONDAY Studio Review of M1.02 Materials Task
THURSDAY Workshop Setting up Cameras & Composition Introduction to Rendering
TASKS Weekly Tasks Complete your M1.03 task by lighting and rendering your scene. From the knowledge gained in the lecture regarding composition, you may find that you need to rearrange, recompose, or generation additional objects for the scene.
NEXT STUDIO Deliverables 1 x A3 Print showing progress of your M1.03 Framing task.
Week 04
Aug 19 - Aug 23
Lecture No Lecture
Studio Review of M1.03 - Framing Task
Studio Review of the developed scene.
Weekly Tasks Complete and Compose 3x A3 Landscape prints showing the three tasks of the module reconfigured for the final developed scene.
Deliverables 3x A3 Prints of with all three complete tasks for Module 01.
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Week 05
Aug 26 - Aug 30
MONDAY Lecture Introduction to Module 02 Narrative in Visualisation
MONDAY Studio Module 1 Presentations
THURSDAY Workshop Rhino to Max Workflow Managing Assets + Kitbashing
TASKS Weekly Tasks With your client chosen, expand your still life scene from Module 1 into an interior set. Use the kit provided to start creating and modelling your scene and search for assets and objects to curate your narrative.
NEXT STUDIO Deliverables Progress of your M2 Scene
Module 01 Module 02 Module 03 Portfolio 30
Week 06
Sept 2 - Sept 6
Lecture Guest Lecture: Binyan Interior Rendering
Studio Review of M2 Scene progress
Workshop Interior Lighting Indepth VRay
Weekly Tasks Keep working on your scenes, and begin to add lights and materials. Using the skills from the workshop, render and print some test images with a focus on framing and composition.
Deliverables A4 Printed renders showing progress of your scene.
Week 07
Sept 9 - Sept 13
MONDAY Lecture Guest Lecture: Binyan The Visualisation Industry
MONDAY Studio Review of Image & Scene composition progress.
THURSDAY Workshop 3DS Max Tips and Tricks Advanced Workflows
TASKS Weekly Tasks With the comments from studio, finish composing your M2 scene. Revisit the lecture â&#x20AC;&#x2DC;Narrative in Visualisationâ&#x20AC;?. Consider how people might view your image. What sort of scene are you trying to curate? What have you chosen to represent this? How might your interpretation vary from others?
NEXT STUDIO Deliverables 1x A2 Landscape Print of Module 02 Printed documental journal
Week 08
Sept 16 - Sept 20
Lecture Introduction to Module 03 Storyboarding & the Moving Image
Studio Module 2 Presentations
Studio Start storyboarding task in studio
Weekly Tasks Keep working on your storyboard. Start translating some of these elements into a digital model as well as finding assets which might be relevant to your scene.
Deliverables Storyboard ( Digitally or Hand Drawn )
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Week 09
Sept 23 - Sept 27
MONDAY Lecture Advanced Narrative Blocking & Editing
MONDAY Studio Review of storyboarding
THURSDAY Workshop Exteriors in Max Adding Enterourage Animation + Outputs
TASKS Weekly Tasks Translate your completed storyboard into digital models. Start modelling and/or finding assets for your animation.
NEXT STUDIO Deliverables
NTW
Sept 30 - Oct 4
Lecture No Lecture
Studio No Studio
Workshop No Workshop
Weekly Tasks Over the Non-Teaching period, keep working on your scenes. You should be aiming to have most of your primary blocking done by the end of this period.
Deliverables Draft Render / Animation showing translation of storyboard elements.
Module 01 Module 02 Module 03 Portfolio 32
Week 10
Oct 7 - Oct 11
MONDAY Lecture The Art of the Cut Music, Editing & Compositing
MONDAY Studio Review of Draft Animation
THURSDAY Workshop Music & Editing
TASKS Weekly Tasks Keep working on your animation scenes. At this stage, you should be begin to consider the overall tone of your piece and how you can communicate this both visually and aurally. Start to consider the timing and rhythm of your work. How long does each scene need to last for? How slow should the camera be moving?
NEXT STUDIO Deliverables Draft Render / Animation progress 1x A3 draft print of Poster
Week 11
Oct 14 - Oct 18
Lecture No Lecture
Studio Review of Draft Animation + Poster
Studio Review of Draft Animation + Poster
Weekly Tasks In the lead up to the final studio, you should aim to have your entire animation digitally composed and test-rendered so that it can be reviewed. Where detail hasnâ&#x20AC;&#x2122;t been added yet, ensure that placeholders are put in so they can be communicated and critiqued.
Deliverables Draft Render / Animation progress 1x A1 draft print of Poster
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Week 12
Oct 21 - Oct 25
MONDAY Lecture No Lecture
MONDAY Studio Review of Draft Animation + Poster
THURSDAY Workshop No Workshop
TASKS Weekly Tasks Finish working on your animation and poster. Donâ&#x20AC;&#x2122;t forget to take the time to document your progress and generate annotated stills of your scene to demonstrate the curation of your narrative.
NEXT STUDIO Deliverables
SWOTVAC Oct 28 - Nov 1
Lecture No Lecture
Studio No Studio
Workshop No Workshop
Weekly Tasks Ensure that you give yourself enough time to run the final render. Your draft renders should give you enough of an idea of how long this process should take. Ensure that you give yourself enough time to edit and do your final compositing.
Deliverables 1 x A1 Portrait Poster Print 60 Second Animation on a USB
Module 01 Module 02 Module 03 Portfolio 34
Week 14
Nov 4 - Nov 8
MONDAY Lecture No Lecture
DURING WEEK Studio Module 3 Presentations Day & Time to be confirmed by Studio Leaders
FRIDAY Final Submission Portfolio Submission
TASKS Weekly Tasks No more weekly tasks!
NEXT STUDIO Deliverables No more deliverables!
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